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8 Commits

Author SHA1 Message Date
MagicBot 1f5055e521 Bane logic tweaking 2024-08-25 14:45:18 -04:00
MagicBot 152182e845 Bane logic tweaking 2024-08-25 14:44:12 -04:00
MagicBot 82e50f108f Bane logic tweaking 2024-08-25 14:43:45 -04:00
MagicBot ce59e262bd In case rank drops below -1 2024-08-25 08:03:50 -04:00
MagicBot b602a78950 Debug code added 2024-08-25 07:59:31 -04:00
MagicBot 6ae6a3463b Cleanup of thread. 2024-08-25 07:57:11 -04:00
MagicBot a23bfaee96 Cleanup of thread. 2024-08-25 07:56:44 -04:00
MagicBot 88a2f8687b New atomic boolean to lock down destruction 2024-08-25 07:45:54 -04:00
4 changed files with 99 additions and 94 deletions
+1 -1
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@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building // Attempt to write to database or delete the building
// if we are destroying it. // if we are destroying it.
if (rank == -1) if (rank <= -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building); success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank); success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+5 -2
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@@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
return; return;
} }
if (this.isDeranking.compareAndSet(false, true) == false) {
Logger.error("Attempt to derank tol twice");
return;
}
bane = city.getBane(); bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case // We need to collect the spires and shrines on the citygrid in case
@@ -600,8 +605,6 @@ public class Building extends AbstractWorldObject {
newOwner = Guild.GetGL(bane.getOwner().getGuild()); newOwner = Guild.GetGL(bane.getOwner().getGuild());
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) || if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) || (bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) || (bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
+9 -2
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@@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator; import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom; import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject { public class City extends AbstractWorldObject {
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash; private String hash;
public Warehouse warehouse; public Warehouse warehouse;
public Realm realm; public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean();
/** /**
* ResultSet Constructor * ResultSet Constructor
@@ -1102,9 +1104,14 @@ public class City extends AbstractWorldObject {
public final void destroy() { public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true) == false) {
Logger.error("Attempt to destroy tol twice");
return;
}
Thread destroyCityThread = new Thread(new DestroyCityThread(this)); Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getName()); destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
destroyCityThread.start(); destroyCityThread.start();
} }
@@ -1112,7 +1119,7 @@ public class City extends AbstractWorldObject {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner)); Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName()); transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.start(); transferCityThread.start();
} }
+84 -89
View File
@@ -31,6 +31,7 @@ import engine.objects.Zone;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.EnumSet;
public class DestroyCityThread implements Runnable { public class DestroyCityThread implements Runnable {
@@ -51,122 +52,116 @@ public class DestroyCityThread implements Runnable {
Vector3fImmutable localCoords; Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList; ArrayList<Guild> subGuildList;
// Member variable assignment Logger.info("Destroy city routine started");
cityZone = city.getParent(); try {
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
// Former guild loses it's tree! // Member variable assignment
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
//Successful Update of guild // Build list of buildings within this parent zone
formerGuild.setGuildState(mbEnums.GuildState.Errant); for (Building cityBuilding : cityZone.zoneBuildingSet) {
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds. // Sanity Check in case player deletes the building
// before this thread can get to it
if (!formerGuild.getSubGuildList().isEmpty()) { if (cityBuilding == null)
continue;
subGuildList = new ArrayList<>(); // Do nothing with the banestone. It will be removed elsewhere
subGuildList.addAll(formerGuild.getSubGuildList()); if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
for (Guild subGuild : subGuildList) { // All buildings are moved to a location relative
formerGuild.removeSubGuild(subGuild); // to their new parent zone
}
}
Building tol = null; localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
// Build list of buildings within this parent zone DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
for (Building cityBuilding : cityZone.zoneBuildingSet) { // All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
// Sanity Check in case player deletes the building if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
// before this thread can get to it cityBuilding.setParentZone(newParent);
if (cityBuilding == null) // No longer a tree, no longer any protection contract!
continue;
// Do nothing with the banestone. It will be removed elsewhere cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) // Remove warehouse entry if one exists.
continue;
// TOL is processed after all other structures in the city zone if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { // Destroy all remaining auto-protected city assets
tol = cityBuilding;
continue; EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
if (cityBuilding.getRank() > -1)
BuildingManager.setRank(cityBuilding, -1);
}
// Former guild loses tree!
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
city.getTOL().setOwner(null);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// And all of it's sub guilds
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
} }
// All buildings are moved to a location relative // It's now safe to delete the city zone from the database
// to their new parent zone // which will cause a cascade delete of everything else
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent); if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z); return;
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
} }
// Destroy all remaining city assets // Refresh the city for map requests
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) City.lastCityUpdate = System.currentTimeMillis();
|| (cityBuilding.getBlueprint().isWallPiece()) } catch (Exception e) {
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) Logger.error(e);
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
}
} }
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot // Zone and city should vanish upon next reboot
// if the codebase reaches here. // if the codebase reaches here.