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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.SerializationException;
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import engine.gameManager.CombatManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.ChantJob;
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import engine.jobs.PersistentAoeJob;
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import engine.jobs.TrackJob;
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import engine.math.AtomicFloat;
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import engine.math.Bounds;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public abstract class AbstractCharacter extends AbstractWorldObject {
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protected CharacterItemManager charItemManager;
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private final ReentrantReadWriteLock healthLock = new ReentrantReadWriteLock();
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public short level;
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public AbstractWorldObject combatTarget;
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public int contractUUID;
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public Contract contract;
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protected String firstName;
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protected String lastName;
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protected short statStrCurrent;
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protected short statDexCurrent;
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protected short statConCurrent;
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protected short statIntCurrent;
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protected short statSpiCurrent;
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protected short unusedStatPoints;
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protected int exp;
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public int buildingUUID;
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public Building building;
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public Vector3fImmutable bindLoc;
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protected Vector3fImmutable faceDir;
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public int guildUUID;
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public Guild guild;
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protected byte runningTrains;
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protected ConcurrentHashMap<Integer, CharacterPower> powers;
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protected ConcurrentHashMap<String, CharacterSkill> skills;
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// Variables NOT to be stored in db
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protected boolean sit = false;
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protected boolean walkMode;
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protected boolean combat = false;
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public Vector3fImmutable endLoc = Vector3fImmutable.ZERO;
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protected boolean itemCasting = false;
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// nextEndLoc is used to store the next end location when someone is clicking
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// around the ground while other timers like changeAltitude are still
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// ticking down so that mobs/players following dont just move away to your projected location
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protected Vector3fImmutable nextEndLoc = Vector3fImmutable.ZERO;
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protected float speed;
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protected AtomicFloat stamina = new AtomicFloat();
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protected float staminaMax;
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protected AtomicFloat mana = new AtomicFloat();
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protected float manaMax; // Health/Mana/Stamina
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protected AtomicBoolean isAlive = new AtomicBoolean(true);
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protected Resists resists = new Resists("Genric");
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protected ConcurrentHashMap<String, JobContainer> timers;
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protected ConcurrentHashMap<String, Long> timestamps;
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protected int atrHandOne;
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protected int atrHandTwo;
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protected int minDamageHandOne;
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protected int maxDamageHandOne;
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protected int minDamageHandTwo;
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protected int maxDamageHandTwo;
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protected float rangeHandOne;
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protected float rangeHandTwo;
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protected float speedHandOne;
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protected float speedHandTwo;
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protected int defenseRating;
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protected boolean isActive; // <-Do not use this for deleting character!
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protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
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protected ConcurrentHashMap<Integer, JobContainer> recycleTimers;
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protected PlayerBonuses bonuses;
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protected JobContainer lastChant;
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protected boolean isCasting = false;
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protected long lastSetLocUpdate = 0L;
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protected int inBuilding = -1; // -1 not in building 0 on ground floor, 1 on first floor etc
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protected int inBuildingID = 0;
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protected int inFloorID = -1;
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protected int liveCounter = 0;
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protected int debug = 0;
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protected boolean movingUp = false;
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private float desiredAltitude = 0;
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private long takeOffTime = 0;
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private float hateValue = 0;
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private long lastHateUpdate = 0;
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private boolean collided = false;
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private byte aoecntr = 0;
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public AbstractCharacter() {
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super();
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this.powers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.initializeCharacter();
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}
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/**
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* No Id Constructor
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*/
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public AbstractCharacter(
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final String firstName,
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final String lastName,
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final short statStrCurrent,
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final short statDexCurrent,
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final short statConCurrent,
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final short statIntCurrent,
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final short statSpiCurrent,
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final short level,
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final int exp,
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final Vector3fImmutable bindLoc,
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final Vector3fImmutable faceDir,
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final Guild guild,
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final byte runningTrains
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) {
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super();
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this.firstName = firstName;
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this.lastName = lastName;
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this.statStrCurrent = statStrCurrent;
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this.statDexCurrent = statDexCurrent;
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this.statConCurrent = statConCurrent;
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this.statIntCurrent = statIntCurrent;
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this.statSpiCurrent = statSpiCurrent;
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this.level = level;
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this.exp = exp;
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this.walkMode = true;
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this.bindLoc = bindLoc;
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this.faceDir = faceDir;
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this.guild = guild;
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this.runningTrains = runningTrains;
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this.powers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.initializeCharacter();
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}
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/**
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* Normal Constructor
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*/
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public AbstractCharacter(
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final String firstName,
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final String lastName,
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final short statStrCurrent,
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final short statDexCurrent,
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final short statConCurrent,
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final short statIntCurrent,
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final short statSpiCurrent,
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final short level,
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final int exp,
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final Vector3fImmutable bindLoc,
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final Vector3fImmutable currentLoc,
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final Vector3fImmutable faceDir,
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final Guild guild,
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final byte runningTrains,
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final int newUUID
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) {
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super(newUUID);
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this.firstName = firstName;
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this.lastName = lastName;
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this.statStrCurrent = statStrCurrent;
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this.statDexCurrent = statDexCurrent;
