|
|
@ -12,7 +12,6 @@ import engine.job.JobContainer; |
|
|
|
import engine.job.JobScheduler; |
|
|
|
import engine.job.JobScheduler; |
|
|
|
import engine.jobs.AttackJob; |
|
|
|
import engine.jobs.AttackJob; |
|
|
|
import engine.jobs.DeferredPowerJob; |
|
|
|
import engine.jobs.DeferredPowerJob; |
|
|
|
import engine.math.Bounds; |
|
|
|
|
|
|
|
import engine.mbEnums; |
|
|
|
import engine.mbEnums; |
|
|
|
import engine.net.DispatchMessage; |
|
|
|
import engine.net.DispatchMessage; |
|
|
|
import engine.net.client.ClientConnection; |
|
|
|
import engine.net.client.ClientConnection; |
|
|
@ -47,7 +46,7 @@ public enum CombatManager { |
|
|
|
|
|
|
|
|
|
|
|
switch (target.getObjectType()) { |
|
|
|
switch (target.getObjectType()) { |
|
|
|
case Building: |
|
|
|
case Building: |
|
|
|
if (((Building) target).isVulnerable() == false) |
|
|
|
if (!((Building) target).isVulnerable()) |
|
|
|
return; |
|
|
|
return; |
|
|
|
break; |
|
|
|
break; |
|
|
|
case PlayerCharacter: |
|
|
|
case PlayerCharacter: |
|
|
@ -77,7 +76,7 @@ public enum CombatManager { |
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
|
|
|
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { |
|
|
|
//swing left hand only
|
|
|
|
//swing left hand only
|
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
|
|
|
return; |
|
|
|
return; |
|
|
@ -95,12 +94,11 @@ public enum CombatManager { |
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
|
|
|
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { |
|
|
|
//two weapons equipped, swing both hands
|
|
|
|
//two weapons equipped, swing both hands
|
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
|
|
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
|
|
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
|
|
|
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
|
|
|
return; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -172,7 +170,7 @@ public enum CombatManager { |
|
|
|
if (wepSpeed < 10) |
|
|
|
if (wepSpeed < 10) |
|
|
|
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
|
|
|
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
|
|
|
|
|
|
|
|
|
|
|
delay = wepSpeed * 100; |
|
|
|
delay = wepSpeed * 100L; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) |
|
|
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) |
|
|
@ -182,7 +180,7 @@ public enum CombatManager { |
|
|
|
|
|
|
|
|
|
|
|
//handle retaliate
|
|
|
|
//handle retaliate
|
|
|
|
if (AbstractCharacter.IsAbstractCharacter(target)) { |
|
|
|
if (AbstractCharacter.IsAbstractCharacter(target)) { |
|
|
|
if(((AbstractCharacter)target).combatTarget == null || ((AbstractCharacter)target).combatTarget.isAlive() == false){ |
|
|
|
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) { |
|
|
|
((AbstractCharacter) target).combatTarget = attacker; |
|
|
|
((AbstractCharacter) target).combatTarget = attacker; |
|
|
|
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat()) |
|
|
|
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat()) |
|
|
|
combatCycle((AbstractCharacter) target, attacker); |
|
|
|
combatCycle((AbstractCharacter) target, attacker); |
|
|
@ -299,7 +297,7 @@ public enum CombatManager { |
|
|
|
passiveType = mbEnums.PassiveType.Parry; |
|
|
|
passiveType = mbEnums.PassiveType.Parry; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (passiveType.equals(mbEnums.PassiveType.None) == false) { |
|
|
|
if (!passiveType.equals(mbEnums.PassiveType.None)) { |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); |
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); |
|
|
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) |
|
|
|
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) |
|
|
@ -337,7 +335,7 @@ public enum CombatManager { |
|
|
|
|
|
|
|
|
|
|
|
Resists resists; |
|
|
|
Resists resists; |
|
|
|
|
|
|
|
|
|
|
|
if (AbstractCharacter.IsAbstractCharacter(target) == false) |
|
|
|
if (!AbstractCharacter.IsAbstractCharacter(target)) |
|
|
|
resists = ((Building) target).getResists(); //this is a building
|
|
|
|
resists = ((Building) target).getResists(); //this is a building
|
|
|
|
else |
|
|
|
else |
|
|
|
resists = ((AbstractCharacter) target).getResists(); //this is a character
|
|
|
|
resists = ((AbstractCharacter) target).getResists(); //this is a character
|
|
|
@ -474,30 +472,30 @@ public enum CombatManager { |
|
|
|
|
|
|
|
|
|
|
|
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { |
|
|
|
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { |
|
|
|
|
|
|
|
|
|
|
|
int token = 0; |
|
|
|
int token; |
|
|
|
|
|
|
|
|
|
|
|
if (dpj != null) { |
|
|
|
if (dpj != null) { |
|
|
|
|
|
|
|
|
|
|
|
token = (dpj.getPower() != null) ? dpj.getPower().getToken() : 0; |
|
|
|
token = (dpj.getPower() != null) ? dpj.getPower().getToken() : 0; |
|
|
|
|
|
|
|
|
|
|
|
if (token == 563721004) //kick animation
|
|
|
|
if (token == 563721004) //kick animation
|
|
|
|
return 79; |
|
|
|
return 79; |
|
|
|
if(wb != null) { |
|
|
|
|
|
|
|
if (mainHand) { |
|
|
|
if (wb != null) |
|
|
|
|
|
|
|
if (mainHand) |
|
|
|
return wb.weapon_attack_anim_right.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()))[0]; |
|
|
|
return wb.weapon_attack_anim_right.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()))[0]; |
|
|
|
} else { |
|
|
|
else |
|
|
|
return wb.weapon_attack_anim_left.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()))[0]; |
|
|
|
return wb.weapon_attack_anim_left.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()))[0]; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (wb == null) |
|
|
|
if (wb == null) |
|
|
|
return 75; |
|
|
|
return 75; |
|
|
|
|
|
|
|
|
|
|
|
if(mainHand){ |
|
|
|
if (mainHand) |
|
|
|
return wb.weapon_attack_anim_right.get(0)[0]; |
|
|
|
return wb.weapon_attack_anim_right.get(0)[0]; |
|
|
|
} else{ |
|
|
|
else |
|
|
|
return wb.weapon_attack_anim_left.get(0)[0]; |
|
|
|
return wb.weapon_attack_anim_left.get(0)[0]; |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) { |
|
|
|
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) { |
|
|
|