Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a10c8c9aa5 | |||
| cdf3e4db8a | |||
| b53133655c |
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
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int token = DbManager.hasher.SBStringHash(IDString);
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source = rs.getString("source").replace("-", "").trim();
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
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mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
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if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
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EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
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@@ -798,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// if we are destroying it.
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if (rank < 0)
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if (rank == -1)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.PvpRecord;
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import engine.mbEnums;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.Dispatch;
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import engine.net.MessageDispatcher;
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import engine.net.client.ClientConnection;
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@@ -94,7 +94,7 @@ public enum ChatManager {
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PlayerBonuses bonus = pc.getBonuses();
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if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
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if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
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ChatManager.chatSayError(pc, SILENCED);
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return true;
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}
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@@ -67,7 +67,7 @@ public enum CombatManager {
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case PlayerCharacter:
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case Mob:
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PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
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if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
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return;
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break;
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case NPC:
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@@ -143,7 +143,7 @@ public enum CombatManager {
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if (weapon != null) {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
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attackRange += weapon.template.item_weapon_max_range * rangeMod;
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}
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@@ -204,11 +204,11 @@ public enum CombatManager {
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float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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@@ -641,7 +641,7 @@ public enum CombatManager {
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float damage;
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float min = 40;
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float max = 60;
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
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double minDmg = getMinDmg(min, agent);
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double maxDmg = getMaxDmg(max, agent);
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dmgMultiplier += agent.getLevel() * 0.1f;
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@@ -11,9 +11,6 @@ package engine.gameManager;
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import engine.mbEnums;
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import engine.server.login.LoginServer;
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import engine.server.world.WorldServer;
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import engine.wpak.EffectsParser;
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import engine.wpak.PowerActionParser;
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import engine.wpak.PowersParser;
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import org.pmw.tinylog.Logger;
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import java.io.BufferedReader;
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@@ -167,13 +164,6 @@ public enum ConfigManager {
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Logger.info("Compiling regex");
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regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue()));
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Logger.info("Loading WPAK data");
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//EffectsParser.parseWpakFile();
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//PowersParser.parseWpakFile();
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//PowerActionParser.parseWpakFile();
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return true;
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}
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
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// Assign a prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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if (workOrder.prefixToken == 0)
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
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forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
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if (workOrder.suffixToken == 0)
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
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forgedItem.suffixToken = workOrder.suffixToken;
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@@ -14,9 +14,9 @@ import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.TeleportToPointMsg;
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@@ -74,7 +74,7 @@ public enum MovementManager {
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toMove.setIsCasting(false);
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toMove.setItemCasting(false);
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if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
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return;
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}
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@@ -390,7 +390,7 @@ public enum MovementManager {
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//don't move if player is stunned or rooted
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
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continue;
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member.update();
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@@ -31,10 +31,6 @@ import engine.objects.*;
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import engine.powers.*;
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import engine.powers.poweractions.AbstractPowerAction;
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import engine.server.MBServerStatics;
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import engine.wpak.EffectsParser;
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import engine.wpak.PowerActionParser;
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import engine.wpak.PowersParser;
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import engine.wpak.data.Effect;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -116,30 +112,10 @@ public enum PowersManager {
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return powerEntries;
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}
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public static void InitializeEffects(){
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// Add EffectsBase
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ArrayList<EffectsBase> effectList = new ArrayList<>();
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for (Effect entry : EffectsParser.effect_data.values()) {
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EffectsBase effectBase = new EffectsBase(entry);
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effectList.add(effectBase);
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PowersManager.effectsBaseByToken.put(effectBase.getToken(), effectBase);
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PowersManager.effectsBaseByIDString.put(effectBase.getIDString(), effectBase);
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}
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// Add Fail Conditions
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EffectsBase.getFailConditions(PowersManager.effectsBaseByIDString);
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}
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// This pre-loads all powers and effects
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public static void InitializePowers() {
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EffectsParser.parseWpakFile();
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PowersParser.parseWpakFile();
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PowerActionParser.parseWpakFile();
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//InitializeEffects();
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// Add EffectsBase
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ArrayList<EffectsBase> ebList = dbEffectsBaseHandler.getAllEffectsBase();
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for (EffectsBase eb : ebList) {
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@@ -372,8 +348,8 @@ public enum PowersManager {
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = playerCharacter.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -509,7 +485,7 @@ public enum PowersManager {
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cost = 0;
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if (bonus != null)
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
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cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
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if (playerCharacter.getAltitude() > 0)
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cost *= 1.5f;
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@@ -655,8 +631,8 @@ public enum PowersManager {
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// verify player is in correct mode (combat/nonCombat)
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// verify player is not stunned or prohibited from casting
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PlayerBonuses bonus = caster.getBonuses();
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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// if moving make sure spell valid for movement
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@@ -816,10 +792,10 @@ public enum PowersManager {
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PlayerBonuses bonus = playerCharacter.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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@@ -981,7 +957,7 @@ public enum PowersManager {
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// if (!stackType.equals("IgnoreStack")) {
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if (target.getEffects().containsKey(stackType)) {
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// remove any existing power that overrides
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engine.objects.Effect ef = target.getEffects().get(stackType);
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Effect ef = target.getEffects().get(stackType);
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AbstractEffectJob effect = null;
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if (ef != null) {
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JobContainer jc = ef.getJobContainer();
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@@ -1089,9 +1065,9 @@ public enum PowersManager {
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// verify player is not stunned or power type is blocked
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PlayerBonuses bonus = caster.getBonuses();
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if (bonus != null) {
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if (bonus.getBool(ModType.Stunned, SourceType.None))
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if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
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return;
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
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if (bonus.getBool(ModType.BlockedPowerType, sourceType))
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return;
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}
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@@ -1153,7 +1129,7 @@ public enum PowersManager {
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// if (!stackType.equals("IgnoreStack")) {
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if (target.getEffects().containsKey(stackType)) {
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// remove any existing power that overrides
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engine.objects.Effect ef = target.getEffects().get(stackType);
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Effect ef = target.getEffects().get(stackType);
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AbstractEffectJob effect = null;
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if (ef != null) {
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JobContainer jc = ef.getJobContainer();
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@@ -1467,7 +1443,7 @@ public enum PowersManager {
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stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType;
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if (target.getEffects().containsKey(stackType)) {
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// remove any existing power that overrides
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engine.objects.Effect ef = target.getEffects().get(stackType);
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Effect ef = target.getEffects().get(stackType);
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AbstractEffectJob effect = null;
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if (ef != null) {
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JobContainer jc = ef.getJobContainer();
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@@ -1724,7 +1700,7 @@ public enum PowersManager {
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
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awolist.remove();
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continue;
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}
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@@ -1874,7 +1850,7 @@ public enum PowersManager {
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// Remove players who are in safe mode
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PlayerCharacter pcc = (PlayerCharacter) awo;
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PlayerBonuses bonuses = pcc.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
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if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
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awolist.remove();
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continue;
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}
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@@ -1914,7 +1890,7 @@ public enum PowersManager {
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stackType = (stackType.equals("IgnoreStack")) ? Integer
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.toString(toRemove.getUUID()) : stackType;
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if (fromChant) {
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engine.objects.Effect eff = awo.getEffects().get(stackType);
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Effect eff = awo.getEffects().get(stackType);
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if (eff != null)
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eff.cancelJob(true);
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} else
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@@ -11,9 +11,9 @@ package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerBonuses;
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@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source))
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((AbstractCharacter) source).cancelLastChant();
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} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
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} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source))
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((AbstractCharacter) source).cancelLastChant();
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@@ -12,8 +12,8 @@ package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.ModType;
|
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import engine.mbEnums.SourceType;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.PlayerCharacter;
|
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|
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@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
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return;
|
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}
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if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
|
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if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
|
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ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
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ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
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return;
|
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@@ -135,8 +135,7 @@ public class WorkOrder implements Delayed {
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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return 30; //30: That person cannot carry that item
|
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|
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if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
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!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
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if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
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return 59; //59: This hireling does not have this formula
|
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|
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if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
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+2
-229
@@ -861,176 +861,6 @@ public class mbEnums {
|
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}
|
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}
|
||||
|
||||
|
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public enum SourceType {
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None,
|
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Abjuration,
|
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Acid,
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AntiSiege,
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Archery,
|
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Axe,
|
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Bardsong,
|
||||
Beastcraft,
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Benediction,
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BladeWeaving,
|
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Bleeding,
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Blind,
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Block,
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Bloodcraft,
|
||||
Bow,
|
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Buff,
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Channeling,
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||||
Charm,
|
||||
Cold,
|
||||
COLD,
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||||
Constitution,
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Corruption,
|
||||
Crossbow,
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||||
Crushing,
|
||||
Dagger,
|
||||
DaggerMastery,
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||||
DeBuff,
|
||||
Dexterity,
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Disease,
|
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Dodge,
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Dragon,
|
||||
Drain,
|
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Earth,
|
||||
Effect,
|
||||
Exorcism,
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Fear,
|
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Fire,
|
||||
FIRE,
|
||||
Fly,
|
||||
Giant,
|
||||
GreatAxeMastery,
|
||||
GreatSwordMastery,
|
||||
Hammer,
|
||||
Heal,
|
||||
Healing,
|
||||
Holy,
|
||||
HOLY,
|
||||
ImmuneToAttack,
|
||||
ImmuneToPowers,
|
||||
Intelligence,
|
||||
Invisible,
|
||||
Lightning,
|
||||
LIGHTNING,
|
||||
Liturgy,
|
||||
Magic,
|
||||
MAGIC,
|
||||
Mental,
|
||||
MENTAL,
|
||||
NatureLore,
|
||||
Necromancy,
|
||||
Parry,
|
||||
Piercing,
|
||||
Poison,
|
||||
POISON,
|
||||
PoleArm,
|
||||
Powerblock,
|
||||
Rat,
|
||||
ResistDeBuff,
|
||||
Restoration,
|
||||
Root,
|
||||
Shadowmastery,
|
||||
Siege,
|
||||
Slashing,
|
||||
Snare,
|
||||
Sorcery,
|
||||
Spear,
|
||||
SpearMastery,
|
||||
Spirit,
|
||||
Staff,
|
||||
Stormcalling,
|
||||
Strength,
|
||||
Stun,
|
||||
Summon,
|
||||
Sword,
|
||||
SwordMastery,
|
||||
Thaumaturgy,
|
||||
Theurgy,
|
||||
Transform,
|
||||
UnarmedCombat,
|
||||
UnarmedCombatMastery,
|
||||
Unholy,
|
||||
UNHOLY,
|
||||
Unknown,
|
||||
Warding,
|
||||
Warlockry,
|
||||
WayoftheGaana,
|
||||
WearArmorHeavy,
|
||||
WearArmorLight,
|
||||
WearArmorMedium,
|
||||
Wereform,
|
||||
Athletics,
|
||||
AxeMastery,
|
||||
Bargaining,
|
||||
BladeMastery,
|
||||
FlameCalling,
|
||||
GreatHammerMastery,
|
||||
HammerMastery,
|
||||
Leadership,
|
||||
PoleArmMastery,
|
||||
Running,
|
||||
StaffMastery,
|
||||
Throwing,
|
||||
Toughness,
|
||||
WayoftheWolf,
|
||||
WayoftheRat,
|
||||
WayoftheBear,
|
||||
Orthanatos,
|
||||
SunDancing,
|
||||
//Power categories.
