Compare commits
33 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dfa646d828 | |||
| 668b61b734 | |||
| 20c032fa4d | |||
| 62235497ad | |||
| 983dd46870 | |||
| 4da089e9b8 | |||
| aaff28d720 | |||
| 93befc0887 | |||
| d304d0706c | |||
| eff44c334d | |||
| e082a0b49c | |||
| 9ad5f239b0 | |||
| 3db8ee7afd | |||
| f07974f673 | |||
| 0d5cef1652 | |||
| 04203c092a | |||
| 78feee482b | |||
| 8c35844e08 | |||
| 0fbb43e021 | |||
| 145449f26d | |||
| feef6263b4 | |||
| 6c622c377f | |||
| 8943121336 | |||
| 70cb469190 | |||
| a42f307a70 | |||
| 2a3ae6eaec | |||
| 9e4b596aa1 | |||
| aa1fe792a3 | |||
| 79919121a8 | |||
| 80ccfff635 | |||
| 381139af35 | |||
| e79da63556 | |||
| 533565e37e |
@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,6 +468,14 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -790,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// if we are destroying it.
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if (rank == -1)
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if (rank < 0)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -197,8 +197,6 @@ public enum CombatManager {
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}
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}
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checkForProc(attacker,target,weapon);
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//get delay for the auto attack job
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long delay = 5000;
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@@ -223,6 +221,16 @@ public enum CombatManager {
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if (inRange) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
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attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
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} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
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setAutoAttackJob(attacker,slot,delay);
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return;
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}
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}
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//handle retaliate
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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@@ -359,6 +367,9 @@ public enum CombatManager {
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
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// Assign a prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0)
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if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
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forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0)
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if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
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forgedItem.suffixToken = workOrder.suffixToken;
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@@ -102,7 +102,7 @@ public enum ItemManager {
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if (characterSkill == null)
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return false;
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if (characterSkill.getModifiedAmountBeforeMods() > required_value)
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if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
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return true;
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}
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@@ -926,21 +926,6 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
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if(immune){
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return;
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}
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}
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// update target of used power timer
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if (pb.isHarmful())
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@@ -961,8 +946,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains)) {
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if (ab.blocked(target,pb.vampDrain)) {
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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continue;
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}
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@@ -1137,7 +1121,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains))
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if (ab.blocked(target,pb.vampDrain))
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continue;
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// TODO handle overwrite stack order here
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String stackType = ab.getStackType();
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@@ -1451,7 +1435,7 @@ public enum PowersManager {
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains))
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if (ab.blocked(target,pb.vampDrain))
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// sendPowerMsg(pc, 5, msg);
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continue;
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// TODO handle overwrite stack order here
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@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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return 30; //30: That person cannot carry that item
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if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
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if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
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!workOrder.vendor.getItemModTable().contains((template.modTable)))
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return 59; //59: This hireling does not have this formula
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if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
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+12
-4
@@ -831,16 +831,22 @@ public class mbEnums {
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SPIRES,
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SNARE,
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STUN,