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this.statConCurrent = statConCurrent;
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this.statIntCurrent = statIntCurrent;
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this.statSpiCurrent = statSpiCurrent;
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this.level = level;
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this.exp = exp;
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this.walkMode = true;
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this.bindLoc = bindLoc;
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this.faceDir = faceDir;
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this.guild = guild;
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this.runningTrains = runningTrains;
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this.powers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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/**
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* ResultSet Constructor for players
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*/
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public AbstractCharacter(
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final ResultSet rs,
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final boolean isPlayer
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) throws SQLException {
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super(rs);
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this.firstName = rs.getString("char_firstname");
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this.lastName = rs.getString("char_lastname");
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this.level = 1;
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this.exp = rs.getInt("char_experience");
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this.walkMode = false;
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this.bindLoc = new Vector3fImmutable(0f, 0f, 0f);
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this.endLoc = Vector3fImmutable.ZERO;
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this.faceDir = Vector3fImmutable.ZERO;
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final int guildID = rs.getInt("GuildUID");
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final Guild errantGuild = Guild.getErrantGuild();
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if (guildID == errantGuild.getObjectUUID()) {
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this.guild = errantGuild;
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} else {
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this.guild = Guild.getGuild(guildID);
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if (this.guild == null) {
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this.guild = Guild.getErrantGuild();
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}
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}
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if (this.guild == null)
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this.guild = errantGuild;
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this.skills = new ConcurrentHashMap<>();
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this.powers = new ConcurrentHashMap<>();
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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/**
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* ResultSet Constructor for NPC/Mobs
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*/
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public AbstractCharacter(final ResultSet rs) throws SQLException {
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super(rs);
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this.firstName = "";
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this.lastName = "";
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this.statStrCurrent = (short) 0;
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this.statDexCurrent = (short) 0;
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this.statConCurrent = (short) 0;
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this.statIntCurrent = (short) 0;
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this.statSpiCurrent = (short) 0;
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this.unusedStatPoints = (short) 0;
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this.level = (short) 0; // TODO get this from MobsBase later
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this.exp = 1;
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this.walkMode = true;
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this.bindLoc = Vector3fImmutable.ZERO;
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this.faceDir = Vector3fImmutable.ZERO;
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this.runningTrains = (byte) 0;
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this.skills = new ConcurrentHashMap<>();
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this.powers = new ConcurrentHashMap<>();
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initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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/**
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* ResultSet Constructor for static Mobs
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*/
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public AbstractCharacter(final ResultSet rs, final int objectUUID) throws SQLException {
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super(objectUUID);
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this.firstName = "";
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this.lastName = "";
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this.statStrCurrent = (short) 0;
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this.statDexCurrent = (short) 0;
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this.statConCurrent = (short) 0;
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this.statIntCurrent = (short) 0;
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this.statSpiCurrent = (short) 0;
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this.unusedStatPoints = (short) 0;
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this.level = (short) 0; // TODO get this from MobsBase later
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this.exp = 1;
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this.walkMode = true;
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this.bindLoc = new Vector3fImmutable(rs.getFloat("spawnX"), rs.getFloat("spawnY"), rs.getFloat("spawnZ"));
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if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER))
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this.setLoc(this.bindLoc);
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this.endLoc = Vector3fImmutable.ZERO;
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this.faceDir = Vector3fImmutable.ZERO;
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final int guildID = rs.getInt("GuildID");
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if (guildID == Guild.getErrantGuild().getObjectUUID()) {
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this.guild = Guild.getErrantGuild();
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} else {
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this.guild = Guild.getGuild(guildID);
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}
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if (this.guild == null)
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this.guild = Guild.getErrantGuild();
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this.runningTrains = (byte) 0;
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this.skills = new ConcurrentHashMap<>();
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this.powers = new ConcurrentHashMap<>();
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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public static int getBankCapacity() {
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return 500;
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}
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public static int getVaultCapacity() {
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return 5000;
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}
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public static void _serializeForClientMsg(AbstractCharacter abstractCharacter, final ByteBufferWriter writer) throws SerializationException {
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AbstractCharacter.__serializeForClientMsg(abstractCharacter, writer);
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}
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public static void __serializeForClientMsg(AbstractCharacter abstractCharacter, final ByteBufferWriter writer) throws SerializationException {
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}
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public static void serializeForClientMsgOtherPlayer(AbstractCharacter abstractCharacter, final ByteBufferWriter writer, final boolean asciiLastName) throws SerializationException {
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switch (abstractCharacter.getObjectType()) {
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|
|
case PlayerCharacter:
|
|
|
|
PlayerCharacter.serializePlayerForClientMsgOtherPlayer((PlayerCharacter) abstractCharacter, writer, asciiLastName);
|
|
|
|
break;
|
|
|
|
case Mob:
|
|
|
|
Mob.serializeMobForClientMsgOtherPlayer((Mob) abstractCharacter, writer);
|
|
|
|
break;
|
|
|
|
case NPC:
|
|
|
|
NPC.serializeNpcForClientMsgOtherPlayer((NPC) abstractCharacter, writer, asciiLastName);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//TODO INPUT SWITCH CASE ON GAME OBJECTS TO CALL SPECIFIC METHODS.
|
|
|
|
}
|
|
|
|
|
|
|
|
public static final void serializeForTrack(AbstractCharacter abstractCharacter, final ByteBufferWriter writer, boolean isGroup) {
|
|
|
|
writer.putInt(abstractCharacter.getObjectType().ordinal());
|
|
|
|
writer.putInt(abstractCharacter.getObjectUUID());
|
|
|
|
|
|
|
|
if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
writer.putString(abstractCharacter.getName());
|
|
|
|
} else {
|
|
|
|
writer.putString(abstractCharacter.getFirstName());
|
|
|
|
}
|
|
|
|
writer.put(isGroup ? (byte) 1 : (byte) 0);
|
|
|
|
if (abstractCharacter.guild != null) {
|
|
|
|
Guild.serializeForTrack(abstractCharacter.guild, writer);
|
|
|
|
} else {
|
|
|
|
Guild.serializeErrantForTrack(writer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void runBonusesOnLoad(PlayerCharacter playerCharacter) {
|
|
|
|
|
|
|
|
// synchronized with getBonuses()
|
|
|
|
|
|
|
|
synchronized (playerCharacter.bonuses) {
|
|
|
|
try {
|
|
|
|
//run until no new bonuses are applied
|
|
|
|
|
|
|
|
// clear bonuses and reapply rune bonuses
|
|
|
|
if (playerCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
|
|
|
|
playerCharacter.bonuses.calculateRuneBaseEffects(playerCharacter);
|
|
|
|
} else {
|
|
|
|
playerCharacter.bonuses.clearRuneBaseEffects();
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply effect bonuses
|
|
|
|
|
|
|
|
for (Effect eff : playerCharacter.effects.values()) {
|
|
|
|
eff.applyBonus(playerCharacter);
|
|
|
|
}
|
|
|
|
|
|
|
|
//apply item bonuses for equipped items
|
|
|
|
ConcurrentHashMap<Integer, Item> equip = null;
|
|
|
|
|
|
|
|
if (playerCharacter.charItemManager != null)
|
|
|
|
equip = playerCharacter.charItemManager.getEquipped();
|
|
|
|
|
|
|
|
if (equip != null) {
|
|
|
|
for (Item item : equip.values()) {
|
|
|
|
item.clearBonuses();
|
|
|
|
if (item != null) {
|
|
|
|
ConcurrentHashMap<String, Effect> effects = item.getEffects();
|
|
|
|
if (effects != null) {
|
|
|
|
for (Effect eff : effects.values()) {
|
|
|
|
eff.applyBonus(item, playerCharacter);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//recalculate passive defenses
|
|
|
|
playerCharacter.setPassives();
|
|
|
|
|
|
|
|
//flip the active bonus set for synchronization purposes
|
|
|
|
//do this after all bonus updates, but before recalculations.