|
||||
AE,
|
||||
AEDAMAGE,
|
||||
BEHAVIOR,
|
||||
BLESSING,
|
||||
BOONCLASS,
|
||||
BOONRACE,
|
||||
BREAKFLY,
|
||||
BUFF,
|
||||
CHANT,
|
||||
DAMAGE,
|
||||
DEBUFF,
|
||||
DISPEL,
|
||||
FLIGHT,
|
||||
GROUPBUFF,
|
||||
GROUPHEAL,
|
||||
HEAL,
|
||||
INVIS,
|
||||
MOVE,
|
||||
RECALL,
|
||||
SPECIAL,
|
||||
SPIREDISABLE,
|
||||
SPIREPROOFTELEPORT,
|
||||
STANCE,
|
||||
STUN,
|
||||
SUMMON,
|
||||
TELEPORT,
|
||||
THIEF,
|
||||
TRACK,
|
||||
TRANSFORM,
|
||||
VAMPDRAIN,
|
||||
WEAPON,
|
||||
Wizardry;
|
||||
|
||||
public static SourceType GetSourceType(String modName) {
|
||||
SourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return SourceType.None;
|
||||
|
||||
try {
|
||||
returnMod = SourceType.valueOf(modName.replace(",", ""));
|
||||
} catch (Exception e) {
|
||||
Logger.error(modName);
|
||||
Logger.error(e);
|
||||
return SourceType.None;
|
||||
}
|
||||
return returnMod;
|
||||
}
|
||||
}
|
||||
|
||||
public enum EffectSourceType {
|
||||
None,
|
||||
AttackSpeedBuff,
|
||||
@@ -1090,7 +920,7 @@ public class mbEnums {
|
||||
WereformSPRecBuff,
|
||||
WereformStrBuff;
|
||||
|
||||
public static EffectSourceType GetEffectSourceType(String modName) {
|
||||
public static EffectSourceType getEffectSourceType(String modName) {
|
||||
EffectSourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return EffectSourceType.None;
|
||||
@@ -2732,7 +2562,7 @@ public class mbEnums {
|
||||
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||
IRON(1580002, -1673518119, 2504297, 2000, 20),
|
||||
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
|
||||
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
|
||||
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
|
||||
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
|
||||
OAK(1580005, -1653034775, 74767, 3000, 30),
|
||||
@@ -3022,62 +2852,5 @@ public class mbEnums {
|
||||
PREFIX,
|
||||
SUFFIX;
|
||||
}
|
||||
|
||||
public enum PowerType {
|
||||
None,
|
||||
SPELL,
|
||||
SKILL;
|
||||
}
|
||||
|
||||
public enum CostType {
|
||||
NONE,
|
||||
HEALTH,
|
||||
MANA,
|
||||
STAMINA;
|
||||
}
|
||||
|
||||
public enum AreaType {
|
||||
NONE,
|
||||
SPHERE,
|
||||
POINTBLANK,
|
||||
LINE,
|
||||
CONE,
|
||||
WALL;
|
||||
}
|
||||
|
||||
public enum ExcludeType {
|
||||
NONE,
|
||||
CASTER,
|
||||
GROUP,
|
||||
GUILD,
|
||||
NATION,
|
||||
PLAYERS,
|
||||
ALLBUTGROUP,
|
||||
ALLBUTPETS;
|
||||
}
|
||||
|
||||
public enum CastingModeType {
|
||||
NONE,
|
||||
COMBAT,
|
||||
NONCOMBAT,
|
||||
BOTH;
|
||||
}
|
||||
|
||||
public enum TargetSelectType {
|
||||
NONE,
|
||||
CLICK,
|
||||
GROUP,
|
||||
GUILD,
|
||||
NEARBYMOBS,
|
||||
NAME;
|
||||
}
|
||||
|
||||
public enum CategoryToPowerType {
|
||||
None,
|
||||
GreaterThanOrEqualTo,
|
||||
GreaterThan,
|
||||
Always
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -938,7 +938,7 @@ public class MobAI {
|
||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||
if (mob.getHealth() < mob.getHealthMax()) {
|
||||
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
|
||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
|
||||
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.*;
|
||||
@@ -169,7 +169,7 @@ public class MovementUtilities {
|
||||
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
|
||||
return false;
|
||||
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
|
||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
|
||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
|
||||
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
|
||||
playerCharacter.removeSummoner(source.getObjectUUID());
|
||||
|
||||
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
//account for durability modifications
|
||||
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
|
||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
|
||||
if (dur >= max || dur < 1) {
|
||||
|
||||
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
|
||||
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
|
||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
|
||||
canFly = true;
|
||||
|
||||
return canFly;
|
||||
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// add any bonuses
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
|
||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
|
||||
|
||||
// Finally multiply any percent modifiers. DO THIS LAST!
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + pos_Bonus));
|
||||
|
||||
//Lucky rune applies next
|
||||
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
//and negative percent modifiers
|
||||
//already done...
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
|
||||
defense = (short) (defense * (1 + neg_Bonus));
|
||||
|
||||
} else
|
||||
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
||||
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
|
||||
|
||||
if (mainHand)
|
||||
abstractCharacter.rangeHandOne *= range_bonus;
|
||||
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to atr
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
|
||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
|
||||
atr *= pos_Bonus;
|
||||
|
||||
// next precise
|
||||
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
||||
|
||||
//and negative percent modifiers
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
else
|
||||
speed = 20f; //unarmed attack speed
|
||||
if (weapon != null)
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
|
||||
|
||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||
if (bonuses != null) {
|
||||
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||
}
|
||||
}
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
if (weapon != null) {
|
||||
// Add any base bonuses
|
||||
|
||||
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
||||
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
|
||||
min *= percentMinDamage;
|
||||
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// add in any bonuses to damage
|
||||
if (abstractCharacter.bonuses != null) {
|
||||
// Add any base bonuses
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
|
||||
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
// Finally use any multipliers. DO THIS LAST!
|
||||
|
||||
float percentMinDamage = 1;
|
||||
float percentMaxDamage = 1;
|
||||
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
|
||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
|
||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||
|
||||
minDamage *= percentMinDamage;
|
||||
maxDamage *= percentMaxDamage;
|
||||
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (shield != null) {
|
||||
def += shield.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += shield.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//apply item defense bonuses
|
||||
|
||||
if (armor != null) {
|
||||
def += armor.getBonus(ModType.DR, SourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
||||
def += armor.getBonus(ModType.DR, EffectSourceType.None);
|
||||
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||
}
|
||||
|
||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||
|
||||
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
||||
|
||||
if (this.bonuses != null)
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
|
||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
|
||||
BuildingManager.setRank(barracksBuilding, -1);
|
||||
}
|
||||
|
||||
// If the tree is R8 and deranking, we need to update the
|
||||
// If the tree is R8 and deranking, we need to update it's
|
||||
// mesh along with buildings losing their health bonus
|
||||
|
||||
if (this.rank == 8) {
|
||||
|
||||
@@ -11,8 +11,8 @@ package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return atr;
|
||||
atr += bonus.getFloat(ModType.OCV, SourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
||||
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
|
||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + pos_Bonus);
|
||||
//rUNES will already be applied
|
||||
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||
atr *= (1 + neg_Bonus);
|
||||
return atr;
|
||||
}
|
||||
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
}
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
|
||||
if (pc.getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
|
||||
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
return 0;
|
||||
|
||||
float bonus = 0f;
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
|
||||
@@ -41,7 +41,6 @@ import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
|
||||
public class City extends AbstractWorldObject {
|
||||
@@ -81,7 +80,6 @@ public class City extends AbstractWorldObject {
|
||||
private String hash;
|
||||
public Warehouse warehouse;
|
||||
public Realm realm;
|
||||
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
@@ -308,21 +306,6 @@ public class City extends AbstractWorldObject {
|
||||
if (city.parentZone == null)
|
||||
continue;
|
||||
|
||||
// Can't teleport to something without a tree
|
||||
|
||||
if (city.getTOL() == null)
|
||||
continue;
|
||||
|
||||
// No abandoned cities
|
||||
|
||||
if (city.getTOL().getGuild().isEmptyGuild())
|
||||
continue;
|
||||
|
||||
// No destroyed cities
|
||||
|
||||
if (city.getTOL().getRank() == -1)
|
||||
continue;
|
||||
|
||||
//can't repledge to a guild you're already part of
|
||||
|
||||
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||
@@ -1119,21 +1102,17 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
public final void destroy() {
|
||||
|
||||
if (this.isDestroyed.compareAndSet(false, true)) {
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
|
||||
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
|
||||
destroyCityThread.start();
|
||||
} else
|
||||
Logger.error("Attempt to destroy destroyed city");
|
||||
destroyCityThread.setName("destroyCity:" + this.getName());
|
||||
destroyCityThread.start();
|
||||
}
|
||||
|
||||
public final void transfer(AbstractCharacter newOwner) {
|
||||
|
||||
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
|
||||
|
||||
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
|
||||
transferCityThread.setName("TransferCity:" + this.getName());
|
||||
transferCityThread.start();
|
||||
}
|
||||
|
||||
|
||||
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.bonuses.clear();
|
||||
}
|
||||
|
||||
public float getBonus(ModType modType, SourceType sourceType) {
|
||||
public float getBonus(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getBonusPercent(ModType modType, SourceType sourceType) {
|
||||
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
int amount = 0;
|
||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||
|
||||
@@ -220,7 +220,8 @@ public class Mine extends AbstractGameObject {
|
||||
// Only inactive mines are returned.
