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3 Commits

Author SHA1 Message Date
MagicBot a10c8c9aa5 Update sourcetype 2024-07-21 22:04:21 -04:00
MagicBot cdf3e4db8a Update sourcetype 2024-07-21 22:00:09 -04:00
MagicBot b53133655c Update sourcetype 2024-07-21 21:55:08 -04:00
58 changed files with 346 additions and 1848 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
int token = DbManager.hasher.SBStringHash(IDString);
source = rs.getString("source").replace("-", "").trim();
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
+1 -1
View File
@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank < 0)
if (rank == -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+2 -2
View File
@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.Dispatch;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
@@ -94,7 +94,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}
+7 -7
View File
@@ -67,7 +67,7 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
return;
break;
case NPC:
@@ -143,7 +143,7 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
@@ -204,11 +204,11 @@ public enum CombatManager {
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -641,7 +641,7 @@ public enum CombatManager {
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
-10
View File
@@ -11,9 +11,6 @@ package engine.gameManager;
import engine.mbEnums;
import engine.server.login.LoginServer;
import engine.server.world.WorldServer;
import engine.wpak.EffectsParser;
import engine.wpak.PowerActionParser;
import engine.wpak.PowersParser;
import org.pmw.tinylog.Logger;
import java.io.BufferedReader;
@@ -167,13 +164,6 @@ public enum ConfigManager {
Logger.info("Compiling regex");
regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue()));
Logger.info("Loading WPAK data");
//EffectsParser.parseWpakFile();
//PowersParser.parseWpakFile();
//PowerActionParser.parseWpakFile();
return true;
}
+2 -2
View File
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
if (workOrder.prefixToken == 0)
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
if (workOrder.suffixToken == 0)
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+3 -3
View File
@@ -14,9 +14,9 @@ import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.TeleportToPointMsg;
@@ -74,7 +74,7 @@ public enum MovementManager {
toMove.setIsCasting(false);
toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
return;
}
@@ -390,7 +390,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
continue;
member.update();
+16 -40
View File
@@ -31,10 +31,6 @@ import engine.objects.*;
import engine.powers.*;
import engine.powers.poweractions.AbstractPowerAction;
import engine.server.MBServerStatics;
import engine.wpak.EffectsParser;
import engine.wpak.PowerActionParser;
import engine.wpak.PowersParser;
import engine.wpak.data.Effect;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -116,30 +112,10 @@ public enum PowersManager {
return powerEntries;
}
public static void InitializeEffects(){
// Add EffectsBase
ArrayList<EffectsBase> effectList = new ArrayList<>();
for (Effect entry : EffectsParser.effect_data.values()) {
EffectsBase effectBase = new EffectsBase(entry);
effectList.add(effectBase);
PowersManager.effectsBaseByToken.put(effectBase.getToken(), effectBase);
PowersManager.effectsBaseByIDString.put(effectBase.getIDString(), effectBase);
}
// Add Fail Conditions
EffectsBase.getFailConditions(PowersManager.effectsBaseByIDString);
}
// This pre-loads all powers and effects
public static void InitializePowers() {
EffectsParser.parseWpakFile();
PowersParser.parseWpakFile();
PowerActionParser.parseWpakFile();
//InitializeEffects();
// Add EffectsBase
ArrayList<EffectsBase> ebList = dbEffectsBaseHandler.getAllEffectsBase();
for (EffectsBase eb : ebList) {
@@ -372,8 +348,8 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -509,7 +485,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
@@ -655,8 +631,8 @@ public enum PowersManager {
// verify player is in correct mode (combat/nonCombat)
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -816,10 +792,10 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
return;
@@ -981,7 +957,7 @@ public enum PowersManager {
// if (!stackType.equals("IgnoreStack")) {
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1089,9 +1065,9 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
return;
}
@@ -1153,7 +1129,7 @@ public enum PowersManager {
// if (!stackType.equals("IgnoreStack")) {
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1467,7 +1443,7 @@ public enum PowersManager {
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType;
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1724,7 +1700,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
awolist.remove();
continue;
}
@@ -1874,7 +1850,7 @@ public enum PowersManager {
// Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
awolist.remove();
continue;
}
@@ -1914,7 +1890,7 @@ public enum PowersManager {
stackType = (stackType.equals("IgnoreStack")) ? Integer
.toString(toRemove.getUUID()) : stackType;
if (fromChant) {
engine.objects.Effect eff = awo.getEffects().get(stackType);
Effect eff = awo.getEffects().get(stackType);
if (eff != null)
eff.cancelJob(true);
} else
+2 -2
View File
@@ -11,9 +11,9 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
+2 -2
View File
@@ -12,8 +12,8 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
return;
}
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
return;
+1 -2
View File
@@ -135,8 +135,7 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+2 -229
View File
@@ -861,176 +861,6 @@ public class mbEnums {
}
}
public enum SourceType {
None,
Abjuration,
Acid,
AntiSiege,
Archery,
Axe,
Bardsong,
Beastcraft,
Benediction,
BladeWeaving,
Bleeding,
Blind,
Block,
Bloodcraft,
Bow,
Buff,
Channeling,
Charm,
Cold,
COLD,
Constitution,
Corruption,
Crossbow,
Crushing,
Dagger,
DaggerMastery,
DeBuff,
Dexterity,
Disease,
Dodge,
Dragon,
Drain,
Earth,
Effect,
Exorcism,
Fear,
Fire,
FIRE,
Fly,
Giant,
GreatAxeMastery,
GreatSwordMastery,
Hammer,
Heal,
Healing,
Holy,
HOLY,
ImmuneToAttack,
ImmuneToPowers,
Intelligence,
Invisible,
Lightning,
LIGHTNING,
Liturgy,
Magic,
MAGIC,
Mental,
MENTAL,
NatureLore,
Necromancy,
Parry,
Piercing,
Poison,
POISON,
PoleArm,
Powerblock,
Rat,
ResistDeBuff,
Restoration,
Root,
Shadowmastery,
Siege,
Slashing,
Snare,
Sorcery,
Spear,
SpearMastery,
Spirit,
Staff,
Stormcalling,
Strength,
Stun,
Summon,
Sword,
SwordMastery,
Thaumaturgy,
Theurgy,
Transform,
UnarmedCombat,
UnarmedCombatMastery,
Unholy,
UNHOLY,
Unknown,
Warding,
Warlockry,
WayoftheGaana,
WearArmorHeavy,
WearArmorLight,
WearArmorMedium,
Wereform,
Athletics,
AxeMastery,
Bargaining,
BladeMastery,
FlameCalling,
GreatHammerMastery,
HammerMastery,
Leadership,
PoleArmMastery,
Running,
StaffMastery,
Throwing,
Toughness,
WayoftheWolf,
WayoftheRat,
WayoftheBear,
Orthanatos,
SunDancing,
//Power categories.
