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Author SHA1 Message Date
MagicBot a10c8c9aa5 Update sourcetype 2024-07-21 22:04:21 -04:00
MagicBot cdf3e4db8a Update sourcetype 2024-07-21 22:00:09 -04:00
MagicBot b53133655c Update sourcetype 2024-07-21 21:55:08 -04:00
162 changed files with 2116 additions and 4393 deletions
@@ -0,0 +1,303 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.*;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashSet;
public class dbEffectsBaseHandler extends dbHandlerBase {
public dbEffectsBaseHandler() {
}
public static ArrayList<EffectsBase> getAllEffectsBase() {
ArrayList<EffectsBase> effectList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement prepareStatement = connection.prepareStatement("SELECT * FROM static_power_effectbase ORDER BY `IDString` DESC")) {
ResultSet rs = prepareStatement.executeQuery();
while (rs.next()) {
EffectsBase effectBase = new EffectsBase(rs);
effectList.add(effectBase);
}
} catch (SQLException e) {
Logger.error(e.toString());
}
return effectList;
}
public static void cacheAllEffectModifiers() {
String IDString;
AbstractEffectModifier abstractEffectModifier = null;
try (Connection connection = DbManager.getConnection();
PreparedStatement prepareStatement = connection.prepareStatement("SELECT * FROM static_power_effectmod")) {
ResultSet rs = prepareStatement.executeQuery();
while (rs.next()) {
IDString = rs.getString("IDString");
EffectsBase effectBase = PowersManager.getEffectByIDString(IDString);
mbEnums.ModType modifier = mbEnums.ModType.GetModType(rs.getString("modType"));
//combine item prefix and suffix effect modifiers
abstractEffectModifier = getCombinedModifiers(abstractEffectModifier, rs, effectBase, modifier);
if (abstractEffectModifier != null) {
if (EffectsBase.modifiersMap.containsKey(effectBase.getIDString()) == false)
EffectsBase.modifiersMap.put(effectBase.getIDString(), new HashSet<>());
EffectsBase.modifiersMap.get(effectBase.getIDString()).add(abstractEffectModifier);
}
}
} catch (Exception e) {
Logger.error(e);
}
}
private static AbstractEffectModifier getCombinedModifiers(AbstractEffectModifier abstractEffectModifier, ResultSet rs, EffectsBase effectBase, mbEnums.ModType modifier) throws SQLException {
switch (modifier) {
case AdjustAboveDmgCap:
abstractEffectModifier = new AdjustAboveDmgCapEffectModifier(rs);
break;
case Ambidexterity:
abstractEffectModifier = new AmbidexterityEffectModifier(rs);
break;
case AnimOverride:
break;
case ArmorPiercing:
abstractEffectModifier = new ArmorPiercingEffectModifier(rs);
break;
case AttackDelay:
abstractEffectModifier = new AttackDelayEffectModifier(rs);
break;
case Attr:
abstractEffectModifier = new AttributeEffectModifier(rs);
break;
case BlackMantle:
abstractEffectModifier = new BlackMantleEffectModifier(rs);
break;
case BladeTrails:
abstractEffectModifier = new BladeTrailsEffectModifier(rs);
break;
case Block:
abstractEffectModifier = new BlockEffectModifier(rs);
break;
case BlockedPowerType:
abstractEffectModifier = new BlockedPowerTypeEffectModifier(rs);
break;
case CannotAttack:
abstractEffectModifier = new CannotAttackEffectModifier(rs);
break;
case CannotCast:
abstractEffectModifier = new CannotCastEffectModifier(rs);
break;
case CannotMove:
abstractEffectModifier = new CannotMoveEffectModifier(rs);
break;
case CannotTrack:
abstractEffectModifier = new CannotTrackEffectModifier(rs);
break;
case Charmed:
abstractEffectModifier = new CharmedEffectModifier(rs);
break;
case ConstrainedAmbidexterity:
abstractEffectModifier = new ConstrainedAmbidexterityEffectModifier(rs);
break;
case DamageCap:
abstractEffectModifier = new DamageCapEffectModifier(rs);
break;
case DamageShield:
abstractEffectModifier = new DamageShieldEffectModifier(rs);
break;
case DCV:
abstractEffectModifier = new DCVEffectModifier(rs);
break;
case Dodge:
abstractEffectModifier = new DodgeEffectModifier(rs);
break;
case DR:
abstractEffectModifier = new DREffectModifier(rs);
break;
case Durability:
abstractEffectModifier = new DurabilityEffectModifier(rs);
break;
case ExclusiveDamageCap:
abstractEffectModifier = new ExclusiveDamageCapEffectModifier(rs);
break;
case Fade:
abstractEffectModifier = new FadeEffectModifier(rs);
break;
case Fly:
abstractEffectModifier = new FlyEffectModifier(rs);
break;
case Health:
abstractEffectModifier = new HealthEffectModifier(rs);
break;
case HealthFull:
abstractEffectModifier = new HealthFullEffectModifier(rs);
break;
case HealthRecoverRate:
abstractEffectModifier = new HealthRecoverRateEffectModifier(rs);
break;
case IgnoreDamageCap:
abstractEffectModifier = new IgnoreDamageCapEffectModifier(rs);
break;
case IgnorePassiveDefense:
abstractEffectModifier = new IgnorePassiveDefenseEffectModifier(rs);
break;
case ImmuneTo:
abstractEffectModifier = new ImmuneToEffectModifier(rs);
break;
case ImmuneToAttack:
abstractEffectModifier = new ImmuneToAttackEffectModifier(rs);
break;
case ImmuneToPowers:
abstractEffectModifier = new ImmuneToPowersEffectModifier(rs);
break;
case Invisible:
abstractEffectModifier = new InvisibleEffectModifier(rs);
break;
case ItemName:
abstractEffectModifier = new ItemNameEffectModifier(rs);
if (((ItemNameEffectModifier) abstractEffectModifier).name.isEmpty())
break;
if (effectBase != null)
effectBase.setName((((ItemNameEffectModifier) abstractEffectModifier).name));
break;
case Mana:
abstractEffectModifier = new ManaEffectModifier(rs);
break;
case ManaFull:
abstractEffectModifier = new ManaFullEffectModifier(rs);
break;
case ManaRecoverRate:
abstractEffectModifier = new ManaRecoverRateEffectModifier(rs);
break;
case MaxDamage:
abstractEffectModifier = new MaxDamageEffectModifier(rs);
break;
case MeleeDamageModifier:
abstractEffectModifier = new MeleeDamageEffectModifier(rs);
break;
case MinDamage:
abstractEffectModifier = new MinDamageEffectModifier(rs);
break;
case NoMod:
abstractEffectModifier = new NoModEffectModifier(rs);
break;
case OCV:
abstractEffectModifier = new OCVEffectModifier(rs);
break;
case Parry:
abstractEffectModifier = new ParryEffectModifier(rs);
break;
case PassiveDefense:
abstractEffectModifier = new PassiveDefenseEffectModifier(rs);
break;
case PowerCost:
abstractEffectModifier = new PowerCostEffectModifier(rs);
break;
case PowerCostHealth:
abstractEffectModifier = new PowerCostHealthEffectModifier(rs);
break;
case PowerDamageModifier:
abstractEffectModifier = new PowerDamageEffectModifier(rs);
break;
case ProtectionFrom:
abstractEffectModifier = new ProtectionFromEffectModifier(rs);
break;
case Resistance:
abstractEffectModifier = new ResistanceEffectModifier(rs);
break;
case ScaleHeight:
abstractEffectModifier = new ScaleHeightEffectModifier(rs);
break;
case ScaleWidth:
abstractEffectModifier = new ScaleWidthEffectModifier(rs);
break;
case ScanRange:
abstractEffectModifier = new ScanRangeEffectModifier(rs);
break;
case SeeInvisible:
abstractEffectModifier = new SeeInvisibleEffectModifier(rs);
break;
case Silenced:
abstractEffectModifier = new SilencedEffectModifier(rs);
break;
case Skill:
abstractEffectModifier = new SkillEffectModifier(rs);
break;
case Slay:
abstractEffectModifier = new SlayEffectModifier(rs);
break;
case Speed:
abstractEffectModifier = new SpeedEffectModifier(rs);
break;
case SpireBlock:
abstractEffectModifier = new SpireBlockEffectModifier(rs);
break;
case Stamina:
abstractEffectModifier = new StaminaEffectModifier(rs);
break;
case StaminaFull:
abstractEffectModifier = new StaminaFullEffectModifier(rs);
break;
case StaminaRecoverRate:
abstractEffectModifier = new StaminaRecoverRateEffectModifier(rs);
break;
case Stunned:
abstractEffectModifier = new StunnedEffectModifier(rs);
break;
case Value:
abstractEffectModifier = new ValueEffectModifier(rs);
if (effectBase != null) {
ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier;
effectBase.setValue(valueEffect.minMod);
}
break;
case WeaponProc:
abstractEffectModifier = new WeaponProcEffectModifier(rs);
break;
case WeaponRange:
abstractEffectModifier = new WeaponRangeEffectModifier(rs);
break;
case WeaponSpeed:
abstractEffectModifier = new WeaponSpeedEffectModifier(rs);
break;
}
return abstractEffectModifier;
}
}
+16
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@@ -221,4 +221,20 @@ public class dbLootHandler extends dbHandlerBase {
return bootySets;
}
public void LOAD_ENCHANT_VALUES() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) {
preparedStatement.setString(1, "Value");
ResultSet rs = preparedStatement.executeQuery();
while (rs.next())
Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod"));
} catch (SQLException e) {
Logger.error(e);
}
}
}
@@ -0,0 +1,82 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.objects.Mob;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashSet;
public class dbPowerHandler extends dbHandlerBase {
public dbPowerHandler() {
this.localClass = Mob.class;
this.localObjectType = mbEnums.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public static void addAllSourceTypes() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_power_sourcetype")) {
ResultSet rs = preparedStatement.executeQuery();
String IDString, source;
while (rs.next()) {
IDString = rs.getString("IDString");
int token = DbManager.hasher.SBStringHash(IDString);
source = rs.getString("source").replace("-", "").trim();
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
EffectsBase.effectSourceTypeMap.get(token).add(effectSourceType);
}
} catch (Exception e) {
Logger.error(e);
}
}