|
||||
|
||||
for (Mine mine : Mine.mineMap.keySet()) {
|
||||
if (mine.owningGuild.getObjectUUID() == guildID)
|
||||
if (mine.owningGuild.getObjectUUID() == guildID &&
|
||||
mine.isActive == false)
|
||||
mineList.add(mine);
|
||||
}
|
||||
return mineList;
|
||||
|
||||
+18
-18
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
|
||||
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
|
||||
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
|
||||
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
|
||||
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
|
||||
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
|
||||
|
||||
// apply dex penalty for armor
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
}
|
||||
|
||||
// Set current stats
|
||||
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
float bonus = 1;
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
|
||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
|
||||
|
||||
if (this.isPlayerGuard())
|
||||
switch (this.mobBase.getLoadID()) {
|
||||
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
if (!this.isMoving())
|
||||
return;
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
|
||||
this.stopMovement(this.getMovementLoc());
|
||||
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
// Apply any bonuses from runes and effects
|
||||
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
}
|
||||
|
||||
// Set max health, mana and stamina
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.powers.DamageShield;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
@@ -30,9 +30,9 @@ public class PlayerBonuses {
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
|
||||
|
||||
//If active == 0 then all gets come from the A list and all puts go to the B list
|
||||
@@ -229,7 +229,7 @@ public class PlayerBonuses {
|
||||
|
||||
//Update seeInvis if needed
|
||||
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
if (pc.getSeeInvis() < seeInvis)
|
||||
pc.setSeeInvis((short) seeInvis);
|
||||
|
||||
@@ -254,7 +254,7 @@ public class PlayerBonuses {
|
||||
this.bonusStrings.remove(mod);
|
||||
}
|
||||
|
||||
public void setList(ModType mod, HashSet<SourceType> val) {
|
||||
public void setList(ModType mod, HashSet<EffectSourceType> val) {
|
||||
if (!val.equals(null))
|
||||
this.bonusLists.put(mod, val);
|
||||
else
|
||||
@@ -281,7 +281,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public boolean getBool(ModType modType, SourceType sourceType) {
|
||||
public boolean getBool(ModType modType, EffectSourceType sourceType) {
|
||||
|
||||
if (this.bonusBools.containsKey(modType) == false)
|
||||
return false;
|
||||
@@ -293,7 +293,7 @@ public class PlayerBonuses {
|
||||
|
||||
}
|
||||
|
||||
public float getSkillBonus(SourceType sourceType) {
|
||||
public float getSkillBonus(EffectSourceType sourceType) {
|
||||
|
||||
if (this.skillBonuses.containsKey(sourceType) == false)
|
||||
return 0;
|
||||
@@ -301,7 +301,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloat(ModType modType, SourceType sourceType) {
|
||||
public float getFloat(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
if (mod.getPercentMod() != 0)
|
||||
@@ -317,7 +317,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -340,7 +340,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -365,7 +365,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -382,7 +382,7 @@ public class PlayerBonuses {
|
||||
return amount;
|
||||
}
|
||||
|
||||
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
|
||||
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
|
||||
float amount = 0;
|
||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||
|
||||
@@ -404,7 +404,7 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public HashSet<SourceType> getList(ModType modType) {
|
||||
public HashSet<EffectSourceType> getList(ModType modType) {
|
||||
if (this.bonusLists.containsKey(modType))
|
||||
return this.bonusLists.get(modType);
|
||||
else
|
||||
@@ -442,7 +442,7 @@ public class PlayerBonuses {
|
||||
|
||||
|
||||
for (ModType modType : this.bonusBools.keySet()) {
|
||||
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
||||
}
|
||||
}
|
||||
@@ -452,19 +452,19 @@ public class PlayerBonuses {
|
||||
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
||||
else
|
||||
for (SourceType sourceType : SourceType.values()) {
|
||||
for (EffectSourceType sourceType : EffectSourceType.values()) {
|
||||
float amount = this.getFloat(modType, sourceType);
|
||||
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
||||
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
||||
|
||||
if (amount != 0)
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||
|
||||
if (percentAmount != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||
|
||||
if (percentAmountNegative != 0)
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -472,11 +472,11 @@ public class PlayerBonuses {
|
||||
}
|
||||
|
||||
|
||||
public void setBool(ModType modType, SourceType sourceType, boolean val) {
|
||||
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
|
||||
if (val == true) {
|
||||
|
||||
if (this.bonusBools.get(modType) == null) {
|
||||
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
|
||||
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
|
||||
this.bonusBools.put(modType, sourceMap);
|
||||
}
|
||||
|
||||
|
||||
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
if (this.bonuses != null)
|
||||
// get rune and effect bonuses
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
|
||||
|
||||
// TODO get equip bonus
|
||||
this.update();
|
||||
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
//calculateModifiedStats();
|
||||
//update hide and seeInvis levels
|
||||
if (this.bonuses != null) {
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
|
||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||
} else {
|
||||
this.hidden = (byte) 0;
|
||||
this.seeInvis = (byte) 0;
|
||||
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
// TODO modify for equipment
|
||||
if (this.bonuses != null) {
|
||||
// modify for effects
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
// apply dex penalty for armor
|
||||
dexVal *= this.dexPenalty;
|
||||
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||
|
||||
} else
|
||||
// apply dex penalty for armor
|
||||
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
wbOff = off.template;
|
||||
|
||||
//set block if block found
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
|
||||
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
||||
if (off != null && off.template != null && ItemManager.isShield(off))
|
||||
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
|
||||
|
||||
//set dodge if rogue
|
||||
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
|
||||
else
|
||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
|
||||
|
||||
//set parry if fighter or thief and no invalid weapon found
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
|
||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
||||
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
|
||||
//apply effects
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||
|
||||
}
|
||||
|
||||
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
ModType modType = ModType.GetModType(type);
|
||||
|
||||
// must be allowed to use this passive
|
||||
if (!this.bonuses.getBool(modType, SourceType.None))
|
||||
if (!this.bonuses.getBool(modType, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// must not be stunned
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
|
||||
return 0f;
|
||||
|
||||
// Get base skill amount
|
||||
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
amount = sk.getModifiedAmount();
|
||||
|
||||
// Add bonuses
|
||||
amount += this.bonuses.getFloat(modType, SourceType.None);
|
||||
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
|
||||
|
||||
// Add item bonuses and return
|
||||
if (type.equals(ModType.Dodge) && !fromCombat)
|
||||
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
Vector3fImmutable newLoc = this.getMovementLoc();
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
this.stopMovement(newLoc);
|
||||
return;
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.objects;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -105,7 +105,7 @@ public class Resists {
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
|
||||
//see if there is a fortitude
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
|
||||
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
|
||||
return damage;
|
||||
|
||||
@@ -117,7 +117,7 @@ public class Resists {
|
||||
|
||||
//let's see if valid damagetype to apply it
|
||||
boolean exclusive;
|
||||
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||
if (forts == null) {
|
||||
exclusive = true;
|
||||
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
||||
@@ -126,15 +126,15 @@ public class Resists {
|
||||
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
||||
return damage;
|
||||
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
|
||||
//Adjust damage down and return new amount
|
||||
float aadc = 1 + adjustedDamage;
|
||||
return capFire * aadc;
|
||||
}
|
||||
|
||||
//Test if Damagetype is valid for foritude
|
||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (SourceType fort : forts) {
|
||||
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||
for (EffectSourceType fort : forts) {
|
||||
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
|
||||
|
||||
if (dt.equals(mbEnums.DamageType.NONE))
|
||||
@@ -327,7 +327,7 @@ public class Resists {
|
||||
damage = handleFortitude(target, type, damage);
|
||||
|
||||
//calculate armor piercing
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
|
||||
//check to see if any damage absorbers should cancel
|
||||
@@ -346,41 +346,41 @@ public class Resists {
|
||||
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
|
||||
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
|
||||
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
|
||||
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
|
||||
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
|
||||
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
|
||||
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
|
||||
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
|
||||
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
private final short conMod;
|
||||
private final short intMod;
|
||||
private final short spiMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
|
||||
/**
|
||||
* No Table ID Constructor
|
||||
