Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a10c8c9aa5 | |||
| cdf3e4db8a | |||
| b53133655c | |||
| f07974f673 | |||
| 0d5cef1652 | |||
| 04203c092a | |||
| 78feee482b | |||
| 8c35844e08 | |||
| 0fbb43e021 | |||
| 145449f26d | |||
| feef6263b4 | |||
| 6c622c377f | |||
| 8943121336 | |||
| 70cb469190 | |||
| a42f307a70 | |||
| 2a3ae6eaec | |||
| 9e4b596aa1 | |||
| aa1fe792a3 | |||
| 79919121a8 | |||
| 80ccfff635 | |||
| 381139af35 | |||
| e79da63556 | |||
| 533565e37e |
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
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int token = DbManager.hasher.SBStringHash(IDString);
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source = rs.getString("source").replace("-", "").trim();
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
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if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
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EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
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@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,6 +468,14 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.PvpRecord;
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import engine.mbEnums;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.Dispatch;
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import engine.net.MessageDispatcher;
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import engine.net.client.ClientConnection;
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@@ -94,7 +94,7 @@ public enum ChatManager {
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PlayerBonuses bonus = pc.getBonuses();
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if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
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if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
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ChatManager.chatSayError(pc, SILENCED);
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return true;
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}
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@@ -67,7 +67,7 @@ public enum CombatManager {
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case PlayerCharacter:
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case Mob:
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PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
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return;
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break;
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case NPC:
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@@ -143,7 +143,7 @@ public enum CombatManager {
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if (weapon != null) {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
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attackRange += weapon.template.item_weapon_max_range * rangeMod;
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}
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@@ -197,8 +197,6 @@ public enum CombatManager {
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}
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}
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checkForProc(attacker,target,weapon);
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//get delay for the auto attack job
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long delay = 5000;
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@@ -206,11 +204,11 @@ public enum CombatManager {
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float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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@@ -223,6 +221,16 @@ public enum CombatManager {
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if (inRange) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
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attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
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} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
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setAutoAttackJob(attacker,slot,delay);
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return;
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}
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}
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//handle retaliate
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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@@ -359,6 +367,9 @@ public enum CombatManager {
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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@@ -630,7 +641,7 @@ public enum CombatManager {
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float damage;
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float min = 40;
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float max = 60;
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
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double minDmg = getMinDmg(min, agent);
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double maxDmg = getMaxDmg(max, agent);
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dmgMultiplier += agent.getLevel() * 0.1f;
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@@ -102,7 +102,7 @@ public enum ItemManager {
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if (characterSkill == null)
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return false;
