|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
package engine.net.client.handlers;
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.Enum.DispatchChannel;
|
|
|
|
import engine.exception.MsgSendException;
|
|
|
|
import engine.gameManager.SessionManager;
|
|
|
|
import engine.net.Dispatch;
|
|
|
|
import engine.net.DispatchMessage;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.msg.ClientNetMsg;
|
|
|
|
import engine.net.client.msg.ErrorPopupMsg;
|
|
|
|
import engine.net.client.msg.UpdateGoldMsg;
|
|
|
|
import engine.net.client.msg.VendorSellMsg;
|
|
|
|
import engine.objects.*;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
|
|
|
|
public class VendorSellMsgHandler extends AbstractClientMsgHandler {
|
|
|
|
|
|
|
|
public VendorSellMsgHandler() {
|
|
|
|
super(VendorSellMsg.class);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter pc = origin.getPlayerCharacter();
|
|
|
|
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
CharacterItemManager itemMan = player.charItemManager;
|
|
|
|
|
|
|
|
if (itemMan == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
VendorSellMsg vendorSellMsg = (VendorSellMsg) baseMsg;
|
|
|
|
|
|
|
|
NPC npc = NPC.getFromCache(vendorSellMsg.getNPCID());
|
|
|
|
|
|
|
|
if (npc == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
Item gold = itemMan.getGoldInventory();
|
|
|
|
|
|
|
|
if (gold == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (origin.sellLock.tryLock()) {
|
|
|
|
try {
|
|
|
|
Item sell;
|
|
|
|
int cost = 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (npc.charItemManager.getInventoryCount() > 150) {
|
|
|
|
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID == 0) {
|
|
|
|
ArrayList<Item> inv = npc.getInventory();
|
|
|
|
for (int i = 0; i < 20; i++) {
|
|
|
|
try {
|
|
|
|
Item toRemove = inv.get(i);
|
|
|
|
if (toRemove != null)
|
|
|
|
npc.charItemManager.delete(toRemove);
|
|
|
|
} catch (Exception e) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Early exit sanity check
|
|
|
|
|
|
|
|
if (vendorSellMsg.getItemType() == Enum.GameObjectType.Item.ordinal() == false)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
sell = Item.getFromCache(vendorSellMsg.getItemID());
|
|
|
|
|
|
|
|
if (sell == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//get item to sell
|
|
|
|
|
|
|
|
if (sell.template == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
|
|
|
|
if (!npc.charItemManager.hasRoomInventory(sell.template.item_wt)) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(player, 21);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!sell.validForInventory(origin, player, itemMan))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//get goldItem cost to sell
|
|
|
|
|
|
|
|
cost = sell.template.item_value;
|
|
|
|
|
|
|
|
//apply damaged value reduction
|
|
|
|
float damagedModifier = sell.combat_health_current / sell.template.combat_health_full;
|
|
|
|
cost *= damagedModifier;
|
|
|
|
|
|
|
|
float bargain = player.getBargain();
|
|
|
|
float profit = npc.getBuyPercent(player) + bargain;
|
|
|
|
|
|
|
|
if (profit > 1)
|
|
|
|
profit = 1;
|
|
|
|
|
|
|
|
cost *= profit;
|
|
|
|
|
|
|
|
if (gold.getNumOfItems() + cost > 10000000)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (gold.getNumOfItems() + cost < 0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//TODO make sure npc can buy item type
|
|
|
|
//test room available for item on npc
|
|
|
|
|
|
|
|
// if (!npc.isStatic() && npc.getCharItemManager().getInventoryCount() > 150) {
|
|
|
|
// // chatMan.chatSystemInfo(pc, "This vendor's inventory is full");
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
|
|
|
|
//make sure item is in player inventory
|
|
|
|
|
|
|
|
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
|
|
|
|
|
|
|
|
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
|
|
|
|
building = null;
|
|
|
|
|
|
|
|
if (npc.getParentZone().playerCityUUID == 0)
|
|
|
|
building = null;
|
|
|
|
|
|
|
|
//make sure npc can afford item
|
|
|
|
|
|
|
|
if (building != null && !building.hasFunds(cost)) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(player, 17);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (building != null && (building.getStrongboxValue() - cost) < 0) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(player, 17);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO transfer item and goldItem transfer should be handled together incase failure
|
|
|
|
//transfer the item
|
|
|
|
|
|
|
|
if (!itemMan.sellToNPC(sell, npc))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (!itemMan.sellToNPC(building, cost, sell))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//handle goldItem transfer
|
|
|
|
|
|
|
|
if (sell == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// ***REFACTOR: SellToNpc sends this message, is this a duplicate?
|
|
|
|
|
|
|
|
//update player's goldItem count
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
|
|
|
|
ugm.configure();
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(player, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
//send the sell message back to update player
|
|
|
|
vendorSellMsg.setItemType(sell.getObjectType().ordinal());
|
|
|
|
vendorSellMsg.setItemID(sell.getObjectUUID());
|
|
|
|
vendorSellMsg.setUnknown01(cost); //not sure if this is correct
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(player, vendorSellMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
} finally {
|
|
|
|
origin.sellLock.unlock();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(player, 12);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send ping to client
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(pc, vendorSellMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|