|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
package engine.gameManager;
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.exception.MsgSendException;
|
|
|
|
import engine.net.Dispatch;
|
|
|
|
import engine.net.DispatchMessage;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.msg.UpdateGoldMsg;
|
|
|
|
import engine.net.client.msg.group.GroupUpdateMsg;
|
|
|
|
import engine.objects.*;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.Set;
|
|
|
|
import java.util.concurrent.ConcurrentHashMap;
|
|
|
|
|
|
|
|
public enum GroupManager {
|
|
|
|
|
|
|
|
GROUPMANAGER;
|
|
|
|
|
|
|
|
// used for quick lookup of groups by the ID of the group sent in the msg
|
|
|
|
private static final ConcurrentHashMap<Integer, Group> groupsByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH);
|
|
|
|
|
|
|
|
// an index for playercharacters to group membership
|
|
|
|
private static final ConcurrentHashMap<AbstractCharacter, Group> groupsByAC = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH);
|
|
|
|
private static int groupCount = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Class Implementation
|
|
|
|
*/
|
|
|
|
public static void removeFromGroups(AbstractCharacter ac) {
|
|
|
|
Group gr = null;
|
|
|
|
|
|
|
|
synchronized (GroupManager.groupsByAC) {
|
|
|
|
gr = GroupManager.groupsByAC.remove(ac);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void LeaveGroup(ClientConnection origin) throws MsgSendException {
|
|
|
|
PlayerCharacter source = SessionManager.getPlayerCharacter(origin);
|
|
|
|
LeaveGroup(source);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void LeaveGroup(PlayerCharacter source) throws MsgSendException {
|
|
|
|
|
|
|
|
if (source == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Group group = GroupManager.groupsByAC.get(source);
|
|
|
|
|
|
|
|
if (group == null) // source is not in a group
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Cleanup group window for player quiting
|
|
|
|
GroupUpdateMsg groupUpdateMsg = new GroupUpdateMsg();
|
|
|
|
groupUpdateMsg.setGroup(group);
|
|
|
|
groupUpdateMsg.setPlayer(source);
|
|
|
|
groupUpdateMsg.setMessageType(3);
|
|
|
|
|
|
|
|
Set<PlayerCharacter> groupMembers = group.getMembers();
|
|
|
|
|
|
|
|
for (PlayerCharacter groupMember : groupMembers) {
|
|
|
|
|
|
|
|
if (groupMember == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
groupUpdateMsg = new GroupUpdateMsg();
|
|
|
|
groupUpdateMsg.setGroup(group);
|
|
|
|
groupUpdateMsg.setPlayer(source);
|
|
|
|
groupUpdateMsg.setMessageType(3);
|
|
|
|
groupUpdateMsg.setPlayer(groupMember);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(source, groupUpdateMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove from group
|
|
|
|
int size = group.removeGroupMember(source);
|
|
|
|
// remove from the group -> ac mapping list
|
|
|
|
GroupManager.groupsByAC.remove(source);
|
|
|
|
|
|
|
|
if (size == 0) {
|
|
|
|
GroupManager.deleteGroup(group);
|
|
|
|
return; // group empty so cleanup group and we're done
|
|
|
|
}
|
|
|
|
|
|
|
|
// set new group lead if needed
|
|
|
|
if (group.getGroupLead() == source) {
|
|
|
|
PlayerCharacter newLead = group.getMembers().iterator().next();
|
|
|
|
group.setGroupLead(newLead.getObjectUUID());
|
|
|
|
groupUpdateMsg = new GroupUpdateMsg();
|
|
|
|
groupUpdateMsg.setGroup(group);
|
|
|
|
groupUpdateMsg.setPlayer(newLead);
|
|
|
|
groupUpdateMsg.addPlayer(source);
|
|
|
|
groupUpdateMsg.setMessageType(2);
|
|
|
|
group.sendUpdate(groupUpdateMsg);
|
|
|
|
|
|
|
|
// Disable Formation
|
|
|
|
newLead.setFollow(false);
|
|
|
|
groupUpdateMsg = new GroupUpdateMsg();
|
|
|
|
groupUpdateMsg.setGroup(group);
|
|
|
|
groupUpdateMsg.setPlayer(newLead);
|
|
|
|
groupUpdateMsg.setMessageType(8);
|
|
|
|
group.sendUpdate(groupUpdateMsg);
|
|
|
|
}
|
|
|
|
|
|
|
|
//send message to group
|
|
|
|
PlayerCharacter pc = group.getGroupLead();
|
|
|
|
//Fixed
|
|
|
|
String text = source.getFirstName() + " has left the group.";
|
|
|
|
ChatManager.chatGroupInfo(pc, text);
|
|
|
|
|
|
|
|
// cleanup other group members screens
|
|
|
|
groupUpdateMsg = new GroupUpdateMsg();
|
|
|