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if (characterSkill.getModifiedAmountBeforeMods() > required_value)
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if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
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return true;
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}
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@@ -14,9 +14,9 @@ import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.TeleportToPointMsg;
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@@ -74,7 +74,7 @@ public enum MovementManager {
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toMove.setIsCasting(false);
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toMove.setItemCasting(false);
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if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
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return;
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}
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@@ -390,7 +390,7 @@ public enum MovementManager {
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//don't move if player is stunned or rooted
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
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continue;
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member.update();
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@@ -348,8 +348,8 @@ public enum PowersManager {
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = playerCharacter.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -485,7 +485,7 @@ public enum PowersManager {
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cost = 0;
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if (bonus != null)
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
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if (playerCharacter.getAltitude() > 0)
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cost *= 1.5f;
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@@ -631,8 +631,8 @@ public enum PowersManager {
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// verify player is in correct mode (combat/nonCombat)
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = caster.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -792,10 +792,10 @@ public enum PowersManager {
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PlayerBonuses bonus = playerCharacter.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.None))
|
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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@@ -926,21 +926,6 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
|
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PlayerBonuses tarBonus = pcTarget.getBonuses();
|
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
|
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
|
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if(immune){
|
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return;
|
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}
|
||||
}
|
||||
|
||||
// update target of used power timer
|
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|
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if (pb.isHarmful())
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@@ -961,8 +946,7 @@ public enum PowersManager {
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continue;
|
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// If something blocks the action, then stop
|
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|
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if (ab.blocked(target, pb, trains)) {
|
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|
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if (ab.blocked(target,pb.vampDrain)) {
|
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
|
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continue;
|
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}
|
||||
@@ -1081,9 +1065,9 @@ public enum PowersManager {
|
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// verify player is not stunned or power type is blocked
|
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PlayerBonuses bonus = caster.getBonuses();
|
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if (bonus != null) {
|
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if (bonus.getBool(ModType.Stunned, SourceType.None))
|
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
|
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return;
|
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
|
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
|
||||
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
|
||||
return;
|
||||
}
|
||||
@@ -1137,7 +1121,7 @@ public enum PowersManager {
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
|
||||
if (ab.blocked(target, pb, trains))
|
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if (ab.blocked(target,pb.vampDrain))
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
String stackType = ab.getStackType();
|
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@@ -1451,7 +1435,7 @@ public enum PowersManager {
|
||||
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
// sendPowerMsg(pc, 5, msg);
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
@@ -1716,7 +1700,7 @@ public enum PowersManager {
|
||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||
PlayerBonuses bonuses = pcc.getBonuses();
|
||||
|
||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
