Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a10c8c9aa5 | |||
| cdf3e4db8a | |||
| b53133655c |
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
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int token = DbManager.hasher.SBStringHash(IDString);
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source = rs.getString("source").replace("-", "").trim();
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
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if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
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EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
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@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.PvpRecord;
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import engine.mbEnums;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.Dispatch;
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import engine.net.MessageDispatcher;
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import engine.net.client.ClientConnection;
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@@ -94,7 +94,7 @@ public enum ChatManager {
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PlayerBonuses bonus = pc.getBonuses();
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if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
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if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
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ChatManager.chatSayError(pc, SILENCED);
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return true;
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}
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@@ -67,7 +67,7 @@ public enum CombatManager {
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case PlayerCharacter:
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case Mob:
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PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
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return;
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break;
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case NPC:
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@@ -143,7 +143,7 @@ public enum CombatManager {
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if (weapon != null) {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
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attackRange += weapon.template.item_weapon_max_range * rangeMod;
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}
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@@ -204,11 +204,11 @@ public enum CombatManager {
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float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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@@ -641,7 +641,7 @@ public enum CombatManager {
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float damage;
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float min = 40;
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float max = 60;
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
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double minDmg = getMinDmg(min, agent);
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double maxDmg = getMaxDmg(max, agent);
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dmgMultiplier += agent.getLevel() * 0.1f;
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@@ -14,9 +14,9 @@ import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.TeleportToPointMsg;
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@@ -74,7 +74,7 @@ public enum MovementManager {
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toMove.setIsCasting(false);
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toMove.setItemCasting(false);
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if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
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return;
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}
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@@ -390,7 +390,7 @@ public enum MovementManager {
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//don't move if player is stunned or rooted
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
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continue;
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member.update();
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@@ -348,8 +348,8 @@ public enum PowersManager {
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = playerCharacter.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -485,7 +485,7 @@ public enum PowersManager {
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cost = 0;
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if (bonus != null)
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
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if (playerCharacter.getAltitude() > 0)
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cost *= 1.5f;
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@@ -631,8 +631,8 @@ public enum PowersManager {
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// verify player is in correct mode (combat/nonCombat)
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = caster.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -792,10 +792,10 @@ public enum PowersManager {
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PlayerBonuses bonus = playerCharacter.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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@@ -1065,9 +1065,9 @@ public enum PowersManager {
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// verify player is not stunned or power type is blocked
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PlayerBonuses bonus = caster.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType))
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return;
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}
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@@ -1700,7 +1700,7 @@ public enum PowersManager {
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
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awolist.remove();
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continue;
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}
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@@ -1850,7 +1850,7 @@ public enum PowersManager {
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// Remove players who are in safe mode
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
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awolist.remove();
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continue;
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}
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@@ -11,9 +11,9 @@ package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerBonuses;
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@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source))
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((AbstractCharacter) source).cancelLastChant();
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} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
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} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source))
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((AbstractCharacter) source).cancelLastChant();
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@@ -12,8 +12,8 @@ package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.PlayerCharacter;
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@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
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return;
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}
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if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
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if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
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ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
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ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
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return;
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+1
-171
@@ -861,176 +861,6 @@ public class mbEnums {
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}
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}
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public enum SourceType {
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None,
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Abjuration,
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Acid,
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AntiSiege,
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Archery,
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Axe,
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Bardsong,
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Beastcraft,
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Benediction,
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BladeWeaving,
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Bleeding,
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Blind,
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Block,
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Bloodcraft,
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Bow,
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Buff,
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Channeling,
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Charm,
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Cold,
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COLD,
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Constitution,
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Corruption,
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Crossbow,
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Crushing,
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Dagger,
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DaggerMastery,
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DeBuff,
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Dexterity,
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Disease,
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Dodge,
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Dragon,
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Drain,
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Earth,
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Effect,
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Exorcism,
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Fear,
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Fire,
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FIRE,