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
super();
|
||||
this.name = name;
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
|
||||
this.description = description;
|
||||
this.token = token;
|
||||
this.strMod = strMod;
|
||||
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
|
||||
this.name = rs.getString("name");
|
||||
this.nameNoSpace = name.replace(" ", "");
|
||||
this.description = rs.getString("description");
|
||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||
this.token = rs.getInt("token");
|
||||
this.strMod = rs.getShort("strMod");
|
||||
this.dexMod = rs.getShort("dexMod");
|
||||
|
||||
@@ -12,10 +12,13 @@ package engine.powers;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.*;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -249,10 +252,10 @@ public class ActionsBase {
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,11 +26,10 @@ import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ApplyEffectMsg;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Effect;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.Hasher;
|
||||
import engine.wpak.data.Effect;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -63,7 +62,7 @@ public class EffectsBase {
|
||||
// flags
|
||||
private boolean isItemEffect;
|
||||
private boolean isSpireEffect;
|
||||
private boolean ignoreNoMod;
|
||||
private boolean ignoreMod;
|
||||
private boolean dontSave;
|
||||
private boolean cancelOnAttack = false;
|
||||
private boolean cancelOnAttackSwing = false;
|
||||
@@ -92,33 +91,6 @@ public class EffectsBase {
|
||||
|
||||
}
|
||||
|
||||
//EffectEntry constructor
|
||||
public EffectsBase(Effect entry) {
|
||||
this.IDString = entry.effect_id;
|
||||
this.name = entry.effect_name;
|
||||
this.token = Hasher.SBStringHash(entry.effect_name);
|
||||
|
||||
//override tokens for some effects like Safemode that use the Action Token instead of the effect Token,
|
||||
switch (this.IDString) {
|
||||
case "INVIS-D":
|
||||
this.token = -1661751254;
|
||||
break;
|
||||
case "SafeMode":
|
||||
this.token = -1661750486;
|
||||
break;
|
||||
|
||||
}
|
||||
this.isItemEffect = entry.isItemEffect;
|
||||
this.isSpireEffect = entry.isSpireEffect;
|
||||
this.ignoreNoMod = entry.ignoreNoMod;
|
||||
this.dontSave = entry.dontSave;
|
||||
|
||||
if (this.IDString.startsWith("PRE-"))
|
||||
this.isPrefix = true;
|
||||
else if (this.IDString.startsWith("SUF-"))
|
||||
this.isSuffix = true;
|
||||
}
|
||||
|
||||
public EffectsBase(EffectsBase copyEffect, int newToken, String IDString) {
|
||||
|
||||
UUID = NewID++;
|
||||
@@ -130,7 +102,7 @@ public class EffectsBase {
|
||||
int flags = 0;
|
||||
this.isItemEffect = ((flags & 1) != 0) ? true : false;
|
||||
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
|
||||
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
|
||||
this.ignoreMod = ((flags & 4) != 0) ? true : false;
|
||||
this.dontSave = ((flags & 8) != 0) ? true : false;
|
||||
|
||||
if (this.IDString.startsWith("PRE-"))
|
||||
@@ -145,7 +117,7 @@ public class EffectsBase {
|
||||
this.amountRamp = copyEffect.amountRamp;
|
||||
this.isItemEffect = copyEffect.isItemEffect;
|
||||
this.isSpireEffect = copyEffect.isSpireEffect;
|
||||
this.ignoreNoMod = copyEffect.ignoreNoMod;
|
||||
this.ignoreMod = copyEffect.ignoreMod;
|
||||
this.dontSave = copyEffect.dontSave;
|
||||
this.cancelOnAttack = copyEffect.cancelOnAttack;
|
||||
this.cancelOnAttackSwing = copyEffect.cancelOnAttackSwing;
|
||||
@@ -191,7 +163,7 @@ public class EffectsBase {
|
||||
int flags = rs.getInt("flags");
|
||||
this.isItemEffect = ((flags & 1) != 0) ? true : false;
|
||||
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
|
||||
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
|
||||
this.ignoreMod = ((flags & 4) != 0) ? true : false;
|
||||
this.dontSave = ((flags & 8) != 0) ? true : false;
|
||||
|
||||
if (this.IDString.startsWith("PRE-"))
|
||||
@@ -379,7 +351,7 @@ public class EffectsBase {
|
||||
}
|
||||
|
||||
public boolean ignoreMod() {
|
||||
return this.ignoreNoMod;
|
||||
return this.ignoreMod;
|
||||
}
|
||||
|
||||
public boolean dontSave() {
|
||||
@@ -432,7 +404,7 @@ public class EffectsBase {
|
||||
float duration = ab.getDurationInSeconds(trains);
|
||||
if (pb.getToken() == 1672601862) {
|
||||
|
||||
engine.objects.Effect eff = awo.getEffects().get("DeathShroud");
|
||||
Effect eff = awo.getEffects().get("DeathShroud");
|
||||
|
||||
|
||||
if (eff != null) {
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Building;
|
||||
@@ -25,7 +25,7 @@ import java.sql.SQLException;
|
||||
public abstract class AbstractEffectModifier {
|
||||
|
||||
public float minMod;
|
||||
public SourceType sourceType;
|
||||
public EffectSourceType sourceType;
|
||||
public ModType modType;
|
||||
protected EffectsBase parent;
|
||||
protected int UUID;
|
||||
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
|
||||
this.effectType = rs.getString("modType");
|
||||
this.modType = ModType.GetModType(this.effectType);
|
||||
this.type = rs.getString("type").replace("\"", "");
|
||||
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||
this.minMod = rs.getFloat("minMod");
|
||||
this.maxMod = rs.getFloat("maxMod");
|
||||
this.percentMod = rs.getFloat("percentMod");
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
|
||||
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
SourceType sourceType = SourceType.valueOf(this.type);
|
||||
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
|
||||
|
||||
if (sourceType == null) {
|
||||
Logger.error("Bad Source Type for " + this.type);
|
||||
|
||||
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
|
||||
ModType toBlock = ModType.None;
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Invisible:
|
||||
case Invisibility:
|
||||
toBlock = ModType.Invisible;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
}*/
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
|
||||
bonus.setBool(this.modType, this.sourceType, true);
|
||||
|
||||
switch (this.sourceType) {
|
||||
case Fly:
|
||||
case Flight:
|
||||
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
PlayerCharacter flyer = (PlayerCharacter) ac;
|
||||
|
||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.jobs.DamageOverTimeJob;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
if (bonus != null)
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||
}
|
||||
if (modAmount == 0f)
|
||||
return;
|
||||
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
|
||||
import engine.jobs.DeferredPowerJob;
|
||||
import engine.jobs.FinishEffectTimeJob;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.GameObjectType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
||||
if (bonuses == null)
|
||||
return;
|
||||
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
|
||||
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
|
||||
|
||||
if (noSilence)
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
|
||||
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
|
||||
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
|
||||
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
|
||||
int flags = rs.getInt("flags");
|
||||
this.removeAll = ((flags & 2) != 0) ? true : false;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
|
||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
|
||||
return;
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(targetLoc);
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
|
||||
import engine.gameManager.DispatchManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.EffectSourceType;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||
import engine.net.client.msg.ModifyHealthMsg;
|
||||
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Apply any power effect modifiers (such as stances)
|
||||
PlayerBonuses bonus = source.getBonuses();
|
||||
if (bonus != null)
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||
|
||||
//get amount to transfer
|
||||
fromAmount = damage;
|
||||
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
AbstractNetMsg mhmFrom = null;
|
||||
|
||||
//stop if target is immune to drains
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
|
||||
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchManager.sendToAllInRange(from, mhm);
|
||||
|
||||
@@ -76,7 +76,7 @@ public class WorldServer {
|
||||
super();
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws IOException {
|
||||
public static void main(String[] args) {
|
||||
|
||||
WorldServer worldServer;
|
||||
|
||||
|
||||
@@ -53,117 +53,123 @@ public class DestroyCityThread implements Runnable {
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
try {
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
|
||||
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
|
||||
// Former guild loses it's tree!
|
||||
|
||||
// Former guild loses tree!
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
//Successful Update of guild
|
||||
|
||||
//Successful Update of guild
|
||||
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
ArrayList<Building> destroySet = new ArrayList<>();
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
||||
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Mark all auto protected buildings for destruction
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
|
||||
destroySet.add(cityBuilding);
|
||||
}
|
||||
|
||||
// Destroy set of auto-protected buildings
|
||||
|
||||
for (Building building : destroySet)
|
||||
if (building.getRank() != -1)
|
||||
BuildingManager.setRank(building, -1);
|
||||
|
||||
if (city.realm != null) {
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
city.realm = null;
|
||||
}
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
Building tol = null;
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// TOL is processed after all other structures in the city zone
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
|
||||
tol = cityBuilding;
|
||||
continue;
|
||||
}
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
||||
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Destroy all remaining city assets
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
|
||||
if (cityBuilding.getRank() != -1)
|
||||
BuildingManager.setRank(cityBuilding, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the tol
|
||||
|
||||
if (tol != null)
|
||||
BuildingManager.setRank(tol, -1);
|
||||
|
||||
if (city.realm != null)
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
|
||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
// Zone and city should vanish upon next reboot
|
||||
// if the codebase reaches here.
