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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DispatchManager;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ItemFromVaultMsg;
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import engine.net.client.msg.ItemToVaultMsg;
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import engine.objects.PlayerCharacter;
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public class ItemToVaultMsgHandler extends AbstractClientMsgHandler {
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public ItemToVaultMsgHandler() {
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super();
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}
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//call this if the transfer fails server side to kick the item back to vault from inventory
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public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
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dispatch = Dispatch.borrow(player, back);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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ItemToVaultMsg msg = (ItemToVaultMsg) baseMsg;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return true;
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if (player.getAccount() == null)
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return true;
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player.getAccount().transferItemFromInventoryToVault(msg, origin);
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return true;
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}
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}
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