forked from MagicBane/Server
Revert value store
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@@ -140,11 +140,6 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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if (!DbManager.ItemQueries.SET_DURABILITY(toRepair, max))
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return true;
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toRepair.value = (int) (toRepair.template.item_value * (toRepair.combat_health_current / toRepair.template.combat_health_full));
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if (!DbManager.ItemQueries.UPDATE_VALUE(toRepair, toRepair.value))
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return true;
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//repair the item
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toRepair.setCombat_health_current(max);
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@@ -105,7 +105,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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//get goldItem cost to sell
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cost = sell.value;
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cost = (int) (sell.template.item_value * (sell.combat_health_current / sell.template.combat_health_full));
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float bargain = player.getBargain();
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float profit = npc.getBuyPercent(player) + bargain;
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