You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1270 lines
32 KiB
1270 lines
32 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
|
// Magicbane Emulator Project © 2013 - 2022 |
|
// www.magicbane.com |
|
|
|
|
|
package engine.objects; |
|
|
|
import engine.Enum.ItemContainerType; |
|
import engine.Enum.ItemType; |
|
import engine.Enum.OwnerType; |
|
import engine.gameManager.ConfigManager; |
|
import engine.gameManager.DbManager; |
|
import engine.gameManager.NPCManager; |
|
import engine.gameManager.ZoneManager; |
|
import engine.server.MBServerStatics; |
|
import org.pmw.tinylog.Logger; |
|
|
|
import java.util.ArrayList; |
|
import java.util.HashMap; |
|
import java.util.Random; |
|
import java.util.concurrent.ConcurrentHashMap; |
|
import java.util.concurrent.ThreadLocalRandom; |
|
|
|
public class LootTable { |
|
|
|
private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
private static final ConcurrentHashMap<Integer, LootTable> lootTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
private final ConcurrentHashMap<Integer, LootRow> lootTable = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
|
|
|
|
|
|
|
private static final int oneDrop = 95; |
|
private static final int twoDrop = 100; |
|
private static final int noDropHotZone = 79; |
|
private static final int oneDropHotZone = 98; |
|
|
|
public float minRoll = 320; |
|
public float maxRoll = 1; |
|
public static boolean initialized = false; |
|
|
|
public int lootTableID = 0; |
|
|
|
public static HashMap<ItemBase,Integer> itemsDroppedMap = new HashMap<>(); |
|
public static HashMap<ItemBase,Integer> resourceDroppedMap = new HashMap<>(); |
|
public static HashMap<ItemBase,Integer> runeDroppedMap = new HashMap<>(); |
|
public static HashMap<ItemBase,Integer> contractDroppedMap = new HashMap<>(); |
|
public static HashMap<ItemBase,Integer> glassDroppedMap = new HashMap<>(); |
|
|
|
public static int rollCount = 0; |
|
public static int dropCount = 0; |
|
public static int runeCount = 0; |
|
public static int contractCount = 0; |
|
public static int resourceCount = 0; |
|
public static int glassCount = 0; |
|
|
|
|
|
/** |
|
* Generic Constructor |
|
*/ |
|
public LootTable(int lootTableID) { |
|
this.lootTableID = lootTableID; |
|
} |
|
|
|
public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) { |
|
|
|
//hackey way to set the minimum roll for SHIAT! |
|
if (min < this.minRoll) |
|
this.minRoll = min; |
|
|
|
if (max > this.maxRoll) |
|
this.maxRoll = max; |
|
|
|
int minInt = (int) min; |
|
int maxInt = (int) max; |
|
|
|
//Round up min |
|
if (minInt != min){ |
|
min = minInt + 1; |
|
} |
|
|
|
//Round down max; |
|
if (maxInt != max) |
|
max = maxInt; |
|
|
|
|
|
|
|
LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action); |
|
for (int i = (int) min; i <= max; i++) { |
|
lootTable.put(i, lootRow); |
|
} |
|
} |
|
|
|
public static LootTable getLootGroup(int UUID) { |
|
|
|
if (lootGroups.containsKey(UUID)) |
|
return lootGroups.get(UUID); |
|
|
|
LootTable lootGroup = new LootTable(UUID); |
|
lootGroups.put(UUID, lootGroup); |
|
return lootGroup; |
|
} |
|
|
|
public static LootTable getLootTable(int UUID) { |
|
|
|
if (lootTables.containsKey(UUID)) |
|
return lootTables.get(UUID); |
|
|
|
LootTable lootTable = new LootTable(UUID); |
|
lootTables.put(UUID, lootTable); |
|
return lootTable; |
|
} |
|
|
|
/** |
|
* @return the lootGroups |
|
*/ |
|
public static ConcurrentHashMap<Integer, LootTable> getLootGroups() { |
|
return lootGroups; |
|
} |
|
|
|
/** |
|
* @return the lootTables |
|
*/ |
|
public static ConcurrentHashMap<Integer, LootTable> getLootTables() { |
|
return lootTables; |