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Fly,
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Giant,
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GreatAxeMastery,
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GreatSwordMastery,
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Hammer,
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Heal,
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Healing,
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Holy,
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HOLY,
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ImmuneToAttack,
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ImmuneToPowers,
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Intelligence,
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Invisible,
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Lightning,
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LIGHTNING,
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Liturgy,
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Magic,
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MAGIC,
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Mental,
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MENTAL,
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NatureLore,
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Necromancy,
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Parry,
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Piercing,
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Poison,
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POISON,
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PoleArm,
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Powerblock,
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Rat,
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ResistDeBuff,
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Restoration,
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Root,
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Shadowmastery,
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Siege,
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Slashing,
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Snare,
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Sorcery,
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Spear,
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SpearMastery,
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Spirit,
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Staff,
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Stormcalling,
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Strength,
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Stun,
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Summon,
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Sword,
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SwordMastery,
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Thaumaturgy,
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Theurgy,
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Transform,
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UnarmedCombat,
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UnarmedCombatMastery,
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Unholy,
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UNHOLY,
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Unknown,
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Warding,
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Warlockry,
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WayoftheGaana,
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WearArmorHeavy,
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WearArmorLight,
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WearArmorMedium,
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Wereform,
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Athletics,
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AxeMastery,
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Bargaining,
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BladeMastery,
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FlameCalling,
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GreatHammerMastery,
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HammerMastery,
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Leadership,
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PoleArmMastery,
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Running,
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StaffMastery,
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Throwing,
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Toughness,
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WayoftheWolf,
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WayoftheRat,
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WayoftheBear,
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Orthanatos,
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SunDancing,
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//Power categories.
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AE,
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AEDAMAGE,
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BEHAVIOR,
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BLESSING,
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BOONCLASS,
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BOONRACE,
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BREAKFLY,
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BUFF,
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CHANT,
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DAMAGE,
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DEBUFF,
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DISPEL,
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FLIGHT,
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GROUPBUFF,
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GROUPHEAL,
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HEAL,
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INVIS,
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MOVE,
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RECALL,
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SPECIAL,
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SPIREDISABLE,
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SPIREPROOFTELEPORT,
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STANCE,
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STUN,
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SUMMON,
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TELEPORT,
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THIEF,
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TRACK,
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TRANSFORM,
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VAMPDRAIN,
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WEAPON,
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Wizardry;
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public static SourceType GetSourceType(String modName) {
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SourceType returnMod;
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if (modName.isEmpty())
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return SourceType.None;
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try {
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returnMod = SourceType.valueOf(modName.replace(",", ""));
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} catch (Exception e) {
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Logger.error(modName);
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Logger.error(e);
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return SourceType.None;
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}
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return returnMod;
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}
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}
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public enum EffectSourceType {
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None,
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AttackSpeedBuff,
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@@ -1090,7 +920,7 @@ public class mbEnums {
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WereformSPRecBuff,
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WereformStrBuff;
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public static EffectSourceType GetEffectSourceType(String modName) {
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public static EffectSourceType getEffectSourceType(String modName) {
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EffectSourceType returnMod;
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if (modName.isEmpty())
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return EffectSourceType.None;
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@@ -938,7 +938,7 @@ public class MobAI {
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if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
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if (mob.getHealth() < mob.getHealthMax()) {
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
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mob.setHealth(mob.getHealth() + recoveredHealth);
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mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
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@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
|
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import engine.mbEnums.EffectSourceType;
|
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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@@ -169,7 +169,7 @@ public class MovementUtilities {
|
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if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
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return false;
|
||||
|
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
|
||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
|
||||
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
|
||||
playerCharacter.removeSummoner(source.getObjectUUID());
|
||||
|
||||
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
//account for durability modifications
|
||||
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
|
||||
if (dur >= max || dur < 1) {
|
||||
|
||||
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
|
||||
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
|
||||
canFly = true;
|
||||
|
||||
return canFly;
|
||||
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// add any bonuses
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
|
||||
|
||||
// Finally multiply any percent modifiers. DO THIS LAST!
