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# Magicbane Emulator Project © 2013 - 2022
# www.magicbane.com
from collections import OrderedDict
from arcane.enums.zone.arc_terraingen import *
from arcane.util import ResStream
class ArcTerrainGen:
def load_binary(self, stream: ResStream):
self.terrain_type = stream.read_dword()
if self.terrain_type in [1, 2, 3, 5]:
self.terrain_max_x = stream.read_float()
self.terrain_max_z = stream.read_float()
self.terrain_h = stream.read_float()
self.terrain_lacunarity = stream.read_float()
self.terrain_octaves = stream.read_dword()
self.terrain_offset = stream.read_float()
self.terrain_gain = stream.read_float()
self.terrain_seeds = [
stream.read_dword(),
stream.read_dword(),
]
if self.terrain_type == 4:
self.terrain_max_x = stream.read_float()
self.terrain_max_z = stream.read_float()
self.terrain_height = stream.read_float()
if self.terrain_type == 6:
self.terrain_max_x = stream.read_float()
self.terrain_max_z = stream.read_float()
self.terrain_x_size = stream.read_float()
self.terrain_z_size = stream.read_float()
self.terrain_mesh = stream.read_qword()
if self.terrain_type == 7:
self.terrain_max_x = stream.read_float()
self.terrain_max_z = stream.read_float()
self.terrain_x_size = stream.read_float()
self.terrain_z_size = stream.read_float()
self.terrain_min_y = stream.read_float()
self.terrain_max_y = stream.read_float()
self.terrain_image = stream.read_qword()
def save_binary(self, stream: ResStream):
stream.write_dword(self.terrain_type)
if self.terrain_type in [1, 2, 3, 5]:
stream.write_float(self.terrain_max_x)
stream.write_float(self.terrain_max_z)
stream.write_float(self.terrain_h)
stream.write_float(self.terrain_lacunarity)
stream.write_dword(self.terrain_octaves)
stream.write_float(self.terrain_offset)
stream.write_float(self.terrain_gain)
stream.read_dword(self.terrain_seeds[0])
stream.read_dword(self.terrain_seeds[1])
if self.terrain_type == 4:
stream.write_float(self.terrain_max_x)
stream.write_float(self.terrain_max_z)
stream.write_float(self.terrain_height)
if self.terrain_type == 6:
stream.write_float(self.terrain_max_x)
stream.write_float(self.terrain_max_z)
stream.write_float(self.terrain_x_size)
stream.write_float(self.terrain_z_size)
stream.write_qword(self.terrain_mesh)
if self.terrain_type == 7:
stream.write_float(self.terrain_max_x)
stream.write_float(self.terrain_max_z)
stream.write_float(self.terrain_x_size)
stream.write_float(self.terrain_z_size)
stream.write_float(self.terrain_min_y)
stream.write_float(self.terrain_max_y)
stream.write_qword(self.terrain_image)
def save_json(self):
data = OrderedDict()
data['terrain_type'] = TERRAIN_TYPE_TO_STRING[self.terrain_type]
if self.terrain_type in [1, 2, 3, 5]:
data['terrain_max_x'] = self.terrain_max_x
data['terrain_max_z'] = self.terrain_max_z
data['terrain_h'] = self.terrain_h
data['terrain_lacunarity'] = self.terrain_lacunarity
data['terrain_octaves'] = self.terrain_octaves
data['terrain_offset'] = self.terrain_offset
data['terrain_gain'] = self.terrain_gain
data['terrain_seeds'] = self.terrain_seeds
if self.terrain_type == 4:
data['terrain_max_x'] = self.terrain_max_x
data['terrain_max_z'] = self.terrain_max_z
data['terrain_height'] = self.terrain_height
if self.terrain_type == 6:
data['terrain_max_x'] = self.terrain_max_x
data['terrain_max_z'] = self.terrain_max_z
data['terrain_x_size'] = self.terrain_x_size
data['terrain_z_size'] = self.terrain_z_size
data['terrain_mesh'] = self.terrain_mesh
if self.terrain_type == 7:
data['terrain_max_x'] = self.terrain_max_x
data['terrain_max_z'] = self.terrain_max_z
data['terrain_x_size'] = self.terrain_x_size
data['terrain_z_size'] = self.terrain_z_size
data['terrain_min_y'] = self.terrain_min_y
data['terrain_max_y'] = self.terrain_max_y
data['terrain_image'] = self.terrain_image
return data
def load_json(self, data):
self.terrain_type = STRING_TO_TERRAIN_TYPE[data['terrain_type']]
if self.terrain_type in [1, 2, 3, 5]:
self.terrain_max_x = data['terrain_max_x']
self.terrain_max_z = data['terrain_max_z']
self.terrain_h = data['terrain_h']
self.terrain_lacunarity = data['terrain_lacunarity']
self.terrain_octaves = data['terrain_octaves']
self.terrain_offset = data['terrain_offset']
self.terrain_gain = data['terrain_gain']
self.terrain_seeds = data['terrain_seeds']
if self.terrain_type == 4:
self.terrain_max_x = data['terrain_max_x']
self.terrain_max_z = data['terrain_max_z']
self.terrain_height = data['terrain_height']
if self.terrain_type == 6:
self.terrain_max_x = data['terrain_max_x']
self.terrain_max_z = data['terrain_max_z']
self.terrain_x_size = data['terrain_x_size']
self.terrain_z_size = data['terrain_z_size']
self.terrain_mesh = data['terrain_mesh']
if self.terrain_type == 7:
self.terrain_max_x = data['terrain_max_x']
self.terrain_max_z = data['terrain_max_z']
self.terrain_x_size = data['terrain_x_size']
self.terrain_z_size = data['terrain_z_size']
self.terrain_min_y = data['terrain_min_y']
self.terrain_max_y = data['terrain_max_y']
self.terrain_image = data['terrain_image']