public static void addAllAnimationOverrides() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_power_animation_override")) {
ResultSet rs = preparedStatement.executeQuery();
String IDString;
int animation;
while (rs.next()) {
IDString = rs.getString("IDString");
EffectsBase eb = PowersManager.getEffectByIDString(IDString);
if (eb != null)
IDString = eb.getIDString();
animation = rs.getInt("animation");
PowersManager.AnimationOverrides.put(IDString, animation);
}
} catch (Exception e) {
Logger.error(e);
}
}
}
+156
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@@ -0,0 +1,156 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ChatManager;
import engine.gameManager.PowersManager;
import engine.mbEnums.PowerActionType;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.util.ThreadUtils;
import org.pmw.tinylog.Logger;
import java.util.HashMap;
import java.util.HashSet;
public class ApplyBonusCmd extends AbstractDevCmd {
public ApplyBonusCmd() {
super("applybonus");
}
@Override
protected void _doCmd(PlayerCharacter pcSender, String[] words,
AbstractGameObject target) {
String action = words[0];
PowerActionType actionType = null;
HashMap<String, HashSet<String>> appliedMods = new HashMap<>();
try {
if (action.equals("all") == false)
for (PowerActionType powerActionType : PowerActionType.values()) {
if (powerActionType.name().equalsIgnoreCase(action) == false)
continue;
actionType = powerActionType;
break;
}
} catch (Exception e) {
this.throwbackError(pcSender, "Invalid power Action type for " + action);
this.throwbackInfo(pcSender, "Valid Types : " + this.getActionTypes());
return;
}
if (action.equals("all") == false)
if (actionType == null) {
this.throwbackError(pcSender, "Invalid power Action type for " + action);
this.throwbackInfo(pcSender, "Valid Types : " + this.getActionTypes());
return;
}
for (PowersBase pb : PowersManager.powersBaseByIDString.values()) {
if (pb.getActions() == null || pb.getActions().isEmpty())
continue;
for (ActionsBase ab : pb.getActions()) {
if (ab.getPowerAction() == null)
continue;
if (action.equals("all") == false)
if (ab.getPowerAction().getType().equalsIgnoreCase(action) == false)
continue;
String effect1 = "";
String effect2 = "";
ChatManager.chatSystemInfo(pcSender, "Applying Power " + pb.getName() + " : " + pb.getDescription());
if (ab.getPowerAction().getEffectsBase() == null) {
try {
PowersManager.runPowerAction(pcSender, pcSender, pcSender.getLoc(), ab, 1, pb);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
ThreadUtils.sleep(500);
continue;
}
if (ab.getPowerAction().getEffectsBase().getModifiers() == null || ab.getPowerAction().getEffectsBase().getModifiers().isEmpty()) {
try {
PowersManager.runPowerAction(pcSender, pcSender, pcSender.getLoc(), ab, 1, pb);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
continue;
}
boolean run = true;
for (AbstractEffectModifier mod : ab.getPowerAction().getEffectsBase().getModifiers()) {
if (appliedMods.containsKey(mod.modType.name()) == false) {
appliedMods.put(mod.modType.name(), new HashSet<>());
}
// if (appliedMods.get(mod.modType.name()).contains(mod.sourceType.name())){
// continue;
// }
appliedMods.get(mod.modType.name()).add(mod.sourceType.name());
try {
try {
PowersManager.runPowerAction(pcSender, pcSender, pcSender.getLoc(), ab, 1, pb);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} catch (Exception e) {
Logger.error(e);
}
break;
}
}
}
}
@Override
protected String _getUsageString() {
return "' /bounds'";
}
@Override
protected String _getHelpString() {
return "Audits all the mobs in a zone.";
}
private String getActionTypes() {
String output = "";
for (PowerActionType actionType : PowerActionType.values()) {
output += actionType.name() + " | ";
}
return output.substring(0, output.length() - 3);
}
}
+1 -1
View File
@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank < 0)
if (rank == -1)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+2 -2
View File
@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.Dispatch;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
@@ -94,7 +94,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}
+7 -7
View File
@@ -67,7 +67,7 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
return;
break;
case NPC:
@@ -143,7 +143,7 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
@@ -204,11 +204,11 @@ public enum CombatManager {
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -641,7 +641,7 @@ public enum CombatManager {
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
-10
View File
@@ -11,9 +11,6 @@ package engine.gameManager;
import engine.mbEnums;
import engine.server.login.LoginServer;
import engine.server.world.WorldServer;
import engine.wpak.EffectsParser;
import engine.wpak.PowerActionParser;
import engine.wpak.PowersParser;
import org.pmw.tinylog.Logger;
import java.io.BufferedReader;
@@ -167,13 +164,6 @@ public enum ConfigManager {
Logger.info("Compiling regex");
regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue()));
Logger.info("Loading WPAK data");
//EffectsParser.parseWpakFile();
//PowersParser.parseWpakFile();
//PowerActionParser.parseWpakFile();
return true;
}
+2
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@@ -69,6 +69,8 @@ public enum DbManager {
public static final dbBlueprintHandler BlueprintQueries = new dbBlueprintHandler();
public static final dbShrineHandler ShrineQueries = new dbShrineHandler();
public static final dbRunegateHandler RunegateQueries = new dbRunegateHandler();
public static final dbPowerHandler PowerQueries = new dbPowerHandler();
public static final dbPetitionHandler PetitionQueries = new dbPetitionHandler();
private static final EnumMap<GameObjectType, ConcurrentHashMap<Integer, AbstractGameObject>> objectCache = new EnumMap<>(GameObjectType.class);
public static Hasher hasher;
@@ -122,6 +122,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new SetNpcNameCmd());
DevCmdManager.registerDevCmd(new BoundsCmd());
DevCmdManager.registerDevCmd(new RegionCmd());
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
DevCmdManager.registerDevCmd(new SlotTestCmd());
}
+2 -2
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@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
if (workOrder.prefixToken == 0)
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
if (workOrder.suffixToken == 0)
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+3 -3
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@@ -14,9 +14,9 @@ import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.TeleportToPointMsg;
@@ -74,7 +74,7 @@ public enum MovementManager {
toMove.setIsCasting(false);
toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
return;
}
@@ -390,7 +390,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
continue;
member.update();
+54 -154
View File
@@ -10,6 +10,8 @@ package engine.gameManager;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.db.handlers.dbEffectsBaseHandler;
import engine.db.handlers.dbPowerHandler;
import engine.db.handlers.dbSkillReqHandler;
import engine.job.AbstractJob;
import engine.job.AbstractScheduleJob;
@@ -27,14 +29,8 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.powers.*;
import engine.powers.poweractions.*;
import engine.powers.poweractions.AbstractPowerAction;
import engine.server.MBServerStatics;
import engine.wpak.EffectsParser;
import engine.wpak.PowerActionParser;
import engine.wpak.PowersParser;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import engine.wpakpowers.WpakPowerManager;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -57,6 +53,7 @@ public enum PowersManager {
public static HashMap<String, AbstractPowerAction> powerActionsByIDString = new HashMap<>();
public static HashMap<Integer, AbstractPowerAction> powerActionsByID = new HashMap<>();
public static HashMap<String, Integer> ActionTokenByIDString = new HashMap<>();
public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> _allRuneSkillAdjusts;
public static HashMap<String, HashMap<ResourceType, Integer>> _effect_costMaps = new HashMap<>();
@@ -64,12 +61,10 @@ public enum PowersManager {
public static void initPowersManager(boolean fullPowersLoad) {
if (fullPowersLoad) {
//PowersManager.InitializePowers();
WpakPowerManager.init();
}else {
if (fullPowersLoad)
PowersManager.InitializePowers();
else
PowersManager.InitializeLoginPowers();
}
PowersManager.js = JobScheduler.getInstance();
@@ -117,138 +112,33 @@ public enum PowersManager {
return powerEntries;
}
public static void InitializeEffects(){
// Add EffectsBase
ArrayList<EffectsBase> effectList = new ArrayList<>();
for (Effect entry : WpakPowerManager._effectsLookup.values()) {
EffectsBase effectBase = new EffectsBase(entry);
effectList.add(effectBase);
PowersManager.effectsBaseByToken.put(effectBase.getToken(), effectBase);
PowersManager.effectsBaseByIDString.put(effectBase.getIDString(), effectBase);
}
}
public static void InitializePowerActions(){
// Add PowerActions
//AbstractPowerAction.getAllPowerActions(PowersManager.powerActionsByIDString, PowersManager.powerActionsByID, PowersManager.effectsBaseByIDString);
HashMap<String, EffectsBase> effects = PowersManager.effectsBaseByIDString;
for (PowerAction powerAction : WpakPowerManager._powerActionLookup.values()) {
AbstractPowerAction apa;
PowerActionType type = powerAction.action_type;
String IDString = powerAction.action_id;
int token = DbManager.hasher.SBStringHash(IDString);
//cache token, used for applying effects.