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + pos_Bonus));
|
||||
|
||||
//Lucky rune applies next
|
||||
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
//and negative percent modifiers
|
||||
//already done...
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + neg_Bonus));
|
||||
|
||||
} else
|
||||
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
|
||||
|
||||
if (mainHand)
|
||||
abstractCharacter.rangeHandOne *= range_bonus;
|
||||
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to atr
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
|
||||
atr *= pos_Bonus;
|
||||
|
||||
// next precise
|
||||
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
||||
|
||||
//and negative percent modifiers
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
else
|
||||
speed = 20f; //unarmed attack speed
|
||||
if (weapon != null)
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
|
||||
|
||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||
if (bonuses != null) {
|
||||
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||
}
|
||||
}
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
if (weapon != null) {
|
||||
// Add any base bonuses
|
||||
|
||||
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
|
||||
min *= percentMinDamage;
|
||||
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to damage
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
minDamage *= percentMinDamage;
|
||||
maxDamage *= percentMaxDamage;
|
||||
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (shield != null) {
|
||||
def += shield.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += shield.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (armor != null) {
|
||||
def += armor.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += armor.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
}
|
||||
|
||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||
|
||||
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
||||
|
||||
if (this.bonuses != null)
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return atr;
|
||||
atr += bonus.getFloat(ModType.OCV, SourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + pos_Bonus);
|
||||
//rUNES will already be applied
|
||||
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + neg_Bonus);
|
||||
return atr;
|
||||
}
|
||||
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
}
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
|
||||
if (pc.getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
|
||||
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
return 0;
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
|
||||
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.bonuses.clear();
|
||||
}
|
||||
|
||||
public float getBonus(ModType modType, SourceType sourceType) {
|
||||
public float getBonus(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getBonusPercent(ModType modType, SourceType sourceType) {
|
||||
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
|
||||
+18
-18
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
|
||||
|
||||
// apply dex penalty for armor
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
}
|
||||
|
||||
// Set current stats
|
||||
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
float bonus = 1;
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
|
||||
|
||||
if (this.isPlayerGuard())
|
||||
switch (this.mobBase.getLoadID()) {
|
||||
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
if (!this.isMoving())
|
||||
return;
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
|
||||
this.stopMovement(this.getMovementLoc());
|
||||
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// Apply any bonuses from runes and effects
|
||||
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
}
|
||||
|
||||
// Set max health, mana and stamina
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.powers.DamageShield;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
@@ -30,9 +30,9 @@ public class PlayerBonuses {
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
|
||||
|
||||
//If active == 0 then all gets come from the A list and all puts go to the B list
|
||||
@@ -229,7 +229,7 @@ public class PlayerBonuses {
|
||||
|
||||
//Update seeInvis if needed
|
||||
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
if (pc.getSeeInvis() < seeInvis)
|
||||
pc.setSeeInvis((short) seeInvis);
|
||||
|
||||
@@ -254,7 +254,7 @@ public class PlayerBonuses {
|
||||
this.bonusStrings.remove(mod);
|
||||
}
|
||||
|
||||
public void setList(ModType mod, HashSet<SourceType> val) {
|
||||
public void setList(ModType mod, HashSet<EffectSourceType> val) {
|
||||
if (!val.equals(null))
|
||||
this.bonusLists.put(mod, val);
|
||||
else
|
||||
@@ -281,7 +281,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public boolean getBool(ModType modType, SourceType sourceType) {
|
||||
public boolean getBool(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
if (this.bonusBools.containsKey(modType) == false)
|
||||
return false;
|
||||
@@ -293,7 +293,7 @@ public class PlayerBonuses {
|
||||
|
||||
}
|
||||
|
||||
public float getSkillBonus(SourceType sourceType) {
|
||||
public float getSkillBonus(EffectSourceType sourceType) {
|
||||
|
||||
