Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1f5055e521 | |||
| 152182e845 | |||
| 82e50f108f | |||
| ce59e262bd | |||
| b602a78950 | |||
| 6ae6a3463b | |||
| a23bfaee96 | |||
| 88a2f8687b |
@@ -32,14 +32,10 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement(
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"SELECT MIN(ID), BuildingID, slot, MIN(type), MIN(unknown), MIN(locX), MIN(locY), MIN(locZ), " +
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"MIN(w), MIN(rotX), MIN(rotY), MIN(rotZ) " +
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"FROM static_building_location " +
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"WHERE type IN (6, 8) " +
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"GROUP BY BuildingID, slot " +
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"ORDER BY BuildingID, slot ASC;"
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)) {
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PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
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"where type = 6 or type = 8 " +
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"GROUP BY buildingID, slot " +
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"ORDER BY buildingID, slot ASC;")) {
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ResultSet rs = preparedStatement.executeQuery();
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buildingLocations = getObjectsFromRs(rs, 20);
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@@ -210,7 +210,7 @@ public class dbCityHandler extends dbHandlerBase {
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public boolean updateSiegesWithstood(City city, int value) {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `siegesWithstood`=?"
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_city` SET `name`=?"
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+ " WHERE `UID` = ?")) {
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preparedStatement.setInt(1, value);
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@@ -58,9 +58,6 @@ public abstract class dbHandlerBase {
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int id = rs.getInt(1);
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if (id == 883640)
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Logger.info("hit");
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if (DbManager.inCache(localObjectType, id)) {
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objectList.add((T) DbManager.getFromCache(localObjectType, id));
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} else {
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@@ -798,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// if we are destroying it.
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if (rank == -1)
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if (rank <= -1)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -17,8 +17,9 @@ import engine.mbEnums.BuildingGroup;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClaimAssetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -110,9 +111,9 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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// Can't claim a tree if your guild already owns one
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// *** Refactor : Send error to player here
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if(blueprint.getBuildingGroup() == BuildingGroup.TOL && !validateTreeClaim(sourcePlayer)){
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if ((sourcePlayer.getGuild().isNation()) &&
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(blueprint.getBuildingGroup() == BuildingGroup.TOL))
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return true;
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}
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// Process the transfer of the building(s)
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@@ -134,24 +135,4 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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return true;
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}
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private boolean validateTreeClaim(PlayerCharacter sourcePlayer) {
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if(sourcePlayer.guild.equals(Guild.getErrantGuild())) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Errant Players Cannot Claim Cities!");
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return false;
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}
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if(sourcePlayer.guild.getOwnedCity() != null) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Your Guild Already Owns A City!");
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return false;
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}
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if(!GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only A Guild Leader Can Claim A Tree Of Life!");
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return false;
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}
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return true;
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}
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}
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@@ -528,15 +528,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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return false;
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if (cityObject.warehouse != null) {
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if(cityObject.warehouse.building != null) {
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//warehosue has a building already, warehouse still should exist
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PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
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return false;
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}else{
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//warehouse has no building and needs a cleanup
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(cityObject.warehouse);
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cityObject.warehouse = null;
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}
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PlaceAssetMsg.sendPlaceAssetError(origin, 50, ""); //"You can only have one warehouse"
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return false;
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}
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// Create the warehouse object and it's entry in the database
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@@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
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return;
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}
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if (this.isDeranking.compareAndSet(false, true) == false) {
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Logger.error("Attempt to derank tol twice");
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return;
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}
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bane = city.getBane();
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// We need to collect the spires and shrines on the citygrid in case
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@@ -600,8 +605,6 @@ public class Building extends AbstractWorldObject {
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newOwner = Guild.GetGL(bane.getOwner().getGuild());
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this.isDeranking.compareAndSet(false, true);
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if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
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(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
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(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
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@@ -41,6 +41,7 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public class City extends AbstractWorldObject {
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@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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public AtomicBoolean isDestroyed = new AtomicBoolean();
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/**
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* ResultSet Constructor
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@@ -1102,9 +1104,14 @@ public class City extends AbstractWorldObject {
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public final void destroy() {
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if (this.isDestroyed.compareAndSet(false, true) == false) {
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Logger.error("Attempt to destroy tol twice");
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return;
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}
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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destroyCityThread.setName("destroyCity:" + this.getName());
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destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
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destroyCityThread.start();
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}
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@@ -1112,7 +1119,7 @@ public class City extends AbstractWorldObject {
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Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
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transferCityThread.setName("TransferCity:" + this.getName());
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transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
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transferCityThread.start();
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}
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@@ -31,6 +31,7 @@ import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.EnumSet;
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public class DestroyCityThread implements Runnable {
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@@ -51,122 +52,116 @@ public class DestroyCityThread implements Runnable {
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Vector3fImmutable localCoords;
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ArrayList<Guild> subGuildList;
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// Member variable assignment
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Logger.info("Destroy city routine started");
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cityZone = city.getParent();
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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try {
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// Former guild loses it's tree!