|
||||
|
||||
Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
|
||||
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,279 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak;
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.mbEnums;
|
||||
import engine.wpak.data.ConditionEntry;
|
||||
import engine.wpak.data.Effect;
|
||||
import engine.wpak.data.ModifierEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.*;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class EffectsParser {
|
||||
|
||||
public static String effectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
|
||||
public static HashMap<String, Effect> effect_data = new HashMap<>();
|
||||
private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
|
||||
private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
|
||||
private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEND)", Pattern.DOTALL);
|
||||
private static final Pattern CONDITIONS_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
|
||||
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*"); // Regex ignores spaces within quotes
|
||||
|
||||
public static void parseWpakFile() {
|
||||
|
||||
// Read .wpak file from disk
|
||||
|
||||
byte[] fileData;
|
||||
|
||||
try {
|
||||
fileData = Files.readAllBytes(Paths.get(effectsPath));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
String fileContents = new String(fileData);
|
||||
|
||||
// Iterate over effect entries from .wpak data
|
||||
|
||||
Matcher matcher = EFFECT_REGEX.matcher(fileContents);
|
||||
|
||||
while (matcher.find()) {
|
||||
Effect effect = parseEffectEntry(matcher.group());
|
||||
effect_data.put(effect.effect_id, effect);
|
||||
}
|
||||
}
|
||||
|
||||
private static Effect parseEffectEntry(String effectData) {
|
||||
|
||||
Effect effect = new Effect();
|
||||
|
||||
// Parse fields that lie outside the other tags
|
||||
|
||||
effect.isItemEffect = effectData.contains("IsItemEffect");
|
||||
effect.isSpireEffect = effectData.contains("IsSpireEffect");
|
||||
effect.ignoreNoMod = effectData.contains("IgnoreNoMod");
|
||||
effect.dontSave = effectData.contains("DontSave");
|
||||
|
||||
// Remove all lines that contain a # and leading/trailing blank lines
|
||||
|
||||
effectData = effectData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
|
||||
effectData = effectData.trim();
|
||||
|
||||
// Parse effect entry header
|
||||
|
||||
String firstLine;
|
||||
ArrayList<String> effectHeader = new ArrayList<>();
|
||||
|
||||
// Some effects exist without sources/mods or conditions
|
||||
// (ACID "MOB" 0)
|
||||
|
||||
if (effectData.indexOf('\n') > 0)
|
||||
firstLine = effectData.substring(0, effectData.indexOf('\n'));
|
||||
else
|
||||
firstLine = effectData;
|
||||
|
||||
Matcher matcher = STRSPLIT_REGEX.matcher(firstLine);
|
||||
|
||||
while (matcher.find())
|
||||
effectHeader.add(matcher.group().trim());
|
||||
|
||||
effect.effect_id = effectHeader.get(0);
|
||||
effect.effect_name = effectHeader.get(1);
|
||||
effect.effect_name = effect.effect_name.replaceAll("\"", "");
|
||||
|
||||
// Some effect mods have no icon
|
||||
// (SEEINVIS-SHADE "See Invis")
|
||||
|
||||
if (effectHeader.size() == 3)
|
||||
effect.icon = Integer.parseInt(effectHeader.get(2));
|
||||
else
|
||||
effect.icon = 0;
|
||||
|
||||
// Parse source entries
|
||||
|
||||
matcher = SOURCE_REGEX.matcher(effectData);
|
||||
|
||||
while (matcher.find())
|
||||
effect.sources.add(matcher.group().trim());
|
||||
|
||||
// Parse modifier entries
|
||||
|
||||
matcher = MODS_REGEX.matcher(effectData);
|
||||
|
||||
// Iterate effect entries from .wpak config data
|
||||
|
||||
while (matcher.find()) {
|
||||
ModifierEntry modifierEntry = parseModEntry(matcher.group());
|
||||
effect.mods.add(modifierEntry);
|
||||
}
|
||||
|
||||
// Parse Conditions
|
||||
|
||||
matcher = CONDITIONS_REGEX.matcher(effectData);
|
||||
|
||||
while (matcher.find()) {
|
||||
String[] conditions = matcher.group().trim().split("\n");
|
||||
|
||||
for (String condition : conditions) {
|
||||
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
|
||||
Iterator<String> iterator = parameters.iterator();
|
||||
|
||||
ConditionEntry conditionEntry = new ConditionEntry();
|
||||
conditionEntry.condition = iterator.next();
|
||||
conditionEntry.arg = Integer.parseInt(iterator.next());
|
||||
|
||||
if (iterator.hasNext())
|
||||
conditionEntry.curveType = mbEnums.CompoundCurveType.valueOf(iterator.next());
|
||||
|
||||
while (iterator.hasNext())
|
||||
conditionEntry.damageTypes.add(mbEnums.DamageType.valueOf(iterator.next().toUpperCase()));
|
||||
|
||||
effect.conditions.add(conditionEntry);
|
||||
}
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
private static ModifierEntry parseModEntry(String modData) {
|
||||
|
||||
ModifierEntry modifierEntry = new ModifierEntry();
|
||||
|
||||
String[] modEntries = modData.trim().split("\n");
|
||||
|
||||
for (String modEntry : modEntries) {
|
||||
|
||||
ArrayList<String> modValues = new ArrayList<>();
|
||||
Matcher matcher = STRSPLIT_REGEX.matcher(modEntry.trim());
|
||||
|
||||
while (matcher.find())
|
||||
modValues.add(matcher.group().trim());
|
||||
|
||||
modifierEntry.type = mbEnums.ModType.valueOf(modValues.get(0).trim());
|
||||
|
||||
switch (modifierEntry.type) {
|
||||
case AnimOverride:
|
||||
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
|
||||
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
|
||||
break;
|
||||
case Health:
|
||||
case Mana:
|
||||
case Stamina:
|
||||
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
|
||||
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
|
||||
modifierEntry.value = Float.parseFloat(modValues.get(3).trim());
|
||||
// Parameter 4 is always 0.
|
||||
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(5).trim());
|
||||
modifierEntry.arg1 = modValues.get(6).trim();
|
||||
break;
|
||||
case Attr:
|
||||
case Resistance:
|
||||
case Skill:
|
||||
case HealthRecoverRate:
|
||||
case ManaRecoverRate:
|
||||
case StaminaRecoverRate:
|
||||
case DamageShield:
|
||||
case HealthFull:
|
||||
case ManaFull:
|
||||
case StaminaFull:
|
||||
case Slay:
|
||||
case Fade:
|
||||
case Durability:
|
||||
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
|
||||
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
|
||||
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
|
||||
|
||||
if (modValues.size() > 4)
|
||||
modifierEntry.arg1 = modValues.get(4).trim(); // Some HeathFull entries do not have an argument
|
||||
break;
|
||||
case MeleeDamageModifier:
|
||||
case OCV:
|
||||
case DCV:
|
||||
case AttackDelay:
|
||||
case AdjustAboveDmgCap:
|
||||
case DamageCap:
|
||||
case ArmorPiercing:
|
||||
case Speed:
|
||||
case PowerDamageModifier:
|
||||
case DR:
|
||||
case PassiveDefense:
|
||||
case MaxDamage:
|
||||
case Value:
|
||||
case WeaponSpeed:
|
||||
case MinDamage:
|
||||
case PowerCost:
|
||||
case Block:
|
||||
case Parry:
|
||||
case Dodge:
|
||||
case WeaponRange:
|
||||
case ScanRange:
|
||||
case ScaleHeight:
|
||||
case ScaleWidth:
|
||||
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
|
||||
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
|
||||
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
|
||||
break;
|
||||
case ItemName:
|
||||
case BlockedPowerType:
|
||||
case ImmuneTo:
|
||||
case BlackMantle:
|
||||
modifierEntry.arg1 = modValues.get(1).trim();
|
||||
|
||||
// Some BlockedPowerType entries have only one argument
|
||||
|
||||
if (modValues.size() > 2)
|
||||
modifierEntry.arg2 = modValues.get(2).trim();
|
||||
break;
|
||||
case NoMod:
|
||||
case ConstrainedAmbidexterity:
|
||||
case ProtectionFrom:
|
||||
case ExclusiveDamageCap:
|
||||
case IgnoreDamageCap:
|
||||
modifierEntry.arg1 = modValues.get(1).trim();
|
||||
break;
|
||||
case WeaponProc:
|
||||
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
|
||||
modifierEntry.arg1 = modValues.get(2).trim();
|
||||
modifierEntry.max = Float.parseFloat(modValues.get(3).trim());
|
||||
break;
|
||||
case BladeTrails: // These tags have no parms or are not parsed
|
||||
case ImmuneToAttack:
|
||||
case ImmuneToPowers:
|
||||
case Ambidexterity:
|
||||
case Silenced:
|
||||
case IgnorePassiveDefense:
|
||||
case Stunned:
|
||||
case PowerCostHealth:
|
||||
case Charmed:
|
||||
case Fly:
|
||||
case CannotMove:
|
||||
case CannotTrack:
|
||||
case CannotAttack:
|
||||
case CannotCast:
|
||||
case SpireBlock:
|
||||
case Invisible:
|
||||
case SeeInvisible:
|
||||
break;
|
||||
default:
|
||||
Logger.error("Unhandled type: " + modifierEntry.type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return modifierEntry;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,305 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak;
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.mbEnums;
|
||||
import engine.wpak.data.Effect;
|
||||
import engine.wpak.data.PowerAction;
|
||||
import engine.wpak.data.StatTransfer;
|
||||
import engine.wpak.data.TrackEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class PowerActionParser {
|
||||
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
|
||||
private static final Pattern POWER_ACTION_REGEX = Pattern.compile("(?<=POWERACTIONBEGIN)(.+?)(?=POWERACTIONEND)", Pattern.DOTALL);
|
||||
private static final String powerActionPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/PowerActions.cfg";
|
||||
|
||||
public static void parseWpakFile() {
|
||||
|
||||
// Read .wpak file from disk
|
||||
|
||||
byte[] fileData;
|
||||
|
