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					@ -201,6 +201,8 @@ public class CombatUtilities {
				@@ -201,6 +201,8 @@ public class CombatUtilities {
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					    public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { | 
				
			
			
		
	
		
			
				
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					        ItemTemplate template = ItemTemplate.templates.get(wb.getUUID()); | 
				
			
			
		
	
		
			
				
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					        if (!agent.isAlive() || !target.isAlive()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					@ -221,7 +223,7 @@ public class CombatUtilities {
				@@ -221,7 +223,7 @@ public class CombatUtilities {
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					        if (agent.isSiege()) | 
				
			
			
		
	
		
			
				
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					            dt = SourceType.SIEGE; | 
				
			
			
		
	
		
			
				
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					        if (wb != null) { | 
				
			
			
		
	
		
			
				
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					            anim = CombatManager.getSwingAnimation(wb, null, mainHand); | 
				
			
			
		
	
		
			
				
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					            anim = CombatManager.getSwingAnimation(template, null, mainHand); | 
				
			
			
		
	
		
			
				
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					            dt = wb.getDamageType(); | 
				
			
			
		
	
		
			
				
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					        } else if (!mainHand) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -250,7 +252,8 @@ public class CombatUtilities {
				@@ -250,7 +252,8 @@ public class CombatUtilities {
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					            if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					        int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); | 
				
			
			
		
	
		
			
				
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					        int passiveAnim = CombatManager.getSwingAnimation(template, null, mainHand); | 
				
			
			
		
	
		
			
				
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					        if (canSwing(agent)) { | 
				
			
			
		
	
		
			
				
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					            if (triggerDefense(agent, target)) { | 
				
			
			
		
	
		
			
				
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					                swingIsMiss(agent, target, passiveAnim); | 
				
			
			
		
	
	
		
			
				
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