if (this.skillBonuses.containsKey(sourceType) == false)
|
||||
return 0;
|
||||
@@ -301,7 +301,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloat(ModType modType, SourceType sourceType) {
|
||||
public float getFloat(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
if (mod.getPercentMod() != 0)
|
||||
@@ -317,7 +317,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -340,7 +340,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -365,7 +365,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -382,7 +382,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -404,7 +404,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public HashSet<SourceType> getList(ModType modType) {
|
||||
public HashSet<EffectSourceType> getList(ModType modType) {
|
||||
if (this.bonusLists.containsKey(modType))
|
||||
return this.bonusLists.get(modType);
|
||||
else
|
||||
@@ -442,7 +442,7 @@ public class PlayerBonuses {
|
||||
|
||||
|
||||
for (ModType modType : this.bonusBools.keySet()) {
|
||||
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
||||
}
|
||||
}
|
||||
@@ -452,19 +452,19 @@ public class PlayerBonuses {
|
||||
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
||||
else
|
||||
for (SourceType sourceType : SourceType.values()) {
|
||||
for (EffectSourceType sourceType : EffectSourceType.values()) {
|
||||
float amount = this.getFloat(modType, sourceType);
|
||||
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
||||
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
||||
|
||||
if (amount != 0)
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
|
||||
if (percentAmount != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
|
||||
if (percentAmountNegative != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -472,11 +472,11 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public void setBool(ModType modType, SourceType sourceType, boolean val) {
|
||||
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
|
||||
if (val == true) {
|
||||
|
||||
if (this.bonusBools.get(modType) == null) {
|
||||
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
|
||||
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
|
||||
this.bonusBools.put(modType, sourceMap);
|
||||
}
|
||||
|
||||
|
||||
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
|
||||
|
||||
// TODO get equip bonus
|
||||
this.update();
|
||||
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//calculateModifiedStats();
|
||||
//update hide and seeInvis levels
|
||||
if (this.bonuses != null) {
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
} else {
|
||||
this.hidden = (byte) 0;
|
||||
this.seeInvis = (byte) 0;
|
||||
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
// apply dex penalty for armor
|
||||
dexVal *= this.dexPenalty;
|
||||
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
} else
|
||||
// apply dex penalty for armor
|
||||
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
wbOff = off.template;
|
||||
|
||||
//set block if block found
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
|
||||
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
||||
if (off != null && off.template != null && ItemManager.isShield(off))
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
|
||||
|
||||
//set dodge if rogue
|
||||
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
|
||||
else
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
|
||||
|
||||
//set parry if fighter or thief and no invalid weapon found
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
|
||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
|
||||
//apply effects
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
ModType modType = ModType.GetModType(type);
|
||||
|
||||
// must be allowed to use this passive
|
||||
if (!this.bonuses.getBool(modType, SourceType.None))
|
||||
if (!this.bonuses.getBool(modType, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// must not be stunned
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// Get base skill amount
|
||||
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
amount = sk.getModifiedAmount();
|
||||
|
||||
// Add bonuses
|
||||
amount += this.bonuses.getFloat(modType, SourceType.None);
|
||||
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
|
||||
|
||||
// Add item bonuses and return
|
||||
if (type.equals(ModType.Dodge) && !fromCombat)
|
||||
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
Vector3fImmutable newLoc = this.getMovementLoc();
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
this.stopMovement(newLoc);
|
||||
return;
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.objects;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -105,7 +105,7 @@ public class Resists {
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
|
||||
//see if there is a fortitude
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
|
||||
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
|
||||
return damage;
|
||||
|
||||
@@ -117,7 +117,7 @@ public class Resists {
|
||||
|
||||
//let's see if valid damagetype to apply it
|
||||
boolean exclusive;
|
||||
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
if (forts == null) {
|
||||
exclusive = true;
|
||||
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
||||