|
groupUpdateMsg.setGroup(group);
|
|
|
|
groupUpdateMsg.setPlayer(source);
|
|
|
|
groupUpdateMsg.setMessageType(3);
|
|
|
|
group.sendUpdate(groupUpdateMsg);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//This updates health/stamina/mana and loc of all players in group
|
|
|
|
|
|
|
|
public static void RefreshWholeGroupList(PlayerCharacter source, ClientConnection origin, Group gexp) {
|
|
|
|
|
|
|
|
if (source == null || origin == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Group group = GroupManager.groupsByAC.get(source);
|
|
|
|
|
|
|
|
if (group == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (gexp.getObjectUUID() != group.getObjectUUID())
|
|
|
|
return;
|
|
|
|
|
|
|
|
Set<PlayerCharacter> groupMembers = group.getMembers();
|
|
|
|
|
|
|
|
if (groupMembers.size() < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Send all group members health/mana/stamina/loc.
|
|
|
|
|
|
|
|
for (PlayerCharacter groupMember : groupMembers) {
|
|
|
|
|
|
|
|
if (groupMember == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
GroupUpdateMsg gum = new GroupUpdateMsg(5, 1, groupMembers, group);
|
|
|
|
gum.setPlayerUUID(groupMember.getObjectUUID());
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(groupMember, gum);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void RefreshMyGroupList(PlayerCharacter source, ClientConnection origin) {
|
|
|
|
|
|
|
|
if (source == null || origin == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Group group = GroupManager.groupsByAC.get(source);
|
|
|
|
|
|
|
|
if (group == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Set<PlayerCharacter> members = group.getMembers();
|
|
|
|
|
|
|
|
|
|
|
|
// Send all group members to player added
|
|
|
|
for (PlayerCharacter groupMember : members) {
|
|
|
|
|
|
|
|
if (groupMember == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
GroupUpdateMsg gum = new GroupUpdateMsg();
|
|
|
|
gum.setGroup(group);
|
|
|
|
gum.setMessageType(1);
|
|
|
|
gum.setPlayer(groupMember);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(groupMember, gum);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void RefreshMyGroupListSinglePlayer(PlayerCharacter source, ClientConnection origin, PlayerCharacter playerToRefresh) {
|
|
|
|
|
|
|
|
// send msg type 1 to the source player on this connection to update the group
|
|
|
|
// list stats for the player that has just been loaded
|
|
|
|
|
|
|
|
if (source == null || origin == null || playerToRefresh == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Group group = GroupManager.groupsByAC.get(source);
|
|
|
|
|
|
|
|
if (group == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// only send if the 2 players are in the same group
|
|
|
|
if (group != GroupManager.groupsByAC.get(playerToRefresh))
|
|
|
|
return;
|
|
|
|
|
|
|
|
GroupUpdateMsg gum = new GroupUpdateMsg();
|
|
|
|
gum.setGroup(group);
|
|
|
|
gum.setMessageType(1);
|
|
|
|
gum.setPlayer(playerToRefresh);
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(source, gum);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void RefreshOthersGroupList(PlayerCharacter source) {
|
|
|
|
|
|
|
|
// refresh my stats on everyone elses group list
|
|
|
|
|
|
|
|
if (source == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Group group = GroupManager.groupsByAC.get(source);
|
|
|
|
|
|
|
|
if (group == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//construct message
|
|
|
|
GroupUpdateMsg gim = new GroupUpdateMsg();
|
|
|
|
gim.setGroup(group);
|
|
|
|
gim.setMessageType(1);
|
|
|
|
gim.setPlayer(source);
|
|
|
|
group.sendUpdate(gim);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int incrGroupCount() {
|
|
|
|
GroupManager.groupCount++;
|
|
|
|
return GroupManager.groupCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean deleteGroup(Group g) {
|
|
|
|
|
|
|
|
// remove all players from the mapping
|
|
|
|
Set<PlayerCharacter> members = g.getMembers();
|
|
|
|
|
|
|
|
for (PlayerCharacter pc : members) {
|
|
|
|
if (pc != null) {
|
|
|
|
GroupManager.removeFromGroups(pc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// remove the group ID from the list