|
|
|
|
// recalculate everything
|
|
|
|
//calculate item bonuses
|
|
|
|
playerCharacter.calculateItemBonuses();
|
|
|
|
|
|
|
|
//recalculate formulas
|
|
|
|
PlayerCharacter.recalculatePlayerStatsOnLoad(playerCharacter);
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Regions InsideBuildingRegionGoingDown(AbstractCharacter player) {
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> buildings = WorldGrid.getObjectsInRangePartial(player, 1000, MBServerStatics.MASK_BUILDING);
|
|
|
|
|
|
|
|
Regions tempRegion = null;
|
|
|
|
for (AbstractWorldObject awo : buildings) {
|
|
|
|
|
|
|
|
Building building = (Building) awo;
|
|
|
|
if (building.getBounds() == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!Bounds.collide(player.getLoc(), building.getBounds()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (Regions region : building.getBounds().getRegions()) {
|
|
|
|
|
|
|
|
if (!region.isPointInPolygon(player.getLoc()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!region.isOutside())
|
|
|
|
continue;
|
|
|
|
if (tempRegion == null)
|
|
|
|
tempRegion = region;
|
|
|
|
|
|
|
|
if (tempRegion.highLerp.y < region.highLerp.y)
|
|
|
|
tempRegion = region;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tempRegion != null)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return tempRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean CanFly(AbstractCharacter flyer) {
|
|
|
|
boolean canFly = false;
|
|
|
|
PlayerBonuses bonus = flyer.getBonuses();
|
|
|
|
|
|
|
|
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
|
|
|
canFly = true;
|
|
|
|
|
|
|
|
return canFly;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void teleport(AbstractCharacter worldObject, final Vector3fImmutable targetLoc) {
|
|
|
|
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
|
|
|
worldObject.locationLock.writeLock().lock();
|
|
|
|
try {
|
|
|
|
MovementManager.translocate(worldObject, targetLoc, targetRegion);
|
|
|
|
if (worldObject.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) worldObject);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
worldObject.locationLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void initializeCharacter() {
|
|
|
|
this.timers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
this.timestamps = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
final long l = System.currentTimeMillis();
|
|
|
|
this.timestamps.put("Health Recovery", l);
|
|
|
|
this.timestamps.put("Stamina Recovery", l);
|
|
|
|
this.timestamps.put("Mana Recovery", l);
|
|
|
|
this.recycleTimers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected abstract ConcurrentHashMap<Integer, CharacterPower> initializePowers();
|
|
|
|
|
|
|
|
public final void addPersistantAoe(
|
|
|
|
final String name,
|
|
|
|
final int duration,
|
|
|
|
final PersistentAoeJob asj,
|
|
|
|
final EffectsBase eb,
|
|
|
|
final int trains
|
|
|
|
) {
|
|
|
|
if (!isAlive()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
final JobContainer jc = JobScheduler.getInstance().scheduleJob(asj, duration);
|
|
|
|
final Effect eff = new Effect(jc, eb, trains);
|
|
|
|
aoecntr++;
|
|
|
|
this.effects.put(name + aoecntr, eff);
|
|
|
|
eff.setPAOE();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setLastChant(
|
|
|
|
final int duration,
|
|
|
|
final ChantJob cj
|
|
|
|
) {
|
|
|
|
if (!isAlive()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (this.lastChant != null) {
|
|
|
|
this.lastChant.cancelJob();
|
|
|
|
}
|
|
|
|
this.lastChant = JobScheduler.getInstance().scheduleJob(cj, duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelLastChant() {
|
|
|
|
if (this.lastChant != null) {
|
|
|
|
this.lastChant.cancelJob();
|
|
|
|
this.lastChant = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelLastChantIfSame(final Effect eff) {
|
|
|
|
if (eff == null || this.lastChant == null) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
final AbstractJob aj = this.lastChant.getJob();
|
|
|
|
if (aj == null || (!(aj instanceof ChantJob))) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
final int token = ((ChantJob) aj).getPowerToken();
|
|
|
|
if (eff.getPowerToken() == token && token != 0) {
|
|
|
|
this.cancelLastChant();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Getters
|
|
|
|
*/
|
|
|
|
public final short getUnusedStatPoints() {
|
|
|
|
return this.unusedStatPoints;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final CharacterItemManager getCharItemManager() {
|
|
|
|
return this.charItemManager;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setDebug(
|
|
|
|
final int value,
|
|
|
|
final boolean toggle
|
|
|
|
) {
|
|
|
|
if (toggle) {
|
|
|
|
this.debug |= value; //turn on debug
|
|
|
|
} else {
|
|
|
|
this.debug &= ~value; //turn off debug
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean getDebug(final int value) {
|
|
|
|
return ((this.debug & value) != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public String getName() {
|
|
|
|
if (this.firstName.length() == 0 && this.lastName.length() == 0) {
|
|
|
|
return "Unnamed " + '(' + this.getObjectUUID() + ')';
|
|
|
|
} else if (this.lastName.length() == 0) {
|
|
|
|
return this.getFirstName();
|
|
|
|
} else {
|
|
|
|
return this.getFirstName() + ' ' + this.getLastName();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getFirstName() {
|
|
|
|
return this.firstName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setFirstName(final String name) {
|
|
|
|
this.firstName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getLastName() {
|
|
|
|
return this.lastName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastName(final String name) {
|
|
|
|
this.lastName = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final short getStatStrCurrent() {
|
|
|
|
return this.statStrCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final short getStatDexCurrent() {
|
|
|
|
return this.statDexCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final short getStatConCurrent() {
|
|
|
|
return this.statConCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final short getStatIntCurrent() {
|
|
|
|
return this.statIntCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final short getStatSpiCurrent() {
|
|
|
|
return this.statSpiCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public short getLevel() {
|
|
|
|
return this.level;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLevel(final short value) {
|
|
|
|