@@ -126,15 +126,15 @@ public class Resists {
|
||||
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
||||
return damage;
|
||||
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
|
||||
//Adjust damage down and return new amount
|
||||
float aadc = 1 + adjustedDamage;
|
||||
return capFire * aadc;
|
||||
}
|
||||
|
||||
//Test if Damagetype is valid for foritude
|
||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (SourceType fort : forts) {
|
||||
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (EffectSourceType fort : forts) {
|
||||
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
|
||||
|
||||
if (dt.equals(mbEnums.DamageType.NONE))
|
||||
@@ -327,7 +327,7 @@ public class Resists {
|
||||
damage = handleFortitude(target, type, damage);
|
||||
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
|
||||
//check to see if any damage absorbers should cancel
|
||||
@@ -346,41 +346,41 @@ public class Resists {
|
||||
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
|
||||
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
|
||||
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
|
||||
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
|
||||
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
private final short conMod;
|
||||
private final short intMod;
|
||||
private final short spiMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
|
||||
/**
|
||||
* No Table ID Constructor
|
||||
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
super();
|
||||
this.name = name;
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.description = description;
|
||||
this.token = token;
|
||||
this.strMod = strMod;
|
||||
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
this.name = rs.getString("name");
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.description = rs.getString("description");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.token = rs.getInt("token");
|
||||
this.strMod = rs.getShort("strMod");
|
||||
this.dexMod = rs.getShort("dexMod");
|
||||
|
||||
@@ -12,10 +12,13 @@ package engine.powers;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.*;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -249,10 +252,10 @@ public class ActionsBase {
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Building;
|
||||
@@ -25,7 +25,7 @@ import java.sql.SQLException;
|
||||
public abstract class AbstractEffectModifier {
|
||||
|
||||
public float minMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
public ModType modType;
|
||||
protected EffectsBase parent;
|
||||
protected int UUID;
|
||||
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
|
||||
this.effectType = rs.getString("modType");
|
||||
this.modType = ModType.GetModType(this.effectType);
|
||||
this.type = rs.getString("type").replace("\"", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.minMod = rs.getFloat("minMod");
|
||||
this.maxMod = rs.getFloat("maxMod");
|
||||
this.percentMod = rs.getFloat("percentMod");
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
|
||||
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
SourceType sourceType = SourceType.valueOf(this.type);
|
||||
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
|
||||
|
||||
if (sourceType == null) {
|
||||
Logger.error("Bad Source Type for " + this.type);
|
||||
|
||||
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
|
||||
ModType toBlock = ModType.None;
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Invisible:
|
||||
case Invisibility:
|
||||
toBlock = ModType.Invisible;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
}*/
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
|
||||
bonus.setBool(this.modType, this.sourceType, true);
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Fly:
|
||||
case Flight:
|
||||
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
PlayerCharacter flyer = (PlayerCharacter) ac;
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
|
||||
import engine.jobs.DeferredPowerJob;
|
||||
import engine.jobs.FinishEffectTimeJob;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
||||
if (bonuses == null)
|
||||
return;
|
||||
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
|
||||
|
||||
if (noSilence)
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
|
||||
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
|
||||
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
|
||||
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
|
||||
int flags = rs.getInt("flags");
|
||||
this.removeAll = ((flags & 2) != 0) ? true : false;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
|
||||
return;
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(targetLoc);
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
|
||||
import engine.gameManager.DispatchManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
PlayerBonuses bonus = source.getBonuses();
|
||||
if (bonus != null)
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
|
||||
//get amount to transfer
|
||||
fromAmount = damage;
|
||||
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
AbstractNetMsg mhmFrom = null;
|
||||
|
||||
//stop if target is immune to drains
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(from, mhm);
|
||||
|
||||
Reference in New Issue
Block a user