AE,
AEDAMAGE,
BEHAVIOR,
BLESSING,
BOONCLASS,
BOONRACE,
BREAKFLY,
BUFF,
CHANT,
DAMAGE,
DEBUFF,
DISPEL,
FLIGHT,
GROUPBUFF,
GROUPHEAL,
HEAL,
INVIS,
MOVE,
RECALL,
SPECIAL,
SPIREDISABLE,
SPIREPROOFTELEPORT,
STANCE,
STUN,
SUMMON,
TELEPORT,
THIEF,
TRACK,
TRANSFORM,
VAMPDRAIN,
WEAPON,
Wizardry;
public static SourceType GetSourceType(String modName) {
SourceType returnMod;
if (modName.isEmpty())
return SourceType.None;
try {
returnMod = SourceType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(modName);
Logger.error(e);
return SourceType.None;
}
return returnMod;
}
}
public enum EffectSourceType {
None,
AttackSpeedBuff,
@@ -1090,7 +920,7 @@ public class mbEnums {
WereformSPRecBuff,
WereformStrBuff;
public static EffectSourceType GetEffectSourceType(String modName) {
public static EffectSourceType getEffectSourceType(String modName) {
EffectSourceType returnMod;
if (modName.isEmpty())
return EffectSourceType.None;
@@ -2732,7 +2562,7 @@ public class mbEnums {
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
@@ -3022,62 +2852,5 @@ public class mbEnums {
PREFIX,
SUFFIX;
}
public enum PowerType {
None,
SPELL,
SKILL;
}
public enum CostType {
NONE,
HEALTH,
MANA,
STAMINA;
}
public enum AreaType {
NONE,
SPHERE,
POINTBLANK,
LINE,
CONE,
WALL;
}
public enum ExcludeType {
NONE,
CASTER,
GROUP,
GUILD,
NATION,
PLAYERS,
ALLBUTGROUP,
ALLBUTPETS;
}
public enum CastingModeType {
NONE,
COMBAT,
NONCOMBAT,
BOTH;
}
public enum TargetSelectType {
NONE,
CLICK,
GROUP,
GUILD,
NEARBYMOBS,
NAME;
}
public enum CategoryToPowerType {
None,
GreaterThanOrEqualTo,
GreaterThan,
Always
}
}
+1 -1
View File
@@ -938,7 +938,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
@@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
return true;
}
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
playerCharacter.removeSummoner(source.getObjectUUID());
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
it.remove();
}
}
+30 -30
View File
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
canFly = true;
return canFly;
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) {
// add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers
//already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus;
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
atr *= pos_Bonus;
// next precise
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
atr *= (1 + neg_Bonus);
}
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
if (speed < 10)
speed = 10;
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) {
// Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
min *= percentMinDamage;
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
def += shield.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
}
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
def += armor.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.Dispatch;
import engine.net.client.msg.PetMsg;
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
return ret;
}
+1 -1
View File
@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
BuildingManager.setRank(barracksBuilding, -1);
}
// If the tree is R8 and deranking, we need to update the
// If the tree is R8 and deranking, we need to update it's
// mesh along with buildings losing their health bonus
if (this.rank == 8) {
+7 -7
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
}
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
statMod = 600f;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
//Get any rune, effect and item bonus
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
return 0;
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
+4 -25
View File
@@ -41,7 +41,6 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -81,7 +80,6 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
/**
* ResultSet Constructor
@@ -308,21 +306,6 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
@@ -1119,21 +1102,17 @@ public class City extends AbstractWorldObject {
public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true)) {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
destroyCityThread.start();
} else
Logger.error("Attempt to destroy destroyed city");
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.start();
}
public final void transfer(AbstractCharacter newOwner) {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.start();
}
+2 -2
View File
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
this.bonuses.clear();
}
public float getBonus(ModType modType, SourceType sourceType) {
public float getBonus(ModType modType, EffectSourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
return amount;
}
public float getBonusPercent(ModType modType, SourceType sourceType) {
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
+2 -1
View File
@@ -220,7 +220,8 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID)
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
mineList.add(mine);
}
return mineList;
+18 -18
View File
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
}
// Set current stats
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) {
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving())
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
}
// Set max health, mana and stamina
+21 -21
View File
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.powers.DamageShield;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -30,9 +30,9 @@ public class PlayerBonuses {
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
//If active == 0 then all gets come from the A list and all puts go to the B list
@@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
@@ -254,7 +254,7 @@ public class PlayerBonuses {
this.bonusStrings.remove(mod);
}
public void setList(ModType mod, HashSet<SourceType> val) {
public void setList(ModType mod, HashSet<EffectSourceType> val) {
if (!val.equals(null))
this.bonusLists.put(mod, val);
else
@@ -281,7 +281,7 @@ public class PlayerBonuses {
}
public boolean getBool(ModType modType, SourceType sourceType) {
public boolean getBool(ModType modType, EffectSourceType sourceType) {
if (this.bonusBools.containsKey(modType) == false)
return false;
@@ -293,7 +293,7 @@ public class PlayerBonuses {
}
public float getSkillBonus(SourceType sourceType) {
public float getSkillBonus(EffectSourceType sourceType) {
if (this.skillBonuses.containsKey(sourceType) == false)
return 0;
@@ -301,7 +301,7 @@ public class PlayerBonuses {
}
public float getFloat(ModType modType, SourceType sourceType) {
public float getFloat(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() != 0)
@@ -317,7 +317,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -365,7 +365,7 @@ public class PlayerBonuses {
}
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -382,7 +382,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -404,7 +404,7 @@ public class PlayerBonuses {
}
public HashSet<SourceType> getList(ModType modType) {
public HashSet<EffectSourceType> getList(ModType modType) {
if (this.bonusLists.containsKey(modType))
return this.bonusLists.get(modType);
else
@@ -442,7 +442,7 @@ public class PlayerBonuses {
for (ModType modType : this.bonusBools.keySet()) {
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
}
}
@@ -452,19 +452,19 @@ public class PlayerBonuses {
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
else
for (SourceType sourceType : SourceType.values()) {
for (EffectSourceType sourceType : EffectSourceType.values()) {