PowersManager.ActionTokenByIDString.put(IDString, token);
apa = null;
switch (type) {
default:
Logger.error("valid type not found for poweraction of ID" + IDString);
break;
case ApplyEffect:
apa = new ApplyEffectPowerAction(powerAction, effects);
break;
case ApplyEffects:
apa = new ApplyEffectsPowerAction(powerAction, effects);
break;
case DeferredPower:
apa = new DeferredPowerPowerAction(powerAction, effects);
break;
case DamageOverTime:
apa = new DamageOverTimePowerAction(powerAction, effects);
break;
case Peek:
apa = new PeekPowerAction(powerAction);
break;
case Charm:
apa = new CharmPowerAction(powerAction);
break;
case RemoveEffect:
apa = new RemoveEffectPowerAction(powerAction);
break;
case Track:
apa = new TrackPowerAction(powerAction, effects);
break;
case DirectDamage:
apa = new DirectDamagePowerAction(powerAction, effects);
break;
case Transform:
apa = new TransformPowerAction(powerAction, effects);
break;
case CreateMob:
apa = new CreateMobPowerAction(powerAction);
break;
case Invis:
apa = new InvisPowerAction(powerAction, effects);
break;
case ClearNearbyAggro:
apa = new ClearNearbyAggroPowerAction(powerAction);
break;
case MobRecall:
apa = new MobRecallPowerAction(powerAction);
break;
case SetItemFlag:
apa = new SetItemFlagPowerAction(powerAction);
break;
case SimpleDamage:
apa = new SimpleDamagePowerAction(powerAction);
break;
case TransferStatOT:
apa = new TransferStatOTPowerAction(powerAction, effects);
break;
case TransferStat:
apa = new TransferStatPowerAction(powerAction, effects);
break;
case Teleport:
apa = new TeleportPowerAction(powerAction);
break;
case TreeChoke:
apa = new TreeChokePowerAction(powerAction);
break;
case Block:
apa = new BlockPowerAction(powerAction);
break;
case Resurrect:
apa = new ResurrectPowerAction(powerAction);
break;
case ClaimMine:
apa = new ClaimMinePowerAction(powerAction);
break;
case Recall:
apa = new RecallPowerAction(powerAction);
break;
case SpireDisable:
apa = new SpireDisablePowerAction(powerAction);
break;
case Steal:
apa = new StealPowerAction(powerAction);
break;
case Summon:
apa = new SummonPowerAction(powerAction);
break;
case RunegateTeleport:
apa = new RunegateTeleportPowerAction(powerAction);
break;
}
PowersManager.powerActionsByIDString.put(IDString, apa);
}
}
// This pre-loads all powers and effects
public static void InitializePowers() {
EffectsParser.parseWpakFile();
PowersParser.parseWpakFile();
PowerActionParser.parseWpakFile();
// Add EffectsBase
ArrayList<EffectsBase> ebList = dbEffectsBaseHandler.getAllEffectsBase();
//Initialize Effects Data
InitializeEffects();
for (EffectsBase eb : ebList) {
PowersManager.effectsBaseByToken.put(eb.getToken(), eb);
PowersManager.effectsBaseByIDString.put(eb.getIDString(), eb);
//Initialize Power Actions
InitializePowerActions();
}
// Add Fail Conditions
EffectsBase.getFailConditions(PowersManager.effectsBaseByIDString);
// Add Modifiers to Effects
dbEffectsBaseHandler.cacheAllEffectModifiers();
// Add Source Types to Effects
dbPowerHandler.addAllSourceTypes();
dbPowerHandler.addAllAnimationOverrides();
// Add PowerActions
AbstractPowerAction.getAllPowerActions(PowersManager.powerActionsByIDString, PowersManager.powerActionsByID, PowersManager.effectsBaseByIDString);
// Load valid Item Flags
// AbstractPowerAction.loadValidItemFlags(PowersManager.powerActionsByIDString);
// get all PowersBase
ArrayList<PowersBase> pbList = dbSkillReqHandler.getAllPowersBase();
@@ -269,6 +159,16 @@ public enum PowersManager {
}
public static EffectsBase setEffectToken(int ID, int token) {
for (EffectsBase eb : PowersManager.effectsBaseByIDString.values()) {
if (eb.getUUID() == ID) {
eb.setToken(token);
return eb;
}
}
return null;
}
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
@@ -448,8 +348,8 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -585,7 +485,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
@@ -731,8 +631,8 @@ public enum PowersManager {
// verify player is in correct mode (combat/nonCombat)
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -892,10 +792,10 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
return;
@@ -1057,7 +957,7 @@ public enum PowersManager {
// if (!stackType.equals("IgnoreStack")) {
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1165,9 +1065,9 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.None))
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
return;
}
@@ -1229,7 +1129,7 @@ public enum PowersManager {
// if (!stackType.equals("IgnoreStack")) {
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1543,7 +1443,7 @@ public enum PowersManager {
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType;
if (target.getEffects().containsKey(stackType)) {
// remove any existing power that overrides
engine.objects.Effect ef = target.getEffects().get(stackType);
Effect ef = target.getEffects().get(stackType);
AbstractEffectJob effect = null;
if (ef != null) {
JobContainer jc = ef.getJobContainer();
@@ -1800,7 +1700,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
awolist.remove();
continue;
}
@@ -1950,7 +1850,7 @@ public enum PowersManager {
// Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
awolist.remove();
continue;
}
@@ -1990,7 +1890,7 @@ public enum PowersManager {
stackType = (stackType.equals("IgnoreStack")) ? Integer
.toString(toRemove.getUUID()) : stackType;
if (fromChant) {
engine.objects.Effect eff = awo.getEffects().get(stackType);
Effect eff = awo.getEffects().get(stackType);
if (eff != null)
eff.cancelJob(true);
} else
+2 -2
View File
@@ -11,9 +11,9 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
+2 -2
View File
@@ -12,8 +12,8 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
return;
}
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
return;
-1
View File
@@ -14,7 +14,6 @@ import engine.job.AbstractScheduleJob;
import engine.net.client.msg.PerformActionMsg;
import engine.objects.PlayerCharacter;
import engine.powers.PowersBase;
import engine.wpak.data.Power;
public class UsePowerJob extends AbstractScheduleJob {
-42
View File
@@ -1,42 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.net.client.msg.PerformActionMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerCharacter;
import engine.wpakpowers.WpakPowerManager;
public class WpakUsePowerJob extends AbstractScheduleJob {
private final PlayerCharacter pc;
private final PerformActionMsg msg;
private AbstractWorldObject target;
public WpakUsePowerJob(PlayerCharacter pc, PerformActionMsg msg, AbstractWorldObject tar) {
super();
this.pc = pc;
this.msg = msg;
this.target = tar;
}
@Override
protected void doJob() {
WpakPowerManager.finishUsePower(this.msg, this.pc,this.target);
}
@Override
protected void _cancelJob() {
//cast stopped early, reset recycle timer
PowersManager.finishRecycleTime(this.msg, this.pc, true);
}
}
+1 -2
View File
@@ -135,8 +135,7 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+440 -750
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -938,7 +938,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
@@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
@@ -8,10 +8,10 @@
package engine.net.client.handlers;
import engine.gameManager.PowersManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.PerformActionMsg;
import engine.wpakpowers.WpakPowerManager;
public class PerformActionMsgHandler extends AbstractClientMsgHandler {
@@ -23,8 +23,7 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PerformActionMsg msg = (PerformActionMsg) baseMsg;
//PowersManager.beginCast(msg, origin, false); // Wtf ?