this.level = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isActive() {
|
|
|
|
return this.isActive;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setActive(final boolean value) {
|
|
|
|
this.isActive = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final Resists getResists() {
|
|
|
|
if (this.resists == null)
|
|
|
|
return Resists.getResists(0);
|
|
|
|
return this.resists;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setResists(final Resists value) {
|
|
|
|
this.resists = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getExp() {
|
|
|
|
return this.exp;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final JobContainer getLastPower() {
|
|
|
|
if (this.timers == null) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.timers.get("LastPower");
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setLastPower(final JobContainer jc) {
|
|
|
|
if (this.timers != null) {
|
|
|
|
this.timers.put("LastPower", jc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void clearLastPower() {
|
|
|
|
if (this.timers != null) {
|
|
|
|
this.timers.remove("LastPower");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final JobContainer getLastItem() {
|
|
|
|
if (this.timers == null) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.timers.get("LastItem");
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getIsSittingAsInt() {
|
|
|
|
if (!this.isAlive()) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.sit) {
|
|
|
|
return 4;
|
|
|
|
} else {
|
|
|
|
if (this.isMoving())
|
|
|
|
return 7;
|
|
|
|
else
|
|
|
|
return 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getIsWalkingAsInt() {
|
|
|
|
if (this.walkMode) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getIsCombatAsInt() {
|
|
|
|
if (this.combat) {
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getIsFlightAsInt() {
|
|
|
|
if (this.altitude > 0) {
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
if (((PlayerCharacter) this).isLastSwimming())
|
|
|
|
return 1; //swimming
|
|
|
|
|
|
|
|
return 2; //ground
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void clearTimer(final String name) {
|
|
|
|
if (this.timers != null) {
|
|
|
|
this.timers.remove(name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public abstract Vector3fImmutable getBindLoc();
|
|
|
|
|
|
|
|
public final void setBindLoc(final Vector3fImmutable value) {
|
|
|
|
this.bindLoc = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final Vector3fImmutable getFaceDir() {
|
|
|
|
return this.faceDir;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setFaceDir(final Vector3fImmutable value) {
|
|
|
|
this.faceDir = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final Vector3fImmutable getEndLoc() {
|
|
|
|
return this.endLoc;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setEndLoc(final Vector3fImmutable value) {
|
|
|
|
if (value.x > MBServerStatics.MAX_PLAYER_X_LOC)
|
|
|
|
return;
|
|
|
|
if (value.z < MBServerStatics.MAX_PLAYER_Y_LOC)
|
|
|
|
return;
|
|
|
|
|
|
|
|
this.endLoc = value;
|
|
|
|
// reset the location timer so our next call to getLoc is correct
|
|
|
|
this.resetLastSetLocUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final Vector3fImmutable getNextEndLoc() {
|
|
|
|
// this is only used when users are changing their end
|
|
|
|
// location while a timer like changeAltitude is ticking down
|
|
|
|
return this.nextEndLoc;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void stopMovement(Vector3fImmutable stopLoc) {
|
|
|
|
|
|
|
|
|
|
|
|
locationLock.writeLock().lock();
|
|
|
|
|
|
|
|
try {
|
|
|
|
this.setLoc(stopLoc);
|
|
|
|
this.endLoc = Vector3fImmutable.ZERO;
|
|
|
|
this.resetLastSetLocUpdate();
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
locationLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isMoving() {
|
|
|
|
|
|
|
|
// I might be on my way but my movement is paused
|
|
|
|
// due to a flight alt change
|
|
|
|
//TODO who the fuck wrote changeHeightJob. FIX THIS.
|
|
|
|
|
|
|
|
|
|
|
|
if (this.endLoc.equals(Vector3fImmutable.ZERO) || this.endLoc.equals(this.bindLoc))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (this.takeOffTime != 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (this.isCasting && this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean useFlyMoveRegen() {
|
|
|
|
|
|
|
|
|
|
|
|
if (this.endLoc.x != 0 && this.endLoc.z != 0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean asciiLastName() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ConcurrentHashMap<String, CharacterSkill> getSkills() {
|
|
|
|
return this.skills;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ConcurrentHashMap<Integer, CharacterPower> getPowers() {
|
|
|
|
return this.powers;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getInBuilding() {
|
|
|
|
return this.inBuilding;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setInBuilding(final int floor) {
|
|
|
|
this.inBuilding = floor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Guild getGuild() {
|
|
|
|
return this.guild;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Setters
|
|
|
|
*/
|
|
|
|
public void setGuild(final Guild value) {
|
|
|
|
this.guild = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getGuildUUID() {
|
|
|
|
return this.guild.getObjectUUID();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getRank() {
|
|
|
|
return (this.level / 10);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getAtrHandOne() {
|
|
|
|
return this.atrHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getAtrHandTwo() {
|
|
|
|
return this.atrHandTwo;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getMinDamageHandOne() {
|
|
|
|
return this.minDamageHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getMaxDamageHandOne() {
|
|
|
|
return this.maxDamageHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getMinDamageHandTwo() {
|
|
|
|
return this.minDamageHandTwo;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getMaxDamageHandTwo() {
|
|
|
|
return this.maxDamageHandTwo;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getDefenseRating() {
|
|
|
|
return this.defenseRating;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getSpeedHandOne() {
|
|
|
|
return this.speedHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getSpeedHandTwo() {
|
|
|
|
return this.speedHandTwo;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getRange() {
|
|
|
|
|
|
|
|
// Treb range does not appear to be set here
|
|
|
|
// what gives?