|
||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
|
||||
awolist.remove();
|
||||
continue;
|
||||
}
|
||||
@@ -1866,7 +1850,7 @@ public enum PowersManager {
|
||||
// Remove players who are in safe mode
|
||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||
PlayerBonuses bonuses = pcc.getBonuses();
|
||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
|
||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
|
||||
awolist.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -11,9 +11,9 @@ package engine.jobs;
|
||||
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
((AbstractCharacter) source).cancelLastChant();
|
||||
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
|
||||
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
((AbstractCharacter) source).cancelLastChant();
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.jobs;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
|
||||
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
|
||||
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
||||
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
|
||||
return;
|
||||
|
||||
+12
-174
@@ -831,16 +831,22 @@ public class mbEnums {
|
||||
SPIRES,
|
||||
SNARE,
|
||||
STUN,
|
||||
BLIND,
|
||||
BLINDNESS,
|
||||
ROOT,
|
||||
FEAR,
|
||||
CHARM,
|
||||
POWERBLOCK,
|
||||
POWERINHIBITOR,
|
||||
DEBUFF,
|
||||
STEAL,
|
||||
DRAIN;
|
||||
|
||||
public static DamageType getDamageType(String modName) {
|
||||
if(modName.toLowerCase().equals("blind"))
|
||||
modName = "BLINDNESS";
|
||||
|
||||
if(modName.toLowerCase().equals("powerblock"))
|
||||
modName = "POWERINHIBITOR";
|
||||
|
||||
DamageType damageType;
|
||||
if (modName.isEmpty())
|
||||
return DamageType.NONE;
|
||||
@@ -855,176 +861,6 @@ public class mbEnums {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public enum SourceType {
|
||||
None,
|
||||
Abjuration,
|
||||
Acid,
|
||||
AntiSiege,
|
||||
Archery,
|
||||
Axe,
|
||||
Bardsong,
|
||||
Beastcraft,
|
||||
Benediction,
|
||||
BladeWeaving,
|
||||
Bleeding,
|
||||
Blind,
|
||||
Block,
|
||||
Bloodcraft,
|
||||
Bow,
|
||||
Buff,
|
||||
Channeling,
|
||||
Charm,
|
||||
Cold,
|
||||
COLD,
|
||||
Constitution,
|
||||
Corruption,
|
||||
Crossbow,
|
||||
Crushing,
|
||||
Dagger,
|
||||
DaggerMastery,
|
||||
DeBuff,
|
||||
Dexterity,
|
||||
Disease,
|
||||
Dodge,
|
||||
Dragon,
|
||||
Drain,
|
||||
Earth,
|
||||
Effect,
|
||||
Exorcism,
|
||||
Fear,
|
||||
Fire,
|
||||
FIRE,
|
||||
Fly,
|
||||
Giant,
|
||||
GreatAxeMastery,
|
||||
GreatSwordMastery,
|
||||
Hammer,
|
||||
Heal,
|
||||
Healing,
|
||||
Holy,
|
||||
HOLY,
|
||||
ImmuneToAttack,
|
||||
ImmuneToPowers,
|
||||
Intelligence,
|
||||
Invisible,
|
||||
Lightning,
|
||||
LIGHTNING,
|
||||
Liturgy,
|
||||
Magic,
|
||||
MAGIC,
|
||||
Mental,
|
||||
MENTAL,
|
||||
NatureLore,
|
||||
Necromancy,
|
||||
Parry,
|
||||
Piercing,
|
||||
Poison,
|
||||
POISON,
|
||||
PoleArm,
|
||||
Powerblock,
|
||||
Rat,
|
||||
ResistDeBuff,
|
||||
Restoration,
|
||||
Root,
|
||||
Shadowmastery,
|
||||
Siege,
|
||||
Slashing,
|
||||
Snare,
|
||||
Sorcery,
|
||||
Spear,
|
||||
SpearMastery,
|
||||
Spirit,
|
||||
Staff,
|
||||
Stormcalling,
|
||||
Strength,
|
||||
Stun,
|
||||
Summon,
|
||||
Sword,
|
||||
SwordMastery,
|
||||
Thaumaturgy,
|
||||
Theurgy,
|
||||
Transform,
|
||||
UnarmedCombat,
|
||||
UnarmedCombatMastery,
|
||||
Unholy,
|
||||
UNHOLY,
|
||||
Unknown,
|
||||
Warding,
|
||||
Warlockry,
|
||||
WayoftheGaana,
|
||||
WearArmorHeavy,
|
||||
WearArmorLight,
|
||||
WearArmorMedium,
|
||||
Wereform,
|
||||
Athletics,
|
||||
AxeMastery,
|
||||
Bargaining,
|
||||
BladeMastery,
|
||||
FlameCalling,
|
||||
GreatHammerMastery,
|
||||
HammerMastery,
|
||||
Leadership,
|
||||
PoleArmMastery,
|
||||
Running,
|
||||
StaffMastery,
|
||||
Throwing,
|
||||
Toughness,
|
||||
WayoftheWolf,
|
||||
WayoftheRat,
|
||||
WayoftheBear,
|
||||
Orthanatos,
|
||||
SunDancing,
|
||||
//Power categories.
|
||||
AE,
|
||||
AEDAMAGE,
|
||||
BEHAVIOR,
|
||||
BLESSING,
|
||||
BOONCLASS,
|
||||
BOONRACE,
|
||||
BREAKFLY,
|
||||
BUFF,
|
||||
CHANT,
|
||||
DAMAGE,
|
||||
DEBUFF,
|
||||
DISPEL,
|
||||
FLIGHT,
|
||||
GROUPBUFF,
|
||||
GROUPHEAL,
|
||||
HEAL,
|
||||
INVIS,
|
||||
MOVE,
|
||||
RECALL,
|
||||
SPECIAL,
|
||||
SPIREDISABLE,
|
||||
SPIREPROOFTELEPORT,
|
||||
STANCE,
|
||||
STUN,
|
||||
SUMMON,
|
||||
TELEPORT,
|
||||
THIEF,
|
||||
TRACK,
|
||||
TRANSFORM,
|
||||
VAMPDRAIN,
|
||||
WEAPON,
|
||||
Wizardry;
|
||||
|
||||
public static SourceType GetSourceType(String modName) {
|
||||
SourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return SourceType.None;
|
||||
|
||||
try {
|
||||
returnMod = SourceType.valueOf(modName.replace(",", ""));
|
||||
} catch (Exception e) {
|
||||
Logger.error(modName);
|
||||
Logger.error(e);
|
||||
return SourceType.None;
|
||||
}
|
||||
return returnMod;
|
||||
}
|
||||
}
|
||||
|
||||
public enum EffectSourceType {
|
||||
None,
|
||||
AttackSpeedBuff,
|
||||
@@ -1084,7 +920,7 @@ public class mbEnums {
|
||||
WereformSPRecBuff,
|
||||
WereformStrBuff;
|
||||
|
||||
public static EffectSourceType GetEffectSourceType(String modName) {
|
||||
public static EffectSourceType getEffectSourceType(String modName) {
|
||||
EffectSourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return EffectSourceType.None;
|
||||
@@ -2721,7 +2557,7 @@ public class mbEnums {
|
||||
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
|
||||
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
|
||||
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
|
||||
COAL(1580008, -1672872311, 2559427, 3000, 30),
|
