forked from MagicBane/Server
Method to validate workorder
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@@ -9,6 +9,7 @@
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package engine.gameManager;
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import engine.loot.WorkOrder;
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import engine.objects.PlayerCharacter;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.DelayQueue;
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@@ -69,4 +70,9 @@ public enum ForgeManager implements Runnable {
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workOrders.add(workOrder);
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}
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public static boolean validate(PlayerCharacter playerCharacter, WorkOrder workOrder) {
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return true;
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}
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}
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@@ -13,6 +13,7 @@ package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ForgeManager;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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@@ -86,6 +87,11 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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workOrder.suffixToken = msg.sToken;
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workOrder.itemName = msg.name;
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// Validate vendor can roll this item
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if (ForgeManager.validate(player, workOrder) == false)
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return true;
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//Create Multiple Item Function.. Fill all empty slots
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if (msg.size > 0) {
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