|
|
|
|
|
|
|
|
|
|
|
|
if (this.getObjectType() == GameObjectType.Mob) {
|
|
|
|
Mob mob = (Mob) this;
|
|
|
|
if (mob.isSiege()) {
|
|
|
|
return 300;
|
|
|
|
}
|
|
|
|
float range = 8;
|
|
|
|
if (((Mob) this).getEquip().get(1) != null) {
|
|
|
|
range = ((Mob) this).getEquip().get(1).getItemBase().getRange();
|
|
|
|
} else if (((Mob) this).getEquip().get(2) != null) {
|
|
|
|
range = ((Mob) this).getEquip().get(2).getItemBase().getRange();
|
|
|
|
}
|
|
|
|
if (range > 80) {
|
|
|
|
range = 80;
|
|
|
|
}
|
|
|
|
return range;
|
|
|
|
}
|
|
|
|
if (this.rangeHandOne > this.rangeHandTwo) {
|
|
|
|
return this.rangeHandOne;
|
|
|
|
}
|
|
|
|
return this.rangeHandTwo;
|
|
|
|
}
|
|
|
|
|
|
|
|
public abstract float getPassiveChance(
|
|
|
|
final String type,
|
|
|
|
final int attackerLevel,
|
|
|
|
final boolean fromCombat);
|
|
|
|
|
|
|
|
public abstract float getSpeed();
|
|
|
|
|
|
|
|
public final int getBankCapacityRemaining() {
|
|
|
|
return (AbstractCharacter.getBankCapacity() - this.charItemManager.getBankWeight());
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getVaultCapacityRemaining() {
|
|
|
|
return (AbstractCharacter.getVaultCapacity() - this.charItemManager.getVaultWeight());
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ArrayList<Item> getInventory() {
|
|
|
|
return this.getInventory(false);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
* Utils
|
|
|
|
*/
|
|
|
|
|
|
|
|
public final ArrayList<Item> getInventory(final boolean getGold) {
|
|
|
|
if (this.charItemManager == null) {
|
|
|
|
return new ArrayList<>();
|
|
|
|
}
|
|
|
|
return this.charItemManager.getInventory(getGold);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector3fImmutable getLoc() {
|
|
|
|
|
|
|
|
return super.getLoc();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public final void setLoc(final Vector3fImmutable value) {
|
|
|
|
super.setLoc(value); // set the location in the world
|
|
|
|
this.resetLastSetLocUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
public Vector3fImmutable getMovementLoc() {
|
|
|
|
|
|
|
|
if (this.endLoc.equals(Vector3fImmutable.ZERO))
|
|
|
|
return super.getLoc();
|
|
|
|
if (this.takeOffTime != 0)
|
|
|
|
return super.getLoc();
|
|
|
|
|
|
|
|
return super.getLoc().moveTowards(this.endLoc, this.getSpeed() * ((System.currentTimeMillis() - lastSetLocUpdate) * .001f));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setBindLoc(final float x, final float y, final float z) {
|
|
|
|
this.bindLoc = new Vector3fImmutable(x, y, z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void resetLastSetLocUpdate() {
|
|
|
|
this.lastSetLocUpdate = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setIsCasting(final boolean isCasting) {
|
|
|
|
this.isCasting = isCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isCasting() {
|
|
|
|
return this.isCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public final boolean isAlive() {
|
|
|
|
return this.isAlive.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isSafeMode() {
|
|
|
|
|
|
|
|
if (this.resists == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for (Effect eff : this.getEffects().values()) {
|
|
|
|
if (eff.getEffectToken() == -1661750486)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return this.resists.immuneToAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
public abstract void killCharacter(final AbstractCharacter killer);
|
|
|
|
|
|
|
|
public abstract void killCharacter(final String reason);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines if the character is in a lootable state.
|
|
|
|
*
|
|
|
|
* @return True if lootable.
|
|
|
|
*/
|
|
|
|
public abstract boolean canBeLooted();
|
|
|
|
|
|
|
|
public float calcHitBox() {
|
|
|
|
if (this.getObjectType() == GameObjectType.PlayerCharacter) {
|
|
|
|
// hit box radius is str/100 (gets diameter of hitbox) /2 (as we want a radius)
|
|
|
|
// note this formula is guesswork
|
|
|
|
if (MBServerStatics.COMBAT_TARGET_HITBOX_DEBUG) {
|
|
|
|
Logger.info("Hit box radius for " + this.getFirstName() + " is " + (this.statStrCurrent / 200f));
|
|
|
|
}
|
|
|
|
return ((PlayerCharacter) this).getStrForClient() / 200f;
|
|
|
|
//TODO CALCULATE MOB HITBOX BECAUSE FAIL EMU IS FAIL!!!!!!!
|
|
|
|
} else if (this.getObjectType() == GameObjectType.Mob) {
|
|
|
|
if (MBServerStatics.COMBAT_TARGET_HITBOX_DEBUG) {
|
|
|
|
Logger.info("Hit box radius for " + this.getFirstName() + " is " + ((Mob) this).getMobBase().getHitBoxRadius());
|
|
|
|
}
|
|
|
|
return ((Mob) this).getMobBase().getHitBoxRadius();
|
|
|
|
}
|
|
|
|
return 0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isSit() {
|
|
|
|
return this.sit;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setSit(final boolean value) {
|
|
|
|
|
|
|
|
if (this.sit != value) {
|
|
|
|
// change sit/stand and sync location
|
|
|
|
this.sit = value;
|
|
|
|
if (value == true) // we have been told to sit
|
|
|
|
{
|
|
|
|
this.stopMovement(this.getLoc());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isWalk() {
|
|
|
|
return this.walkMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isCombat() {
|
|
|
|
return this.combat;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setCombat(final boolean value) {
|
|
|
|
this.combat = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setWalkMode(final boolean value) {
|
|
|
|
// sync movement location as getLoc gets where we are at the exact moment in time (i.e. not the last updated loc)
|
|
|
|
this.setLoc(this.getLoc());
|
|
|
|
if (this.walkMode == value) {
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
this.walkMode = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final AbstractWorldObject getCombatTarget() {
|
|
|
|
return this.combatTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setCombatTarget(final AbstractWorldObject value) {
|
|
|
|
if(this.getObjectTypeMask() == 2050) {//MOB?