WpakPowerManager.beginCast(msg, origin, false);
PowersManager.usePower(msg, origin, false); // Wtf ?
return true;
}
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
return true;
}
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
playerCharacter.removeSummoner(source.getObjectUUID());
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {
@@ -17,10 +17,8 @@ import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.SendSummonsMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.wpakpowers.WpakPowerManager;
import static engine.gameManager.PowersManager.sendPowerMsg;
import static engine.gameManager.PowersManager.sendRecyclePower;
import static engine.gameManager.PowersManager.*;
public class SendSummonsMsgHandler extends AbstractClientMsgHandler {
@@ -83,8 +81,7 @@ public class SendSummonsMsgHandler extends AbstractClientMsgHandler {
// Client removes 200 mana on summon use.. so don't send message to self
target.addSummoner(playerCharacter.getObjectUUID(), System.currentTimeMillis() + MBServerStatics.FOURTYFIVE_SECONDS);
//beginCast(pam, origin, false);
WpakPowerManager.beginCast(pam, origin, false);
usePower(pam, origin, false);
return true;
}
@@ -86,15 +86,15 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
if (ablist == null)
return true;
TrackPowerAction trackPowerAction = null;
TrackPowerAction tpa = null;
for (ActionsBase ab : ablist) {
AbstractPowerAction apa = ab.getPowerAction();
if (apa != null && apa instanceof TrackPowerAction)
trackPowerAction = (TrackPowerAction) apa;
tpa = (TrackPowerAction) apa;
}
if (trackPowerAction == null)
if (tpa == null)
return true;
// Check powers for normal users
@@ -111,16 +111,16 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
int mask = 0;
if (pb.targetPlayer())
if (trackPowerAction.powerAction.trackEntry.filter.equals(mbEnums.MonsterType.Vampire)) // track vampires
if (tpa.trackVampire()) // track vampires
mask = MBServerStatics.MASK_PLAYER | MBServerStatics.MASK_UNDEAD;
else
// track all players
mask = MBServerStatics.MASK_PLAYER;
else if (pb.targetCorpse()) // track corpses
mask = MBServerStatics.MASK_CORPSE;
else if (trackPowerAction.powerAction.trackEntry.filter.equals(mbEnums.MonsterType.NPC)) // Track NPCs
else if (tpa.trackNPC()) // Track NPCs
mask = MBServerStatics.MASK_NPC;
else if (trackPowerAction.powerAction.trackEntry.filter.equals(mbEnums.MonsterType.Undead)) // Track Undead
else if (tpa.trackUndead()) // Track Undead
mask = MBServerStatics.MASK_MOB | MBServerStatics.MASK_UNDEAD;
else
// Track All
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
it.remove();
}
}
+30 -30
View File
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
canFly = true;
return canFly;
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) {
// add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers
//already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus;
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
atr *= pos_Bonus;
// next precise
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
atr *= (1 + neg_Bonus);
}
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
if (speed < 10)
speed = 10;
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) {
// Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
min *= percentMinDamage;
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
def += shield.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
}
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
def += armor.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.Dispatch;
import engine.net.client.msg.PetMsg;
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
return ret;
}
+1 -6
View File
@@ -29,7 +29,6 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.UpdateEffectsMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import engine.wpakpowers.AppliedEffect;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -61,10 +60,6 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
private int objectTypeMask = 0;
private Bounds bounds;
// Effects collection for wpak power manager
public ConcurrentHashMap<engine.wpak.data.Effect, AppliedEffect> _effects = new ConcurrentHashMap<>();
/**
* No Id Constructor
*/
@@ -380,7 +375,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
if (eff == null) {
continue;
}
if (eff.getEffectsBase().effectSources.contains(source) && trains >= eff.getTrains()) {
if (eff.containsSource(source) && trains >= eff.getTrains()) {
if (removeAll) {
//remove all effects of source type
if (eff.cancel()) {
+1 -1
View File
@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
BuildingManager.setRank(barracksBuilding, -1);
}
// If the tree is R8 and deranking, we need to update the
// If the tree is R8 and deranking, we need to update it's
// mesh along with buildings losing their health bonus
if (this.rank == 8) {
+7 -7
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
}
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
statMod = 600f;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
//Get any rune, effect and item bonus
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
return 0;
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
+4 -25
View File
@@ -41,7 +41,6 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -81,7 +80,6 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
/**
* ResultSet Constructor
@@ -308,21 +306,6 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
@@ -1119,21 +1102,17 @@ public class City extends AbstractWorldObject {
public final void destroy() {
if (this.isDestroyed.compareAndSet(false, true)) {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
destroyCityThread.start();
} else
Logger.error("Attempt to destroy destroyed city");
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.start();
}
public final void transfer(AbstractCharacter newOwner) {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.start();
}
+6
View File
@@ -433,6 +433,12 @@ public class Effect {
return duration;
}
public boolean containsSource(EffectSourceType source) {
if (this.eb != null)
return this.eb.containsSource(source);
return false;
}
public JobContainer getJobContainer() {
return this.jc;
}
+2 -2
View File
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
this.bonuses.clear();
}
public float getBonus(ModType modType, SourceType sourceType) {
public float getBonus(ModType modType, EffectSourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
return amount;
}
public float getBonusPercent(ModType modType, SourceType sourceType) {
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
+2 -1
View File
@@ -220,7 +220,8 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID)
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
mineList.add(mine);
}
return mineList;
+18 -18
View File
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
}
// Set current stats
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) {
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving())
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
}
// Set max health, mana and stamina
+21 -21
View File
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.powers.DamageShield;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -30,9 +30,9 @@ public class PlayerBonuses {
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
//If active == 0 then all gets come from the A list and all puts go to the B list
@@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
@@ -254,7 +254,7 @@ public class PlayerBonuses {
this.bonusStrings.remove(mod);
}
public void setList(ModType mod, HashSet<SourceType> val) {
public void setList(ModType mod, HashSet<EffectSourceType> val) {
if (!val.equals(null))
this.bonusLists.put(mod, val);
else
@@ -281,7 +281,7 @@ public class PlayerBonuses {
}
public boolean getBool(ModType modType, SourceType sourceType) {
public boolean getBool(ModType modType, EffectSourceType sourceType) {
if (this.bonusBools.containsKey(modType) == false)
return false;
@@ -293,7 +293,7 @@ public class PlayerBonuses {
}
public float getSkillBonus(SourceType sourceType) {
public float getSkillBonus(EffectSourceType sourceType) {
if (this.skillBonuses.containsKey(sourceType) == false)
return 0;
@@ -301,7 +301,7 @@ public class PlayerBonuses {
}
public float getFloat(ModType modType, SourceType sourceType) {
public float getFloat(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() != 0)
@@ -317,7 +317,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -365,7 +365,7 @@ public class PlayerBonuses {
}
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -382,7 +382,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -404,7 +404,7 @@ public class PlayerBonuses {
}
public HashSet<SourceType> getList(ModType modType) {
public HashSet<EffectSourceType> getList(ModType modType) {
if (this.bonusLists.containsKey(modType))
return this.bonusLists.get(modType);
else
@@ -442,7 +442,7 @@ public class PlayerBonuses {
for (ModType modType : this.bonusBools.keySet()) {
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
}
}
@@ -452,19 +452,19 @@ public class PlayerBonuses {
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
else
