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142 lines
7.0 KiB
142 lines
7.0 KiB
2 years ago
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# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄
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# ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪
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# ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄
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# ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌
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# ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪
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# Magicbane Emulator Project © 2013 - 2022
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# www.magicbane.com
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2 years ago
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from collections import OrderedDict
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from arcane.enums.zone.arc_terraingen import *
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from arcane.util import ResStream
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class ArcTerrainGen:
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def load_binary(self, stream: ResStream):
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self.terrain_type = stream.read_dword()
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if self.terrain_type in [1, 2, 3, 5]:
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self.terrain_max_x = stream.read_float()
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self.terrain_max_z = stream.read_float()
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self.terrain_h = stream.read_float()
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self.terrain_lacunarity = stream.read_float()
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self.terrain_octaves = stream.read_dword()
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self.terrain_offset = stream.read_float()
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self.terrain_gain = stream.read_float()
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self.terrain_seeds = [
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stream.read_dword(),
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stream.read_dword(),
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]
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if self.terrain_type == 4:
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self.terrain_max_x = stream.read_float()
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self.terrain_max_z = stream.read_float()
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self.terrain_height = stream.read_float()
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if self.terrain_type == 6:
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self.terrain_max_x = stream.read_float()
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self.terrain_max_z = stream.read_float()
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self.terrain_x_size = stream.read_float()
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self.terrain_z_size = stream.read_float()
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self.terrain_mesh = stream.read_qword()
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if self.terrain_type == 7:
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self.terrain_max_x = stream.read_float()
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self.terrain_max_z = stream.read_float()
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self.terrain_x_size = stream.read_float()
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self.terrain_z_size = stream.read_float()
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self.terrain_min_y = stream.read_float()
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self.terrain_max_y = stream.read_float()
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self.terrain_image = stream.read_qword()
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def save_binary(self, stream: ResStream):
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stream.write_dword(self.terrain_type)
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if self.terrain_type in [1, 2, 3, 5]:
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stream.write_float(self.terrain_max_x)
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stream.write_float(self.terrain_max_z)
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stream.write_float(self.terrain_h)
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stream.write_float(self.terrain_lacunarity)
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stream.write_dword(self.terrain_octaves)
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stream.write_float(self.terrain_offset)
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stream.write_float(self.terrain_gain)
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stream.read_dword(self.terrain_seeds[0])
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stream.read_dword(self.terrain_seeds[1])
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if self.terrain_type == 4:
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stream.write_float(self.terrain_max_x)
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stream.write_float(self.terrain_max_z)
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stream.write_float(self.terrain_height)
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if self.terrain_type == 6:
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stream.write_float(self.terrain_max_x)
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stream.write_float(self.terrain_max_z)
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stream.write_float(self.terrain_x_size)
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stream.write_float(self.terrain_z_size)
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stream.write_qword(self.terrain_mesh)
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if self.terrain_type == 7:
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stream.write_float(self.terrain_max_x)
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stream.write_float(self.terrain_max_z)
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stream.write_float(self.terrain_x_size)
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stream.write_float(self.terrain_z_size)
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stream.write_float(self.terrain_min_y)
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stream.write_float(self.terrain_max_y)
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stream.write_qword(self.terrain_image)
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def save_json(self):
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data = OrderedDict()
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data['terrain_type'] = TERRAIN_TYPE_TO_STRING[self.terrain_type]
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if self.terrain_type in [1, 2, 3, 5]:
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data['terrain_max_x'] = self.terrain_max_x
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data['terrain_max_z'] = self.terrain_max_z
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data['terrain_h'] = self.terrain_h
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data['terrain_lacunarity'] = self.terrain_lacunarity
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data['terrain_octaves'] = self.terrain_octaves
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data['terrain_offset'] = self.terrain_offset
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data['terrain_gain'] = self.terrain_gain
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data['terrain_seeds'] = self.terrain_seeds
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if self.terrain_type == 4:
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data['terrain_max_x'] = self.terrain_max_x
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data['terrain_max_z'] = self.terrain_max_z
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data['terrain_height'] = self.terrain_height
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if self.terrain_type == 6:
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data['terrain_max_x'] = self.terrain_max_x
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data['terrain_max_z'] = self.terrain_max_z
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data['terrain_x_size'] = self.terrain_x_size
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data['terrain_z_size'] = self.terrain_z_size
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data['terrain_mesh'] = self.terrain_mesh
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if self.terrain_type == 7:
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data['terrain_max_x'] = self.terrain_max_x
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data['terrain_max_z'] = self.terrain_max_z
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data['terrain_x_size'] = self.terrain_x_size
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data['terrain_z_size'] = self.terrain_z_size
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data['terrain_min_y'] = self.terrain_min_y
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data['terrain_max_y'] = self.terrain_max_y
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data['terrain_image'] = self.terrain_image
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return data
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def load_json(self, data):
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self.terrain_type = STRING_TO_TERRAIN_TYPE[data['terrain_type']]
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if self.terrain_type in [1, 2, 3, 5]:
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self.terrain_max_x = data['terrain_max_x']
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self.terrain_max_z = data['terrain_max_z']
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self.terrain_h = data['terrain_h']
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self.terrain_lacunarity = data['terrain_lacunarity']
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self.terrain_octaves = data['terrain_octaves']
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self.terrain_offset = data['terrain_offset']
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self.terrain_gain = data['terrain_gain']
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self.terrain_seeds = data['terrain_seeds']
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if self.terrain_type == 4:
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self.terrain_max_x = data['terrain_max_x']
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self.terrain_max_z = data['terrain_max_z']
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self.terrain_height = data['terrain_height']
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if self.terrain_type == 6:
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self.terrain_max_x = data['terrain_max_x']
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self.terrain_max_z = data['terrain_max_z']
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self.terrain_x_size = data['terrain_x_size']
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self.terrain_z_size = data['terrain_z_size']
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self.terrain_mesh = data['terrain_mesh']
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if self.terrain_type == 7:
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self.terrain_max_x = data['terrain_max_x']
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self.terrain_max_z = data['terrain_max_z']
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self.terrain_x_size = data['terrain_x_size']
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self.terrain_z_size = data['terrain_z_size']
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self.terrain_min_y = data['terrain_min_y']
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self.terrain_max_y = data['terrain_max_y']
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self.terrain_image = data['terrain_image']
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