||||
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||
@@ -2741,6 +2577,7 @@ public class mbEnums {
|
||||
|
||||
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||
public int templateID;
|
||||
public ItemTemplate template;
|
||||
public int resourceHash;
|
||||
@@ -2762,6 +2599,7 @@ public class mbEnums {
|
||||
for (ResourceType resourceType : ResourceType.values()) {
|
||||
templateLookup.put(resourceType.templateID, resourceType);
|
||||
templateHashLookup.put(resourceType.templateHash, resourceType);
|
||||
resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -938,7 +938,7 @@ public class MobAI {
|
||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||
if (mob.getHealth() < mob.getHealthMax()) {
|
||||
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
|
||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
|
||||
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.*;
|
||||
@@ -169,7 +169,7 @@ public class MovementUtilities {
|
||||
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
|
||||
return false;
|
||||
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
return true;
|
||||
|
||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getGuild().isEmptyGuild())
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
(building == null) || playerZone == null || playerCity == null)
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||
|
||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
||||
//source guild is limited to 7 subs
|
||||
//TODO this should be based on TOL rank
|
||||
|
||||
//cannot be subbed into a nation if you already have your own sub guilds
|
||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||
return true;
|
||||
|
||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||
sendChat(source, "This Guild can't be subbed.");
|
||||
|
||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
super();
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (BuildingManager.IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
return false;
|
||||
|
||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building == null)
|
||||
return;
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return;
|
||||
|
||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case 2:
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return true;
|
||||
|
||||
if (building.getHirelings().containsKey(npc) == false)
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
|
||||
switch (msg.getTargetType()) {
|
||||
case 53: //player character
|
||||
case 52: //player character
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
break;
|
||||
case 37://mob
|
||||
|
||||
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
|
||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
|
||||
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
|
||||
playerCharacter.removeSummoner(source.getObjectUUID());
|
||||
|
||||
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
//account for durability modifications
|
||||
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
|
||||
if (dur >= max || dur < 1) {
|
||||
|
||||
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
|
||||
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
||||
|
||||
if (msg.getDirection() == 2) {
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||
if (!BuildingManager.playerCanManage(player, building))
|
||||
return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
|
||||
canFly = true;
|
||||
|
||||
return canFly;
|
||||
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// add any bonuses
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
|
||||
|
||||
// Finally multiply any percent modifiers. DO THIS LAST!
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + pos_Bonus));
|
||||
|
||||
//Lucky rune applies next
|
||||
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
//and negative percent modifiers
|
||||
//already done...
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + neg_Bonus));
|
||||
|
||||
} else
|
||||
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
|
||||
|
||||
if (mainHand)
|
||||
abstractCharacter.rangeHandOne *= range_bonus;
|
||||
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to atr
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
|
||||
atr *= pos_Bonus;
|
||||
|
||||
// next precise
|
||||
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
||||
|
||||
//and negative percent modifiers
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
else
|
||||
speed = 20f; //unarmed attack speed
|
||||
if (weapon != null)
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
|
||||
|
||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||
if (bonuses != null) {
|
||||
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||
}
|
||||
}
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
if (weapon != null) {
|
||||
// Add any base bonuses
|
||||
|
||||
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
|
||||
min *= percentMinDamage;
|
||||
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to damage
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
minDamage *= percentMinDamage;
|
||||
maxDamage *= percentMaxDamage;
|
||||
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (shield != null) {
|
||||
def += shield.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += shield.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (armor != null) {
|
||||
def += armor.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += armor.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
}
|
||||
|
||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||