|
|
|
|
GroupManager.groupsByID.remove(g.getObjectUUID());
|
|
|
|
g.clearMembers();
|
|
|
|
|
|
|
|
g.removeUpdateGroupJob();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Group addNewGroup(Group group) {
|
|
|
|
|
|
|
|
PlayerCharacter pc = group.getGroupLead();
|
|
|
|
|
|
|
|
GroupManager.addGroup(group);
|
|
|
|
|
|
|
|
if (pc != null) {
|
|
|
|
GroupManager.addPlayerGroupMapping(pc, group);
|
|
|
|
return group;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Group addGroup(Group group) {
|
|
|
|
|
|
|
|
if (GroupManager.groupsByID.containsKey(group.getObjectUUID())) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
GroupManager.groupsByID.put(group.getObjectUUID(), group);
|
|
|
|
return group;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Group getGroup(int groupID) {
|
|
|
|
return GroupManager.groupsByID.get(groupID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Group getGroup(PlayerCharacter pc) {
|
|
|
|
|
|
|
|
return GroupManager.groupsByAC.get(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void addPlayerGroupMapping(PlayerCharacter pc, Group grp) {
|
|
|
|
GroupManager.groupsByAC.put(pc, grp);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean goldSplit(PlayerCharacter pc, Item item, ClientConnection origin, AbstractWorldObject tar) {
|
|
|
|
if (item == null || pc == null || tar == null || item.getItemBase() == null) {
|
|
|
|
Logger.error("null something");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item.getItemBase().getUUID() != 7) //only split goldItem
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Group group = getGroup(pc);
|
|
|
|
|
|
|
|
if (group == null || !group.getSplitGold()) //make sure player is grouped and split is on
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
ArrayList<PlayerCharacter> playersSplit = new ArrayList<>();
|
|
|
|
|
|
|
|
//get group members
|
|
|
|
|
|
|
|
for (PlayerCharacter groupMember : group.getMembers()) {
|
|
|
|
if (pc.getLoc().distanceSquared2D(groupMember.getLoc()) > MBServerStatics.CHARACTER_LOAD_RANGE * MBServerStatics.CHARACTER_LOAD_RANGE)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!groupMember.isAlive())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
playersSplit.add(groupMember);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//make sure more then one group member in loot range
|
|
|
|
int size = playersSplit.size();
|
|
|
|
|
|
|
|
if (size < 2)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int total = item.getNumOfItems();
|
|
|
|
int amount = total / size;
|
|
|
|
int dif = total - (size * amount);
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
|
|
|
|
} else if (tar.getObjectType().equals(Enum.GameObjectType.Corpse)) {
|
|
|
|
Corpse corpse = (Corpse) tar;
|
|
|
|
corpse.getInventory().remove(item);
|
|
|
|
} else {
|
|
|
|
Logger.error("target not corpse or character");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item.getObjectType() == Enum.GameObjectType.MobLoot) {
|
|
|
|
if (tar.getObjectType() == Enum.GameObjectType.Mob) {
|
|
|
|
((Mob) tar).getCharItemManager().delete(item);
|
|
|
|
} else
|
|
|
|
item.setNumOfItems(0);
|
|
|
|
} else
|
|
|
|
item.setNumOfItems(0);
|
|
|
|
for (PlayerCharacter splitPlayer : playersSplit) {
|
|
|
|
|
|
|
|
|
|
|
|
int amt = (group.isGroupLead(splitPlayer)) ? (amount + dif) : amount;
|
|
|
|
if (amt > 0)
|
|
|
|
splitPlayer.getCharItemManager().addGoldToInventory(amt, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (PlayerCharacter splitPlayer : playersSplit) {
|
|
|
|
|
|
|
|
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(splitPlayer);
|
|
|
|
ugm.configure();
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(splitPlayer, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(tar);
|
|
|
|
updateTargetGold.configure();
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, Enum.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
|
|
|
|
|
|
|
|
// //TODO send group split message
|
|
|
|
String text = "Group Split: " + amount;
|
|
|
|
ChatManager.chatGroupInfo(pc, text);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|