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BLIND,
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BLINDNESS,
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ROOT,
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FEAR,
|
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CHARM,
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POWERBLOCK,
|
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POWERINHIBITOR,
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DEBUFF,
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STEAL,
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DRAIN;
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public static DamageType getDamageType(String modName) {
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if(modName.toLowerCase().equals("blind"))
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modName = "BLINDNESS";
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if(modName.toLowerCase().equals("powerblock"))
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modName = "POWERINHIBITOR";
|
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|
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DamageType damageType;
|
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if (modName.isEmpty())
|
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return DamageType.NONE;
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@@ -2721,12 +2727,12 @@ public class mbEnums {
|
||||
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
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AZOTH(1580012, -1205326951, 78329697, 2000, 20),
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BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
|
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BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
|
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BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
|
||||
COAL(1580008, -1672872311, 2559427, 3000, 30),
|
||||
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||
IRON(1580002, -1673518119, 2504297, 2000, 20),
|
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LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
|
||||
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
|
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MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
|
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MITHRIL(1580021, 626743397, -1761257186, 500, 5),
|
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OAK(1580005, -1653034775, 74767, 3000, 30),
|
||||
@@ -2741,6 +2747,7 @@ public class mbEnums {
|
||||
|
||||
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||
public int templateID;
|
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public ItemTemplate template;
|
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public int resourceHash;
|
||||
@@ -2762,6 +2769,7 @@ public class mbEnums {
|
||||
for (ResourceType resourceType : ResourceType.values()) {
|
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templateLookup.put(resourceType.templateID, resourceType);
|
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templateHashLookup.put(resourceType.templateHash, resourceType);
|
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resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
return true;
|
||||
|
||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getGuild().isEmptyGuild())
|
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return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
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(building == null) || playerZone == null || playerCity == null)
|
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return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||
|
||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
||||
//source guild is limited to 7 subs
|
||||
//TODO this should be based on TOL rank
|
||||
|
||||
//cannot be subbed into a nation if you already have your own sub guilds
|
||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||
return true;
|
||||
|
||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||
sendChat(source, "This Guild can't be subbed.");
|
||||
|
||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
super();
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (BuildingManager.IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
return false;
|
||||
|
||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building == null)
|
||||
return;
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return;
|
||||
|
||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case 2:
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return true;
|
||||
|
||||
if (building.getHirelings().containsKey(npc) == false)
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
|
||||
switch (msg.getTargetType()) {
|
||||
case 53: //player character
|
||||
case 52: //player character
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
break;
|
||||
case 37://mob
|
||||
|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
||||
|
||||
if (msg.getDirection() == 2) {
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||
if (!BuildingManager.playerCanManage(player, building))
|
||||
return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
||||
if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -556,7 +561,7 @@ public class Building extends AbstractWorldObject {
|
||||
BuildingManager.setRank(barracksBuilding, -1);
|
||||
}
|
||||
|
||||
// If the tree is R8 and deranking, we need to update it's
|
||||
// If the tree is R8 and deranking, we need to update the
|
||||
// mesh along with buildings losing their health bonus
|
||||
|
||||
if (this.rank == 8) {
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
||||
|
||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||
this.forceToInventory(slot, item, pc, initialized);
|
||||
this.equipped.remove(slot);
|
||||
pc.applyBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,6 +41,7 @@ import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
|
||||
public class City extends AbstractWorldObject {
|
||||
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
|
||||
private String hash;
|
||||
public Warehouse warehouse;
|
||||
public Realm realm;
|
||||
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
@@ -306,65 +308,78 @@ public class City extends AbstractWorldObject {
|
||||
if (city.parentZone == null)
|
||||