float amount = this.getFloat(modType, sourceType);
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}
@@ -472,11 +472,11 @@ public class PlayerBonuses {
}
public void setBool(ModType modType, SourceType sourceType, boolean val) {
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
if (val == true) {
if (this.bonusBools.get(modType) == null) {
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
this.bonusBools.put(modType, sourceMap);
}
+29 -29
View File
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null)
// get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
// TODO get equip bonus
this.update();
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats();
//update hide and seeInvis levels
if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
} else {
this.hidden = (byte) 0;
this.seeInvis = (byte) 0;
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
// apply dex penalty for armor
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
} else
// apply dex penalty for armor
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template;
//set block if block found
this.bonuses.setBool(ModType.Block, SourceType.None, false);
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemManager.isShield(off))
this.bonuses.setBool(ModType.Block, SourceType.None, true);
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
//set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
else
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
//set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
}
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
}
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.None))
if (!this.bonuses.getBool(modType, EffectSourceType.None))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
return 0f;
// Get base skill amount
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, SourceType.None);
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
return;
+30 -30
View File
@@ -12,8 +12,8 @@ package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -105,7 +105,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
return damage;
@@ -117,7 +117,7 @@ public class Resists {
//let's see if valid damagetype to apply it
boolean exclusive;
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
if (forts == null) {
exclusive = true;
forts = bonus.getList(ModType.ExclusiveDamageCap);
@@ -126,15 +126,15 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) {
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (EffectSourceType fort : forts) {
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
if (dt.equals(mbEnums.DamageType.NONE))
@@ -327,7 +327,7 @@ public class Resists {
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
@@ -346,41 +346,41 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
}
+4 -4
View File
@@ -10,7 +10,7 @@
package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums.SourceType;
import engine.mbEnums.EffectSourceType;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
private final short conMod;
private final short intMod;
private final short spiMod;
public SourceType sourceType;
public EffectSourceType sourceType;
/**
* No Table ID Constructor
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
super();
this.name = name;
this.nameNoSpace = name.replace(" ", "");
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
this.description = description;
this.token = token;
this.strMod = strMod;
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
this.name = rs.getString("name");
this.nameNoSpace = name.replace(" ", "");
this.description = rs.getString("description");
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.token = rs.getInt("token");
this.strMod = rs.getShort("strMod");
this.dexMod = rs.getShort("dexMod");
+8 -5
View File
@@ -12,10 +12,13 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.*;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -249,10 +252,10 @@ public class ActionsBase {
PlayerBonuses bonus = pcTarget.getBonuses();
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
return true;
}
+7 -35
View File
@@ -26,11 +26,10 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.ApplyEffectMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Effect;
import engine.objects.PlayerCharacter;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import engine.util.Hasher;
import engine.wpak.data.Effect;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
@@ -63,7 +62,7 @@ public class EffectsBase {
// flags
private boolean isItemEffect;
private boolean isSpireEffect;
private boolean ignoreNoMod;
private boolean ignoreMod;
private boolean dontSave;
private boolean cancelOnAttack = false;
private boolean cancelOnAttackSwing = false;
@@ -92,33 +91,6 @@ public class EffectsBase {
}
//EffectEntry constructor
public EffectsBase(Effect entry) {
this.IDString = entry.effect_id;
this.name = entry.effect_name;
this.token = Hasher.SBStringHash(entry.effect_name);
//override tokens for some effects like Safemode that use the Action Token instead of the effect Token,
switch (this.IDString) {
case "INVIS-D":
this.token = -1661751254;
break;
case "SafeMode":
this.token = -1661750486;
break;
}
this.isItemEffect = entry.isItemEffect;
this.isSpireEffect = entry.isSpireEffect;
this.ignoreNoMod = entry.ignoreNoMod;
this.dontSave = entry.dontSave;
if (this.IDString.startsWith("PRE-"))
this.isPrefix = true;
else if (this.IDString.startsWith("SUF-"))
this.isSuffix = true;
}
public EffectsBase(EffectsBase copyEffect, int newToken, String IDString) {
UUID = NewID++;
@@ -130,7 +102,7 @@ public class EffectsBase {
int flags = 0;
this.isItemEffect = ((flags & 1) != 0) ? true : false;
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
this.ignoreMod = ((flags & 4) != 0) ? true : false;
this.dontSave = ((flags & 8) != 0) ? true : false;
if (this.IDString.startsWith("PRE-"))
@@ -145,7 +117,7 @@ public class EffectsBase {
this.amountRamp = copyEffect.amountRamp;
this.isItemEffect = copyEffect.isItemEffect;
this.isSpireEffect = copyEffect.isSpireEffect;
this.ignoreNoMod = copyEffect.ignoreNoMod;
this.ignoreMod = copyEffect.ignoreMod;
this.dontSave = copyEffect.dontSave;
this.cancelOnAttack = copyEffect.cancelOnAttack;
this.cancelOnAttackSwing = copyEffect.cancelOnAttackSwing;
@@ -191,7 +163,7 @@ public class EffectsBase {
int flags = rs.getInt("flags");
this.isItemEffect = ((flags & 1) != 0) ? true : false;
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
this.ignoreMod = ((flags & 4) != 0) ? true : false;
this.dontSave = ((flags & 8) != 0) ? true : false;
if (this.IDString.startsWith("PRE-"))
@@ -379,7 +351,7 @@ public class EffectsBase {
}
public boolean ignoreMod() {
return this.ignoreNoMod;
return this.ignoreMod;
}
public boolean dontSave() {
@@ -432,7 +404,7 @@ public class EffectsBase {
float duration = ab.getDurationInSeconds(trains);
if (pb.getToken() == 1672601862) {
engine.objects.Effect eff = awo.getEffects().get("DeathShroud");
Effect eff = awo.getEffects().get("DeathShroud");
if (eff != null) {
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
@@ -25,7 +25,7 @@ import java.sql.SQLException;
public abstract class AbstractEffectModifier {
public float minMod;
public SourceType sourceType;
public EffectSourceType sourceType;
public ModType modType;
protected EffectsBase parent;
protected int UUID;
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
this.effectType = rs.getString("modType");
this.modType = ModType.GetModType(this.effectType);
