Compare commits

...

33 Commits

Author SHA1 Message Date
MagicBot dfa646d828 Update to player city filter 2024-08-25 17:31:28 -04:00
MagicBot 668b61b734 city.isDestroyed 2024-08-25 17:11:01 -04:00
MagicBot 20c032fa4d Hash value updated. 2024-08-25 17:03:48 -04:00
MagicBot 62235497ad Returns all not just active mines 2024-08-25 16:53:51 -04:00
MagicBot 983dd46870 Update to thread logic 2024-08-25 16:23:28 -04:00
MagicBot 4da089e9b8 Update to thread logic 2024-08-25 16:20:27 -04:00
MagicBot aaff28d720 Update to console output 2024-08-25 16:13:37 -04:00
MagicBot 93befc0887 Update to console output 2024-08-25 16:13:22 -04:00
MagicBot d304d0706c Owner set to null 2024-08-25 15:28:12 -04:00
MagicBot eff44c334d Error trapping and output 2024-08-25 15:26:14 -04:00
MagicBot e082a0b49c Bane logic tweaking 2024-08-25 15:18:40 -04:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
MagicBot e79da63556 Method cleanup. 2024-06-24 03:18:59 -04:00
MagicBot 533565e37e UUID is in keyset 2024-06-24 03:09:38 -04:00
21 changed files with 277 additions and 275 deletions
+58 -50
View File
@@ -104,67 +104,67 @@ public enum BuildingManager {
if (building == null)
return false;
//cannot access destroyed buildings
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
//admin characters can always access buildings
if (player.isCSR())
return true;
//Guild stuff
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
//owner can always access their own building
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
//check for default IC access if building belongs to same guild
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return false;
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
if (building.getFriends().get(player.guild.objectUUID) != null) {
//check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -468,6 +468,14 @@ public enum BuildingManager {
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
@@ -790,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank == -1)
if (rank < 0)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+13 -2
View File
@@ -197,8 +197,6 @@ public enum CombatManager {
}
}
checkForProc(attacker,target,weapon);
//get delay for the auto attack job
long delay = 5000;
@@ -223,6 +221,16 @@ public enum CombatManager {
if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -359,6 +367,9 @@ public enum CombatManager {
}
}
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
+2 -2
View File
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0)
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0)
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true;
}
+3 -19
View File
@@ -926,21 +926,6 @@ public enum PowersManager {
mobTarget.handleDirectAggro(playerCharacter);
}
//Check for immunities
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
PlayerBonuses tarBonus = pcTarget.getBonuses();
SourceType source = SourceType.GetSourceType(pb.category);
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
if(!immune){
DamageType damageType = DamageType.getDamageType(pb.category);
immune = pcTarget.getResists().immuneTo(damageType);
}
if(immune){
return;
}
}
// update target of used power timer
if (pb.isHarmful())
@@ -961,8 +946,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) {
if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
}
@@ -1137,7 +1121,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@@ -1451,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here
+2 -1
View File
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+12 -4
View File
@@ -831,16 +831,22 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLIND,
BLINDNESS,
ROOT,
FEAR,
CHARM,
POWERBLOCK,
POWERINHIBITOR,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;
@@ -2721,12 +2727,12 @@ public class mbEnums {
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
@@ -2741,6 +2747,7 @@ public class mbEnums {
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int resourceHash;
@@ -2762,6 +2769,7 @@ public class mbEnums {
for (ResourceType resourceType : ResourceType.values()) {
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
}
}
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild())
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null)
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed.");
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super();
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null)
return;
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return;
if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2:
player = SessionManager.getPlayerCharacter(origin);
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return true;
if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) {
case 53: //player character
case 52: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break;
case 37://mob
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) {
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
if (!BuildingManager.playerCanManage(player, building))
return true;
if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg);
+7 -2
View File
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
}
@@ -556,7 +561,7 @@ public class Building extends AbstractWorldObject {
BuildingManager.setRank(barracksBuilding, -1);
}
// If the tree is R8 and deranking, we need to update it's
// If the tree is R8 and deranking, we need to update the
// mesh along with buildings losing their health bonus
if (this.rank == 8) {
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManageNotFriends(player, this))
if (!BuildingManager.playerCanManage(player, this))
return false;
if (amount < 0)
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses();
}
}
+57 -34
View File