|
||||
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
||||
|
||||
if (this.bonuses != null)
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
||||
if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
||||
|
||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||
this.forceToInventory(slot, item, pc, initialized);
|
||||
this.equipped.remove(slot);
|
||||
pc.applyBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return atr;
|
||||
atr += bonus.getFloat(ModType.OCV, SourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + pos_Bonus);
|
||||
//rUNES will already be applied
|
||||
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + neg_Bonus);
|
||||
return atr;
|
||||
}
|
||||
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
}
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
|
||||
if (pc.getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
|
||||
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
return 0;
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
|
||||
@@ -306,65 +306,63 @@ public class City extends AbstractWorldObject {
|
||||
if (city.parentZone == null)
|
||||
continue;
|
||||
|
||||
if(repledge && city.getGuild().equals(playerCharacter.guild)){
|
||||
//can't repledge to a guild you're already part of
|
||||
//can't repledge to a guild you're already part of
|
||||
|
||||
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.parentZone.guild_zone) {
|
||||
|
||||
//players can all port and repledge inside their own nation
|
||||
|
||||
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
|
||||
//players can all port and repledge inside their own nation
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.isOpen() && city.getTOL().rank > 4) {
|
||||
|
||||
// Filter Lore cities
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
|
||||
if (!repledge)
|
||||
if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
if (repledge) {
|
||||
if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
continue;
|
||||
else if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
continue;
|
||||
}
|
||||
|
||||
Integer playerUUID = playerCharacter.objectUUID;
|
||||
Integer guildUUID = playerCharacter.guildUUID;
|
||||
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
|
||||
boolean allowed = false;
|
||||
|
||||
if (city.getTOL().reverseKOS) {
|
||||
|
||||
//reverse KOS, specific values are allowed
|
||||
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
|
||||
//individual is cleared for teleport/repledge
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = true;
|
||||
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
|
||||
//player guild is cleared for teleport/repledge
|
||||
allowed = true;
|
||||
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
|
||||
//player nation is cleared for teleport/repledge
|
||||
allowed = true;
|
||||
}
|
||||
|
||||
} else {
|
||||
//not reverse KOS, everyone is allowed by default
|
||||
|
||||
allowed = true;
|
||||
|
||||
//specific values are not allowed
|
||||
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
|
||||
//individual is cleared for teleport/repledge
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = false;
|
||||
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
|
||||
//player guild is cleared for teleport/repledge
|
||||
allowed = false;
|
||||
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
|
||||
//player nation is cleared for teleport/repledge
|
||||
allowed = false;
|
||||
}
|
||||
|
||||
}
|
||||
if (allowed) {
|
||||
|
||||
if (allowed)
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -1199,14 +1197,18 @@ public class City extends AbstractWorldObject {
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
}
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.bonuses.clear();
|
||||
}
|
||||
|
||||
public float getBonus(ModType modType, SourceType sourceType) {
|
||||
public float getBonus(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getBonusPercent(ModType modType, SourceType sourceType) {
|
||||
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
|
||||
+18
-18
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
|
||||
|
||||
// apply dex penalty for armor
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
}
|
||||
|
||||
// Set current stats
|
||||
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
float bonus = 1;
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
|
||||
|
||||
if (this.isPlayerGuard())
|
||||
switch (this.mobBase.getLoadID()) {
|
||||
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
if (!this.isMoving())
|
||||
return;
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
|
||||
this.stopMovement(this.getMovementLoc());
|
||||
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// Apply any bonuses from runes and effects
|
||||
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
}
|
||||
|
||||
// Set max health, mana and stamina
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.powers.DamageShield;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
@@ -30,9 +30,9 @@ public class PlayerBonuses {
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
|
||||
|
||||
//If active == 0 then all gets come from the A list and all puts go to the B list
|
||||
@@ -229,7 +229,7 @@ public class PlayerBonuses {
|
||||
|
||||
//Update seeInvis if needed
|
||||
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
if (pc.getSeeInvis() < seeInvis)
|
||||
pc.setSeeInvis((short) seeInvis);
|
||||
|
||||
@@ -254,7 +254,7 @@ public class PlayerBonuses {
|
||||
this.bonusStrings.remove(mod);
|
||||
}
|