|
} |
|
|
|
/** |
|
* @return the modTables |
|
*/ |
|
public static ConcurrentHashMap<Integer, LootTable> getModTables() { |
|
return modTables; |
|
} |
|
|
|
/** |
|
* @return the modGroups |
|
*/ |
|
public static ConcurrentHashMap<Integer, LootTable> getModGroups() { |
|
return modGroups; |
|
} |
|
|
|
|
|
public static LootTable getModGroup(int UUID) { |
|
if (modGroups.containsKey(UUID)) |
|
return modGroups.get(UUID); |
|
LootTable modTable = new LootTable(UUID); |
|
modGroups.put(UUID, modTable); |
|
return modTable; |
|
} |
|
|
|
public static LootTable getModTable(int UUID) { |
|
if (modTables.containsKey(UUID)) |
|
return modTables.get(UUID); |
|
LootTable modTypeTable = new LootTable(UUID); |
|
modTables.put(UUID, modTypeTable); |
|
return modTypeTable; |
|
} |
|
|
|
|
|
public LootRow getLootRow(int probability) { |
|
if (lootTable.containsKey(probability)) |
|
return lootTable.get(probability); |
|
return null; |
|
} |
|
|
|
//call this on server startup to populate the tables |
|
public static void populateLootTables() { |
|
DbManager.LootQueries.populateLootGroups(); |
|
DbManager.LootQueries.populateLootTables(); |
|
DbManager.LootQueries.populateModTables(); |
|
DbManager.LootQueries.populateModGroups(); |
|
|
|
//preset chances for rune drops |
|
populateStatRuneChances(); |
|
} |
|
|
|
//Returns a list of random loot for a mob based on level, lootTable and hotzone |
|
public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) { |
|
|
|
ArrayList<MobLoot> mobLoot; |
|
int calculatedLootTable; |
|
int randomRoll; |
|
|
|
mobLoot = new ArrayList<>(); |
|
|
|
// Setup default loot table if none exists |
|
|
|
calculatedLootTable = lootTable; |
|
|
|
LootTable.rollCount++; |
|
|
|
if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){ |
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100); |
|
|
|
if (randomRoll > 90) |
|
if (randomRoll > LootTable.oneDropHotZone) |
|
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
|
else |
|
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
|
}else{ |
|
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){ |
|
|
|
float chance = mlb.getChance() *.01f; |
|
|
|
chance *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
|
|
|
calculatedLootTable = mlb.getLootTableID(); |
|
|
|
if (ThreadLocalRandom.current().nextFloat() > chance) |
|
continue; |
|
|
|
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false); |
|
|
|
} |
|
} |
|
|
|
//calculatedLootTable = lootTable; |
|
|
|
if (calculatedLootTable <= 1) |
|
calculatedLootTable = 1300; // GENERIC WORLD |
|
|
|
//handle hotzone random loot |
|
|
|
if (hotzone) { |
|
|
|
LootTable.rollCount++; |
|
|
|
if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) |
|
for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { |
|
if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1)) |
|
continue; |
|
calculatedLootTable = mlb.getLootTableID(); |
|
break; |
|
} |
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100); |
|
|
|
if (randomRoll > 90) |
|
if (randomRoll > LootTable.oneDropHotZone) |
|
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
|
else |
|
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
|
} |
|
|
|
//handle mob specific special loot |
|
|
|
ArrayList bootyLoot = getBootyLoot(mobile); |
|
mobLoot.addAll(bootyLoot); |
|
|
|
return mobLoot; |
|
} |
|
|
|
public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) { |
|
ArrayList<MobLoot> mobLoot = new ArrayList<>(); |
|
|
|
if (mobile == null) |
|
return mobLoot; |
|
|
|
//handle hotzone random loot |
|
boolean hotzone = ZoneManager.inHotZone(mobile.getLoc()); |
|
if (hotzone) { |