this.type = rs.getString("type").replace("\"", "");
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = rs.getFloat("minMod");
this.maxMod = rs.getFloat("maxMod");
this.percentMod = rs.getFloat("percentMod");
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import java.sql.ResultSet;
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
}
@Override
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import org.pmw.tinylog.Logger;
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
SourceType sourceType = SourceType.valueOf(this.type);
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
if (sourceType == null) {
Logger.error("Bad Source Type for " + this.type);
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
ModType toBlock = ModType.None;
switch (this.sourceType) {
case Invisible:
case Invisibility:
toBlock = ModType.Invisible;
break;
}
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
}
if (modAmount == 0f)
return;
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
}
if (modAmount == 0f)
return;
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) {
case Fly:
case Flight:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter flyer = (PlayerCharacter) ac;
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
}
if (modAmount == 0f)
return;
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
if (noSilence)
return;
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
super(rs);
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
int flags = rs.getInt("flags");
this.removeAll = ((flags & 2) != 0) ? true : false;
}
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
return;
}
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
return;
City city = ZoneManager.getCityAtLocation(targetLoc);
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
import engine.gameManager.DispatchManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
//get amount to transfer
fromAmount = damage;
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(from, mhm);
+1 -1
View File
@@ -76,7 +76,7 @@ public class WorldServer {
super();
}
public static void main(String[] args) throws IOException {
public static void main(String[] args) {
WorldServer worldServer;
+109 -103
View File
@@ -53,117 +53,123 @@ public class DestroyCityThread implements Runnable {
// Member variable assignment
try {
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
// Former guild loses it's tree!
// Former guild loses tree!
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
// Build list of buildings within this parent zone
ArrayList<Building> destroySet = new ArrayList<>();
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Mark all auto protected buildings for destruction
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
destroySet.add(cityBuilding);
}
// Destroy set of auto-protected buildings
for (Building building : destroySet)
if (building.getRank() != -1)
BuildingManager.setRank(building, -1);
if (city.realm != null) {
city.realm.removeCity(city.getObjectUUID());
city.realm = null;
}
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) {
Logger.error(e);
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
}
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining city assets
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
}
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot
// if the codebase reaches here.
Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
}
}
-279
View File
@@ -1,279 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.ConditionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.*;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class EffectsParser {
public static String effectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
public static HashMap<String, Effect> effect_data = new HashMap<>();
private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEND)", Pattern.DOTALL);
private static final Pattern CONDITIONS_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*"); // Regex ignores spaces within quotes
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(effectsPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over effect entries from .wpak data
Matcher matcher = EFFECT_REGEX.matcher(fileContents);
while (matcher.find()) {
Effect effect = parseEffectEntry(matcher.group());
effect_data.put(effect.effect_id, effect);
}
}
private static Effect parseEffectEntry(String effectData) {
Effect effect = new Effect();
// Parse fields that lie outside the other tags
effect.isItemEffect = effectData.contains("IsItemEffect");
effect.isSpireEffect = effectData.contains("IsSpireEffect");
effect.ignoreNoMod = effectData.contains("IgnoreNoMod");
effect.dontSave = effectData.contains("DontSave");
// Remove all lines that contain a # and leading/trailing blank lines
effectData = effectData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
effectData = effectData.trim();
// Parse effect entry header
String firstLine;
ArrayList<String> effectHeader = new ArrayList<>();
// Some effects exist without sources/mods or conditions
// (ACID "MOB" 0)
if (effectData.indexOf('\n') > 0)
firstLine = effectData.substring(0, effectData.indexOf('\n'));
else
firstLine = effectData;
Matcher matcher = STRSPLIT_REGEX.matcher(firstLine);
while (matcher.find())
effectHeader.add(matcher.group().trim());
effect.effect_id = effectHeader.get(0);
effect.effect_name = effectHeader.get(1);
effect.effect_name = effect.effect_name.replaceAll("\"", "");
// Some effect mods have no icon
// (SEEINVIS-SHADE "See Invis")
if (effectHeader.size() == 3)
effect.icon = Integer.parseInt(effectHeader.get(2));
else
effect.icon = 0;
// Parse source entries
matcher = SOURCE_REGEX.matcher(effectData);
while (matcher.find())
effect.sources.add(matcher.group().trim());
// Parse modifier entries
matcher = MODS_REGEX.matcher(effectData);
// Iterate effect entries from .wpak config data
while (matcher.find()) {
ModifierEntry modifierEntry = parseModEntry(matcher.group());
effect.mods.add(modifierEntry);
}
// Parse Conditions
matcher = CONDITIONS_REGEX.matcher(effectData);
while (matcher.find()) {
String[] conditions = matcher.group().trim().split("\n");
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
Iterator<String> iterator = parameters.iterator();
ConditionEntry conditionEntry = new ConditionEntry();
conditionEntry.condition = iterator.next();
conditionEntry.arg = Integer.parseInt(iterator.next());
if (iterator.hasNext())
conditionEntry.curveType = mbEnums.CompoundCurveType.valueOf(iterator.next());
while (iterator.hasNext())
conditionEntry.damageTypes.add(mbEnums.DamageType.valueOf(iterator.next().toUpperCase()));
effect.conditions.add(conditionEntry);
}
}
return effect;
}
private static ModifierEntry parseModEntry(String modData) {
ModifierEntry modifierEntry = new ModifierEntry();
String[] modEntries = modData.trim().split("\n");
for (String modEntry : modEntries) {
ArrayList<String> modValues = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(modEntry.trim());
while (matcher.find())
modValues.add(matcher.group().trim());
modifierEntry.type = mbEnums.ModType.valueOf(modValues.get(0).trim());
switch (modifierEntry.type) {
case AnimOverride:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
break;
case Health:
case Mana:
case Stamina:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.value = Float.parseFloat(modValues.get(3).trim());
// Parameter 4 is always 0.