continue;
|
||||
|
||||
if(repledge && city.getGuild().equals(playerCharacter.guild)){
|
||||
//can't repledge to a guild you're already part of
|
||||
// Can't teleport to something without a tree
|
||||
|
||||
if (city.getTOL() == null)
|
||||
continue;
|
||||
|
||||
// No abandoned cities
|
||||
|
||||
if (city.getTOL().getGuild().isEmptyGuild())
|
||||
continue;
|
||||
|
||||
// No destroyed cities
|
||||
|
||||
if (city.getTOL().getRank() == -1)
|
||||
continue;
|
||||
|
||||
//can't repledge to a guild you're already part of
|
||||
|
||||
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.parentZone.guild_zone) {
|
||||
|
||||
//players can all port and repledge inside their own nation
|
||||
|
||||
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
|
||||
//players can all port and repledge inside their own nation
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.isOpen() && city.getTOL().rank > 4) {
|
||||
|
||||
// Filter Lore cities
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
|
||||
if (!repledge)
|
||||
if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
if (repledge) {
|
||||
if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
continue;
|
||||
else if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
continue;
|
||||
}
|
||||
|
||||
Integer playerUUID = playerCharacter.objectUUID;
|
||||
Integer guildUUID = playerCharacter.guildUUID;
|
||||
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
|
||||
boolean allowed = false;
|
||||
|
||||
if (city.getTOL().reverseKOS) {
|
||||
|
||||
//reverse KOS, specific values are allowed
|
||||
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
|
||||
//individual is cleared for teleport/repledge
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = true;
|
||||
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
|
||||
//player guild is cleared for teleport/repledge
|
||||
allowed = true;
|
||||
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
|
||||
//player nation is cleared for teleport/repledge
|
||||
allowed = true;
|
||||
}
|
||||
|
||||
} else {
|
||||
//not reverse KOS, everyone is allowed by default
|
||||
|
||||
allowed = true;
|
||||
|
||||
//specific values are not allowed
|
||||
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
|
||||
//individual is cleared for teleport/repledge
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = false;
|
||||
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
|
||||
//player guild is cleared for teleport/repledge
|
||||
allowed = false;
|
||||
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
|
||||
//player nation is cleared for teleport/repledge
|
||||
allowed = false;
|
||||
}
|
||||
|
||||
}
|
||||
if (allowed) {
|
||||
|
||||
if (allowed)
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -1104,17 +1119,21 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
public final void destroy() {
|
||||
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
if (this.isDestroyed.compareAndSet(false, true)) {
|
||||
|
||||
destroyCityThread.setName("destroyCity:" + this.getName());
|
||||
destroyCityThread.start();
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
|
||||
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
|
||||
destroyCityThread.start();
|
||||
} else
|
||||
Logger.error("Attempt to destroy destroyed city");
|
||||
}
|
||||
|
||||
public final void transfer(AbstractCharacter newOwner) {
|
||||
|
||||
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
|
||||
|
||||
transferCityThread.setName("TransferCity:" + this.getName());
|
||||
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
|
||||
transferCityThread.start();
|
||||
}
|
||||
|
||||
@@ -1199,14 +1218,18 @@ public class City extends AbstractWorldObject {
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
}
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
|
||||
// Only inactive mines are returned.
|
||||
|
||||
for (Mine mine : Mine.mineMap.keySet()) {
|
||||
if (mine.owningGuild.getObjectUUID() == guildID &&
|
||||
mine.isActive == false)
|
||||
if (mine.owningGuild.getObjectUUID() == guildID)
|
||||
mineList.add(mine);
|
||||
}
|
||||
return mineList;
|
||||
|
||||
@@ -349,13 +349,13 @@ public class Resists {
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
|
||||
@@ -11,13 +11,11 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -53,123 +53,117 @@ public class DestroyCityThread implements Runnable {
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
try {
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
|
||||
// Former guild loses it's tree!
|
||||
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
|
||||
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
// Former guild loses tree!
|
||||
|
||||
//Successful Update of guild
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
//Successful Update of guild
|
||||
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
Building tol = null;
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// TOL is processed after all other structures in the city zone
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
|
||||
tol = cityBuilding;
|
||||
continue;
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy all remaining city assets
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
ArrayList<Building> destroySet = new ArrayList<>();
|
||||
|
||||
if (cityBuilding.getRank() != -1)
|
||||
BuildingManager.setRank(cityBuilding, -1);
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
||||
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Mark all auto protected buildings for destruction
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
|
||||
destroySet.add(cityBuilding);
|
||||
}
|
||||
|
||||
// Destroy set of auto-protected buildings
|
||||
|
||||
for (Building building : destroySet)
|
||||
if (building.getRank() != -1)
|
||||
BuildingManager.setRank(building, -1);
|
||||
|
||||
if (city.realm != null) {
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
city.realm = null;
|
||||
}
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
// Destroy the tol
|
||||
|
||||
if (tol != null)
|
||||
BuildingManager.setRank(tol, -1);
|
||||
|
||||
if (city.realm != null)
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
|
||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
// Zone and city should vanish upon next reboot
|
||||
// if the codebase reaches here.
|
||||
|
||||
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
|
||||
Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user