attack delay catching

This commit is contained in:
2024-06-03 21:46:16 -05:00
parent 300452d2d8
commit 0c00832264
2 changed files with 5 additions and 8 deletions
+1 -8
View File
@@ -126,13 +126,6 @@ public enum CombatManager {
return;
}
if (attacker.getTimers().containsKey("Attack" + slot)) {
AttackJob ajR = ((AttackJob)attacker.getTimers().get("Attack" + slot).getJob());
if(ajR.target.equals(target)){
return;
}
}
target.combatLock.writeLock().lock();
// check if character is in range to attack target
@@ -229,7 +222,7 @@ public enum CombatManager {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
delay += addedDelay;
if (inRange) {
//handle retaliate
@@ -91,6 +91,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
addedDelay = ajR.getStopTime() - System.currentTimeMillis();
}
}else{
return true;
}
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
@@ -99,6 +101,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
addedDelay = ajL.getStopTime() - System.currentTimeMillis();
}
}else{
return true;
}
CombatManager.combatCycle(playerCharacter, target, addedDelay);