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...
fear-mechanic
| Author | SHA1 | Date | |
|---|---|---|---|
| b944847b8a | |||
| cdf6465f60 |
@@ -24,3 +24,5 @@
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hs_err_pid*
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replay_pid*
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*.code-workspace
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@@ -1196,6 +1196,7 @@ public class Enum {
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Durability,
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ExclusiveDamageCap,
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Fade,
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Fear,
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Fly,
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Health,
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HealthFull,
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@@ -280,6 +280,9 @@ public class dbEffectsBaseHandler extends dbHandlerBase {
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case Stunned:
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abstractEffectModifier = new StunnedEffectModifier(rs);
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break;
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case Fear:
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abstractEffectModifier = new FearEffectModifier(rs);
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break;
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case Value:
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abstractEffectModifier = new ValueEffectModifier(rs);
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if (effectBase != null) {
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@@ -433,6 +433,11 @@ public enum CombatManager {
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if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.None))
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attackFailure = true;
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//see if attacker is feared. If so, stop here
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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attackFailure = true;
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//Get Range of weapon
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float range;
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@@ -79,6 +79,11 @@ public enum MovementManager {
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return;
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}
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// Will this prevent movement at all or only player input for movement?
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if (toMove.getBonuses().getBool(ModType.Fear, SourceType.None)) {
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return;
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}
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if (msg.getEndLat() > MBServerStatics.MAX_WORLD_WIDTH)
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msg.setEndLat((float) MBServerStatics.MAX_WORLD_WIDTH);
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@@ -407,6 +412,10 @@ public enum MovementManager {
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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continue;
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//don't move if player is feared
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if (bonus.getBool(ModType.Fear, SourceType.None))
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continue;
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member.update();
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@@ -313,6 +313,9 @@ public enum PowersManager {
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return true;
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// if moving make sure spell valid for movement
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Vector3fImmutable endLoc = playerCharacter.getEndLoc();
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@@ -595,6 +598,9 @@ public enum PowersManager {
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return true;
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// if moving make sure spell valid for movement
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// if flying, make sure spell valid for flying.
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@@ -761,6 +767,11 @@ public enum PowersManager {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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}
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if (bonus.getBool(ModType.Fear, SourceType.None)) {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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}
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}
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// get target loc
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@@ -1042,6 +1053,9 @@ public enum PowersManager {
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return;
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}
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return;
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msg.setNumTrains(9999);
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msg.setUnknown04(2);
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DispatchMessage.sendToAllInRange(caster, msg);
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@@ -2565,6 +2579,10 @@ public enum PowersManager {
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}
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public static void cancelOnFear(AbstractCharacter ac) {
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}
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private static PowersBase getLastPower(AbstractCharacter ac) {
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if (ac == null)
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return null;
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@@ -0,0 +1,42 @@
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package engine.jobs;
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import engine.job.AbstractJob;
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import engine.objects.AbstractCharacter;
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import engine.math.Vector3fImmutable;
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import engine.server.MBServerStatics;
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import java.util.Random;
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public class FearWanderJob extends AbstractJob {
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private final AbstractCharacter target;
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private final Random rand = new Random();
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public FearWanderJob(AbstractCharacter target) {
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super();
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this.target = target;
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}
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@Override
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public void doJob() {
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// Only wander if still feared
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if (target == null || !target.getBonuses().getBool(engine.Enum.ModType.Fear, engine.Enum.SourceType.None))
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return;
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// Pick a random direction and distance
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float angle = rand.nextFloat() * (float)Math.PI * 2f;
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float distance = 5f + rand.nextFloat() * 10f; // 5-15 units
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Vector3fImmutable current = target.getLoc();
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float newX = current.x + (float)Math.cos(angle) * distance;
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float newZ = current.z + (float)Math.sin(angle) * distance;
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// Clamp to world bounds if needed
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newX = (float) Math.max(0, Math.min(newX, MBServerStatics.MAX_WORLD_WIDTH));
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newZ = (float) Math.max(0, Math.min(newZ, MBServerStatics.MAX_WORLD_HEIGHT));
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Vector3fImmutable dest = new Vector3fImmutable(newX, current.y, newZ);
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// Issue movement (implement setEndLoc or similar in your AbstractCharacter)
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target.setEndLoc(dest);
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}
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}
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@@ -124,7 +124,7 @@ public class CombatUtilities {
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}
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public static boolean canSwing(Mob agent) {
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.Fear, SourceType.None));
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}
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public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
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@@ -169,7 +169,7 @@ public class MovementUtilities {
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if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
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return false;
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.Fear, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
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}
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public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
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@@ -1653,6 +1653,30 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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PowersManager.cancelOnStun(this);
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}
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public final void cancelOnFear() {
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boolean changed = false;
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for (String s : this.effects.keySet()) {
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Effect eff = this.effects.get(s);