for (SourceType sourceType : SourceType.values()) {
for (EffectSourceType sourceType : EffectSourceType.values()) {
float amount = this.getFloat(modType, sourceType);
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}
@@ -472,11 +472,11 @@ public class PlayerBonuses {
}
public void setBool(ModType modType, SourceType sourceType, boolean val) {
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
if (val == true) {
if (this.bonusBools.get(modType) == null) {
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
this.bonusBools.put(modType, sourceMap);
}
+29 -29
View File
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null)
// get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
// TODO get equip bonus
this.update();
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats();
//update hide and seeInvis levels
if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
} else {
this.hidden = (byte) 0;
this.seeInvis = (byte) 0;
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
// apply dex penalty for armor
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
} else
// apply dex penalty for armor
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template;
//set block if block found
this.bonuses.setBool(ModType.Block, SourceType.None, false);
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemManager.isShield(off))
this.bonuses.setBool(ModType.Block, SourceType.None, true);
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
//set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
else
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
//set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
}
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
}
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.None))
if (!this.bonuses.getBool(modType, EffectSourceType.None))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
return 0f;
// Get base skill amount
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, SourceType.None);
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
return;
+30 -30
View File
@@ -12,8 +12,8 @@ package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -105,7 +105,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
return damage;
@@ -117,7 +117,7 @@ public class Resists {
//let's see if valid damagetype to apply it
boolean exclusive;
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
if (forts == null) {
exclusive = true;
forts = bonus.getList(ModType.ExclusiveDamageCap);
@@ -126,15 +126,15 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) {
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (EffectSourceType fort : forts) {
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
if (dt.equals(mbEnums.DamageType.NONE))
@@ -327,7 +327,7 @@ public class Resists {
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
@@ -346,41 +346,41 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
}
+4 -4
View File
@@ -10,7 +10,7 @@
package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums.SourceType;
import engine.mbEnums.EffectSourceType;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
private final short conMod;
private final short intMod;
private final short spiMod;
public SourceType sourceType;
public EffectSourceType sourceType;
/**
* No Table ID Constructor
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
super();
this.name = name;
this.nameNoSpace = name.replace(" ", "");
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
this.description = description;
this.token = token;
this.strMod = strMod;
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
this.name = rs.getString("name");
this.nameNoSpace = name.replace(" ", "");
this.description = rs.getString("description");
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.token = rs.getInt("token");
this.strMod = rs.getShort("strMod");
this.dexMod = rs.getShort("dexMod");
+8 -5
View File
@@ -12,10 +12,13 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.*;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -249,10 +252,10 @@ public class ActionsBase {
PlayerBonuses bonus = pcTarget.getBonuses();
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
return true;
}
+208 -366
View File
@@ -9,6 +9,7 @@
package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.PowersManager;
import engine.job.JobContainer;
@@ -25,60 +26,63 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.ApplyEffectMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Item;
import engine.objects.Effect;
import engine.objects.PlayerCharacter;
import engine.powers.effectmodifiers.*;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import engine.util.Hasher;
import engine.wpak.data.ConditionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
public class EffectsBase {
private static final ConcurrentHashMap<String, String> itemEffectsByName = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
public static int NewID = 3000;
public int UUID;
public String IDString;
// public String name;
public int token;
public float amount;
public float amountRamp;
public static HashMap<Integer, HashSet<EffectSourceType>> effectSourceTypeMap = new HashMap<>();
public static HashMap<String, HashSet<AbstractEffectModifier>> modifiersMap = new HashMap<>();
public static HashMap<String, HashMap<String, ArrayList<String>>> OldEffectsMap = new HashMap<>();
public static HashMap<String, HashMap<String, ArrayList<String>>> NewEffectsMap = new HashMap<>();
public static HashMap<String, HashMap<String, ArrayList<String>>> ChangedEffectsMap = new HashMap<>();
public static HashMap<String, HashSet<PowerFailCondition>> EffectFailConditions = new HashMap<>();
public static HashMap<Integer, HashSet<mbEnums.DamageType>> EffectDamageTypes = new HashMap<>();
public static HashSet<AbstractEffectModifier> DefaultModifiers = new HashSet<>();
private static ConcurrentHashMap<String, String> itemEffectsByName = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private static int NewID = 3000;
private int UUID;
private String IDString;
// private String name;
private int token;
private float amount;
private float amountRamp;
// flags
public boolean isItemEffect;
public boolean isSpireEffect;
public boolean ignoreNoMod;
public boolean dontSave;
public boolean cancelOnAttack = false;
public boolean cancelOnAttackSwing = false;
public boolean cancelOnCast = false;
public boolean cancelOnCastSpell = false;
public boolean cancelOnEquipChange = false;
public boolean cancelOnLogout = false;
public boolean cancelOnMove = false;
public boolean cancelOnNewCharm = false;
public boolean cancelOnSit = false;
public boolean cancelOnTakeDamage = false;
public boolean cancelOnTerritoryClaim = false;
public boolean cancelOnUnEquip = false;
public boolean useRampAdd;
public boolean isPrefix = false; //used by items
public boolean isSuffix = false; //used by items
public String name = "";
public float value = 0;
private boolean isItemEffect;
private boolean isSpireEffect;
private boolean ignoreMod;
private boolean dontSave;
private boolean cancelOnAttack = false;
private boolean cancelOnAttackSwing = false;
private boolean cancelOnCast = false;
private boolean cancelOnCastSpell = false;
private boolean cancelOnEquipChange = false;
private boolean cancelOnLogout = false;
private boolean cancelOnMove = false;
private boolean cancelOnNewCharm = false;
private boolean cancelOnSit = false;
private boolean cancelOnTakeDamage = false;
private boolean cancelOnTerritoryClaim = false;
private boolean cancelOnUnEquip = false;
private boolean useRampAdd;
private boolean isPrefix = false; //used by items
private boolean isSuffix = false; //used by items
private String name = "";
private float value = 0;
private ConcurrentHashMap<mbEnums.ResourceType, Integer> resourceCosts = new ConcurrentHashMap<>();
//loaded values from parser
public HashSet<EffectSourceType> effectSources = new HashSet<>();
public HashSet<AbstractEffectModifier> effectModifiers = new HashSet<>();
public HashSet<PowerFailCondition> effectFailCondition = new HashSet<>();
public HashSet<mbEnums.DamageType> effectDamageTypes = new HashSet<>();
private ConcurrentHashMap<String, Boolean> sourceTypes = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
/**
* No Table ID Constructor
@@ -87,110 +91,6 @@ public class EffectsBase {
}
/**
* EffectEntry Constructor
*/
public EffectsBase(Effect entry) {
this.IDString = entry.effect_id;
this.name = entry.effect_name;
this.token = Hasher.SBStringHash(entry.effect_name);
//override tokens for some effects like Safemode that use the Action Token instead of the effect Token,
switch (this.IDString) {
case "INVIS-D":
this.token = -1661751254;
break;
case "SafeMode":
this.token = -1661750486;
break;
}
this.isItemEffect = entry.isItemEffect;
this.isSpireEffect = entry.isSpireEffect;
this.ignoreNoMod = entry.ignoreNoMod;
this.dontSave = entry.dontSave;
if (this.IDString.startsWith("PRE-"))
this.isPrefix = true;
else if (this.IDString.startsWith("SUF-"))
this.isSuffix = true;
//load effect modifiers
for (ModifierEntry mod : entry.mods)
this.effectModifiers.add(getCombinedModifiers(null, mod, this, mod.type));
//load sources
for (String source : entry.sources)