|
|
|
|
if (value == null) {
|
|
|
|
if (this.isCombat()) {
|
|
|
|
this.setCombat(false);
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(this);
|
|
|
|
DispatchMessage.sendToAllInRange(this, rwss);
|
|
|
|
}
|
|
|
|
}else {
|
|
|
|
if (!this.isCombat()) {
|
|
|
|
this.setCombat(true);
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(this);
|
|
|
|
DispatchMessage.sendToAllInRange(this, rwss);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.combatTarget = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ConcurrentHashMap<String, JobContainer> getTimers() {
|
|
|
|
if (this.timers == null) {
|
|
|
|
this.timers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
}
|
|
|
|
return this.timers;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getLiveCounter() {
|
|
|
|
return this.liveCounter;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void addTimer(
|
|
|
|
final String name,
|
|
|
|
final AbstractJob asj,
|
|
|
|
final int duration
|
|
|
|
) {
|
|
|
|
final JobContainer jc = JobScheduler.getInstance().scheduleJob(asj, duration);
|
|
|
|
if (this.timers == null) {
|
|
|
|
this.timers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
}
|
|
|
|
this.timers.put(name, jc);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void renewTimer(
|
|
|
|
final String name,
|
|
|
|
final AbstractJob asj,
|
|
|
|
final int duration
|
|
|
|
) {
|
|
|
|
this.cancelTimer(name);
|
|
|
|
this.addTimer(name, asj, duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ConcurrentHashMap<Integer, JobContainer> getRecycleTimers() {
|
|
|
|
return this.recycleTimers;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final ConcurrentHashMap<String, Long> getTimestamps() {
|
|
|
|
return this.timestamps;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final long getTimeStamp(final String name) {
|
|
|
|
if (this.timestamps.containsKey(name)) {
|
|
|
|
return this.timestamps.get(name);
|
|
|
|
}
|
|
|
|
return 0L;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setTimeStamp(final String name, final long value) {
|
|
|
|
this.timestamps.put(name, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setTimeStampNow(final String name) {
|
|
|
|
this.timestamps.put(name, System.currentTimeMillis());
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelTimer(final String name) {
|
|
|
|
cancelTimer(name, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelTimer(final String name, final boolean jobRunning) {
|
|
|
|
if (this.timers == null) {
|
|
|
|
this.timers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
}
|
|
|
|
if (this.timers.containsKey(name)) {
|
|
|
|
if (jobRunning) {
|
|
|
|
this.timers.get(name).cancelJob();
|
|
|
|
}
|
|
|
|
this.timers.remove(name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float modifyHealth(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker,
|
|
|
|
final boolean fromCost) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
try {
|
|
|
|
boolean ready = this.healthLock.writeLock().tryLock(1, TimeUnit.SECONDS);
|
|
|
|
|
|
|
|
while (!ready)
|
|
|
|
ready = this.healthLock.writeLock().tryLock(1, TimeUnit.SECONDS);
|
|
|
|
|
|
|
|
if (!this.isAlive())
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
Float oldHealth, newHealth;
|
|
|
|
|
|
|
|
if (!this.isAlive())
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
oldHealth = this.health.get();
|
|
|
|
newHealth = oldHealth + value;
|
|
|
|
|
|
|
|
if (newHealth > this.healthMax)
|
|
|
|
newHealth = healthMax;
|
|
|
|
|
|
|
|
this.health.set(newHealth);
|
|
|
|
|
|
|
|
if (newHealth <= 0) {
|
|
|
|
if (this.isAlive.compareAndSet(true, false)) {
|
|
|
|
killCharacter(attacker);
|
|
|
|
return newHealth - oldHealth;
|
|
|
|
} else
|
|
|
|
return 0f; //already dead, don't send damage again
|
|
|
|
} // past this lock!
|
|
|
|
|
|
|
|
//TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method?
|
|
|
|
if (value < 0f && !fromCost) {
|
|
|
|
this.cancelOnTakeDamage();
|
|
|
|
CombatManager.handleRetaliate(this, attacker);
|
|
|
|
}
|
|
|
|
|
|
|
|
return newHealth - oldHealth;
|
|
|
|
} finally {
|
|
|
|
this.healthLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
} catch (InterruptedException e) {
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
e.printStackTrace();
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getCurrentHitpoints() {
|
|
|
|
return this.health.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float modifyMana(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker
|
|
|
|
) {
|
|
|
|
return this.modifyMana(value, attacker, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float modifyMana(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker,
|
|
|
|
final boolean fromCost
|
|
|
|
) {
|
|
|
|
|
|
|
|
if (!this.isAlive()) {
|
|
|
|
return 0f;
|
|
|
|
}
|
|
|
|
boolean worked = false;
|
|
|
|
Float oldMana = 0f, newMana = 0f;
|
|
|
|
while (!worked) {
|
|
|
|
oldMana = this.mana.get();
|
|
|
|
newMana = oldMana + value;
|
|
|
|
if (newMana > this.manaMax) {
|
|
|
|
newMana = manaMax;
|
|
|
|
} else if (newMana < 0) {
|
|
|
|
newMana = 0f;
|
|
|
|
}
|
|
|
|
worked = this.mana.compareAndSet(oldMana, newMana);
|
|
|
|
}
|
|
|
|
if (value < 0f && !fromCost) {
|
|
|
|
this.cancelOnTakeDamage();
|
|
|
|
CombatManager.handleRetaliate(this, attacker);
|
|
|
|
}
|
|
|
|
return newMana - oldMana;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Serializing
|
|
|
|
*/
|
|
|
|
|
|
|
|
public final float modifyStamina(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker
|
|
|
|
) {
|
|
|
|
return this.modifyStamina(value, attacker, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float modifyStamina(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker,
|
|
|
|
final boolean fromCost
|
|
|
|
) {
|
|
|
|
|
|
|
|
if (!this.isAlive()) {
|
|
|
|
return 0f;
|
|
|
|
}
|
|
|
|
boolean worked = false;
|
|
|
|
Float oldStamina = 0f, newStamina = 0f;
|
|
|
|
while (!worked) {
|
|
|
|
oldStamina = this.stamina.get();
|
|
|
|
newStamina = oldStamina + value;
|
|
|
|
if (newStamina > this.staminaMax) {
|
|
|
|
newStamina = staminaMax;
|
|
|
|
} else if (newStamina < 0) {
|
|
|
|
newStamina = 0f;
|
|
|
|
}
|
|
|
|
worked = this.stamina.compareAndSet(oldStamina, newStamina);
|
|
|
|
}
|
|
|
|
if (value < 0f && !fromCost) {
|
|
|
|
this.cancelOnTakeDamage();
|
|
|
|
CombatManager.handleRetaliate(this, attacker);
|
|
|
|
}
|
|
|
|
return newStamina - oldStamina;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float setMana(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker
|
|
|
|
) {
|
|
|
|
return setMana(value, attacker, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float setMana(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker,
|
|
|
|
final boolean fromCost
|
|
|
|
) {
|
|
|
|
|
|
|
|
if (!this.isAlive()) {
