Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dfa646d828 | |||
| 668b61b734 | |||
| 20c032fa4d | |||
| 62235497ad | |||
| 983dd46870 | |||
| 4da089e9b8 | |||
| aaff28d720 | |||
| 93befc0887 | |||
| d304d0706c | |||
| eff44c334d | |||
| e082a0b49c |
@@ -798,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// if we are destroying it.
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if (rank == -1)
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if (rank < 0)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -2732,7 +2732,7 @@ public class mbEnums {
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DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
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GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
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IRON(1580002, -1673518119, 2504297, 2000, 20),
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LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
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LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
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MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
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MITHRIL(1580021, 626743397, -1761257186, 500, 5),
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OAK(1580005, -1653034775, 74767, 3000, 30),
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@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
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BuildingManager.setRank(barracksBuilding, -1);
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}
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// If the tree is R8 and deranking, we need to update it's
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// If the tree is R8 and deranking, we need to update the
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// mesh along with buildings losing their health bonus
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if (this.rank == 8) {
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@@ -41,6 +41,7 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public class City extends AbstractWorldObject {
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@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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public AtomicBoolean isDestroyed = new AtomicBoolean(false);
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/**
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* ResultSet Constructor
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@@ -306,6 +308,21 @@ public class City extends AbstractWorldObject {
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if (city.parentZone == null)
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continue;
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// Can't teleport to something without a tree
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if (city.getTOL() == null)
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continue;
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// No abandoned cities
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if (city.getTOL().getGuild().isEmptyGuild())
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continue;
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// No destroyed cities
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if (city.getTOL().getRank() == -1)
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continue;
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//can't repledge to a guild you're already part of
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if (repledge && city.getGuild().equals(playerCharacter.guild))
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@@ -1102,17 +1119,21 @@ public class City extends AbstractWorldObject {
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public final void destroy() {
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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if (this.isDestroyed.compareAndSet(false, true)) {
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destroyCityThread.setName("destroyCity:" + this.getName());
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destroyCityThread.start();
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
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destroyCityThread.start();
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} else
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Logger.error("Attempt to destroy destroyed city");
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}
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public final void transfer(AbstractCharacter newOwner) {
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Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
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transferCityThread.setName("TransferCity:" + this.getName());
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transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
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transferCityThread.start();
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}
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@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
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// Only inactive mines are returned.
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for (Mine mine : Mine.mineMap.keySet()) {
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if (mine.owningGuild.getObjectUUID() == guildID &&
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mine.isActive == false)
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if (mine.owningGuild.getObjectUUID() == guildID)
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mineList.add(mine);
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}
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return mineList;
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@@ -53,123 +53,117 @@ public class DestroyCityThread implements Runnable {
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// Member variable assignment
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cityZone = city.getParent();
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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try {
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cityZone = city.getParent();
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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// Former guild loses it's tree!
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Logger.info("Destroy city thread started for: " + cityZone.zoneName);
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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// Former guild loses tree!
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//Successful Update of guild
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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//Successful Update of guild
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// By losing the tree, the former owners lose all of their subguilds.
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if (!formerGuild.getSubGuildList().isEmpty()) {
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subGuildList = new ArrayList<>();
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subGuildList.addAll(formerGuild.getSubGuildList());
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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Building tol = null;
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// Build list of buildings within this parent zone
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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// Sanity Check in case player deletes the building
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// before this thread can get to it
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if (cityBuilding == null)
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continue;
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// Do nothing with the banestone. It will be removed elsewhere
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
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tol = cityBuilding;
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continue;
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// All buildings are moved to a location relative
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// to their new parent zone
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// By losing the tree, the former owners lose all of their subguilds.
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
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if (!formerGuild.getSubGuildList().isEmpty()) {
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DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
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subGuildList = new ArrayList<>();
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// All buildings are re-parented to a zone one node
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// higher in the tree (continent) as we will be
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// deleting the city zone very shortly.
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subGuildList.addAll(formerGuild.getSubGuildList());
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if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
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cityBuilding.setParentZone(newParent);
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// No longer a tree, no longer any protection contract!
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cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
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// Remove warehouse entry if one exists.
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if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
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city.warehouse = null;
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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// Destroy all remaining city assets
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// Build list of buildings within this parent zone
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
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|| (cityBuilding.getBlueprint().isWallPiece())
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
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ArrayList<Building> destroySet = new ArrayList<>();
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if (cityBuilding.getRank() != -1)
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BuildingManager.setRank(cityBuilding, -1);
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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// Sanity Check in case player deletes the building
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// before this thread can get to it
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if (cityBuilding == null)
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continue;
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// Do nothing with the banestone. It will be removed elsewhere
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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// All buildings are moved to a location relative
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// to their new parent zone
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
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DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
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// All buildings are re-parented to a zone one node
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// higher in the tree (continent) as we will be
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// deleting the city zone very shortly.
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if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
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cityBuilding.setParentZone(newParent);
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// No longer a tree, no longer any protection contract!
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cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
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// Remove warehouse entry if one exists.
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if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
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city.warehouse = null;
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}
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// Mark all auto protected buildings for destruction
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
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destroySet.add(cityBuilding);
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}
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// Destroy set of auto-protected buildings
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for (Building building : destroySet)
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if (building.getRank() != -1)
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BuildingManager.setRank(building, -1);
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if (city.realm != null) {
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city.realm.removeCity(city.getObjectUUID());
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city.realm = null;
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}
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
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return;
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}
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// Refresh the city for map requests
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City.lastCityUpdate = System.currentTimeMillis();
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} catch (Exception e) {
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Logger.error(e);
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}
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// Destroy the tol
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if (tol != null)
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BuildingManager.setRank(tol, -1);
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
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return;
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}
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// Refresh the city for map requests
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City.lastCityUpdate = System.currentTimeMillis();
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// Zone and city should vanish upon next reboot
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// if the codebase reaches here.
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Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
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Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
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}
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}
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Reference in New Issue
Block a user