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if (eff == null)
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continue;
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if (eff.cancelOnFear() && eff.cancel()) {
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eff.cancelJob();
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this.effects.remove(s);
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changed = true;
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}
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}
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JobContainer wanderJob = this.getTimers().get("FearWander");
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if (wanderJob != null) {
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wanderJob.cancelJob();
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this.getTimers().remove("FearWander");
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}
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if (changed) {
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applyBonuses();
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}
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PowersManager.cancelOnFear(this);
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}
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//Call to apply any new effects to player
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public synchronized void applyBonuses() {
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PlayerCharacter player;
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@@ -48,6 +48,7 @@ public class Effect {
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private boolean cancelOnTerritoryClaim;
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private boolean cancelOnUnEquip;
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private boolean cancelOnStun;
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private boolean cancelOnFear;
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private boolean bakedInStat = false;
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private boolean isStatic = false;
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private int effectSourceType = 0;
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@@ -80,6 +81,7 @@ public class Effect {
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this.cancelOnTerritoryClaim = false;
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this.cancelOnUnEquip = false;
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this.cancelOnStun = false;
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this.cancelOnFear = false;
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this.eb = eb;
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this.trains = trains;
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}
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@@ -99,6 +101,7 @@ public class Effect {
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this.cancelOnTerritoryClaim = false;
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this.cancelOnUnEquip = false;
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this.cancelOnStun = false;
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this.cancelOnFear = false;
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this.eb = eb;
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this.trains = trains;
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this.isStatic = isStatic;
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@@ -581,6 +584,12 @@ public class Effect {
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return this.cancelOnStun;
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}
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public boolean cancelOnFear() {
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if (this.eb == null)
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return true;
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return this.cancelOnFear;
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}
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public boolean cancelOnTakeDamage() {
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if (this.eb == null)
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return true;
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@@ -1249,7 +1249,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (!this.isMoving())
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return;
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if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.Fear, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
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//Target is stunned or rooted. Don't move
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this.stopMovement(this.getMovementLoc());
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@@ -4407,6 +4407,10 @@ public class PlayerCharacter extends AbstractCharacter {
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if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
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return 0f;
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if (this.bonuses.getBool(
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ModType.Fear, SourceType.None))
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return 0f;
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// Get base skill amount
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CharacterSkill sk = this.skills.get(type);
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float amount;
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@@ -4436,6 +4440,10 @@ public class PlayerCharacter extends AbstractCharacter {
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// must not be stunned
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if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
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return 0f;
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if (this.bonuses.getBool(ModType.Fear, SourceType.None))
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return 0f;
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// Get base skill amount
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CharacterSkill sk = this.skills.get(sourceType.name());
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@@ -4897,6 +4905,12 @@ public class PlayerCharacter extends AbstractCharacter {
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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return;
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}
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if (this.isAlive() == false || this.getBonuses().getBool(ModType.Fear, SourceType.None)) {
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//Target is feared. Don't move
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this.stopMovement(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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return;
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}
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if (newLoc.equals(this.getEndLoc())) {
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this.stopMovement(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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@@ -247,6 +247,8 @@ public class ActionsBase {
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//TODO make this more efficient then testing strings
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if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.Stun))
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return true; //Currently stun immune. Skip stun
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else if (this.stackType.equals("Fear") && bonus.getBool(ModType.ImmuneTo, SourceType.Fear))
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return true; //Currently fear immune. Skip fear
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else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
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return true; //Currently snare immune. Skip snare
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else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
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@@ -0,0 +1,58 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.effectmodifiers;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.jobs.FearWanderJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.AbstractEffectJob;
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import engine.objects.*;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class FearEffectModifier extends AbstractEffectModifier {
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public FearEffectModifier(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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// Optional: custom logic when fear is applied
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}
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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PlayerBonuses bonus = ac.getBonuses();
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bonus.setBool(this.modType, this.sourceType, true);
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ac.cancelOnFear();
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ac.setIsCasting(false);
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ac.stopMovement(ac.getLoc());
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// Schedule the wander job if not already scheduled
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if (ac.getTimers().get("FearWander") == null) {
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JobContainer wanderJob = JobScheduler.getInstance().scheduleJob(
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new FearWanderJob(ac), 2000
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);
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ac.getTimers().put("FearWander", wanderJob);
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}
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}
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@Override
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public void applyBonus(Item item, int trains) {}
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@Override
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public void applyBonus(Building building, int trains) {}
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}
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Reference in New Issue
Block a user