|
|
|
|
return 0f;
|
|
|
|
}
|
|
|
|
boolean worked = false;
|
|
|
|
Float oldMana = 0f, newMana = 0f;
|
|
|
|
while (!worked) {
|
|
|
|
oldMana = this.mana.get();
|
|
|
|
newMana = value;
|
|
|
|
if (newMana > this.manaMax) {
|
|
|
|
newMana = manaMax;
|
|
|
|
} else if (newMana < 0) {
|
|
|
|
newMana = 0f;
|
|
|
|
}
|
|
|
|
worked = this.mana.compareAndSet(oldMana, newMana);
|
|
|
|
}
|
|
|
|
if (oldMana > newMana && !fromCost) {
|
|
|
|
this.cancelOnTakeDamage();
|
|
|
|
CombatManager.handleRetaliate(this, attacker);
|
|
|
|
}
|
|
|
|
return newMana - oldMana;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float setStamina(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker
|
|
|
|
) {
|
|
|
|
return setStamina(value, attacker, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float setStamina(
|
|
|
|
final float value,
|
|
|
|
final AbstractCharacter attacker,
|
|
|
|
final boolean fromCost
|
|
|
|
) {
|
|
|
|
|
|
|
|
if (!this.isAlive()) {
|
|
|
|
return 0f;
|
|
|
|
}
|
|
|
|
boolean worked = false;
|
|
|
|
Float oldStamina = 0f, newStamina = 0f;
|
|
|
|
while (!worked) {
|
|
|
|
oldStamina = this.stamina.get();
|
|
|
|
newStamina = value;
|
|
|
|
if (newStamina > this.staminaMax) {
|
|
|
|
newStamina = staminaMax;
|
|
|
|
} else if (newStamina < 0) {
|
|
|
|
newStamina = 0f;
|
|
|
|
}
|
|
|
|
worked = this.stamina.compareAndSet(oldStamina, newStamina);
|
|
|
|
}
|
|
|
|
if (oldStamina > newStamina && !fromCost) {
|
|
|
|
this.cancelOnTakeDamage();
|
|
|
|
CombatManager.handleRetaliate(this, attacker);
|
|
|
|
}
|
|
|
|
return newStamina - oldStamina;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getStamina() {
|
|
|
|
if (this.getObjectType() == GameObjectType.Mob)
|
|
|
|
return this.getStaminaMax();
|
|
|
|
return this.stamina.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getMana() {
|
|
|
|
if (this.getObjectType() == GameObjectType.Mob)
|
|
|
|
return this.getManaMax();
|
|
|
|
return this.mana.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getStaminaMax() {
|
|
|
|
if (this.getObjectType() == GameObjectType.Mob)
|
|
|
|
return 2000;
|
|
|
|
return this.staminaMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final float getManaMax() {
|
|
|
|
if (this.getObjectType() == GameObjectType.Mob)
|
|
|
|
return 2000;
|
|
|
|
return this.manaMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final PlayerBonuses getBonuses() {
|
|
|
|
return this.bonuses;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void teleport(final Vector3fImmutable targetLoc) {
|
|
|
|
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
|
|
|
locationLock.writeLock().lock();
|
|
|
|
try {
|
|
|
|
MovementManager.translocate(this, targetLoc, targetRegion);
|
|
|
|
MovementManager.sendRWSSMsg(this);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
locationLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Cancel effects upon actions
|
|
|
|
*/
|
|
|
|
public final void cancelOnAttack() { // added to one spot
|
|
|
|
|
|
|
|
boolean changed = false;
|
|
|
|
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnAttack() && eff.cancel()) {
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
|
|
|
|
PowersManager.cancelOnAttack(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnAttackSwing() { // added
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnAttackSwing() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on AttackSwing");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnAttackSwing(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnCast() {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnCast() && eff.cancel()) {
|
|
|
|
|
|
|
|
// Don't cancel the track effect on the character being tracked
|
|
|
|
if (eff.getJob() != null && eff.getJob() instanceof TrackJob) {
|
|
|
|
if (((TrackJob) eff.getJob()).getSource().getObjectUUID()
|
|
|
|
== this.getObjectUUID()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//System.out.println("canceling on Cast");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnCast(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnSpell() {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnCastSpell() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on CastSpell");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnSpell(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnMove() { // added
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnMove() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on Move");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnMove(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnSit() { // added
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnSit() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on Sit");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnSit(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnTakeDamage() {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnTakeDamage() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on Take Damage");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnTakeDamage(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnTakeDamage(final DamageType type, final float amount) {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnTakeDamage(type, amount) && eff.cancel()) {
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final Effect getDamageAbsorber() {
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.isDamageAbsorber()) {
|
|
|
|
return eff;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnUnEquip() {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
if (eff == null)
|
|
|
|
continue;
|
|
|
|
if (eff.cancelOnUnEquip() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on UnEquip");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnUnEquip(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void cancelOnStun() {
|
|
|
|
boolean changed = false;
|
|
|
|
for (String s : this.effects.keySet()) {
|
|
|
|
Effect eff = this.effects.get(s);
|
|
|
|
|
|
|
|
if (eff == null) {
|
|
|
|
Logger.error("null effect for " + this.getObjectUUID() + " : effect " + s);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (eff.cancelOnStun() && eff.cancel()) {
|
|
|
|
//System.out.println("canceling on Stun");
|
|
|
|
eff.cancelJob();
|
|
|
|
this.effects.remove(s);
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
applyBonuses();
|
|
|
|
}
|
|
|
|
PowersManager.cancelOnStun(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Call to apply any new effects to player
|
|
|
|
public synchronized void applyBonuses() {
|
|
|
|
PlayerCharacter player;
|
|
|
|
//tell the player to applyBonuses because something has changed
|
|
|
|
|
|
|
|
//start running the bonus calculations
|
|
|
|
|
|
|
|
try {
|
|
|
|
runBonuses();
|
|
|
|
|
|
|
|
// Check if calculations affected flight.