||||
|
||||
public void setList(ModType mod, HashSet<SourceType> val) {
|
||||
public void setList(ModType mod, HashSet<EffectSourceType> val) {
|
||||
if (!val.equals(null))
|
||||
this.bonusLists.put(mod, val);
|
||||
else
|
||||
@@ -281,7 +281,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public boolean getBool(ModType modType, SourceType sourceType) {
|
||||
public boolean getBool(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
if (this.bonusBools.containsKey(modType) == false)
|
||||
return false;
|
||||
@@ -293,7 +293,7 @@ public class PlayerBonuses {
|
||||
|
||||
}
|
||||
|
||||
public float getSkillBonus(SourceType sourceType) {
|
||||
public float getSkillBonus(EffectSourceType sourceType) {
|
||||
|
||||
if (this.skillBonuses.containsKey(sourceType) == false)
|
||||
return 0;
|
||||
@@ -301,7 +301,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloat(ModType modType, SourceType sourceType) {
|
||||
public float getFloat(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
if (mod.getPercentMod() != 0)
|
||||
@@ -317,7 +317,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -340,7 +340,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -365,7 +365,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -382,7 +382,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -404,7 +404,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public HashSet<SourceType> getList(ModType modType) {
|
||||
public HashSet<EffectSourceType> getList(ModType modType) {
|
||||
if (this.bonusLists.containsKey(modType))
|
||||
return this.bonusLists.get(modType);
|
||||
else
|
||||
@@ -442,7 +442,7 @@ public class PlayerBonuses {
|
||||
|
||||
|
||||
for (ModType modType : this.bonusBools.keySet()) {
|
||||
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
||||
}
|
||||
}
|
||||
@@ -452,19 +452,19 @@ public class PlayerBonuses {
|
||||
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
||||
else
|
||||
for (SourceType sourceType : SourceType.values()) {
|
||||
for (EffectSourceType sourceType : EffectSourceType.values()) {
|
||||
float amount = this.getFloat(modType, sourceType);
|
||||
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
||||
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
||||
|
||||
if (amount != 0)
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
|
||||
if (percentAmount != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
|
||||
if (percentAmountNegative != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -472,11 +472,11 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public void setBool(ModType modType, SourceType sourceType, boolean val) {
|
||||
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
|
||||
if (val == true) {
|
||||
|
||||
if (this.bonusBools.get(modType) == null) {
|
||||
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
|
||||
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
|
||||
this.bonusBools.put(modType, sourceMap);
|
||||
}
|
||||
|
||||
|
||||
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
|
||||
|
||||
// TODO get equip bonus
|
||||
this.update();
|
||||
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//calculateModifiedStats();
|
||||
//update hide and seeInvis levels
|
||||
if (this.bonuses != null) {
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
} else {
|
||||
this.hidden = (byte) 0;
|
||||
this.seeInvis = (byte) 0;
|
||||
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
// apply dex penalty for armor
|
||||
dexVal *= this.dexPenalty;
|
||||
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
} else
|
||||
// apply dex penalty for armor
|
||||
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
wbOff = off.template;
|
||||
|
||||
//set block if block found
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
|
||||
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
||||
if (off != null && off.template != null && ItemManager.isShield(off))
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
|
||||
|
||||
//set dodge if rogue
|
||||
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
|
||||
else
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
|
||||
|
||||
//set parry if fighter or thief and no invalid weapon found
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
|
||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
|
||||
//apply effects
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
ModType modType = ModType.GetModType(type);
|
||||
|
||||
// must be allowed to use this passive
|
||||
if (!this.bonuses.getBool(modType, SourceType.None))
|
||||
if (!this.bonuses.getBool(modType, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// must not be stunned
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// Get base skill amount
|
||||
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
amount = sk.getModifiedAmount();
|
||||
|
||||
// Add bonuses
|
||||
amount += this.bonuses.getFloat(modType, SourceType.None);
|
||||
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
|
||||
|
||||
// Add item bonuses and return
|
||||
if (type.equals(ModType.Dodge) && !fromCombat)
|
||||
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
Vector3fImmutable newLoc = this.getMovementLoc();
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
this.stopMovement(newLoc);
|
||||
return;
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.objects;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -105,7 +105,7 @@ public class Resists {
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
|
||||
//see if there is a fortitude
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