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// Member variable assignment
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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cityZone = city.getParent();
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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//Successful Update of guild
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// Build list of buildings within this parent zone
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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// By losing the tree, the former owners lose all of their subguilds.
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// Sanity Check in case player deletes the building
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// before this thread can get to it
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if (!formerGuild.getSubGuildList().isEmpty()) {
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if (cityBuilding == null)
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continue;
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subGuildList = new ArrayList<>();
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// Do nothing with the banestone. It will be removed elsewhere
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subGuildList.addAll(formerGuild.getSubGuildList());
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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// All buildings are moved to a location relative
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// to their new parent zone
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Building tol = null;
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
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// Build list of buildings within this parent zone
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DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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// All buildings are re-parented to a zone one node
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// higher in the tree (continent) as we will be
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// deleting the city zone very shortly.
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// Sanity Check in case player deletes the building
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// before this thread can get to it
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if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
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cityBuilding.setParentZone(newParent);
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if (cityBuilding == null)
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continue;
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// No longer a tree, no longer any protection contract!
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// Do nothing with the banestone. It will be removed elsewhere
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cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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// Remove warehouse entry if one exists.
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
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city.warehouse = null;
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}
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
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tol = cityBuilding;
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continue;
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// Destroy all remaining auto-protected city assets
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EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
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mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
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if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
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if (cityBuilding.getRank() > -1)
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BuildingManager.setRank(cityBuilding, -1);
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}
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// Former guild loses tree!
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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city.getTOL().setOwner(null);
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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//Successful Update of guild
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// And all of it's sub guilds
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if (formerGuild.getSubGuildList().isEmpty() == false) {
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subGuildList = new ArrayList<>();
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for (Guild subGuild : formerGuild.getSubGuildList()) {
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subGuildList.add(subGuild);
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}
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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}
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// All buildings are moved to a location relative
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// to their new parent zone
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
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DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
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// All buildings are re-parented to a zone one node
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// higher in the tree (continent) as we will be
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// deleting the city zone very shortly.
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if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
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cityBuilding.setParentZone(newParent);
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// No longer a tree, no longer any protection contract!
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cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
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// Remove warehouse entry if one exists.
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if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
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city.warehouse = null;
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
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Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
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return;
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}
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// Destroy all remaining city assets
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// Refresh the city for map requests
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
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|| (cityBuilding.getBlueprint().isWallPiece())
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
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if (cityBuilding.getRank() != -1)
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BuildingManager.setRank(cityBuilding, -1);
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}
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City.lastCityUpdate = System.currentTimeMillis();
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} catch (Exception e) {
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Logger.error(e);
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}
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// Destroy the tol
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if (tol != null)
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BuildingManager.setRank(tol, -1);
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
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return;
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}
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// Refresh the city for map requests
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City.lastCityUpdate = System.currentTimeMillis();
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// Zone and city should vanish upon next reboot
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// if the codebase reaches here.
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Reference in New Issue
Block a user