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					package engine.wpak; | 
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					package engine.wpak; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.*; | 
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					import engine.gameManager.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.JobContainer; | 
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					import engine.job.JobContainer; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.JobScheduler; | 
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					import engine.job.JobScheduler; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.FinishRecycleTimeJob; | 
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					import engine.jobs.FinishRecycleTimeJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.UsePowerJob; | 
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					import engine.jobs.UsePowerJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.WpakUsePowerJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.mbEnums; | 
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					import engine.mbEnums; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.Dispatch; | 
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					import engine.net.Dispatch; | 
				
			
			
		
	
	
		
		
			
				
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					@ -16,14 +18,14 @@ import engine.net.client.msg.UpdateStateMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.*; | 
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					import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.PowersBase; | 
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					import engine.powers.PowersBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.util.Hasher; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.wpak.data.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.wpak.data.Effect; | 
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					import engine.wpak.data.Effect; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.wpak.data.EquipmentPreReq; | 
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					import engine.wpak.data.Power; | 
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					import engine.wpak.data.PowerAction; | 
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashSet; | 
				
			
			
		
	
		
		
			
				
					
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					import static engine.math.FastMath.sqr; | 
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					import static engine.math.FastMath.sqr; | 
				
			
			
		
	
		
		
			
				
					
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					@ -34,8 +36,7 @@ public class WpakPowerManager { | 
				
			
			
		
	
		
		
			
				
					
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					    private static JobScheduler js; | 
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					    private static JobScheduler js; | 
				
			
			
		
	
		
		
			
				
					
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					    public static void usePower(final PerformActionMsg msg, ClientConnection origin, | 
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					    public static void usePower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                                boolean sendCastToSelf) { | 
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					        if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
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					        if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
				
			
			
		
	
		
		
			
				
					
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					            PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); | 
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					            PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); | 
				
			
			
		
	
	
		
		
			
				
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					@ -90,7 +91,7 @@ public class WpakPowerManager { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { | 
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					    private static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        //check to see if the caster is valid
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					        //check to see if the caster is valid
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					        PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); | 
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					        PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); | 
				
			
			
		
	
	
		
		
			
				
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					@ -293,9 +294,9 @@ public class WpakPowerManager { | 
				
			
			
		
	
		
		
			
				
					
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					        // run timer job to end cast
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					        // run timer job to end cast
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					        if (time < 1) // run immediately
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					        if (time < 1) // run immediately
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					            finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter); | 
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					            finishUsePower(copyMsg, playerCharacter, target); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        else { | 
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					        else { | 
				
			
			
		
	
		
		
			
				
					
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					            UsePowerJob upj = new UsePowerJob(playerCharacter, copyMsg, copyMsg.getPowerUsedID(), powerCast, casterLiveCounter, targetLiveCounter); | 
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					            WpakUsePowerJob upj = new WpakUsePowerJob(playerCharacter, copyMsg, target); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            JobContainer jc = js.scheduleJob(upj, time); | 
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					            JobContainer jc = js.scheduleJob(upj, time); | 
				
			
			
		
	
		
		
			
				
					
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					            // make lastPower
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					            // make lastPower
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					@ -306,8 +307,51 @@ public class WpakPowerManager { | 
				
			
			
		
	
		
		
			
				
					
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					        return false; | 
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					        return false; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void finishUsePower(PerformActionMsg msg, int castCount, int targetCount){ | 
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					    public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        Power powerUsed = powers.get(msg.getPowerUsedID()); | 
				
			
			
		
	
		
		
			
				
					
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					        if(powerUsed == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        if(powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1){ | 
				
			
			
		
	
		
		
			
				
					
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					            AoeHandler(caster, target, powerUsed); | 
				
			
			
		
	
		
		
			
				
					
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					        }else{ | 
				
			
			
		
	
		
		
			
				
					
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					            applyAllPowerEffects(powerUsed, target); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed){ | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<AbstractWorldObject> mobTargets = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<AbstractWorldObject> pcTargets  = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        if(powerUsed.maxMobTargets > 0) | 
				
			
			
		
	
		
		
			
				
					
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					            mobTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
		
			
				
					
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					        if(powerUsed.maxPlayerTargets > 0) | 
				
			
			
		
	
		
		
			
				
					
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					            pcTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
		
			
				
					
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					        int count = 1; | 
				
			
			
		
	
		
		
			
				
					
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					        for(AbstractWorldObject mob : mobTargets){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(count < powerUsed.maxMobTargets + 1){ | 
				
			
			
		
	
		
		
			
				
					
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					                applyAllPowerEffects(powerUsed,mob); | 
				
			
			
		
	
		
		
			
				
					
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					                count ++; | 
				
			
			
		
	
		
		
			
				
					
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					            }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        count = 1; | 
				
			
			
		
	
		
		
			
				
					
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					        for(AbstractWorldObject pc : pcTargets){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(count < powerUsed.maxPlayerTargets + 1){ | 
				
			
			
		
	
		
		
			
				
					
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					                applyAllPowerEffects(powerUsed,pc); | 
				
			
			
		
	
		
		
			
				
					
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					                count ++; | 
				
			
			
		
	
		
		
			
				
					
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					            }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void applyAllPowerEffects(Power power, AbstractWorldObject target){ | 
				
			
			
		
	
		
		
			
				
					
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					        for(ActionEntry powerAction: power.actionEntries){ | 
				
			
			
		
	
		
		
			
				
					
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					            Effect eff = effect_data.get(Hasher.SBStringHash(powerAction.effect_id)); | 
				
			
			
		
	
		
		
			
				
					
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					            if(eff == null) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            //TODO add in effect application
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) { | 
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					    public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) { | 
				
			
			
		
	
	
		
		
			
				
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