Update NPC window

This commit is contained in:
2024-04-14 15:38:24 -04:00
parent d95bc5c261
commit 114aeb9f64
2 changed files with 8 additions and 0 deletions
+7
View File
@@ -12,6 +12,8 @@ import engine.loot.ModTableEntry;
import engine.loot.ModTypeTableEntry;
import engine.loot.WorkOrder;
import engine.mbEnums;
import engine.net.DispatchMessage;
import engine.net.client.msg.ItemProductionMsg;
import engine.objects.*;
import engine.powers.EffectsBase;
import engine.powers.poweractions.AbstractPowerAction;
@@ -302,6 +304,11 @@ public enum ForgeManager implements Runnable {
vendorItemLookup.get(workOrder.vendor).add(forged_item);
ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
// Update NPC window
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, forged_item, 8, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
Logger.info("Forging item: " + forged_item.objectUUID + " (" + forged_item.templateID + ") " + forged_item.template.item_base_name);
workOrder.total_produced = workOrder.total_produced + 1;
}
@@ -99,6 +99,7 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
ErrorPopupMsg.sendErrorPopup(player, validation_result);
return true;
}
break;
case JUNK:
junkItem(msg.itemUUID, vendorNPC, origin);