|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.mobileAI.utilities;
|
|
|
|
|
|
|
|
import engine.Enum.DispatchChannel;
|
|
|
|
import engine.Enum.GameObjectType;
|
|
|
|
import engine.Enum.ModType;
|
|
|
|
import engine.Enum.SourceType;
|
|
|
|
import engine.gameManager.ChatManager;
|
|
|
|
import engine.gameManager.CombatManager;
|
|
|
|
import engine.math.Vector3fImmutable;
|
|
|
|
import engine.net.DispatchMessage;
|
|
|
|
import engine.net.client.msg.TargetedActionMsg;
|
|
|
|
import engine.objects.*;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.util.concurrent.ThreadLocalRandom;
|
|
|
|
|
|
|
|
import static engine.math.FastMath.sqr;
|
|
|
|
|
|
|
|
public class CombatUtilities {
|
|
|
|
|
|
|
|
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
|
|
|
|
|
|
|
|
if (Float.isNaN(agent.getLoc().x))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
try {
|
|
|
|
Vector3fImmutable sl = agent.getLoc();
|
|
|
|
Vector3fImmutable tl = target.getLoc();
|
|
|
|
|
|
|
|
//add Hitbox's to range.
|
|
|
|
float range = agent.getRange();
|
|
|
|
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
|
|
|
|
|
|
|
return !(sl.distanceSquared(tl) > sqr(range));
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.toString());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
|
|
|
return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
|
|
|
|
|
|
|
if (!target.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
else
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
|
|
|
|
|
|
|
|
if (!target.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
else
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
|
|
|
|
|
|
|
|
if (!target.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
else
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
|
|
|
|
if (agent.isSiege() == true) {
|
|
|
|
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
|
|
|
}
|
|
|
|
float trueDamage = damage;
|
|
|
|
|
|
|
|
if (!target.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
|
|
|
else if (target.getObjectType() == GameObjectType.Building)
|
|
|
|
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
|
|
|
|
|
|
|
//Don't send 0 damage kay thanx.
|
|
|
|
|
|
|
|
if (trueDamage == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
else
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg);
|
|
|
|
|
|
|
|
//check damage shields
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
|
|
|
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean canSwing(Mob agent) {
|
|
|
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
else
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
|
|
|
int defenseScore = 0;
|
|
|
|
int attackScore = agent.getAtrHandOne();
|
|
|
|
switch (target.getObjectType()) {
|
|
|
|
case PlayerCharacter:
|
|
|
|
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
|
|
|
break;
|
|
|
|
case Mob:
|
|
|
|
|
|
|
|
Mob mob = (Mob) target;
|
|
|
|
if (mob.isSiege())
|
|
|
|
defenseScore = attackScore;
|
|
|
|
break;
|
|
|
|
case Building:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int hitChance;
|
|
|
|
if (attackScore > defenseScore || defenseScore == 0)
|
|
|
|
hitChance = 94;
|
|
|
|
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
|
|
|
hitChance = 10;
|
|
|
|
else {
|
|
|
|
float dif = attackScore / defenseScore;
|
|
|
|
if (dif <= 0.8f)
|
|
|
|
hitChance = 4;
|
|
|
|
else
|
|
|
|
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
|
|
|
if (target.getObjectType() == GameObjectType.Building)
|
|
|
|
hitChance = 100;
|
|
|
|
}
|
|
|
|
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
|
|
|
return triggerPassive(agent, ac, "Block");
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
|
|
|
|
return triggerPassive(agent, ac, "Parry");
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
|
|
|
|
return triggerPassive(agent, ac, "Dodge");
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
|
|
|
|
float chance = 0;
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
|
|
|
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
|
|
|
|
|
|
|
|
if (chance > 75f)
|
|
|
|
chance = 75f;
|
|
|
|
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
|
|
|
|
chance = 100;
|
|
|
|
|
|
|
|
return ThreadLocalRandom.current().nextInt(100) < chance;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
|
|
|
|
|
|
|
if (!agent.isAlive() || !target.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
