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390 lines
12 KiB
390 lines
12 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.gameManager; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.UpdateGoldMsg; |
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import engine.net.client.msg.group.GroupUpdateMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.Set; |
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import java.util.concurrent.ConcurrentHashMap; |
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public enum GroupManager { |
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GROUPMANAGER; |
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// used for quick lookup of groups by the ID of the group sent in the msg |
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private static final ConcurrentHashMap<Integer, Group> groupsByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH); |
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// an index for playercharacters to group membership |
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private static final ConcurrentHashMap<AbstractCharacter, Group> groupsByAC = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH); |
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private static int groupCount = 0; |
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/* |
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* Class Implementation |
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*/ |
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public static void removeFromGroups(AbstractCharacter ac) { |
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Group gr = null; |
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synchronized (GroupManager.groupsByAC) { |
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gr = GroupManager.groupsByAC.remove(ac); |
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} |
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} |
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public static void LeaveGroup(ClientConnection origin) throws MsgSendException { |
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PlayerCharacter source = SessionManager.getPlayerCharacter(origin); |
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LeaveGroup(source); |
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} |
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public static void LeaveGroup(PlayerCharacter source) throws MsgSendException { |
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if (source == null) |
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return; |
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Group group = GroupManager.groupsByAC.get(source); |
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if (group == null) // source is not in a group |
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return; |
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// Cleanup group window for player quiting |
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GroupUpdateMsg groupUpdateMsg = new GroupUpdateMsg(); |
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groupUpdateMsg.setGroup(group); |
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groupUpdateMsg.setPlayer(source); |
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groupUpdateMsg.setMessageType(3); |
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Set<PlayerCharacter> groupMembers = group.getMembers(); |
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for (PlayerCharacter groupMember : groupMembers) { |
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if (groupMember == null) |
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continue; |
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groupUpdateMsg = new GroupUpdateMsg(); |
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groupUpdateMsg.setGroup(group); |
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groupUpdateMsg.setPlayer(source); |
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groupUpdateMsg.setMessageType(3); |
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groupUpdateMsg.setPlayer(groupMember); |
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Dispatch dispatch = Dispatch.borrow(source, groupUpdateMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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} |
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// Remove from group |
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int size = group.removeGroupMember(source); |
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// remove from the group -> ac mapping list |
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GroupManager.groupsByAC.remove(source); |
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if (size == 0) { |
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GroupManager.deleteGroup(group); |
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return; // group empty so cleanup group and we're done |
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} |
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// set new group lead if needed |
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if (group.getGroupLead() == source) { |
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PlayerCharacter newLead = group.getMembers().iterator().next(); |
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group.setGroupLead(newLead.getObjectUUID()); |
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groupUpdateMsg = new GroupUpdateMsg(); |
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groupUpdateMsg.setGroup(group); |
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groupUpdateMsg.setPlayer(newLead); |
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groupUpdateMsg.addPlayer(source); |
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groupUpdateMsg.setMessageType(2); |
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group.sendUpdate(groupUpdateMsg); |
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// Disable Formation |
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newLead.setFollow(false); |
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groupUpdateMsg = new GroupUpdateMsg(); |
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groupUpdateMsg.setGroup(group); |
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groupUpdateMsg.setPlayer(newLead); |
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groupUpdateMsg.setMessageType(8); |
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group.sendUpdate(groupUpdateMsg); |
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} |
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//send message to group |
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PlayerCharacter pc = group.getGroupLead(); |
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//Fixed |
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String text = source.getFirstName() + " has left the group."; |
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ChatManager.chatGroupInfo(pc, text); |
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// cleanup other group members screens |
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groupUpdateMsg = new GroupUpdateMsg(); |
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groupUpdateMsg.setGroup(group); |
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groupUpdateMsg.setPlayer(source); |
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groupUpdateMsg.setMessageType(3); |
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group.sendUpdate(groupUpdateMsg); |
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} |
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//This updates health/stamina/mana and loc of all players in group |
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public static void RefreshWholeGroupList(PlayerCharacter source, ClientConnection origin, Group gexp) { |
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if (source == null || origin == null) |
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return; |
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Group group = GroupManager.groupsByAC.get(source); |
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if (group == null) |
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return; |
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if (gexp.getObjectUUID() != group.getObjectUUID()) |
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return; |
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Set<PlayerCharacter> groupMembers = group.getMembers(); |
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if (groupMembers.size() < 2) |
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return; |
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// Send all group members health/mana/stamina/loc. |
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for (PlayerCharacter groupMember : groupMembers) { |
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if (groupMember == null) |
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continue; |
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GroupUpdateMsg gum = new GroupUpdateMsg(5, 1, groupMembers, group); |
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gum.setPlayerUUID(groupMember.getObjectUUID()); |
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Dispatch dispatch = Dispatch.borrow(groupMember, gum); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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} |
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public static void RefreshMyGroupList(PlayerCharacter source, ClientConnection origin) { |
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if (source == null || origin == null) |
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return; |
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Group group = GroupManager.groupsByAC.get(source); |
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if (group == null) |
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return; |
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Set<PlayerCharacter> members = group.getMembers(); |
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// Send all group members to player added |
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for (PlayerCharacter groupMember : members) { |
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if (groupMember == null) |
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continue; |
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GroupUpdateMsg gum = new GroupUpdateMsg(); |
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gum.setGroup(group); |
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gum.setMessageType(1); |
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gum.setPlayer(groupMember); |
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Dispatch dispatch = Dispatch.borrow(groupMember, gum); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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} |
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} |
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public static void RefreshMyGroupListSinglePlayer(PlayerCharacter source, ClientConnection origin, PlayerCharacter playerToRefresh) { |
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// send msg type 1 to the source player on this connection to update the group |