||||
try {
|
||||
fileData = Files.readAllBytes(Paths.get(powerActionPath));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
String fileContents = new String(fileData);
|
||||
|
||||
// Iterate over power entries from .wpak data
|
||||
|
||||
Matcher matcher = POWER_ACTION_REGEX.matcher(fileContents);
|
||||
|
||||
while (matcher.find()) {
|
||||
|
||||
PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static PowerAction parsePowerActionEntry(String powerActionData) {
|
||||
|
||||
PowerAction powerAction = new PowerAction();
|
||||
Effect effect;
|
||||
StatTransfer statTransfer;
|
||||
TrackEntry trackEntry;
|
||||
|
||||
// Remove all lines that contain a # and leading/trailing blank lines
|
||||
|
||||
powerActionData = powerActionData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "").trim();
|
||||
|
||||
List<String> lineData = Arrays.asList(powerActionData.split("\n"));
|
||||
|
||||
// Parse effect entry header
|
||||
|
||||
Iterator<String> entryIterator = lineData.iterator();
|
||||
String headerLine = entryIterator.next();
|
||||
List<String> headerData = new ArrayList<>();
|
||||
|
||||
Matcher matcher = STRSPLIT_REGEX.matcher(headerLine.trim());
|
||||
|
||||
while (matcher.find())
|
||||
headerData.add(matcher.group().trim());
|
||||
|
||||
Iterator<String> headerIterator = headerData.iterator();
|
||||
powerAction.action_id = headerIterator.next();
|
||||
powerAction.action_type = headerIterator.next();
|
||||
|
||||
switch (powerAction.action_type) {
|
||||
case "RemoveEffect":
|
||||
effect = new Effect();
|
||||
effect.effect_id = headerIterator.next();
|
||||
powerAction.effects.add(effect);
|
||||
break;
|
||||
case "CreateMob":
|
||||
powerAction.petLevel = Integer.parseInt(headerIterator.next());
|
||||
powerAction.petRace = Integer.parseInt(headerIterator.next());
|
||||
break;
|
||||
case "DamageOverTime":
|
||||
effect = new Effect();
|
||||
effect.effect_id = headerIterator.next();
|
||||
effect.cycleDuration = Integer.parseInt(headerIterator.next());
|
||||
effect.cycleDelay = Integer.parseInt(headerIterator.next());
|
||||
powerAction.effects.add(effect);
|
||||
break;
|
||||
case "ApplyEffects":
|
||||
int level = Integer.parseInt(headerIterator.next());
|
||||
|
||||
while (headerIterator.hasNext()) {
|
||||
effect = new Effect();
|
||||
effect.level = level;
|
||||
effect.effect_id = headerIterator.next();
|
||||
powerAction.effects.add(effect);
|
||||
}
|
||||
break;
|
||||
case "Transform":
|
||||
case "Invis":
|
||||
case "ApplyEffect":
|
||||
case "DeferredPower":
|
||||
case "DirectDamage":
|
||||
case "SpireDisable":
|
||||
while (headerIterator.hasNext()) {
|
||||
effect = new Effect();
|
||||
effect.effect_id = headerIterator.next();
|
||||
|
||||
// Some applyEffect entries are naked withot a level
|
||||
|
||||
if (headerData.size() > 3)
|
||||
effect.level = Integer.parseInt(headerIterator.next());
|
||||
|
||||
powerAction.effects.add(effect);
|
||||
}
|
||||
break;
|
||||
case "TransferStat":
|
||||
statTransfer = new StatTransfer();
|
||||
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
|
||||
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
|
||||
statTransfer.fromStatValue = Float.parseFloat(headerIterator.next());
|
||||
statTransfer.fromCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
|
||||
statTransfer.toStatValue = Float.parseFloat(headerIterator.next());
|
||||
statTransfer.toCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
|
||||
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
|
||||
statTransfer.toStatBool = Boolean.parseBoolean(headerIterator.next());
|
||||
powerAction.statTransfer = statTransfer;
|
||||
break;
|
||||
case "TransferStatOT":
|
||||
statTransfer = new StatTransfer();
|
||||
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
|
||||
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
|
||||
statTransfer.fromStatValue = Float.parseFloat(headerIterator.next());
|
||||
statTransfer.fromCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
|
||||
statTransfer.toStatValue = Float.parseFloat(headerIterator.next());
|
||||
statTransfer.toCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
|
||||
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
|
||||
statTransfer.toStatBool = Boolean.parseBoolean(headerIterator.next());
|
||||
statTransfer.transfer_action = headerIterator.next();
|
||||
statTransfer.transfer_ticks = Integer.parseInt(headerIterator.next());
|
||||
powerAction.statTransfer = statTransfer;
|
||||
break;
|
||||
case "Charm":
|
||||
effect = new Effect();
|
||||
effect.effect_id = headerIterator.next();
|
||||
effect.level = Integer.parseInt(headerIterator.next());
|
||||
effect.type = headerIterator.next();
|
||||
powerAction.effects.add(effect);
|
||||
break;
|
||||
case "Block":
|
||||
effect = new Effect();
|
||||
effect.effect_id = headerIterator.next();
|
||||
effect.level = Integer.parseInt(headerIterator.next());
|
||||
powerAction.effects.add(effect);
|
||||
break;
|
||||
case "Resurrect":
|
||||
powerAction.levelCap = Integer.parseInt(headerIterator.next());
|
||||
break;
|
||||
case "SetItemFlag":
|
||||
powerAction.itemFlag = mbEnums.ItemFlags.valueOf(headerIterator.next());
|
||||
break;
|
||||
case "Track":
|
||||
trackEntry = new TrackEntry();
|
||||
trackEntry.action_id = headerIterator.next();
|
||||
trackEntry.unknown1 = Boolean.parseBoolean(headerIterator.next());
|
||||
trackEntry.unknown2 = Boolean.parseBoolean(headerIterator.next());
|
||||
trackEntry.type = headerIterator.next();
|
||||
trackEntry.min = Integer.parseInt(headerIterator.next());
|
||||
trackEntry.max = Integer.parseInt(headerIterator.next());
|
||||
powerAction.trackEntry = trackEntry;
|
||||
break;
|
||||
case "Recall": // No arguments for these tags or not parsed
|
||||
case "Summon":
|
||||
case "Teleport":
|
||||
case "TreeChoke":
|
||||
case "SimpleDamage":
|
||||
case "MobRecall": // One argument always zero
|
||||
case "ClearAggro":
|
||||
case "ClearNearbyAggro":
|
||||
case "Peek":
|
||||
case "ClaimMine":
|
||||
case "RunegateTeleport":
|
||||
case "Steal":
|
||||
break;
|
||||
default:
|
||||
Logger.error("Unhandled type " + powerAction.action_type + " for Pow4erAction: " + powerAction.action_id);
|
||||
break;
|
||||
}
|
||||
|
||||
// Process key value pairs after header
|
||||
|
||||
while (entryIterator.hasNext()) {
|
||||
String lineValue = entryIterator.next();
|
||||
List<String> lineValues = Arrays.asList(lineValue.split("="));
|
||||
String key = lineValues.get(0).trim();
|
||||
List<String> arguments;
|
||||
|
||||
switch (key) {
|
||||
case "BODYPARTS":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String bodyPart : arguments)
|
||||
powerAction.bodyparts.add(Integer.parseInt(bodyPart));
|
||||
break;
|
||||
case "FEMALEBODYPARTS":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String bodyPart : arguments)
|
||||
powerAction.femaleBodyParts.add(Integer.parseInt(bodyPart));
|
||||
break;
|
||||
case "SCALEFACTOR":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String scaleFactor : arguments)
|
||||
powerAction.scaleFactor.add(Float.parseFloat(scaleFactor));
|
||||
break;
|
||||
case "ISRESISTABLE":
|
||||
powerAction.isResistible = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "ISAGGRESSIVE":
|
||||
powerAction.isAggressive = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "BLADETRAILS":
|
||||
powerAction.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "SHOULDSHOWWEAPONS":
|
||||
powerAction.shouldShowWeapons = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "SHOULDSHOWARMOR":
|
||||
powerAction.shouldShowArmor = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "APPLYEFFECTBLANK":
|
||||
powerAction.applyEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "WEAROFFEFFECTBLANK":
|
||||
powerAction.wearOffEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "ATTACKANIMS":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String animation : arguments)
|
||||
powerAction.attackAnimations.add(Integer.parseInt(animation));
|
||||
break;
|
||||
case "REMOVEALL":
|
||||
powerAction.removeAll = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "EFFECTID":
|
||||
effect = new Effect();
|
||||
effect.effect_id = lineValues.get(1).trim();
|
||||
powerAction.effects.add(effect);
|
||||
break;
|
||||
case "LEVELCAP":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
powerAction.levelCap = Integer.parseInt(arguments.get(0));
|
||||
|
||||
if (arguments.size() > 1) // Not all level caps have a curve
|
||||
powerAction.levelCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
|
||||
break;
|
||||
case "CLEARAGGRO":
|
||||
powerAction.clearAggro = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "TARGETBECOMESPET":
|
||||
powerAction.targetBecomesPet = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "DESTROYOLDPET":
|
||||
powerAction.destroyOldPet = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "DAMAGETYPE":
|
||||
powerAction.damageType = mbEnums.DamageType.valueOf(lineValues.get(1).trim().toUpperCase());
|
||||
break;
|
||||
case "ROOTFSMID":
|
||||
powerAction.rootFsmID = mbEnums.MobBehaviourType.valueOf(lineValues.get(1).trim());
|
||||
break;
|
||||
case "SPLASHDAMAGE":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
powerAction.splashDamageMin = Integer.parseInt(arguments.get(0));
|
||||
powerAction.splashDamageMax = Integer.parseInt(arguments.get(1));
|
||||
break;
|
||||
case "APPLYEFFECTOTHER":
|
||||
case "APPLYEFFECTSELF":
|
||||
case "WEAROFFEFFECTOTHER": // Keys not parsed go here.
