forked from MagicBane/Server
Building Management compiled to a single method check
This commit is contained in:
@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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if (building.getGuild().isEmptyGuild())
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return true;
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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return true;
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@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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(building == null) || playerZone == null || playerCity == null)
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return true;
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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return true;
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boolean open = (msg.getMessageType() == OPEN_CITY);
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@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
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super();
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building.getRank() == -1)
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return false;
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if (BuildingManager.IsOwner(building, player))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
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return false;
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//Somehow guild leader check fails above? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild());
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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if (building == null)
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return;
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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if (BuildingManager.playerCanManage(player, building) == false)
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return;
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if (orderNpcMsg.getPatrolSize() >= 20)
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@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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case 2:
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player = SessionManager.getPlayerCharacter(origin);
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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if (BuildingManager.playerCanManage(player, building) == false)
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return true;
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if (building.getHirelings().containsKey(npc) == false)
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@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
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if (msg.getDirection() == 2) {
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
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if (!BuildingManager.playerCanManage(player, building))
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return true;
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if (building.setReserve(msg.getUnknown01(), player)) {
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dispatch = Dispatch.borrow(player, msg);
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@@ -1447,7 +1447,7 @@ public class Building extends AbstractWorldObject {
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public synchronized boolean setReserve(int amount, PlayerCharacter player) {
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if (!BuildingManager.playerCanManageNotFriends(player, this))
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if (!BuildingManager.playerCanManage(player, this))
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return false;
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if (amount < 0)
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