|
|
|
|
|
|
|
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
player = (PlayerCharacter) this;
|
|
|
|
|
|
|
|
// Ground players who cannot fly but are currently flying
|
|
|
|
|
|
|
|
if (CanFly(player) == false &&
|
|
|
|
player.getMovementState().equals(MovementState.FLYING))
|
|
|
|
PlayerCharacter.GroundPlayer(player);
|
|
|
|
}
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("Error in run bonuses for object UUID " + this.getObjectUUID());
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Don't call this function directly. linked from ac.applyBonuses()
|
|
|
|
//through BonusCalcJob. Designed to only run from one worker thread
|
|
|
|
public final void runBonuses() {
|
|
|
|
// synchronized with getBonuses()
|
|
|
|
synchronized (this.bonuses) {
|
|
|
|
try {
|
|
|
|
//run until no new bonuses are applied
|
|
|
|
|
|
|
|
// clear bonuses and reapply rune bonuses
|
|
|
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
|
|
|
} else {
|
|
|
|
this.bonuses.clearRuneBaseEffects();
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply effect bonuses
|
|
|
|
for (Effect eff : this.effects.values()) {
|
|
|
|
eff.applyBonus(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
//apply item bonuses for equipped items
|
|
|
|
ConcurrentHashMap<Integer, Item> equip = null;
|
|
|
|
|
|
|
|
if (this.charItemManager != null) {
|
|
|
|
equip = this.charItemManager.getEquipped();
|
|
|
|
}
|
|
|
|
if (equip != null) {
|
|
|
|
for (Item item : equip.values()) {
|
|
|
|
item.clearBonuses();
|
|
|
|
if (item != null) {
|
|
|
|
ConcurrentHashMap<String, Effect> effects = item.getEffects();
|
|
|
|
if (effects != null) {
|
|
|
|
for (Effect eff : effects.values()) {
|
|
|
|
eff.applyBonus(item, this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//recalculate passive defenses
|
|
|
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
((PlayerCharacter) this).setPassives();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// recalculate everything
|
|
|
|
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
PlayerCharacter pc = (PlayerCharacter) this;
|
|
|
|
|
|
|
|
//calculate item bonuses
|
|
|
|
pc.calculateItemBonuses();
|
|
|
|
|
|
|
|
//recalculate formulas
|
|
|
|
pc.recalculatePlayerStats(true);
|
|
|
|
|
|
|
|
|
|
|
|
} else if (this.getObjectType().equals(GameObjectType.Mob)) {
|
|
|
|
Mob mob = (Mob) this;
|
|
|
|
|
|
|
|
//recalculate formulas
|
|
|
|
mob.recalculateStats();
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInBuildingID() {
|
|
|
|
return inBuildingID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setInBuildingID(int inBuildingID) {
|
|
|
|
this.inBuildingID = inBuildingID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getHateValue() {
|
|
|
|
if (this.hateValue <= 0) {
|
|
|
|
this.hateValue = 0;
|
|
|
|
return hateValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.lastHateUpdate == 0) {
|
|
|
|
this.lastHateUpdate = System.currentTimeMillis();
|
|
|
|
return this.hateValue;
|
|
|
|
}
|
|
|
|
long duration = System.currentTimeMillis() - this.lastHateUpdate;
|
|
|
|
//convert duration to seconds and multiply Hate Delimiter.
|
|
|
|
float modAmount = duration / 1000 * MBServerStatics.PLAYER_HATE_DELIMITER;
|
|
|
|
this.hateValue -= modAmount;
|
|
|
|
this.lastHateUpdate = System.currentTimeMillis();
|
|
|
|
return this.hateValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHateValue(float hateValue) {
|
|
|
|
this.lastHateUpdate = System.currentTimeMillis();
|
|
|
|
this.hateValue = hateValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInFloorID() {
|
|
|
|
return inFloorID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setInFloorID(int inFloorID) {
|
|
|
|
this.inFloorID = inFloorID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDesiredAltitude() {
|
|
|
|
return desiredAltitude;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setDesiredAltitude(float desiredAltitude) {
|
|
|
|
this.desiredAltitude = desiredAltitude;
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getTakeOffTime() {
|
|
|
|
return takeOffTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setTakeOffTime(long takeOffTime) {
|
|
|
|
this.takeOffTime = takeOffTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isItemCasting() {
|
|
|
|
return itemCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setItemCasting(boolean itemCasting) {
|
|
|
|
this.itemCasting = itemCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
//updates
|
|
|
|
public void update() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateRegen() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateMovementState() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateLocation() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateFlight() {
|
|
|
|
}
|
|
|
|
|
|
|
|
public void dynamicUpdate(UpdateType updateType) {
|
|
|
|
if (this.updateLock.writeLock().tryLock()) {
|
|
|
|
try {
|
|
|
|
switch (updateType) {
|
|
|
|
case ALL:
|
|
|
|
update();
|
|
|
|
break;
|
|
|
|
case REGEN:
|
|
|
|
updateRegen();
|
|
|
|
break;
|
|
|
|
case LOCATION:
|
|
|
|
update();
|
|
|
|
break;
|
|
|
|
case MOVEMENTSTATE:
|
|
|
|
update();
|
|
|
|
break;
|
|
|
|
case FLIGHT:
|
|
|
|
updateFlight();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
this.updateLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isMovingUp() {
|
|
|
|
return movingUp;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setMovingUp(boolean movingUp) {
|
|
|
|
this.movingUp = movingUp;
|
|
|
|
}
|
|
|
|
}
|