|
|
|
if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){ |
|
lootTable += 1; |
|
|
|
if (lootTable <= 1) |
|
lootTable = 1301; // GENERIC WORLD |
|
int roll = ThreadLocalRandom.current().nextInt(100); |
|
if (roll > 90) |
|
if (roll > LootTable.oneDropHotZone) |
|
addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
|
else |
|
addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
|
}else{ |
|
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){ |
|
lootTable = mlb.getLootTableID() + 1; |
|
if (!LootTable.lootGroups.containsKey(lootTable)) |
|
continue; |
|
|
|
int roll = ThreadLocalRandom.current().nextInt(100); |
|
if (roll > 90) |
|
if (roll > LootTable.oneDropHotZone) |
|
addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
|
else |
|
addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
|
|
|
break; |
|
} |
|
} |
|
|
|
|
|
if (mobLoot.isEmpty()){ |
|
|
|
LootTable.rollCount++; //add another rollCount here. |
|
int resourceRoll = ThreadLocalRandom.current().nextInt(100); |
|
if (resourceRoll <=5) |
|
addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
|
} |
|
|
|
} |
|
|
|
|
|
//handle mob specific booty on death |
|
|
|
ArrayList bootyLoot = getBootyLoot(mobile); |
|
mobLoot.addAll(bootyLoot); |
|
|
|
return mobLoot; |
|
} |
|
|
|
private static ArrayList<MobLoot> getBootyLoot(Mob mob) { |
|
|
|
ArrayList<BootySetEntry> bootySetList; |
|
ArrayList<MobLoot> mobLootList = new ArrayList<>(); |
|
|
|
if (mob.bootySet == 0) |
|
return mobLootList; |
|
|
|
bootySetList = NPCManager._bootySetMap.get(mob.bootySet); |
|
|
|
for (BootySetEntry bootyEntry : bootySetList) |
|
if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) { |
|
ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase); |
|
|
|
if (itemBase != null) { |
|
MobLoot mobLoot = new MobLoot(mob, itemBase, true); |
|
mobLootList.add(mobLoot); |
|
} |
|
} |
|
return mobLootList; |
|
} |
|
|
|
|
|
|
|
//called by getMobLoot to add the actual loot |
|
private static void addMobLoot(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { |
|
|
|
// Member variable declaration |
|
float calculatedMobLevel; |
|
int minSpawn; |
|
int maxSpawn; |
|
int spawnQuanity = 0; |
|
int prefixValue = 0; |
|
int suffixValue = 0; |
|
int subTableID; |
|
String modifierPrefix = ""; |
|
String modifierSuffix = ""; |
|
|
|
// Lookup Table Variables |
|
LootTable lootTable; |
|
LootRow lootRow; |
|
LootTable lootGroup; |
|
LootRow groupRow = null; |
|
LootTable modTable; |
|
LootTable modGroup; |
|
LootRow modRow = null; |
|
|
|
// Used for actual generation of items |
|
|
|
int itemBaseUUID; |
|
ItemBase itemBase = null; |
|
MobLoot mobLoot; |
|
|
|
if (!LootTable.lootGroups.containsKey(lootTableID)) |
|
return; |
|
|
|
lootGroup = LootTable.lootGroups.get(lootTableID); |
|
|
|
calculatedMobLevel = mobLevel; |
|
|
|
if (calculatedMobLevel > 49) |
|
calculatedMobLevel = 49; |
|
|
|
|
|
int randomRoll = 0; |
|
for (int i = 0; i < cnt; i++) { |
|
|
|
Random random = new Random(); |
|
|
|
randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100 |
|
groupRow = lootGroup.getLootRow(randomRoll); |
|
|
|
if (groupRow == null) |
|
return; |
|
|
|
//get loot table for this group |
|
if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
|
return; |
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
|
|
|
int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
if (minRoll < (int)lootTable.minRoll) |
|
minRoll = (int)lootTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > lootTable.maxRoll) |
|
maxRoll = (int) lootTable.maxRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
|
|
lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15 |