this.effectSources.add(EffectSourceType.GetEffectSourceType(source));
//load fail conditions
for (ConditionEntry condition : entry.conditions) {
PowerFailCondition failCondition = PowerFailCondition.valueOf(condition.condition);
this.effectFailCondition.add(failCondition);
loadFailConditions(failCondition, this, condition);
//add all damage types
if(!condition.damageTypes.isEmpty())
this.effectDamageTypes.addAll(condition.damageTypes);
}
}
public static void loadFailConditions(PowerFailCondition failCondition, EffectsBase eb, ConditionEntry entry) {
if (failCondition == null || eb == null) {
return;
}
switch (failCondition) {
case TakeDamage:
eb.cancelOnTakeDamage = true;
eb.amount = entry.arg;
eb.amountRamp = (float) entry.curveType.value;
eb.useRampAdd = (float) entry.curveType.value != 0;
break;
case Attack:
eb.cancelOnAttack = true;
break;
case AttackSwing:
eb.cancelOnAttackSwing = true;
break;
case Cast:
eb.cancelOnCast = true;
break;
case CastSpell:
eb.cancelOnCastSpell = true;
break;
case EquipChange:
eb.cancelOnEquipChange = true;
break;
case Logout:
eb.cancelOnLogout = true;
break;
case Move:
eb.cancelOnMove = true;
break;
case NewCharm:
eb.cancelOnNewCharm = true;
break;
case Sit:
eb.cancelOnSit = true;
break;
case TerritoryClaim:
eb.cancelOnTerritoryClaim = true;
break;
case UnEquip:
eb.cancelOnUnEquip = true;
break;
}
}
public EffectsBase(EffectsBase copyEffect, int newToken, String IDString) {
UUID = NewID++;
@@ -202,7 +102,7 @@ public class EffectsBase {
int flags = 0;
this.isItemEffect = ((flags & 1) != 0) ? true : false;
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
this.ignoreMod = ((flags & 4) != 0) ? true : false;
this.dontSave = ((flags & 8) != 0) ? true : false;
if (this.IDString.startsWith("PRE-"))
@@ -217,7 +117,7 @@ public class EffectsBase {
this.amountRamp = copyEffect.amountRamp;
this.isItemEffect = copyEffect.isItemEffect;
this.isSpireEffect = copyEffect.isSpireEffect;
this.ignoreNoMod = copyEffect.ignoreNoMod;
this.ignoreMod = copyEffect.ignoreMod;
this.dontSave = copyEffect.dontSave;
this.cancelOnAttack = copyEffect.cancelOnAttack;
this.cancelOnAttackSwing = copyEffect.cancelOnAttackSwing;
@@ -263,7 +163,7 @@ public class EffectsBase {
int flags = rs.getInt("flags");
this.isItemEffect = ((flags & 1) != 0) ? true : false;
this.isSpireEffect = ((flags & 2) != 0) ? true : false;
this.ignoreNoMod = ((flags & 4) != 0) ? true : false;
this.ignoreMod = ((flags & 4) != 0) ? true : false;
this.dontSave = ((flags & 8) != 0) ? true : false;
if (this.IDString.startsWith("PRE-"))
@@ -273,6 +173,113 @@ public class EffectsBase {
// getFailConditions();
}
public static void getFailConditions(HashMap<String, EffectsBase> effects) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_power_failcondition WHERE powerOrEffect = 'Effect';")) {
ResultSet rs = preparedStatement.executeQuery();
PowerFailCondition failCondition = null;
while (rs.next()) {
String fail = rs.getString("type");
String IDString = rs.getString("IDString");
failCondition = PowerFailCondition.valueOf(fail);
if (failCondition == null) {
Logger.error("Couldn't Find FailCondition " + fail + " for " + IDString);
continue;
}
if (EffectsBase.EffectFailConditions.get(IDString) == null) {
EffectsBase.EffectFailConditions.put(IDString, new HashSet<>());
}
EffectsBase.EffectFailConditions.get(IDString).add(failCondition);
EffectsBase eb = effects.get(IDString);
switch (failCondition) {
case TakeDamage:
// dont go any further.
if (eb == null)
break;
eb.cancelOnTakeDamage = true;
eb.amount = rs.getFloat("amount");
eb.amountRamp = rs.getFloat("ramp");
eb.useRampAdd = rs.getBoolean("UseAddFormula");
String damageType1 = rs.getString("damageType1");
String damageType2 = rs.getString("damageType2");
String damageType3 = rs.getString("damageType3");
if (damageType1.isEmpty() && damageType2.isEmpty() && damageType3.isEmpty())
break;
if (!EffectsBase.EffectDamageTypes.containsKey(eb.getToken()))
EffectsBase.EffectDamageTypes.put(eb.getToken(), new HashSet<>());
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(damageType1);
if (dt != null)
EffectsBase.EffectDamageTypes.get(eb.token).add(dt);
dt = mbEnums.DamageType.getDamageType(damageType2);
if (dt != null)
EffectsBase.EffectDamageTypes.get(eb.token).add(dt);
dt = mbEnums.DamageType.getDamageType(damageType3);
if (dt != null)
EffectsBase.EffectDamageTypes.get(eb.token).add(dt);
break;
case Attack:
eb.cancelOnAttack = true;
break;
case AttackSwing:
eb.cancelOnAttackSwing = true;
break;
case Cast:
eb.cancelOnCast = true;
break;
case CastSpell:
eb.cancelOnCastSpell = true;
break;
case EquipChange:
eb.cancelOnEquipChange = true;
break;
case Logout:
eb.cancelOnLogout = true;
break;
case Move:
eb.cancelOnMove = true;
break;
case NewCharm:
eb.cancelOnNewCharm = true;
break;
case Sit:
eb.cancelOnSit = true;
break;
case TerritoryClaim:
eb.cancelOnTerritoryClaim = true;
break;
case UnEquip:
eb.cancelOnUnEquip = true;
break;
}
}
rs.close();
} catch (Exception e) {
Logger.error(e);
}
}
public static String getItemEffectsByName(String string) {
if (EffectsBase.itemEffectsByName.containsKey(string))
return EffectsBase.itemEffectsByName.get(string);
@@ -296,12 +303,14 @@ public class EffectsBase {
public boolean damageTypeSpecific() {
return !this.effectDamageTypes.isEmpty();
return EffectsBase.EffectDamageTypes.containsKey(this.token);
}
public boolean containsDamageType(mbEnums.DamageType dt) {
return this.effectDamageTypes.contains(dt);
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
return false;
return EffectsBase.EffectDamageTypes.get(this.token).contains(dt);
}
public int getUUID() {
@@ -321,8 +330,32 @@ public class EffectsBase {
this.token = token;
}
public ConcurrentHashMap<String, Boolean> getSourceTypes() {
return this.sourceTypes;
}
public HashSet<AbstractEffectModifier> getModifiers() {
return this.effectModifiers;
if (EffectsBase.modifiersMap.containsKey(this.IDString) == false)
return EffectsBase.DefaultModifiers;
return EffectsBase.modifiersMap.get(this.IDString);
}
public boolean isItemEffect() {
return this.isItemEffect;
}
public boolean isSpireEffect() {
return this.isSpireEffect;
}
public boolean ignoreMod() {
return this.ignoreMod;
}
public boolean dontSave() {
return this.dontSave;
}
public boolean isPrefix() {
@@ -371,7 +404,7 @@ public class EffectsBase {
float duration = ab.getDurationInSeconds(trains);
if (pb.getToken() == 1672601862) {
engine.objects.Effect eff = awo.getEffects().get("DeathShroud");
Effect eff = awo.getEffects().get("DeathShroud");
if (eff != null) {
@@ -606,6 +639,13 @@ public class EffectsBase {
}
}
public boolean containsSource(EffectSourceType sourceType) {
if (EffectsBase.effectSourceTypeMap.containsKey(this.token) == false)
return false;
return EffectsBase.effectSourceTypeMap.get(this.token).contains(sourceType);
}
public boolean cancelOnAttack() {
return this.cancelOnAttack;
}
@@ -654,6 +694,16 @@ public class EffectsBase {
return this.cancelOnUnEquip;
}
public String getDamageTypes() {
String text = "";
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
return text;
for (mbEnums.DamageType type : EffectsBase.EffectDamageTypes.get(this.token)) {
text += type.name() + ' ';
}
return text;
}
public String getName() {
return name;
@@ -663,220 +713,12 @@ public class EffectsBase {
this.name = name;
}
public static AbstractEffectModifier getCombinedModifiers(AbstractEffectModifier abstractEffectModifier, ModifierEntry rs, EffectsBase effectBase, mbEnums.ModType modifier){
switch (modifier) {
case AdjustAboveDmgCap:
abstractEffectModifier = new AdjustAboveDmgCapEffectModifier(rs);
break;
case Ambidexterity:
abstractEffectModifier = new AmbidexterityEffectModifier(rs);
break;
case AnimOverride:
break;
case ArmorPiercing:
abstractEffectModifier = new ArmorPiercingEffectModifier(rs);
break;
case AttackDelay:
abstractEffectModifier = new AttackDelayEffectModifier(rs);
break;
case Attr:
abstractEffectModifier = new AttributeEffectModifier(rs);
break;
case BlackMantle:
abstractEffectModifier = new BlackMantleEffectModifier(rs);
break;
case BladeTrails:
abstractEffectModifier = new BladeTrailsEffectModifier(rs);
break;
case Block:
abstractEffectModifier = new BlockEffectModifier(rs);
break;
case BlockedPowerType:
abstractEffectModifier = new BlockedPowerTypeEffectModifier(rs);
break;
case CannotAttack:
abstractEffectModifier = new CannotAttackEffectModifier(rs);
break;
case CannotCast:
abstractEffectModifier = new CannotCastEffectModifier(rs);
break;
case CannotMove:
abstractEffectModifier = new CannotMoveEffectModifier(rs);
break;
case CannotTrack:
abstractEffectModifier = new CannotTrackEffectModifier(rs);
break;
case Charmed:
abstractEffectModifier = new CharmedEffectModifier(rs);
break;
case ConstrainedAmbidexterity:
abstractEffectModifier = new ConstrainedAmbidexterityEffectModifier(rs);
break;
case DamageCap:
abstractEffectModifier = new DamageCapEffectModifier(rs);
break;
case DamageShield:
abstractEffectModifier = new DamageShieldEffectModifier(rs);
break;
case DCV:
abstractEffectModifier = new DCVEffectModifier(rs);
break;
case Dodge:
abstractEffectModifier = new DodgeEffectModifier(rs);
