Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ItemFromVaultMsg;
import engine.net.client.msg.ItemToVaultMsg;
import engine.objects.PlayerCharacter;
public class ItemToVaultMsgHandler extends AbstractClientMsgHandler {
public ItemToVaultMsgHandler() {
super();
}
//call this if the transfer fails server side to kick the item back to vault from inventory
public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
PlayerCharacter player = origin.getPlayerCharacter();
Dispatch dispatch;
if (player == null)
return;
ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
dispatch = Dispatch.borrow(player, back);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
ItemToVaultMsg msg = (ItemToVaultMsg) baseMsg;
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null)
return true;
if (player.getAccount() == null)
return true;
player.getAccount().transferItemFromInventoryToVault(msg, origin);
return true;
}
}