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(5).trim());
modifierEntry.arg1 = modValues.get(6).trim();
break;
case Attr:
case Resistance:
case Skill:
case HealthRecoverRate:
case ManaRecoverRate:
case StaminaRecoverRate:
case DamageShield:
case HealthFull:
case ManaFull:
case StaminaFull:
case Slay:
case Fade:
case Durability:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
if (modValues.size() > 4)
modifierEntry.arg1 = modValues.get(4).trim(); // Some HeathFull entries do not have an argument
break;
case MeleeDamageModifier:
case OCV:
case DCV:
case AttackDelay:
case AdjustAboveDmgCap:
case DamageCap:
case ArmorPiercing:
case Speed:
case PowerDamageModifier:
case DR:
case PassiveDefense:
case MaxDamage:
case Value:
case WeaponSpeed:
case MinDamage:
case PowerCost:
case Block:
case Parry:
case Dodge:
case WeaponRange:
case ScanRange:
case ScaleHeight:
case ScaleWidth:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
break;
case ItemName:
case BlockedPowerType:
case ImmuneTo:
case BlackMantle:
modifierEntry.arg1 = modValues.get(1).trim();
// Some BlockedPowerType entries have only one argument
if (modValues.size() > 2)
modifierEntry.arg2 = modValues.get(2).trim();
break;
case NoMod:
case ConstrainedAmbidexterity:
case ProtectionFrom:
case ExclusiveDamageCap:
case IgnoreDamageCap:
modifierEntry.arg1 = modValues.get(1).trim();
break;
case WeaponProc:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.arg1 = modValues.get(2).trim();
modifierEntry.max = Float.parseFloat(modValues.get(3).trim());
break;
case BladeTrails: // These tags have no parms or are not parsed
case ImmuneToAttack:
case ImmuneToPowers:
case Ambidexterity:
case Silenced:
case IgnorePassiveDefense:
case Stunned:
case PowerCostHealth:
case Charmed:
case Fly:
case CannotMove:
case CannotTrack:
case CannotAttack:
case CannotCast:
case SpireBlock:
case Invisible:
case SeeInvisible:
break;
default:
Logger.error("Unhandled type: " + modifierEntry.type);
break;
}
}
return modifierEntry;
}
}
-305
View File
@@ -1,305 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import engine.wpak.data.StatTransfer;
import engine.wpak.data.TrackEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowerActionParser {
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern POWER_ACTION_REGEX = Pattern.compile("(?<=POWERACTIONBEGIN)(.+?)(?=POWERACTIONEND)", Pattern.DOTALL);
private static final String powerActionPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/PowerActions.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powerActionPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_ACTION_REGEX.matcher(fileContents);
while (matcher.find()) {
PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
}
}
private static PowerAction parsePowerActionEntry(String powerActionData) {
PowerAction powerAction = new PowerAction();
Effect effect;
StatTransfer statTransfer;
TrackEntry trackEntry;
// Remove all lines that contain a # and leading/trailing blank lines
powerActionData = powerActionData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "").trim();
List<String> lineData = Arrays.asList(powerActionData.split("\n"));
// Parse effect entry header
Iterator<String> entryIterator = lineData.iterator();
String headerLine = entryIterator.next();
List<String> headerData = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(headerLine.trim());
while (matcher.find())
headerData.add(matcher.group().trim());
Iterator<String> headerIterator = headerData.iterator();
powerAction.action_id = headerIterator.next();
powerAction.action_type = headerIterator.next();
switch (powerAction.action_type) {
case "RemoveEffect":
effect = new Effect();
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
break;
case "CreateMob":
powerAction.petLevel = Integer.parseInt(headerIterator.next());
powerAction.petRace = Integer.parseInt(headerIterator.next());
break;
case "DamageOverTime":
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.cycleDuration = Integer.parseInt(headerIterator.next());
effect.cycleDelay = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case "ApplyEffects":
int level = Integer.parseInt(headerIterator.next());
while (headerIterator.hasNext()) {
effect = new Effect();
effect.level = level;
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
}
break;
case "Transform":
case "Invis":
case "ApplyEffect":
case "DeferredPower":
case "DirectDamage":
case "SpireDisable":
while (headerIterator.hasNext()) {
effect = new Effect();
effect.effect_id = headerIterator.next();
// Some applyEffect entries are naked withot a level
if (headerData.size() > 3)
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
}
break;
case "TransferStat":
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.fromStatValue = Float.parseFloat(headerIterator.next());
statTransfer.fromCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.toStatValue = Float.parseFloat(headerIterator.next());
statTransfer.toCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.toStatBool = Boolean.parseBoolean(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case "TransferStatOT":
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.fromStatValue = Float.parseFloat(headerIterator.next());
statTransfer.fromCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.toStatValue = Float.parseFloat(headerIterator.next());
statTransfer.toCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.toStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.transfer_action = headerIterator.next();
statTransfer.transfer_ticks = Integer.parseInt(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case "Charm":
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
effect.type = headerIterator.next();
powerAction.effects.add(effect);
break;
case "Block":
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case "Resurrect":
powerAction.levelCap = Integer.parseInt(headerIterator.next());
break;
case "SetItemFlag":
powerAction.itemFlag = mbEnums.ItemFlags.valueOf(headerIterator.next());
break;
case "Track":
trackEntry = new TrackEntry();
trackEntry.action_id = headerIterator.next();
trackEntry.unknown1 = Boolean.parseBoolean(headerIterator.next());
trackEntry.unknown2 = Boolean.parseBoolean(headerIterator.next());