|
|
|
if (lootRow == null) |
|
continue; //no item found for roll |
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
if (lootRow.getValueOne() == 0) |
|
continue; |
|
|
|
//handle quantities > 1 for resource drops |
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
// spawnQuantity between min spawn (inclusive) and max spawn (inclusive) |
|
if (maxSpawn > 1) |
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
//get modifierPrefix |
|
|
|
calculatedMobLevel = mobLevel; |
|
|
|
if (calculatedMobLevel < 16) |
|
calculatedMobLevel = 16; |
|
|
|
if (calculatedMobLevel > 49) |
|
calculatedMobLevel = 49; |
|
|
|
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
if (chanceMod < 25) { |
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
if (modGroup != null) { |
|
|
|
for (int a = 0;a<10;a++){ |
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(randomRoll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
if (modRow != null) { |
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (randomRoll < modTable.minRoll) |
|
randomRoll = (int) modTable.minRoll; |
|
|
|
if (randomRoll > modTable.maxRoll) |
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
if (modRow != null) { |
|
prefixValue = modRow.getValueOne(); |
|
modifierPrefix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
}else if(chanceMod < 50) { |
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
if (modGroup != null) { |
|
|
|
for (int a = 0;a<10;a++){ |
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(randomRoll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
if (modRow != null) { |
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (randomRoll < modTable.minRoll) |
|
randomRoll = (int) modTable.minRoll; |
|
|
|
if (randomRoll > modTable.maxRoll) |
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
if (modRow == null) |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
|
|
if (modRow != null) { |
|
suffixValue = modRow.getValueOne(); |
|
modifierSuffix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
}else{ |
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
if (modGroup != null) { |
|
|
|
|
|
for (int a = 0;a<10;a++) { |
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(randomRoll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
|
|
if (modRow != null) { |
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (randomRoll < modTable.minRoll) |
|
randomRoll = (int) modTable.minRoll; |
|
|
|
if (randomRoll > modTable.maxRoll) |
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
if (modRow == null) |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
if (modRow != null) { |
|
prefixValue = modRow.getValueOne(); |
|
modifierPrefix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//get modifierSuffix |
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
if (modGroup != null) { |
|
|
|
for (int a = 0;a<10;a++){ |
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(randomRoll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
if (modRow != null) { |
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (randomRoll < modTable.minRoll) |
|
randomRoll = (int) modTable.minRoll; |
|
|
|
if (randomRoll > modTable.maxRoll) |
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
if (modRow == null) |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
if (modRow != null) { |
|
suffixValue = modRow.getValueOne(); |
|
modifierSuffix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
if (itemBase == null) |
|
return; |
|
|
|
//Handle logging of drops |
|
LootTable.HandleDropLogs(itemBase); |
|
|
|
if (itemBase.getType() == ItemType.OFFERING) |