|
||||
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
|
||||
return damage;
|
||||
|
||||
@@ -117,7 +117,7 @@ public class Resists {
|
||||
|
||||
//let's see if valid damagetype to apply it
|
||||
boolean exclusive;
|
||||
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
if (forts == null) {
|
||||
exclusive = true;
|
||||
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
||||
@@ -126,15 +126,15 @@ public class Resists {
|
||||
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
||||
return damage;
|
||||
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
|
||||
//Adjust damage down and return new amount
|
||||
float aadc = 1 + adjustedDamage;
|
||||
return capFire * aadc;
|
||||
}
|
||||
|
||||
//Test if Damagetype is valid for foritude
|
||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (SourceType fort : forts) {
|
||||
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (EffectSourceType fort : forts) {
|
||||
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
|
||||
|
||||
if (dt.equals(mbEnums.DamageType.NONE))
|
||||
@@ -327,7 +327,7 @@ public class Resists {
|
||||
damage = handleFortitude(target, type, damage);
|
||||
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
|
||||
//check to see if any damage absorbers should cancel
|
||||
@@ -346,41 +346,41 @@ public class Resists {
|
||||
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
|
||||
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
|
||||
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
|
||||
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
|
||||
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
private final short conMod;
|
||||
private final short intMod;
|
||||
private final short spiMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
|
||||
/**
|
||||
* No Table ID Constructor
|
||||
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
super();
|
||||
this.name = name;
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.description = description;
|
||||
this.token = token;
|
||||
this.strMod = strMod;
|
||||
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
this.name = rs.getString("name");
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.description = rs.getString("description");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.token = rs.getInt("token");
|
||||
this.strMod = rs.getShort("strMod");
|
||||
this.dexMod = rs.getShort("dexMod");
|
||||
|
||||
@@ -11,8 +11,9 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
@@ -244,32 +245,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Building;
|
||||
@@ -25,7 +25,7 @@ import java.sql.SQLException;
|
||||
public abstract class AbstractEffectModifier {
|
||||
|
||||
public float minMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
public ModType modType;
|
||||
protected EffectsBase parent;
|
||||
protected int UUID;
|
||||
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
|
||||
this.effectType = rs.getString("modType");
|
||||
this.modType = ModType.GetModType(this.effectType);
|
||||
this.type = rs.getString("type").replace("\"", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.minMod = rs.getFloat("minMod");
|
||||
this.maxMod = rs.getFloat("maxMod");
|
||||
this.percentMod = rs.getFloat("percentMod");
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
|
||||
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
SourceType sourceType = SourceType.valueOf(this.type);
|
||||
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
|
||||
|
||||
if (sourceType == null) {
|
||||
Logger.error("Bad Source Type for " + this.type);
|
||||
|
||||
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
|
||||
ModType toBlock = ModType.None;
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Invisible:
|
||||
case Invisibility:
|
||||
toBlock = ModType.Invisible;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
}*/
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
|
||||
bonus.setBool(this.modType, this.sourceType, true);
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Fly:
|
||||
case Flight:
|
||||
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
PlayerCharacter flyer = (PlayerCharacter) ac;
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
|
||||
import engine.jobs.DeferredPowerJob;
|
||||
import engine.jobs.FinishEffectTimeJob;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
||||
if (bonuses == null)
|
||||
return;
|
||||
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
|
||||
|
||||
if (noSilence)
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
|
||||
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
|
||||
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
|
||||
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
|
||||
int flags = rs.getInt("flags");
|
||||
this.removeAll = ((flags & 2) != 0) ? true : false;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
|
||||
return;
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(targetLoc);
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
|
||||
import engine.gameManager.DispatchManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
PlayerBonuses bonus = source.getBonuses();
|
||||
if (bonus != null)
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
|
||||
//get amount to transfer
|
||||
fromAmount = damage;
|
||||
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
AbstractNetMsg mhmFrom = null;
|
||||
|
||||
//stop if target is immune to drains
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(from, mhm);
|
||||
|
||||
Reference in New Issue
Block a user