|
||||
case "WEAROFFEFFECTSELF":
|
||||
break;
|
||||
default:
|
||||
Logger.error("Unhandled variable type:" + key + " for powerAction: " + powerAction.action_id);
|
||||
}
|
||||
}
|
||||
return powerAction;
|
||||
}
|
||||
}
|
||||
@@ -1,314 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak;
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.mbEnums;
|
||||
import engine.wpak.data.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class PowersParser {
|
||||
|
||||
private static final Pattern POWER_REGEX = Pattern.compile("(?<=POWERBEGIN)(.+?)(?=POWEREND)", Pattern.DOTALL);
|
||||
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
|
||||
private static final Pattern CONDITION_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
|
||||
private static final String powersPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Powers.cfg";
|
||||
|
||||
public static void parseWpakFile() {
|
||||
|
||||
// Read .wpak file from disk
|
||||
|
||||
byte[] fileData;
|
||||
|
||||
try {
|
||||
fileData = Files.readAllBytes(Paths.get(powersPath));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
String fileContents = new String(fileData);
|
||||
|
||||
// Iterate over power entries from .wpak data
|
||||
|
||||
Matcher matcher = POWER_REGEX.matcher(fileContents);
|
||||
|
||||
while (matcher.find()) {
|
||||
|
||||
Power power = parsePowerEntry(matcher.group().trim());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static Power parsePowerEntry(String powerData) {
|
||||
|
||||
Power powerEntry = new Power();
|
||||
StringBuilder conditionBuilder = new StringBuilder();
|
||||
StringBuilder powerBuilder = new StringBuilder();
|
||||
String conditionString;
|
||||
String powerString;
|
||||
java.util.Iterator<String> iterator;
|
||||
java.util.Iterator<String> argumentIterator;
|
||||
int endPos = 0;
|
||||
|
||||
// Separate out any conditions from the power data
|
||||
|
||||
Matcher matcher = CONDITION_REGEX.matcher(powerData);
|
||||
|
||||
while (matcher.find()) {
|
||||
conditionBuilder.append(matcher.group().trim());
|
||||
powerBuilder.append(powerData, endPos, matcher.start());
|
||||
endPos = matcher.end();
|
||||
}
|
||||
|
||||
powerBuilder.append(powerData.substring(endPos));
|
||||
|
||||
// Cleanup dangling tags and lines that contain a # and leading/trailing blank lines
|
||||
|
||||
powerString = powerBuilder.toString().replaceAll("CONDITIONBEGINCONDITIONEND", "")
|
||||
.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
|
||||
conditionString = conditionBuilder.toString().replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
|
||||
|
||||
// Parse header line in power data
|
||||
|
||||
List<String> lineData = Arrays.asList(powerString.trim().split("\n"));
|
||||
List<String> powerHeader = new ArrayList<>();
|
||||
|
||||
String headerString = lineData.get(0);
|
||||
headerString = headerString.replace("\n", " ");
|
||||
|
||||
matcher = STRSPLIT_REGEX.matcher(headerString);
|
||||
|
||||
while (matcher.find())
|
||||
powerHeader.add(matcher.group().trim());
|
||||
|
||||
iterator = powerHeader.iterator();
|
||||
|
||||
powerEntry.power_id = iterator.next();
|
||||
powerEntry.power = iterator.next().replaceAll("\"", "");
|
||||
|
||||
PowerEntry power = new PowerEntry();
|
||||
power.power_type = mbEnums.PowerType.valueOf(iterator.next());
|
||||
power.icon = Integer.parseInt(iterator.next());
|
||||
power.powerBase = iterator.next().replaceAll("\"", "");
|
||||
powerEntry.powers.add(power);
|
||||
|
||||
String nextValue = iterator.next();
|
||||
|
||||
// Account for second definition
|
||||
|
||||
if (nextValue.equals("SPELL") || nextValue.equals("SKILL")) {
|
||||
power = new PowerEntry();
|
||||
power.power_type = mbEnums.PowerType.valueOf(nextValue);
|
||||
power.icon = Integer.parseInt(iterator.next());
|
||||
power.powerBase = iterator.next().replaceAll("\"", "");
|
||||
powerEntry.powers.add(power);
|
||||
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(iterator.next());
|
||||
} else
|
||||
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(nextValue);
|
||||
|
||||
powerEntry.range = Integer.parseInt(iterator.next());
|
||||
powerEntry.areaType = mbEnums.AreaType.valueOf(iterator.next());
|
||||
powerEntry.areaRange = Integer.parseInt(iterator.next());
|
||||
powerEntry.excludeType = mbEnums.ExcludeType.valueOf(iterator.next());
|
||||
powerEntry.costType = mbEnums.CostType.valueOf(iterator.next());
|
||||
powerEntry.cost = Float.parseFloat(iterator.next());
|
||||
powerEntry.difficulty = Float.parseFloat(iterator.next());
|
||||
powerEntry.precision = Float.parseFloat(iterator.next());
|
||||
// Cleanup init_time in client data which is 0.35.1 or some such
|
||||
powerEntry.init_time = Float.parseFloat(iterator.next().replaceAll("(\\.0)+$", ""));
|
||||
powerEntry.release_time = Float.parseFloat(iterator.next());
|
||||
powerEntry.recycle_time = Float.parseFloat(iterator.next());
|
||||
powerEntry.hitRollYN = Integer.parseInt(iterator.next());
|
||||
powerEntry.castingMode = mbEnums.CastingModeType.valueOf(iterator.next());
|
||||
powerEntry.initAmin = Integer.parseInt(iterator.next());
|
||||
powerEntry.releaseAnim = Integer.parseInt(iterator.next());
|
||||
powerEntry.targetSelect = mbEnums.TargetSelectType.valueOf(iterator.next());
|
||||
|
||||
// Process key value pairs after header
|
||||
|
||||
iterator = lineData.iterator();
|
||||
iterator.next(); // Ignore header
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
|
||||
String lineValue = iterator.next();
|
||||
List<String> lineValues = Arrays.asList(lineValue.split("="));
|
||||
String key = lineValues.get(0).trim();
|
||||
ActionEntry actionEntry;
|
||||
List<String> arguments;
|
||||
Matcher argumentMatcher;
|
||||
|
||||
switch (key) {
|
||||
case "ACTION":
|
||||
actionEntry = new ActionEntry();
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
actionEntry.effect_id = arguments.get(0);
|
||||
actionEntry.minTrains = Integer.parseInt(arguments.get(1));
|
||||
actionEntry.maxTrains = Integer.parseInt(arguments.get(2));
|
||||
actionEntry.duration = Float.parseFloat(arguments.get(3));
|
||||
actionEntry.curve = mbEnums.CompoundCurveType.valueOf(arguments.get(4));
|
||||
actionEntry.stackingCategory = arguments.get(5);
|
||||
actionEntry.stackingPriority = Integer.parseInt(arguments.get(6));
|
||||
actionEntry.categoryToPower = mbEnums.CategoryToPowerType.valueOf(arguments.get(7));
|
||||
powerEntry.actionEntries.add(actionEntry);
|
||||
break;
|
||||
case "MaxLevel":
|
||||
powerEntry.maxLevel = Integer.parseInt(lineValues.get(1).trim());
|
||||
break;
|
||||
case "HateValue":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
powerEntry.hateValue = Integer.parseInt(arguments.get(0));
|
||||
|
||||
// Not all entries have a curve. Defaults to DefaultFlat;
|
||||
|
||||
if (arguments.size() > 1)
|
||||
powerEntry.hateCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
|
||||
break;
|
||||
case "LOOPANIMID":
|
||||
powerEntry.loopAnimID = Integer.parseInt(lineValues.get(1).trim());
|
||||
break;
|
||||
case "GRANTOVERRIDEVAR":
|
||||
powerEntry.grantOverrideVar = lineValues.get(1).trim();
|
||||
break;
|
||||
case "DESCRIPTION":
|
||||
powerEntry.description.add(lineValues.get(1).trim());
|
||||
break;
|
||||
case "CATEGORY":
|
||||
powerEntry.category = lineValues.get(1).trim();
|
||||
break;
|
||||
case "CURVE":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
powerEntry.curves.put(arguments.get(0), mbEnums.CompoundCurveType.valueOf(arguments.get(1)));
|
||||
break;
|
||||
case "EQPREREQ":
|
||||
argumentMatcher = STRSPLIT_REGEX.matcher(lineValues.get(1).trim());
|
||||
arguments = new ArrayList<>();
|
||||
|
||||
while (argumentMatcher.find())
|
||||
arguments.add(argumentMatcher.group().trim());
|
||||
|
||||
argumentIterator = arguments.iterator();
|
||||
|
||||
while (argumentIterator.hasNext()) {
|
||||
EquipmentPreReq equipmentPreReq = new EquipmentPreReq();
|
||||
equipmentPreReq.slot = mbEnums.EquipSlotType.valueOf(arguments.get(0));
|
||||
equipmentPreReq.skill = arguments.get(1).replaceAll("\"", "");
|
||||
equipmentPreReq.required = Integer.parseInt(arguments.get(2));
|
||||
powerEntry.equipmentPreReq.add(equipmentPreReq);
|
||||
}
|
||||
break;
|
||||
case "CANCASTWHILEMOVING":
|
||||
powerEntry.canCastWhileMoving = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "CANCASTWHILEFLYING":
|
||||
powerEntry.canCastWhileFlying = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "BLADETRAILS":
|
||||
powerEntry.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "EFFECTPREREQ":
|
||||
Effect effectPreReq = new Effect();
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
effectPreReq.effect_id = arguments.get(9);
|
||||
effectPreReq.level = Integer.parseInt(arguments.get(1));
|
||||
effectPreReq.message = arguments.get(2);
|
||||
powerEntry.effectPreReqs.add(effectPreReq);
|
||||
break;
|
||||
case "MONSTERTYPERESTRICTS":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String restriction : arguments)
|
||||
powerEntry.monsterRestricts.add(mbEnums.MonsterType.valueOf(restriction.trim()));
|
||||
break;
|
||||
case "MONSTERTYPEPREREQS":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
|
||||
for (String restriction : arguments)
|
||||
powerEntry.monsterPrereqs.add(mbEnums.MonsterType.valueOf(restriction.trim()));