|
spawnQuanity = 1; |
|
|
|
if (spawnQuanity > 0) |
|
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); |
|
else |
|
mobLoot = new MobLoot(mob, itemBase, false); |
|
|
|
if (!modifierPrefix.isEmpty()) |
|
mobLoot.addPermanentEnchantment(modifierPrefix, 0, prefixValue, true); |
|
|
|
if (!modifierSuffix.isEmpty()) |
|
mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false); |
|
|
|
mobLoot.loadEnchantments(); |
|
|
|
loot.add(mobLoot); |
|
|
|
} |
|
} |
|
|
|
private static void addMobLootResources(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { |
|
|
|
// Member variable declaration |
|
float calculatedMobLevel; |
|
int minSpawn; |
|
int maxSpawn; |
|
int spawnQuanity = 0; |
|
|
|
// Lookup Table Variables |
|
LootTable lootTable; |
|
LootRow lootRow; |
|
LootTable lootGroup; |
|
LootRow groupRow = null; |
|
|
|
// Used for actual generation of items |
|
int itemBaseUUID; |
|
ItemBase itemBase; |
|
MobLoot mobLoot; |
|
|
|
if (!LootTable.lootGroups.containsKey(lootTableID)) |
|
return; |
|
|
|
lootGroup = LootTable.lootGroups.get(lootTableID); |
|
|
|
calculatedMobLevel = mobLevel; |
|
|
|
if (calculatedMobLevel > 49) |
|
calculatedMobLevel = 49; |
|
|
|
int roll = 0; |
|
for (int i = 0; i < cnt; i++) { |
|
|
|
if (lootTableID == 1901) |
|
groupRow = lootGroup.getLootRow(66); |
|
else if (lootTableID == 1501) |
|
groupRow = lootGroup.getLootRow(98); |
|
else |
|
groupRow = lootGroup.getLootRow(80); |
|
|
|
if (groupRow == null) |
|
return; |
|
|
|
//get loot table for this group |
|
|
|
if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
|
return; |
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
|
|
|
int minRoll = (int) ((calculatedMobLevel-5) * 5); |
|
int maxRoll = (int) ((calculatedMobLevel + 15) *5); |
|
|
|
if (minRoll < (int)lootTable.minRoll) |
|
minRoll = (int)lootTable.minRoll; |
|
|
|
if (maxRoll < minRoll) |
|
maxRoll = minRoll; |
|
|
|
if (maxRoll > 320) |
|
maxRoll = 320; |
|
|
|
roll = ThreadLocalRandom.current().nextInt(minRoll, maxRoll + 1); //Does not return Max, but does return min? |
|
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15 |
|
|
|
if (lootRow == null) |
|
continue; //no item found for roll |
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
if (lootRow.getValueOne() == 0) |
|
continue; |
|
|
|
//handle quantities > 1 for resource drops |
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive) |
|
|
|
if (maxSpawn > 1) |
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
if (itemBase == null) |
|
return; |
|
|
|
LootTable.HandleDropLogs(itemBase); |
|
|
|
switch (itemBase.getUUID()){ |
|
case 19290: |
|
continue; |
|
case 19291: |
|
continue; |
|
case 19292: |
|
continue; |
|
case 27530: |
|
continue; |
|
case 973000: |
|
continue; |
|
case 973200: |
|
continue; |
|
|
|
case 26360: |
|
continue; |
|
} |
|
|
|
// Handle drop rates of resources/runes/contracts. |
|
// We intentionally drop them in half |
|
|
|
if (itemBase.getType() == ItemType.OFFERING) |
|
spawnQuanity = 1; |
|
|
|
if (spawnQuanity > 0) |
|
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); |
|
else |
|
mobLoot = new MobLoot(mob, itemBase, false); |
|
|
|
loot.add(mobLoot); |
|
|
|
} |
|
} |
|
|
|
public static int gaussianLevel(int level) { |
|
int ret = -76; |
|
|
|
while (ret < -75 || ret > 75) { |
|
ret = (int) (ThreadLocalRandom.current().nextGaussian() * 75); |
|
} |
|
|
|
return (level * 5) + ret; |
|
|
|
} |
|
|
|
//This set's the drop chances for stat runes. |
|
public static void populateStatRuneChances() { |
|
//+3, Increased |
|
statRuneChances.put(250018, 60); |
|
statRuneChances.put(250009, 60); |
|
statRuneChances.put(250027, 60); |
