|
|
@ -489,6 +489,7 @@ public class MobileFSM { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
|
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
//No items in inventory.
|
|
|
|
//No items in inventory.
|
|
|
|
} else { |
|
|
|
} else { |
|
|
@ -497,17 +498,20 @@ public class MobileFSM { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
|
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
//Mob never had Loot.
|
|
|
|
//Mob never had Loot.
|
|
|
|
} else { |
|
|
|
} else { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.despawn(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
aiAgent.deathTime = System.currentTimeMillis(); |
|
|
|
|
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { |
|
|
|
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { |
|
|
|
aiAgent.respawn(); |
|
|
|
aiAgent.respawn(); |
|
|
|
|
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|