@@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
/**
* ResultSet Constructor
@@ -306,65 +308,78 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
if(repledge && city.getGuild().equals(playerCharacter.guild)){
//can't repledge to a guild you're already part of
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
}
if (city.parentZone.guild_zone) {
//players can all port and repledge inside their own nation
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
//players can all port and repledge inside their own nation
cities.add(city);
continue;
}
if (city.isOpen() && city.getTOL().rank > 4) {
// Filter Lore cities
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (!repledge)
if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
if (repledge) {
if (!city.getGuild().charter.canJoin(playerCharacter))
continue;
else if (!city.getGuild().charter.canJoin(playerCharacter))
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
continue;
}
Integer playerUUID = playerCharacter.objectUUID;
Integer guildUUID = playerCharacter.guildUUID;
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
boolean allowed = false;
if (city.getTOL().reverseKOS) {
//reverse KOS, specific values are allowed
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
//individual is cleared for teleport/repledge
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = true;
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
//player guild is cleared for teleport/repledge
allowed = true;
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
//player nation is cleared for teleport/repledge
allowed = true;
}
} else {
//not reverse KOS, everyone is allowed by default
allowed = true;
//specific values are not allowed
if (city.getTOL().getCondemned().contains(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) {
//individual is cleared for teleport/repledge
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
allowed = false;
} else if (city.getTOL().getCondemned().contains(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) {
//player guild is cleared for teleport/repledge
allowed = false;
} else if (city.getTOL().getCondemned().contains(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active) {
//player nation is cleared for teleport/repledge
allowed = false;
}
}
if (allowed) {
if (allowed)
cities.add(city);
continue;
}
}
} else {
@@ -1104,17 +1119,21 @@ public class City extends AbstractWorldObject {
public final void destroy() {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
if (this.isDestroyed.compareAndSet(false, true)) {
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.start();
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
destroyCityThread.start();
} else
Logger.error("Attempt to destroy destroyed city");
}
public final void transfer(AbstractCharacter newOwner) {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.start();
}
@@ -1199,14 +1218,18 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
cityBuilding.claim(sourcePlayer);
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
}
}
this.setForceRename(true);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
+1 -2
View File
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
if (mine.owningGuild.getObjectUUID() == guildID)
mineList.add(mine);
}
return mineList;
+2 -2
View File
@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+17 -28
View File
@@ -11,13 +11,11 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.objects.*;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -244,32 +242,23 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
//Check for immunities
if (AbstractCharacter.IsAbstractCharacter(awo)){
AbstractCharacter pcTarget = (AbstractCharacter) awo;
PlayerBonuses bonus = pcTarget.getBonuses();
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return pcTarget.getResists().immuneTo(damageType);
}
return false;
}
+91 -97
View File
@@ -53,123 +53,117 @@ public class DestroyCityThread implements Runnable {
// Member variable assignment
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
try {
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
// Former guild loses it's tree!
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
// Former guild loses tree!
//Successful Update of guild
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
//Successful Update of guild
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// All buildings are moved to a location relative
// to their new parent zone
// By losing the tree, the former owners lose all of their subguilds.
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
if (!formerGuild.getSubGuildList().isEmpty()) {
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
subGuildList = new ArrayList<>();
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
subGuildList.addAll(formerGuild.getSubGuildList());
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
// Destroy all remaining city assets
// Build list of buildings within this parent zone
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
ArrayList<Building> destroySet = new ArrayList<>();
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Mark all auto protected buildings for destruction
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
destroySet.add(cityBuilding);
}
// Destroy set of auto-protected buildings
for (Building building : destroySet)
if (building.getRank() != -1)
BuildingManager.setRank(building, -1);
if (city.realm != null) {
city.realm.removeCity(city.getObjectUUID());
city.realm = null;
}
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) {
Logger.error(e);
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot
// if the codebase reaches here.
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
}
}