|
statRuneChances.put(250036, 60); |
|
statRuneChances.put(250000, 60); |
|
|
|
//+5, Enhanced |
|
statRuneChances.put(250019, 60); |
|
statRuneChances.put(250010, 60); |
|
statRuneChances.put(250028, 60); |
|
statRuneChances.put(250037, 60); |
|
statRuneChances.put(250001, 60); |
|
|
|
//+10 Exceptional |
|
statRuneChances.put(250020, 60); |
|
statRuneChances.put(250011, 60); |
|
statRuneChances.put(250029, 60); |
|
statRuneChances.put(250038, 60); |
|
statRuneChances.put(250002, 60); |
|
|
|
//+15, Amazing |
|
statRuneChances.put(250021, 60); |
|
statRuneChances.put(250012, 60); |
|
statRuneChances.put(250030, 60); |
|
statRuneChances.put(250039, 60); |
|
statRuneChances.put(250003, 60); |
|
|
|
//+20, Incredible |
|
statRuneChances.put(250022, 60); |
|
statRuneChances.put(250013, 60); |
|
statRuneChances.put(250031, 60); |
|
statRuneChances.put(250040, 60); |
|
statRuneChances.put(250004, 60); |
|
|
|
//+25, Great |
|
statRuneChances.put(250023, 60); |
|
statRuneChances.put(250014, 60); |
|
statRuneChances.put(250032, 60); |
|
statRuneChances.put(250041, 60); |
|
statRuneChances.put(250005, 60); |
|
|
|
//+30, Heroic |
|
statRuneChances.put(250024, 60); |
|
statRuneChances.put(250015, 60); |
|
statRuneChances.put(250033, 60); |
|
statRuneChances.put(250042, 60); |
|
statRuneChances.put(250006, 60); |
|
|
|
//+35, Legendary |
|
statRuneChances.put(250025, 60); |
|
statRuneChances.put(250016, 60); |
|
statRuneChances.put(250034, 60); |
|
statRuneChances.put(250043, 60); |
|
statRuneChances.put(250007, 60); |
|
|
|
//+40, of the Gods |
|
statRuneChances.put(250026, 60); |
|
statRuneChances.put(250017, 60); |
|
statRuneChances.put(250035, 60); |
|
statRuneChances.put(250044, 60); |
|
statRuneChances.put(250008, 60); |
|
} |
|
|
|
public ConcurrentHashMap<Integer, LootRow> getLootTable() { |
|
return lootTable; |
|
} |
|
|
|
private static void HandleDropLogs(ItemBase itemBase){ |
|
|
|
if (itemBase == null) |
|
return; |
|
|
|
LootTable.dropCount++; //item dropped, add to all item count. |
|
|
|
|
|
if (LootTable.itemsDroppedMap.get(itemBase) == null){ |
|
LootTable.itemsDroppedMap.put(itemBase, 1); //First time dropping, make count 1. |
|
}else{ |
|
int dropCount = LootTable.itemsDroppedMap.get(itemBase); |
|
dropCount++; |
|
LootTable.itemsDroppedMap.put(itemBase, dropCount); |
|
} |
|
|
|
switch (itemBase.getType()){ |
|
case RESOURCE: |
|
LootTable.resourceCount++; |
|
|
|
if (LootTable.resourceDroppedMap.get(itemBase) == null){ |
|
LootTable.resourceDroppedMap.put(itemBase, 1); //First time dropping, make count 1. |
|
}else{ |
|
int dropCount = LootTable.resourceDroppedMap.get(itemBase); |
|
dropCount++; |
|
LootTable.resourceDroppedMap.put(itemBase, dropCount); |
|
} |
|
break; |
|
case RUNE: |
|
LootTable.runeCount++; |
|
if (LootTable.runeDroppedMap.get(itemBase) == null){ |
|
LootTable.runeDroppedMap.put(itemBase, 1); //First time dropping, make count 1. |
|
}else{ |
|
int dropCount = LootTable.runeDroppedMap.get(itemBase); |
|
dropCount++; |
|
LootTable.runeDroppedMap.put(itemBase, dropCount); |
|
} |
|
break; |
|
case CONTRACT: |
|
LootTable.contractCount++; |
|
|
|
if (LootTable.contractDroppedMap.get(itemBase) == null){ |
|
LootTable.contractDroppedMap.put(itemBase, 1); //First time dropping, make count 1. |
|
}else{ |
|
int dropCount = LootTable.contractDroppedMap.get(itemBase); |
|
dropCount++; |
|
LootTable.contractDroppedMap.put(itemBase, dropCount); |
|
} |
|
|
|
break; |
|
case WEAPON: //Glass Drop |
|
|
|
if (itemBase.isGlass()){ |
|
LootTable.glassCount++; |
|
if (LootTable.glassDroppedMap.get(itemBase) == null){ |
|
