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69 lines
3.0 KiB
69 lines
3.0 KiB
2 years ago
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# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄
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# ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪
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# ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄
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# ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌
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# ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪
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# Magicbane Emulator Project © 2013 - 2022
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# www.magicbane.com
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2 years ago
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from collections import OrderedDict
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from arcane.enums.arc_combat import *
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from arcane.util import ResStream
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from .ArcObj import ArcObj
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class ArcCombatObj(ArcObj):
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def load_binary(self, stream: ResStream):
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super().load_binary(stream)
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self.combat_health_current = stream.read_float()
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self.combat_health_full = stream.read_float()
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self.combat_attack_resist = [
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stream.read_float() for _ in range(0x10)
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]
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num_powers = stream.read_dword()
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self.combat_powers = [
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[
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stream.read_dword(),
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stream.read_dword(),
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] for _ in range(num_powers)
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]
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def save_binary(self, stream: ResStream):
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super().save_binary(stream)
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stream.write_float(self.combat_health_current)
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stream.write_float(self.combat_health_full)
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for i in range(0x10):
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stream.write_float(self.combat_attack_resist[i])
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stream.write_dword(len(self.combat_powers))
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for power in self.combat_powers:
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stream.write_dword(power[0])
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stream.write_dword(power[1])
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def load_json(self, data):
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super().load_json(data)
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self.combat_health_current = data['combat_health_current']
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self.combat_health_full = data['combat_health_full']
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self.combat_attack_resist = []
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for i in range(0x10):
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self.combat_attack_resist.append(data['combat_attack_resist'][
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ATTACK_RESIST_TO_STRING[i]
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])
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self.combat_powers = data['combat_powers']
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def save_json(self):
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data = super().save_json()
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data['combat_health_current'] = self.combat_health_current
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data['combat_health_full'] = self.combat_health_full
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data['combat_attack_resist'] = OrderedDict()
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for i in range(0x10):
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data['combat_attack_resist'][
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ATTACK_RESIST_TO_STRING[i]
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] = self.combat_attack_resist[i]
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data['combat_powers'] = self.combat_powers
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return data
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class ArcCharacter(ArcCombatObj):
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pass
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