forked from MagicBane/Server
attack delay catching
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@@ -126,13 +126,6 @@ public enum CombatManager {
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return;
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}
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if (attacker.getTimers().containsKey("Attack" + slot)) {
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AttackJob ajR = ((AttackJob)attacker.getTimers().get("Attack" + slot).getJob());
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if(ajR.target.equals(target)){
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return;
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}
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}
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target.combatLock.writeLock().lock();
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// check if character is in range to attack target
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@@ -229,7 +222,7 @@ public enum CombatManager {
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
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delay += addedDelay;
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if (inRange) {
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//handle retaliate
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@@ -91,6 +91,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
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addedDelay = ajR.getStopTime() - System.currentTimeMillis();
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}
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}else{
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return true;
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}
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if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
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@@ -99,6 +101,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
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addedDelay = ajL.getStopTime() - System.currentTimeMillis();
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}
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}else{
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return true;
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}
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CombatManager.combatCycle(playerCharacter, target, addedDelay);
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