Browse Source

Comment cleanup in method.

master
MagicBot 2 years ago
parent
commit
0039785a5a
  1. 19
      src/engine/ai/MobileFSM.java

19
src/engine/ai/MobileFSM.java

@ -1644,8 +1644,8 @@ public class MobileFSM { @@ -1644,8 +1644,8 @@ public class MobileFSM {
public static boolean MobCast(Mob mob) {
// Method picks a random spell from a mobile's list of powers
// and casts it on the player. Validation (including empty lists)
// if done previously in canCast();
// and casts it on the current target. Validation (including
// empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
@ -1659,18 +1659,18 @@ public class MobileFSM { @@ -1659,18 +1659,18 @@ public class MobileFSM {
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them already then remove the token
// from our list of mob powers
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens){
PowersBase pwr= PowersManager.getPowerByToken(powerToken);
PowersBase powerBase= PowersManager.getPowerByToken(powerToken);
for(ActionsBase act : pwr.getActions()){
for(ActionsBase actionBase : powerBase.getActions()){
String des = act.stackType;
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(des))
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
@ -1691,6 +1691,7 @@ public class MobileFSM { @@ -1691,6 +1691,7 @@ public class MobileFSM {
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg;
@ -1702,7 +1703,7 @@ public class MobileFSM { @@ -1702,7 +1703,7 @@ public class MobileFSM {
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
//default minimum seconds between cast = 10
// Default minimum seconds between cast = 10
long coolDown = mobPower.getCooldown();

Loading…
Cancel
Save