trackEntry.type = headerIterator.next();
trackEntry.min = Integer.parseInt(headerIterator.next());
trackEntry.max = Integer.parseInt(headerIterator.next());
powerAction.trackEntry = trackEntry;
break;
case "Recall": // No arguments for these tags or not parsed
case "Summon":
case "Teleport":
case "TreeChoke":
case "SimpleDamage":
case "MobRecall": // One argument always zero
case "ClearAggro":
case "ClearNearbyAggro":
case "Peek":
case "ClaimMine":
case "RunegateTeleport":
case "Steal":
break;
default:
Logger.error("Unhandled type " + powerAction.action_type + " for Pow4erAction: " + powerAction.action_id);
break;
}
// Process key value pairs after header
while (entryIterator.hasNext()) {
String lineValue = entryIterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
List<String> arguments;
switch (key) {
case "BODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.bodyparts.add(Integer.parseInt(bodyPart));
break;
case "FEMALEBODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.femaleBodyParts.add(Integer.parseInt(bodyPart));
break;
case "SCALEFACTOR":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String scaleFactor : arguments)
powerAction.scaleFactor.add(Float.parseFloat(scaleFactor));
break;
case "ISRESISTABLE":
powerAction.isResistible = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISAGGRESSIVE":
powerAction.isAggressive = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerAction.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWWEAPONS":
powerAction.shouldShowWeapons = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWARMOR":
powerAction.shouldShowArmor = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "APPLYEFFECTBLANK":
powerAction.applyEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "WEAROFFEFFECTBLANK":
powerAction.wearOffEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ATTACKANIMS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String animation : arguments)
powerAction.attackAnimations.add(Integer.parseInt(animation));
break;
case "REMOVEALL":
powerAction.removeAll = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTID":
effect = new Effect();
effect.effect_id = lineValues.get(1).trim();
powerAction.effects.add(effect);
break;
case "LEVELCAP":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.levelCap = Integer.parseInt(arguments.get(0));
if (arguments.size() > 1) // Not all level caps have a curve
powerAction.levelCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "CLEARAGGRO":
powerAction.clearAggro = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "TARGETBECOMESPET":
powerAction.targetBecomesPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DESTROYOLDPET":
powerAction.destroyOldPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DAMAGETYPE":
powerAction.damageType = mbEnums.DamageType.valueOf(lineValues.get(1).trim().toUpperCase());
break;
case "ROOTFSMID":
powerAction.rootFsmID = mbEnums.MobBehaviourType.valueOf(lineValues.get(1).trim());
break;
case "SPLASHDAMAGE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.splashDamageMin = Integer.parseInt(arguments.get(0));
powerAction.splashDamageMax = Integer.parseInt(arguments.get(1));
break;
case "APPLYEFFECTOTHER":
case "APPLYEFFECTSELF":
case "WEAROFFEFFECTOTHER": // Keys not parsed go here.
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for powerAction: " + powerAction.action_id);
}
}
return powerAction;
}
}
-314
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.*;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowersParser {
private static final Pattern POWER_REGEX = Pattern.compile("(?<=POWERBEGIN)(.+?)(?=POWEREND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern CONDITION_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final String powersPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Powers.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powersPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_REGEX.matcher(fileContents);
while (matcher.find()) {
Power power = parsePowerEntry(matcher.group().trim());
}
}
private static Power parsePowerEntry(String powerData) {
Power powerEntry = new Power();
StringBuilder conditionBuilder = new StringBuilder();
StringBuilder powerBuilder = new StringBuilder();
String conditionString;
String powerString;
java.util.Iterator<String> iterator;
java.util.Iterator<String> argumentIterator;
int endPos = 0;
// Separate out any conditions from the power data
Matcher matcher = CONDITION_REGEX.matcher(powerData);
while (matcher.find()) {
conditionBuilder.append(matcher.group().trim());
powerBuilder.append(powerData, endPos, matcher.start());
endPos = matcher.end();
}
powerBuilder.append(powerData.substring(endPos));
// Cleanup dangling tags and lines that contain a # and leading/trailing blank lines
powerString = powerBuilder.toString().replaceAll("CONDITIONBEGINCONDITIONEND", "")
.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
conditionString = conditionBuilder.toString().replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
// Parse header line in power data
List<String> lineData = Arrays.asList(powerString.trim().split("\n"));
List<String> powerHeader = new ArrayList<>();
String headerString = lineData.get(0);
headerString = headerString.replace("\n", " ");
matcher = STRSPLIT_REGEX.matcher(headerString);
while (matcher.find())
powerHeader.add(matcher.group().trim());
iterator = powerHeader.iterator();
powerEntry.power_id = iterator.next();
powerEntry.power = iterator.next().replaceAll("\"", "");
PowerEntry power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(iterator.next());
power.icon = Integer.parseInt(iterator.next());
power.powerBase = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
String nextValue = iterator.next();
// Account for second definition
if (nextValue.equals("SPELL") || nextValue.equals("SKILL")) {
power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(nextValue);
power.icon = Integer.parseInt(iterator.next());
power.powerBase = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(iterator.next());
} else
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(nextValue);
powerEntry.range = Integer.parseInt(iterator.next());