LootTable.glassDroppedMap.put(itemBase, 1); //First time dropping, make count 1. |
|
}else{ |
|
int dropCount = LootTable.glassDroppedMap.get(itemBase); |
|
dropCount++; |
|
LootTable.glassDroppedMap.put(itemBase, dropCount); |
|
} |
|
} |
|
|
|
break; |
|
} |
|
|
|
} |
|
|
|
public static Item CreateGamblerItem(Item item, PlayerCharacter gambler){ |
|
|
|
if (item == null) |
|
return null; |
|
|
|
int groupID = 0; |
|
|
|
switch (item.getItemBase().getUUID()){ |
|
case 971050: //Wrapped Axe |
|
groupID = 3000; |
|
break; |
|
case 971051://Wrapped Great Axe |
|
groupID = 3005; |
|
break; |
|
case 971052://Wrapped Throwing Axe |
|
groupID = 3010; |
|
break; |
|
case 971053:// Wrapped Bow |
|
groupID = 3015; |
|
break; |
|
case 971054://Wrapped Crossbow |
|
groupID = 3020; |
|
break; |
|
case 971055: //Wrapped Dagger |
|
groupID = 3025; |
|
break; |
|
case 971056: // Wrapped Throwing Dagger |
|
groupID = 3030; |
|
break; |
|
case 971057: // Wrapped Hammer |
|
groupID = 3035; |
|
break; |
|
case 971058:// Wrapped Great Hammer |
|
groupID = 3040; |
|
break; |
|
case 971059:// Wrapped Throwing Hammer |
|
groupID = 3045; |
|
break; |
|
case 971060:// Wrapped Polearm |
|
groupID = 3050; |
|
break; |
|
case 971061:// Wrapped Spear |
|
groupID = 3055; |
|
break; |
|
case 971062:// Wrapped Staff |
|
groupID = 3060; |
|
break; |
|
case 971063:// Wrapped Sword |
|
groupID = 3065; |
|
break; |
|
case 971064:// Wrapped Great Sword |
|
groupID = 3070; |
|
break; |
|
case 971065:// Wrapped Unarmed Weapon |
|
groupID = 3075; |
|
break; |
|
case 971066:// Wrapped Cloth Armor |
|
groupID = 3100; |
|
break; |
|
case 971067:// Wrapped Light Armor |
|
groupID = 3105; |
|
break; |
|
case 971068:// Wrapped Medium Armor |
|
groupID = 3110; |
|
break; |
|
case 971069:// Wrapped Heavy Armor |
|
groupID = 3115; |
|
break; |
|
case 971070:// Wrapped Rune |
|
groupID = 3200; |
|
break; |
|
case 971071:// Wrapped City Improvement |
|
groupID = 3210; |
|
break; |
|
} |
|
//couldnt find group |
|
if (groupID == 0) |
|
return null; |
|
|
|
|
|
LootTable lootGroup = LootTable.lootGroups.get(groupID); |
|
|
|
if (lootGroup == null) |
|
return null; |
|
float calculatedMobLevel; |
|
int minSpawn; |
|
int maxSpawn; |
|
int spawnQuanity = 0; |
|
int prefixValue = 0; |
|
int suffixValue = 0; |
|
int subTableID; |
|
String modifierPrefix = ""; |
|
String modifierSuffix = ""; |
|
|
|
// Lookup Table Variables |
|
LootTable lootTable; |
|
LootRow lootRow; |
|
LootRow groupRow = null; |
|
LootTable modTable; |
|
LootTable modGroup; |
|
LootRow modRow = null; |
|
|
|
// Used for actual generation of items |
|
int itemBaseUUID; |
|
ItemBase itemBase = null; |
|
MobLoot mobLoot; |
|
|
|
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min? |
|
|
|
groupRow = lootGroup.getLootRow(roll); |
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15 |
|
|
|
if (lootRow == null) |
|
return null; //no item found for roll |
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0) |
|
return null; |
|
|
|
//handle quantities > 1 for resource drops |
|
minSpawn = lootRow.getValueTwo(); |
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive) |
|
if (maxSpawn > 1) |
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
|
|
|
|
//get modifierPrefix |
|
|
|
calculatedMobLevel = 49; |
|
|
|
|
|
|
|
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
if (chanceMod < 25){ |
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
if (modGroup != null) { |
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(roll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
|
|
if (modRow != null) { |
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (roll < modTable.minRoll) |
|