break;
case DR:
abstractEffectModifier = new DREffectModifier(rs);
break;
case Durability:
abstractEffectModifier = new DurabilityEffectModifier(rs);
break;
case ExclusiveDamageCap:
abstractEffectModifier = new ExclusiveDamageCapEffectModifier(rs);
break;
case Fade:
abstractEffectModifier = new FadeEffectModifier(rs);
break;
case Fly:
abstractEffectModifier = new FlyEffectModifier(rs);
break;
case Health:
abstractEffectModifier = new HealthEffectModifier(rs);
break;
case HealthFull:
abstractEffectModifier = new HealthFullEffectModifier(rs);
break;
case HealthRecoverRate:
abstractEffectModifier = new HealthRecoverRateEffectModifier(rs);
break;
case IgnoreDamageCap:
abstractEffectModifier = new IgnoreDamageCapEffectModifier(rs);
break;
case IgnorePassiveDefense:
abstractEffectModifier = new IgnorePassiveDefenseEffectModifier(rs);
break;
case ImmuneTo:
abstractEffectModifier = new ImmuneToEffectModifier(rs);
break;
case ImmuneToAttack:
abstractEffectModifier = new ImmuneToAttackEffectModifier(rs);
break;
case ImmuneToPowers:
abstractEffectModifier = new ImmuneToPowersEffectModifier(rs);
break;
case Invisible:
abstractEffectModifier = new InvisibleEffectModifier(rs);
break;
case ItemName:
abstractEffectModifier = new ItemNameEffectModifier(rs);
if (((ItemNameEffectModifier) abstractEffectModifier).name.isEmpty())
break;
if (effectBase != null)
effectBase.setName((((ItemNameEffectModifier) abstractEffectModifier).name));
break;
case Mana:
abstractEffectModifier = new ManaEffectModifier(rs);
break;
case ManaFull:
abstractEffectModifier = new ManaFullEffectModifier(rs);
break;
case ManaRecoverRate:
abstractEffectModifier = new ManaRecoverRateEffectModifier(rs);
break;
case MaxDamage:
abstractEffectModifier = new MaxDamageEffectModifier(rs);
break;
case MeleeDamageModifier:
abstractEffectModifier = new MeleeDamageEffectModifier(rs);
break;
case MinDamage:
abstractEffectModifier = new MinDamageEffectModifier(rs);
break;
case NoMod:
abstractEffectModifier = new NoModEffectModifier(rs);
break;
case OCV:
abstractEffectModifier = new OCVEffectModifier(rs);
break;
case Parry:
abstractEffectModifier = new ParryEffectModifier(rs);
break;
case PassiveDefense:
abstractEffectModifier = new PassiveDefenseEffectModifier(rs);
break;
case PowerCost:
abstractEffectModifier = new PowerCostEffectModifier(rs);
break;
case PowerCostHealth:
abstractEffectModifier = new PowerCostHealthEffectModifier(rs);
break;
case PowerDamageModifier:
abstractEffectModifier = new PowerDamageEffectModifier(rs);
break;
case ProtectionFrom:
abstractEffectModifier = new ProtectionFromEffectModifier(rs);
break;
case Resistance:
abstractEffectModifier = new ResistanceEffectModifier(rs);
break;
case ScaleHeight:
abstractEffectModifier = new ScaleHeightEffectModifier(rs);
break;
case ScaleWidth:
abstractEffectModifier = new ScaleWidthEffectModifier(rs);
break;
case ScanRange:
abstractEffectModifier = new ScanRangeEffectModifier(rs);
break;
case SeeInvisible:
abstractEffectModifier = new SeeInvisibleEffectModifier(rs);
break;
case Silenced:
abstractEffectModifier = new SilencedEffectModifier(rs);
break;
case Skill:
abstractEffectModifier = new SkillEffectModifier(rs);
break;
case Slay:
abstractEffectModifier = new SlayEffectModifier(rs);
break;
case Speed:
abstractEffectModifier = new SpeedEffectModifier(rs);
break;
case SpireBlock:
abstractEffectModifier = new SpireBlockEffectModifier(rs);
break;
case Stamina:
abstractEffectModifier = new StaminaEffectModifier(rs);
break;
case StaminaFull:
abstractEffectModifier = new StaminaFullEffectModifier(rs);
break;
case StaminaRecoverRate:
abstractEffectModifier = new StaminaRecoverRateEffectModifier(rs);
break;
case Stunned:
abstractEffectModifier = new StunnedEffectModifier(rs);
break;
case Value:
abstractEffectModifier = new ValueEffectModifier(rs);
if (effectBase != null) {
ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier;
effectBase.value = valueEffect.minMod;
Item.addEnchantValue(effectBase.getIDString(), (int)valueEffect.minMod);
}
break;
case WeaponProc:
abstractEffectModifier = new WeaponProcEffectModifier(rs);
break;
case WeaponRange:
abstractEffectModifier = new WeaponRangeEffectModifier(rs);
break;
case WeaponSpeed:
abstractEffectModifier = new WeaponSpeedEffectModifier(rs);
break;
public float getValue() {
return value;
}
}
return abstractEffectModifier;
public void setValue(float Value) {
this.value = Value;
}
}
@@ -10,22 +10,22 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.powers.EffectsBase;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
public abstract class AbstractEffectModifier {
public float minMod;
public SourceType sourceType;
public EffectSourceType sourceType;
public ModType modType;
protected EffectsBase parent;
protected int UUID;
@@ -39,24 +39,22 @@ public abstract class AbstractEffectModifier {
protected String string1;
protected String string2;
public AbstractEffectModifier(ResultSet rs){
public AbstractEffectModifier(ResultSet rs) throws SQLException {
}
public AbstractEffectModifier(ModifierEntry mod) {
this.UUID = rs.getInt("ID");
this.IDString = rs.getString("IDString");
this.effectType = rs.getString("modType");
this.modType = ModType.GetModType(this.effectType);
this.type = rs.getString("type").replace("\"", "");
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = rs.getFloat("minMod");
this.maxMod = rs.getFloat("maxMod");
this.percentMod = rs.getFloat("percentMod");
this.ramp = rs.getFloat("ramp");
this.useRampAdd = (rs.getInt("useRampAdd") == 1) ? true : false;
this.IDString = mod.type.name();
this.effectType = mod.type.name();
this.modType = mod.type;
this.type = mod.type.name().replace("\"", "");
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = mod.min;
this.maxMod = mod.max;
this.percentMod = mod.percentage;
this.ramp = (float) mod.compoundCurveType.value;
this.useRampAdd = (float) mod.compoundCurveType.value != 0;
this.string1 = mod.arg1;
this.string2 = mod.arg2;
this.string1 = rs.getString("string1");
this.string2 = rs.getString("string2");
}
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -19,7 +18,7 @@ import java.sql.SQLException;
public class AdjustAboveDmgCapEffectModifier extends AbstractEffectModifier {
public AdjustAboveDmgCapEffectModifier(ModifierEntry rs){
public AdjustAboveDmgCapEffectModifier(ResultSet rs) throws SQLException {
super(rs);
}
@@ -10,10 +10,9 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -21,7 +20,7 @@ import java.sql.SQLException;
public class AmbidexterityEffectModifier extends AbstractEffectModifier {
public AmbidexterityEffectModifier(ModifierEntry rs) {
public AmbidexterityEffectModifier(ResultSet rs) throws SQLException {
super(rs);
}
@@ -33,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
}
@Override
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -19,7 +18,7 @@ import java.sql.SQLException;
public class ArmorPiercingEffectModifier extends AbstractEffectModifier {
public ArmorPiercingEffectModifier(ModifierEntry rs){
public ArmorPiercingEffectModifier(ResultSet rs) throws SQLException {
super(rs);
}
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,9 +21,6 @@ public class AttackDelayEffectModifier extends AbstractEffectModifier {
public AttackDelayEffectModifier(ResultSet rs) throws SQLException {
super(rs);
}
public AttackDelayEffectModifier(ModifierEntry rs){
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class AttributeEffectModifier extends AbstractEffectModifier {
super(rs);
}
public AttributeEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -10,11 +10,9 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -27,10 +25,6 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
super(rs);
}
public BlackMantleEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -39,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
SourceType sourceType = SourceType.valueOf(this.type);
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
if (sourceType == null) {
Logger.error("Bad Source Type for " + this.type);
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class BladeTrailsEffectModifier extends AbstractEffectModifier {
super(rs);
}
public BladeTrailsEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class BlockEffectModifier extends AbstractEffectModifier {
super(rs);
}
public BlockEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.ModType;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
super(rs);
}
public BlockedPowerTypeEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -42,18 +37,14 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
for (String effect : ac.getEffects().keySet()) {
Effect eff = ac.getEffects().get(effect);
ModType toBlock = null;
ModType toBlock = ModType.None;
switch (this.sourceType) {
case Invisible:
case Invisibility:
toBlock = ModType.Invisible;
break;
}
if (toBlock == null)
return;
;
HashSet<AbstractEffectModifier> aemList = eff.getEffectModifiers();
for (AbstractEffectModifier aem : aemList) {
if (aem.modType.equals(toBlock)) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class CannotAttackEffectModifier extends AbstractEffectModifier {
super(rs);
}
public CannotAttackEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -24,10 +23,6 @@ public class CannotCastEffectModifier extends AbstractEffectModifier {
super(rs);
}
public CannotCastEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class CannotMoveEffectModifier extends AbstractEffectModifier {
super(rs);
}
public CannotMoveEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class CannotTrackEffectModifier extends AbstractEffectModifier {
super(rs);
}
public CannotTrackEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class CharmedEffectModifier extends AbstractEffectModifier {
super(rs);
}
public CharmedEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class ConstrainedAmbidexterityEffectModifier extends AbstractEffectModifi
super(rs);
}
public ConstrainedAmbidexterityEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class DCVEffectModifier extends AbstractEffectModifier {
super(rs);
}
public DCVEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class DREffectModifier extends AbstractEffectModifier {
super(rs);
}
public DREffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class DamageCapEffectModifier extends AbstractEffectModifier {
super(rs);
}
public DamageCapEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -13,7 +13,6 @@ import engine.jobs.AbstractEffectJob;
import engine.mbEnums;
import engine.objects.*;
import engine.powers.DamageShield;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier {
super(rs);
}
public DamageShieldEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class DodgeEffectModifier extends AbstractEffectModifier {
super(rs);
}
public DodgeEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class DurabilityEffectModifier extends AbstractEffectModifier {
super(rs);
}
public DurabilityEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class ExclusiveDamageCapEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ExclusiveDamageCapEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class FadeEffectModifier extends AbstractEffectModifier {
super(rs);
}
public FadeEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class FlyEffectModifier extends AbstractEffectModifier {
super(rs);
}
public FlyEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -13,14 +13,13 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -42,10 +41,6 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}
}
public HealthEffectModifier(ModifierEntry rs) {
super(rs);
}
public static float getMinDamage(float baseMin, float intelligence, float spirit, float focus) {
float min = baseMin * (((float) Math.pow(intelligence, 0.75f) * 0.0311f) + (0.02f * (int) focus) + ((float) Math.pow(spirit, 0.75f) * 0.0416f));
return (float) ((int) (min + 0.5f)); //round to nearest whole number
@@ -159,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
}
if (modAmount == 0f)
return;
@@ -198,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class HealthFullEffectModifier extends AbstractEffectModifier {
super(rs);
}
public HealthFullEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class HealthRecoverRateEffectModifier extends AbstractEffectModifier {
super(rs);
}
public HealthRecoverRateEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class IgnoreDamageCapEffectModifier extends AbstractEffectModifier {
super(rs);
}
public IgnoreDamageCapEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class IgnorePassiveDefenseEffectModifier extends AbstractEffectModifier {
super(rs);
}
public IgnorePassiveDefenseEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ImmuneToAttackEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ImmuneToAttackEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ImmuneToEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ImmuneToEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ImmuneToPowersEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ImmuneToPowersEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -16,7 +16,6 @@ import engine.net.client.ClientConnection;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -28,10 +27,6 @@ public class InvisibleEffectModifier extends AbstractEffectModifier {
super(rs);
}
public InvisibleEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -15,7 +15,6 @@ import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.powers.EffectsBase;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -123,10 +122,6 @@ public class ItemNameEffectModifier extends AbstractEffectModifier {
EffectsBase.addItemEffectsByName(n, IDString);
}
public ItemNameEffectModifier(ModifierEntry rs) {
super(rs);
}
public String getName() {
return this.name;
}
@@ -13,15 +13,14 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.poweractions.AbstractPowerAction;
import engine.powers.poweractions.DamageOverTimePowerAction;
import engine.powers.poweractions.DirectDamagePowerAction;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -44,10 +43,6 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
public ManaEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
if (awo == null) {
@@ -119,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
}
if (modAmount == 0f)
return;
@@ -147,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ManaFullEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ManaFullEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ManaRecoverRateEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ManaRecoverRateEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class MaxDamageEffectModifier extends AbstractEffectModifier {
super(rs);
}
public MaxDamageEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class MeleeDamageEffectModifier extends AbstractEffectModifier {
super(rs);
}
public MeleeDamageEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class MinDamageEffectModifier extends AbstractEffectModifier {
super(rs);
}
public MinDamageEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -12,7 +12,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.GameObjectType;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -23,10 +22,6 @@ public class NoModEffectModifier extends AbstractEffectModifier {
super(rs);
}
public NoModEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
//TODO check if anything needs removed.
@@ -38,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) {
case Fly:
case Flight:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter flyer = (PlayerCharacter) ac;
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class OCVEffectModifier extends AbstractEffectModifier {
super(rs);
}
public OCVEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ParryEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ParryEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class PassiveDefenseEffectModifier extends AbstractEffectModifier {
super(rs);
}
public PassiveDefenseEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class PowerCostEffectModifier extends AbstractEffectModifier {
super(rs);
}
public PowerCostEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class PowerCostHealthEffectModifier extends AbstractEffectModifier {
super(rs);
}
public PowerCostHealthEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class PowerDamageEffectModifier extends AbstractEffectModifier {
super(rs);
}
public PowerDamageEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ProtectionFromEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ProtectionFromEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ResistanceEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ResistanceEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class ScaleHeightEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ScaleHeightEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -14,7 +14,6 @@ import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Item;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -25,10 +24,6 @@ public class ScaleWidthEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ScaleWidthEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class ScanRangeEffectModifier extends AbstractEffectModifier {
super(rs);
}
public ScanRangeEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class SeeInvisibleEffectModifier extends AbstractEffectModifier {
super(rs);
}
public SeeInvisibleEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class SilencedEffectModifier extends AbstractEffectModifier {
super(rs);
}
public SilencedEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class SkillEffectModifier extends AbstractEffectModifier {
super(rs);
}
public SkillEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class SlayEffectModifier extends AbstractEffectModifier {
super(rs);
}
public SlayEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
@@ -11,7 +11,6 @@ package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -22,10 +21,6 @@ public class SpeedEffectModifier extends AbstractEffectModifier {
super(rs);
}
public SpeedEffectModifier(ModifierEntry rs) {
super(rs);
}
@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
//Logger.error(this.getSimpleClassName(), "Speed applied with " + trains + " trains");

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