powerEntry.areaType = mbEnums.AreaType.valueOf(iterator.next());
powerEntry.areaRange = Integer.parseInt(iterator.next());
powerEntry.excludeType = mbEnums.ExcludeType.valueOf(iterator.next());
powerEntry.costType = mbEnums.CostType.valueOf(iterator.next());
powerEntry.cost = Float.parseFloat(iterator.next());
powerEntry.difficulty = Float.parseFloat(iterator.next());
powerEntry.precision = Float.parseFloat(iterator.next());
// Cleanup init_time in client data which is 0.35.1 or some such
powerEntry.init_time = Float.parseFloat(iterator.next().replaceAll("(\\.0)+$", ""));
powerEntry.release_time = Float.parseFloat(iterator.next());
powerEntry.recycle_time = Float.parseFloat(iterator.next());
powerEntry.hitRollYN = Integer.parseInt(iterator.next());
powerEntry.castingMode = mbEnums.CastingModeType.valueOf(iterator.next());
powerEntry.initAmin = Integer.parseInt(iterator.next());
powerEntry.releaseAnim = Integer.parseInt(iterator.next());
powerEntry.targetSelect = mbEnums.TargetSelectType.valueOf(iterator.next());
// Process key value pairs after header
iterator = lineData.iterator();
iterator.next(); // Ignore header
while (iterator.hasNext()) {
String lineValue = iterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
ActionEntry actionEntry;
List<String> arguments;
Matcher argumentMatcher;
switch (key) {
case "ACTION":
actionEntry = new ActionEntry();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
actionEntry.effect_id = arguments.get(0);
actionEntry.minTrains = Integer.parseInt(arguments.get(1));
actionEntry.maxTrains = Integer.parseInt(arguments.get(2));
actionEntry.duration = Float.parseFloat(arguments.get(3));
actionEntry.curve = mbEnums.CompoundCurveType.valueOf(arguments.get(4));
actionEntry.stackingCategory = arguments.get(5);
actionEntry.stackingPriority = Integer.parseInt(arguments.get(6));
actionEntry.categoryToPower = mbEnums.CategoryToPowerType.valueOf(arguments.get(7));
powerEntry.actionEntries.add(actionEntry);
break;
case "MaxLevel":
powerEntry.maxLevel = Integer.parseInt(lineValues.get(1).trim());
break;
case "HateValue":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.hateValue = Integer.parseInt(arguments.get(0));
// Not all entries have a curve. Defaults to DefaultFlat;
if (arguments.size() > 1)
powerEntry.hateCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "LOOPANIMID":
powerEntry.loopAnimID = Integer.parseInt(lineValues.get(1).trim());
break;
case "GRANTOVERRIDEVAR":
powerEntry.grantOverrideVar = lineValues.get(1).trim();
break;
case "DESCRIPTION":
powerEntry.description.add(lineValues.get(1).trim());
break;
case "CATEGORY":
powerEntry.category = lineValues.get(1).trim();
break;
case "CURVE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.curves.put(arguments.get(0), mbEnums.CompoundCurveType.valueOf(arguments.get(1)));
break;
case "EQPREREQ":
argumentMatcher = STRSPLIT_REGEX.matcher(lineValues.get(1).trim());
arguments = new ArrayList<>();
while (argumentMatcher.find())
arguments.add(argumentMatcher.group().trim());
argumentIterator = arguments.iterator();
while (argumentIterator.hasNext()) {
EquipmentPreReq equipmentPreReq = new EquipmentPreReq();
equipmentPreReq.slot = mbEnums.EquipSlotType.valueOf(arguments.get(0));
equipmentPreReq.skill = arguments.get(1).replaceAll("\"", "");
equipmentPreReq.required = Integer.parseInt(arguments.get(2));
powerEntry.equipmentPreReq.add(equipmentPreReq);
}
break;
case "CANCASTWHILEMOVING":
powerEntry.canCastWhileMoving = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CANCASTWHILEFLYING":
powerEntry.canCastWhileFlying = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerEntry.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTPREREQ":
Effect effectPreReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
effectPreReq.effect_id = arguments.get(9);
effectPreReq.level = Integer.parseInt(arguments.get(1));
effectPreReq.message = arguments.get(2);
powerEntry.effectPreReqs.add(effectPreReq);
break;
case "MONSTERTYPERESTRICTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterRestricts.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "MONSTERTYPEPREREQS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterPrereqs.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "SHOULDCHECKPATH":
powerEntry.shouldCheckPath = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "STICKY":
powerEntry.sticky = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "PULSEINFO":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.pulseCycle = Integer.parseInt(arguments.get(0));
powerEntry.pulseDuration = Integer.parseInt(arguments.get(1));
break;
case "MAXNUMMOBTARGETS":
powerEntry.maxMobTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "MAXNUMPLAYERTARGETS":
powerEntry.maxPlayerTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "ISADMINPOWER":
powerEntry.isAdminPower = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISPROJECTILE":
powerEntry.isProjectile = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CASTERSPULSEPARTICLE":
powerEntry.casterPulseParticle = Integer.parseInt(lineValues.get(1).trim());
break;
case "TARGETEFFECTPREREQS_ORED":
Effect preReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
preReq.effect_id = arguments.get(0);
preReq.level = Integer.parseInt(arguments.get(1));
powerEntry.targetEffectPrereqs.add(preReq);
break;
case "SOUNDS": // Values not parsed
case "APPLYDAMAGESELF":
case "APPLYDAMAGECASTER":
case "APPLYDAMAGEOTHER":
case "APPLYDAMAGETARGET":
case "APPLYEFFECTSELF":
case "APPLYEFFECTOTHER":
case "APPLYEFFECTCASTER":
case "APPLYEFFECTTARGET":
case "FIZZLEOTHER":
case "FIZZLESELF":
case "INITSTRING":
case "SUCCESSOTHER":
case "SUCCESSSELF":
case "WEAROFFEFFECTOTHER":
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for power: " + powerEntry.power_id);
}
}
// Parse power conditions
if (conditionString.isEmpty() == false) {
List<String> conditions = Arrays.asList(conditionString.split("\n"));
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
powerEntry.conditions.put(parameters.get(0), Float.parseFloat(parameters.get(1)));
}
}
return powerEntry;
}
}
-24
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@@ -1,24 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ActionEntry {