|
||||
break;
|
||||
case "SHOULDCHECKPATH":
|
||||
powerEntry.shouldCheckPath = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "STICKY":
|
||||
powerEntry.sticky = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "PULSEINFO":
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
powerEntry.pulseCycle = Integer.parseInt(arguments.get(0));
|
||||
powerEntry.pulseDuration = Integer.parseInt(arguments.get(1));
|
||||
break;
|
||||
case "MAXNUMMOBTARGETS":
|
||||
powerEntry.maxMobTargets = Integer.parseInt(lineValues.get(1).trim());
|
||||
break;
|
||||
case "MAXNUMPLAYERTARGETS":
|
||||
powerEntry.maxPlayerTargets = Integer.parseInt(lineValues.get(1).trim());
|
||||
break;
|
||||
case "ISADMINPOWER":
|
||||
powerEntry.isAdminPower = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "ISPROJECTILE":
|
||||
powerEntry.isProjectile = Boolean.parseBoolean(lineValues.get(1).trim());
|
||||
break;
|
||||
case "CASTERSPULSEPARTICLE":
|
||||
powerEntry.casterPulseParticle = Integer.parseInt(lineValues.get(1).trim());
|
||||
break;
|
||||
case "TARGETEFFECTPREREQS_ORED":
|
||||
Effect preReq = new Effect();
|
||||
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
|
||||
preReq.effect_id = arguments.get(0);
|
||||
preReq.level = Integer.parseInt(arguments.get(1));
|
||||
powerEntry.targetEffectPrereqs.add(preReq);
|
||||
break;
|
||||
case "SOUNDS": // Values not parsed
|
||||
case "APPLYDAMAGESELF":
|
||||
case "APPLYDAMAGECASTER":
|
||||
case "APPLYDAMAGEOTHER":
|
||||
case "APPLYDAMAGETARGET":
|
||||
case "APPLYEFFECTSELF":
|
||||
case "APPLYEFFECTOTHER":
|
||||
case "APPLYEFFECTCASTER":
|
||||
case "APPLYEFFECTTARGET":
|
||||
case "FIZZLEOTHER":
|
||||
case "FIZZLESELF":
|
||||
case "INITSTRING":
|
||||
case "SUCCESSOTHER":
|
||||
case "SUCCESSSELF":
|
||||
case "WEAROFFEFFECTOTHER":
|
||||
case "WEAROFFEFFECTSELF":
|
||||
break;
|
||||
default:
|
||||
Logger.error("Unhandled variable type:" + key + " for power: " + powerEntry.power_id);
|
||||
}
|
||||
}
|
||||
|
||||
// Parse power conditions
|
||||
|
||||
if (conditionString.isEmpty() == false) {
|
||||
|
||||
List<String> conditions = Arrays.asList(conditionString.split("\n"));
|
||||
|
||||
for (String condition : conditions) {
|
||||
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
|
||||
powerEntry.conditions.put(parameters.get(0), Float.parseFloat(parameters.get(1)));
|
||||
}
|
||||
}
|
||||
return powerEntry;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
public class ActionEntry {
|
||||
|
||||
public String effect_id;
|
||||
public int minTrains;
|
||||
public int maxTrains;
|
||||
public float duration;
|
||||
public String stackingCategory;
|
||||
public mbEnums.CompoundCurveType curve;
|
||||
public int stackingPriority;
|
||||
public mbEnums.CategoryToPowerType categoryToPower;
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
//
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
public class ConditionEntry {
|
||||
public String condition;
|
||||
public int arg;
|
||||
public mbEnums.CompoundCurveType curveType;
|
||||
public EnumSet<mbEnums.DamageType> damageTypes = EnumSet.noneOf(mbEnums.DamageType.class);
|
||||
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
|
||||
public class Effect {
|
||||
public String effect_id;
|
||||
public String effect_name;
|
||||
public int icon;
|
||||
public HashSet<String> sources = new HashSet<>();
|
||||
public ArrayList<ModifierEntry> mods = new ArrayList<>();
|
||||
public ArrayList<ConditionEntry> conditions = new ArrayList<>();
|
||||
|
||||
// Additional variables outside of tags or parsed
|
||||
// elsewhere from Effects.cfg
|
||||
|
||||
public boolean isItemEffect;
|
||||
public boolean isSpireEffect;
|
||||
public boolean ignoreNoMod;
|
||||
public boolean dontSave;
|
||||
|
||||
public String type;
|
||||
public int level;
|
||||
public String message;
|
||||
public int cycleDuration;
|
||||
public int cycleDelay;
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
public class EquipmentPreReq {
|
||||
|
||||
public mbEnums.EquipSlotType slot;
|
||||
public String skill;
|
||||
public int required;
|
||||
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
public class ModifierEntry {
|
||||
public mbEnums.ModType type;
|
||||
public float min;
|
||||
public float max;
|
||||
public float value;
|
||||
public mbEnums.CompoundCurveType compoundCurveType;
|
||||
public String arg1; // ItemName "Masterwork" ""
|
||||
public String arg2; // ItemName "" "of the Defender"
|
||||
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class Power {
|
||||
public String power_id;
|
||||
public String power;
|
||||
public ArrayList<PowerEntry> powers = new ArrayList<>();
|
||||
public mbEnums.PowerTargetType target_type;
|
||||
public int range;
|
||||
public mbEnums.AreaType areaType;
|
||||
public int areaRange;
|
||||
public mbEnums.ExcludeType excludeType;
|
||||
public mbEnums.CostType costType;
|
||||
public float cost;
|
||||
public float difficulty;
|
||||
public float precision;
|
||||
public float init_time;
|
||||
public float release_time;
|
||||
public float recycle_time;
|
||||
public int hitRollYN;
|
||||
public mbEnums.CastingModeType castingMode;
|
||||
public int initAmin;
|
||||
public int releaseAnim;
|
||||
public mbEnums.TargetSelectType targetSelect;
|
||||
|
||||
// Additional key/value type power entries
|
||||
|
||||
public ArrayList<ActionEntry> actionEntries = new ArrayList<>();
|
||||
public int maxLevel;
|
||||
public int hateValue;
|
||||
public mbEnums.CompoundCurveType hateCurve = mbEnums.CompoundCurveType.DefaultFlat;
|
||||
public int loopAnimID;
|
||||
public String grantOverrideVar;
|
||||
public ArrayList<String> description = new ArrayList<>();
|
||||
public HashMap<String, mbEnums.CompoundCurveType> curves = new HashMap<>();
|
||||
public String category;
|
||||
public boolean canCastWhileMoving = false;
|
||||
public boolean bladeTrails = false;
|
||||
public ArrayList<Effect> effectPreReqs = new ArrayList<>();
|
||||
public ArrayList<EquipmentPreReq> equipmentPreReq = new ArrayList<>();
|
||||
public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
|
||||
public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
|
||||
public boolean shouldCheckPath = false;
|
||||
public boolean sticky = false;
|
||||
public int pulseCycle;
|
||||
public int pulseDuration;
|
||||
public int maxMobTargets;
|
||||
public int maxPlayerTargets;
|
||||
public boolean isAdminPower = false;
|
||||
public int casterPulseParticle;
|
||||
public ArrayList<Effect> targetEffectPrereqs = new ArrayList<>();
|
||||
public boolean canCastWhileFlying = false;
|
||||
public boolean isProjectile = false;
|
||||
public HashMap<String, Float> conditions = new HashMap<>();
|
||||
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class PowerAction {
|
||||
|
||||
// Header values
|
||||
|
||||
public String action_id;
|
||||
public String action_type;
|
||||
public ArrayList<Effect> effects = new ArrayList<>();
|
||||
public int petLevel;
|
||||
public int petRace;
|
||||
public StatTransfer statTransfer;
|
||||
public int levelCap;
|
||||
public mbEnums.CompoundCurveType levelCurve;
|
||||
public TrackEntry trackEntry;
|
||||
|
||||
// Additional variables after header go here.
|
||||
|
||||
public ArrayList<Integer> bodyparts = new ArrayList<>();
|
||||
public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
|
||||
public boolean shouldShowWeapons = false;
|
||||
public boolean shouldShowArmor = false;
|
||||
public boolean bladeTrails = false;
|
||||
public boolean isResistible = false;
|
||||
public ArrayList<Float> scaleFactor = new ArrayList<>();
|
||||
public ArrayList<Integer> attackAnimations = new ArrayList<>();
|
||||
public boolean isAggressive;
|
||||
public mbEnums.DamageType damageType;
|
||||
public boolean applyEffectBlank = false;
|
||||
public boolean wearOffEffectBlank = false;
|
||||
public boolean removeAll = false;
|
||||
public boolean clearAggro = false;
|
||||
public boolean targetBecomesPet = false;
|
||||
public boolean destroyOldPet = false;
|
||||
public mbEnums.ItemFlags itemFlag;
|
||||
public mbEnums.MobBehaviourType rootFsmID;
|
||||
public int splashDamageMin;
|
||||
public int splashDamageMax;
|
||||
|
||||
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
public class PowerEntry {
|
||||
public mbEnums.PowerType power_type;
|
||||
public int icon;
|
||||
public String powerBase;
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2024
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
import engine.mbEnums;
|
||||
|
||||
public class StatTransfer {
|
||||
public mbEnums.CostType fromStat;
|
||||
public float fromStatValue;
|
||||
public mbEnums.CompoundCurveType fromCurve;
|
||||
public mbEnums.CostType toStat;
|
||||
public float toStatValue;
|
||||
public mbEnums.CompoundCurveType toCurve;
|
||||
public boolean fromStatBool;
|
||||
public boolean toStatBool;
|
||||
public String transfer_action;
|
||||
public int transfer_ticks;
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.wpak.data;
|
||||
|
||||
public class TrackEntry {
|
||||
|
||||
public String action_id;
|
||||
public Boolean unknown1;
|
||||
public Boolean unknown2;
|
||||
public String type;
|
||||
public int min;
|
||||
public int max;
|
||||
}
|
||||
Reference in New Issue
Block a user