Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.utilities;
import engine.Enum.DispatchChannel;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
if (Float.isNaN(agent.getLoc().x))
return false;
try {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
return !(sl.distanceSquared(tl) > sqr(range));
} catch (Exception e) {
Logger.error(e.toString());
return false;
}
}
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range;
}
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
if (agent.isSiege() == true) {
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
}
float trueDamage = damage;
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
//check damage shields
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE));
}
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob) target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Block");
}
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Parry");
}
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Dodge");
}
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive())
return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter) target).isActive())
return;
int anim = 75;
float speed;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
SourceType dt = SourceType.CRUSHING;
if (agent.isSiege())
dt = SourceType.SIEGE;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch (target.getObjectType()) {
case Building:
res = ((Building) target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter) target).getResists();
bonus = ((PlayerCharacter) target).getBonuses();
break;
case Mob:
Mob mob = (Mob) target;
res = mob.getResists();
bonus = ((Mob) target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
if (canSwing(agent)) {
if (triggerDefense(agent, target)) {
swingIsMiss(agent, target, passiveAnim);
return;
} else if (triggerDodge(agent, target)) {
swingIsDodge(agent, target, passiveAnim);
return;
} else if (triggerParry(agent, target)) {
swingIsParry(agent, target, passiveAnim);
return;
} else if (triggerBlock(agent, target)) {
swingIsBlock(agent, target, passiveAnim);
return;
}
swingIsDamage(agent, target, determineDamage(agent), anim);
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter player = (PlayerCharacter) target;
if (player.getDebug(64))
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob) target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob) target;
if (targetMob.isSiege())
return;
}
}
public static float determineDamage(Mob agent) {
//early exit for null
if (agent == null)
return 0;
AbstractWorldObject target = agent.getCombatTarget();
if (target == null)
return 0;
int damage = 0;
SourceType dt = getDamageType(agent);
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
if (AbstractWorldObject.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).isSit()) {
damage *= 2.5f; //increase damage if sitting
}
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
}
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
}
return damage;
}
public static SourceType getDamageType(Mob agent) {
SourceType dt = SourceType.CRUSHING;
if (agent.getEquip().get(1) != null) {
return agent.getEquip().get(1).getItemBase().getDamageType();
}
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
return agent.getEquip().get(2).getItemBase().getDamageType();
}
return dt;
}
public static double getMinDmg(Mob agent) {
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
return agent.minDamageHandTwo;
else return agent.minDamageHandOne;
}
public static double getMaxDmg(Mob agent) {
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
return agent.maxDamageHandTwo;
else return agent.maxDamageHandOne;
}
}