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@ -11,6 +11,7 @@ package engine.db.handlers;
@@ -11,6 +11,7 @@ package engine.db.handlers;
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import engine.Enum.ProfitType; |
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import engine.gameManager.DbManager; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.NPC; |
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import engine.objects.NPCProfits; |
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import engine.objects.ProducedItem; |
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@ -38,18 +39,25 @@ public class dbNPCHandler extends dbHandlerBase {
@@ -38,18 +39,25 @@ public class dbNPCHandler extends dbHandlerBase {
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("CALL `npc_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) { |
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Vector3fImmutable bindLocation; |
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if (toAdd.buildingUUID == 0) |
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bindLocation = toAdd.bindLoc; |
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else |
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bindLocation = Vector3fImmutable.ZERO; |
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preparedStatement.setLong(1, toAdd.parentZoneUUID); |
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preparedStatement.setString(2, toAdd.getName()); |
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preparedStatement.setInt(3, toAdd.contractUUID); |
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preparedStatement.setInt(4, toAdd.guildUUID); |
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preparedStatement.setFloat(5, toAdd.getSpawnX()); |
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preparedStatement.setFloat(6, toAdd.getSpawnY()); |
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preparedStatement.setFloat(7, toAdd.getSpawnZ()); |
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preparedStatement.setFloat(5, bindLocation.x); |
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preparedStatement.setFloat(6, bindLocation.y); |
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preparedStatement.setFloat(7, bindLocation.z); |
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preparedStatement.setInt(8, toAdd.level); |
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preparedStatement.setFloat(9, toAdd.buyPercent); |
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preparedStatement.setFloat(10, toAdd.sellPercent); |
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if (toAdd.getBuilding() != null) |
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if (toAdd.buildingUUID > 0) |
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preparedStatement.setInt(11, toAdd.buildingUUID); |
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else |
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preparedStatement.setInt(11, 0); |
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