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// list stats for the player that has just been loaded |
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if (source == null || origin == null || playerToRefresh == null) |
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return; |
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Group group = GroupManager.groupsByAC.get(source); |
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if (group == null) |
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return; |
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// only send if the 2 players are in the same group |
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if (group != GroupManager.groupsByAC.get(playerToRefresh)) |
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return; |
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GroupUpdateMsg gum = new GroupUpdateMsg(); |
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gum.setGroup(group); |
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gum.setMessageType(1); |
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gum.setPlayer(playerToRefresh); |
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Dispatch dispatch = Dispatch.borrow(source, gum); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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} |
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public static void RefreshOthersGroupList(PlayerCharacter source) { |
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// refresh my stats on everyone elses group list |
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if (source == null) |
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return; |
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Group group = GroupManager.groupsByAC.get(source); |
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if (group == null) |
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return; |
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//construct message |
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GroupUpdateMsg gim = new GroupUpdateMsg(); |
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gim.setGroup(group); |
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gim.setMessageType(1); |
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gim.setPlayer(source); |
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group.sendUpdate(gim); |
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} |
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public static int incrGroupCount() { |
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GroupManager.groupCount++; |
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return GroupManager.groupCount; |
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} |
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public static boolean deleteGroup(Group g) { |
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// remove all players from the mapping |
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Set<PlayerCharacter> members = g.getMembers(); |
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for (PlayerCharacter pc : members) { |
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if (pc != null) { |
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GroupManager.removeFromGroups(pc); |
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} |
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} |
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// remove the group ID from the list |
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GroupManager.groupsByID.remove(g.getObjectUUID()); |
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g.clearMembers(); |
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g.removeUpdateGroupJob(); |
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return true; |
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} |
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public static Group addNewGroup(Group group) { |
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PlayerCharacter pc = group.getGroupLead(); |
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GroupManager.addGroup(group); |
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if (pc != null) { |
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GroupManager.addPlayerGroupMapping(pc, group); |
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return group; |
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} |
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return null; |
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} |
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private static Group addGroup(Group group) { |
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if (GroupManager.groupsByID.containsKey(group.getObjectUUID())) { |
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return null; |
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} |
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GroupManager.groupsByID.put(group.getObjectUUID(), group); |
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return group; |
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} |
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public static Group getGroup(int groupID) { |
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return GroupManager.groupsByID.get(groupID); |
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} |
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public static Group getGroup(PlayerCharacter pc) { |
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return GroupManager.groupsByAC.get(pc); |
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} |
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public static void addPlayerGroupMapping(PlayerCharacter pc, Group grp) { |
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GroupManager.groupsByAC.put(pc, grp); |
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} |
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public static boolean goldSplit(PlayerCharacter pc, Item item, ClientConnection origin, AbstractWorldObject tar) { |
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if (item == null || pc == null || tar == null || item.getItemBase() == null) { |
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Logger.error("null something"); |
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return false; |
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} |
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if (item.getItemBase().getUUID() != 7) //only split goldItem |
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return false; |
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Group group = getGroup(pc); |
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if (group == null || !group.getSplitGold()) //make sure player is grouped and split is on |
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return false; |
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ArrayList<PlayerCharacter> playersSplit = new ArrayList<>(); |
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//get group members |
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for (PlayerCharacter groupMember : group.getMembers()) { |
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if (pc.getLoc().distanceSquared2D(groupMember.getLoc()) > MBServerStatics.CHARACTER_LOAD_RANGE * MBServerStatics.CHARACTER_LOAD_RANGE) |
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continue; |
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if (!groupMember.isAlive()) |
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continue; |
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playersSplit.add(groupMember); |
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} |
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//make sure more then one group member in loot range |
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int size = playersSplit.size(); |
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if (size < 2) |
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return false; |
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int total = item.getNumOfItems(); |
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int amount = total / size; |
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int dif = total - (size * amount); |
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if (AbstractWorldObject.IsAbstractCharacter(tar)) { |
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} else if (tar.getObjectType().equals(Enum.GameObjectType.Corpse)) { |
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Corpse corpse = (Corpse) tar; |
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corpse.getInventory().remove(item); |
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} else { |
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Logger.error("target not corpse or character"); |
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return false; |
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} |
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if (item.getObjectType() == Enum.GameObjectType.MobLoot) { |
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if (tar.getObjectType() == Enum.GameObjectType.Mob) { |
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((Mob) tar).getCharItemManager().delete(item); |
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} else |
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item.setNumOfItems(0); |
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} else |
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item.setNumOfItems(0); |
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for (PlayerCharacter splitPlayer : playersSplit) { |
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int amt = (group.isGroupLead(splitPlayer)) ? (amount + dif) : amount; |
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if (amt > 0) |
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splitPlayer.getCharItemManager().addGoldToInventory(amt, false); |
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} |
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for (PlayerCharacter splitPlayer : playersSplit) { |
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UpdateGoldMsg ugm = new UpdateGoldMsg(splitPlayer); |
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ugm.configure(); |
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Dispatch dispatch = Dispatch.borrow(splitPlayer, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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} |
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UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(tar); |
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updateTargetGold.configure(); |
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DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, Enum.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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// //TODO send group split message |
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String text = "Group Split: " + amount; |
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ChatManager.chatGroupInfo(pc, text); |
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return true; |
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} |
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}
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