Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0b18afc211 | |||
| 5670da8d96 | |||
| d2d236aa93 | |||
| 9b5d32b70b | |||
| 8e158e1d27 | |||
| 8c166c8d4b | |||
| 3b12faee9e | |||
| 243403782d | |||
| 9e1e12b177 | |||
| 1c1578595f | |||
| e5f47a7d73 | |||
| 7d80363d65 | |||
| 1a95bc8e27 | |||
| 473003ed44 |
@@ -109,7 +109,6 @@ public class MobAI {
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if(target.getPet() != null && target.getPet().isAlive()){
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mob.setCombatTarget(target.getPet());
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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@@ -265,6 +264,9 @@ public class MobAI {
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target.setCombatTarget(mob);
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}
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}
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if(target.combatTarget == null)
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target.setCombatTarget(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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}
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@@ -724,8 +726,8 @@ public class MobAI {
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DefaultLogic(mob);
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break;
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}
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if(mob.isAlive())
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RecoverHealth(mob);
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//if(mob.isAlive())
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// RecoverHealth(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
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}
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@@ -735,6 +737,10 @@ public class MobAI {
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try {
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//do not switch target if you already have one, dropping out of range is handled elsewhere
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if(aiAgent.combatTarget != null)
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return;
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive())
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@@ -1102,17 +1108,17 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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CheckForPlayerGuardAggro(mob);
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null) {
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//if (newTarget != null) {
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if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
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mob.setCombatTarget(newTarget);
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} else
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mob.setCombatTarget(newTarget);
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// if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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// if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
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// mob.setCombatTarget(newTarget);
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// } else
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// mob.setCombatTarget(newTarget);
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}
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//}
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CheckMobMovement(mob);
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CheckForAttack(mob);
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} catch (Exception e) {
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@@ -1198,25 +1204,24 @@ public class MobAI {
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try {
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//check for players that can be aggroed if mob is agressive and has no target
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
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mob.setCombatTarget(null);
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if (mob.BehaviourType.isAgressive) {
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//if (mob.BehaviourType.isAgressive) {
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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// AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null)
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mob.setCombatTarget(newTarget);
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else {
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if (mob.getCombatTarget() == null) {
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if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
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SafeGuardAggro(mob); //safehold guard
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else
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CheckForAggro(mob); //normal aggro
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}
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}
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}
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// if (newTarget != null)
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// mob.setCombatTarget(newTarget);
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// else {
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// if (mob.getCombatTarget() == null) {
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// if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
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// SafeGuardAggro(mob); //safehold guard
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// else
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// CheckForAggro(mob); //normal aggro
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// }
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// }
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//}
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//check if mob can move for patrol or moving to target
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@@ -367,6 +367,9 @@ public class Experience {
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if (member.getLevel() >= MBServerStatics.LEVELCAP)
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continue;
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if(!member.isAlive())
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continue;
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if(member.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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continue; // cannot PVE higher than level 75
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@@ -5177,8 +5177,8 @@ public class PlayerCharacter extends AbstractCharacter {
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} else {
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this.combatStats.update();
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}
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//this.doRegen();
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this.combatStats.regenerate();
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this.doRegen();
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//this.combatStats.regenerate();
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}
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if (this.getStamina() < 10) {
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@@ -0,0 +1,42 @@
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package engine.workthreads;
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import engine.job.AbstractJob;
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import engine.job.JobThread;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.ReentrantLock;
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public class ProcessUpdate implements Runnable{
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private final ReentrantLock lock = new ReentrantLock();
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private PlayerCharacter playerCharacter;
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public ProcessUpdate(PlayerCharacter pc){
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this.playerCharacter = pc;
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}
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public void run() {
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try {
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if (this.playerCharacter != null) {
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if (lock.tryLock(10, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
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try {
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this.playerCharacter.update(true);
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} finally {
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lock.unlock();
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}
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} else {
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Logger.warn("JobThread could not acquire lock in time, skipping job.");
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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public static void startUpdate(PlayerCharacter pc) {
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ProcessUpdate updateThread = new ProcessUpdate(pc);
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Thread thread = new Thread(updateThread);
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thread.setName(pc.getObjectUUID() + " UPDATE");
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thread.start();
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}
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}
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@@ -17,6 +17,8 @@ import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCombatStats;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.*;
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public class UpdateThread implements Runnable {
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private volatile Long lastRun;
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@@ -27,36 +29,35 @@ public class UpdateThread implements Runnable {
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}
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public void processPlayerUpdate() {
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private static final long INSTANCE_DELAY = 1500; // Adjust as needed
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public void processPlayerUpdate() {
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try {
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for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (player != null) {
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player.update(true);
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try {
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player.update(true);
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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} catch (Exception e) {
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Logger.error("UPDATE ERROR",e);
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}catch(Exception e){
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Logger.error(e);
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}
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//for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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// ProcessUpdate.startUpdate(player);
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//}
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}
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@Override
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public void run() {
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lastRun = System.currentTimeMillis();
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while (true) {
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if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
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this.processPlayerUpdate();
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lastRun = System.currentTimeMillis(); // Update lastRun after processing
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}else {
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try {
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Thread.sleep(100); // Pause for 100ms to reduce CPU usage
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} catch (InterruptedException e) {
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Logger.error("Thread interrupted", e);
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Thread.currentThread().interrupt();
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}
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}
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Thread.yield();
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try {
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processPlayerUpdate();
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Thread.sleep(100);
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} catch (Exception e) {
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Logger.error("Thread Execution Error", e);
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}
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}
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Block a user