public String effect_id;
public int minTrains;
public int maxTrains;
public float duration;
public String stackingCategory;
public mbEnums.CompoundCurveType curve;
public int stackingPriority;
public mbEnums.CategoryToPowerType categoryToPower;
}
-21
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@@ -1,21 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
//
package engine.wpak.data;
import engine.mbEnums;
import java.util.EnumSet;
public class ConditionEntry {
public String condition;
public int arg;
public mbEnums.CompoundCurveType curveType;
public EnumSet<mbEnums.DamageType> damageTypes = EnumSet.noneOf(mbEnums.DamageType.class);
}
-35
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@@ -1,35 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import java.util.ArrayList;
import java.util.HashSet;
public class Effect {
public String effect_id;
public String effect_name;
public int icon;
public HashSet<String> sources = new HashSet<>();
public ArrayList<ModifierEntry> mods = new ArrayList<>();
public ArrayList<ConditionEntry> conditions = new ArrayList<>();
// Additional variables outside of tags or parsed
// elsewhere from Effects.cfg
public boolean isItemEffect;
public boolean isSpireEffect;
public boolean ignoreNoMod;
public boolean dontSave;
public String type;
public int level;
public String message;
public int cycleDuration;
public int cycleDelay;
}
-19
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@@ -1,19 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class EquipmentPreReq {
public mbEnums.EquipSlotType slot;
public String skill;
public int required;
}
-22
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@@ -1,22 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ModifierEntry {
public mbEnums.ModType type;
public float min;
public float max;
public float value;
public mbEnums.CompoundCurveType compoundCurveType;
public String arg1; // ItemName "Masterwork" ""
public String arg2; // ItemName "" "of the Defender"
}
-69
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@@ -1,69 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
public class Power {
public String power_id;
public String power;
public ArrayList<PowerEntry> powers = new ArrayList<>();
public mbEnums.PowerTargetType target_type;
public int range;
public mbEnums.AreaType areaType;
public int areaRange;
public mbEnums.ExcludeType excludeType;
public mbEnums.CostType costType;
public float cost;
public float difficulty;
public float precision;
public float init_time;
public float release_time;
public float recycle_time;
public int hitRollYN;
public mbEnums.CastingModeType castingMode;
public int initAmin;
public int releaseAnim;
public mbEnums.TargetSelectType targetSelect;
// Additional key/value type power entries
public ArrayList<ActionEntry> actionEntries = new ArrayList<>();
public int maxLevel;
public int hateValue;
public mbEnums.CompoundCurveType hateCurve = mbEnums.CompoundCurveType.DefaultFlat;
public int loopAnimID;
public String grantOverrideVar;
public ArrayList<String> description = new ArrayList<>();
public HashMap<String, mbEnums.CompoundCurveType> curves = new HashMap<>();
public String category;
public boolean canCastWhileMoving = false;
public boolean bladeTrails = false;
public ArrayList<Effect> effectPreReqs = new ArrayList<>();
public ArrayList<EquipmentPreReq> equipmentPreReq = new ArrayList<>();
public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
public boolean shouldCheckPath = false;
public boolean sticky = false;
public int pulseCycle;
public int pulseDuration;
public int maxMobTargets;
public int maxPlayerTargets;
public boolean isAdminPower = false;
public int casterPulseParticle;
public ArrayList<Effect> targetEffectPrereqs = new ArrayList<>();
public boolean canCastWhileFlying = false;
public boolean isProjectile = false;
public HashMap<String, Float> conditions = new HashMap<>();
}
-53
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@@ -1,53 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
public class PowerAction {
// Header values
public String action_id;
public String action_type;
public ArrayList<Effect> effects = new ArrayList<>();
public int petLevel;
public int petRace;
public StatTransfer statTransfer;
public int levelCap;
public mbEnums.CompoundCurveType levelCurve;
public TrackEntry trackEntry;
// Additional variables after header go here.
public ArrayList<Integer> bodyparts = new ArrayList<>();
public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
public boolean shouldShowWeapons = false;
public boolean shouldShowArmor = false;
public boolean bladeTrails = false;
public boolean isResistible = false;
public ArrayList<Float> scaleFactor = new ArrayList<>();
public ArrayList<Integer> attackAnimations = new ArrayList<>();
public boolean isAggressive;
public mbEnums.DamageType damageType;
public boolean applyEffectBlank = false;
public boolean wearOffEffectBlank = false;
public boolean removeAll = false;
public boolean clearAggro = false;
public boolean targetBecomesPet = false;
public boolean destroyOldPet = false;
public mbEnums.ItemFlags itemFlag;
public mbEnums.MobBehaviourType rootFsmID;
public int splashDamageMin;
public int splashDamageMax;
}
-17
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@@ -1,17 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class PowerEntry {
public mbEnums.PowerType power_type;
public int icon;
public String powerBase;
}
-24
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@@ -1,24 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class StatTransfer {
public mbEnums.CostType fromStat;
public float fromStatValue;
public mbEnums.CompoundCurveType fromCurve;
public mbEnums.CostType toStat;
public float toStatValue;
public mbEnums.CompoundCurveType toCurve;
public boolean fromStatBool;
public boolean toStatBool;
public String transfer_action;
public int transfer_ticks;
}
-19
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@@ -1,19 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.wpak.data;
public class TrackEntry {
public String action_id;
public Boolean unknown1;
public Boolean unknown2;
public String type;
public int min;
public int max;
}