|
|
if (!((PlayerCharacter) target).isActive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
int anim = 75;
|
|
|
|
float speed;
|
|
|
|
|
|
|
|
if (mainHand)
|
|
|
|
speed = agent.getSpeedHandOne();
|
|
|
|
else
|
|
|
|
speed = agent.getSpeedHandTwo();
|
|
|
|
|
|
|
|
SourceType dt = SourceType.CRUSHING;
|
|
|
|
|
|
|
|
if (agent.isSiege())
|
|
|
|
dt = SourceType.SIEGE;
|
|
|
|
if (wb != null) {
|
|
|
|
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
|
|
|
dt = wb.getDamageType();
|
|
|
|
} else if (!mainHand)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Resists res = null;
|
|
|
|
PlayerBonuses bonus = null;
|
|
|
|
|
|
|
|
switch (target.getObjectType()) {
|
|
|
|
case Building:
|
|
|
|
res = ((Building) target).getResists();
|
|
|
|
break;
|
|
|
|
case PlayerCharacter:
|
|
|
|
res = ((PlayerCharacter) target).getResists();
|
|
|
|
bonus = ((PlayerCharacter) target).getBonuses();
|
|
|
|
break;
|
|
|
|
case Mob:
|
|
|
|
Mob mob = (Mob) target;
|
|
|
|
res = mob.getResists();
|
|
|
|
bonus = ((Mob) target).getBonuses();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
//must not be immune to all or immune to attack
|
|
|
|
|
|
|
|
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
|
|
|
|
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
|
|
|
return;
|
|
|
|
|
|
|
|
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
|
|
|
if (canSwing(agent)) {
|
|
|
|
if (triggerDefense(agent, target)) {
|
|
|
|
swingIsMiss(agent, target, passiveAnim);
|
|
|
|
return;
|
|
|
|
} else if (triggerDodge(agent, target)) {
|
|
|
|
swingIsDodge(agent, target, passiveAnim);
|
|
|
|
return;
|
|
|
|
} else if (triggerParry(agent, target)) {
|
|
|
|
swingIsParry(agent, target, passiveAnim);
|
|
|
|
|
|
|
|
return;
|
|
|
|
} else if (triggerBlock(agent, target)) {
|
|
|
|
swingIsBlock(agent, target, passiveAnim);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
swingIsDamage(agent, target, determineDamage(agent), anim);
|
|
|
|
|
|
|
|
|
|
|
|
if (agent.getWeaponPower() != null)
|
|
|
|
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
PlayerCharacter player = (PlayerCharacter) target;
|
|
|
|
|
|
|
|
if (player.getDebug(64))
|
|
|
|
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
|
|
|
|
}
|
|
|
|
|
|
|
|
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
|
|
|
if (target.getObjectType() == GameObjectType.Mob)
|
|
|
|
if (((Mob) target).isSiege())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//handle the retaliate
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.Mob) {
|
|
|
|
Mob targetMob = (Mob) target;
|
|
|
|
if (targetMob.isSiege())
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static float determineDamage(Mob agent) {
|
|
|
|
|
|
|
|
//early exit for null
|
|
|
|
|
|
|
|
if (agent == null)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget();
|
|
|
|
|
|
|
|
if (target == null)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
int damage = 0;
|
|
|
|
|
|
|
|
SourceType dt = getDamageType(agent);
|
|
|
|
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
|
|
|
if (((AbstractCharacter) target).isSit()) {
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
}
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
|
|
|
}
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) {
|
|
|
|
Building building = (Building) target;
|
|
|
|
Resists resists = building.getResists();
|
|
|
|
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
|
|
|
|
}
|
|
|
|
return damage;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static SourceType getDamageType(Mob agent) {
|
|
|
|
SourceType dt = SourceType.CRUSHING;
|
|
|
|
if (agent.getEquip().get(1) != null) {
|
|
|
|
return agent.getEquip().get(1).getItemBase().getDamageType();
|
|
|
|
}
|
|
|
|
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
|
|
|
return agent.getEquip().get(2).getItemBase().getDamageType();
|
|
|
|
}
|
|
|
|
return dt;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static double getMinDmg(Mob agent) {
|
|
|
|
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
|
|
|
return agent.minDamageHandTwo;
|
|
|
|
else return agent.minDamageHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static double getMaxDmg(Mob agent) {
|
|
|
|
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
|
|
|
return agent.maxDamageHandTwo;
|
|
|
|
else return agent.maxDamageHandOne;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|