roll = (int) modTable.minRoll; |
|
|
|
if (roll > modTable.maxRoll) |
|
roll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
if (modRow != null) { |
|
prefixValue = modRow.getValueOne(); |
|
modifierPrefix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
}else if(chanceMod < 50){ |
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
if (modGroup != null) { |
|
|
|
for (int a = 0;a<10;a++){ |
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(roll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
if (modRow != null) { |
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (roll < modTable.minRoll) |
|
roll = (int) modTable.minRoll; |
|
|
|
if (roll > modTable.maxRoll) |
|
roll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
if (modRow == null){ |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
} |
|
|
|
if (modRow != null) { |
|
suffixValue = modRow.getValueOne(); |
|
modifierSuffix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
}else{ |
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
if (modGroup != null) { |
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(roll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
|
|
if (modRow != null) { |
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (roll < modTable.minRoll) |
|
roll = (int) modTable.minRoll; |
|
|
|
if (roll > modTable.maxRoll) |
|
roll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
if (modRow == null){ |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
} |
|
|
|
if (modRow != null) { |
|
prefixValue = modRow.getValueOne(); |
|
modifierPrefix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//get modifierSuffix |
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
if (modGroup != null) { |
|
|
|
for (int a = 0;a<10;a++){ |
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
modRow = modGroup.getLootRow(roll); |
|
if (modRow != null) |
|
break; |
|
} |
|
|
|
if (modRow != null) { |
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
if (roll < modTable.minRoll) |
|
roll = (int) modTable.minRoll; |
|
|
|
if (roll > modTable.maxRoll) |
|
roll = (int) modTable.maxRoll; |
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
if (modRow == null){ |
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
} |
|
|
|
if (modRow != null) { |
|
suffixValue = modRow.getValueOne(); |
|
modifierSuffix = modRow.getAction(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
byte charges = (byte) itemBase.getNumCharges(); |
|
short dur = (short) itemBase.getDurability(); |
|
|
|
|
|
|
|
short weight = itemBase.getWeight(); |
|
if (!gambler.getCharItemManager().hasRoomInventory(weight)) { |
|
return null; |
|
} |
|
|
|
|
|
Item gambledItem = new Item(itemBase, gambler.getObjectUUID(), |
|
OwnerType.PlayerCharacter, charges, charges, dur, dur, |
|
true, false,ItemContainerType.INVENTORY,(byte) 0, |
|
new ArrayList<>(),""); |
|
|
|
if (spawnQuanity == 0 && itemBase.getType().equals(ItemType.RESOURCE)) |
|
spawnQuanity = 1; |
|
|
|
if (spawnQuanity > 0) |
|
item.setNumOfItems(spawnQuanity); |
|
|
|
try { |
|
gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem); |
|
|
|
} catch (Exception e) { |
|
Logger.error(e); |
|
} |
|
|
|
if (gambledItem == null) { |
|
|
|
return null; |
|
} |
|
if (!modifierPrefix.isEmpty()) |
|
gambledItem.addPermanentEnchantment(modifierPrefix, 0); |
|
|
|
if (!modifierSuffix.isEmpty()) |
|
gambledItem.addPermanentEnchantment(modifierSuffix, 0); |
|
|
|
|
|
|
|
//add item to inventory |
|
gambler.getCharItemManager().addItemToInventory(gambledItem); |
|
|
|
gambler.getCharItemManager().updateInventory(); |
|
|
|
return gambledItem; |
|
} |
|
|
|
}
|
|
|