forked from MagicBane/Server
damage calculated as int
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@@ -687,7 +687,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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float skillPercentage, masteryPercentage;
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float mastDam;
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float min, max;
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int min, max;
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float speed = 20f;
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boolean strBased = false;
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@@ -740,8 +740,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
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else
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mastDam = masteryPercentage;
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min = (float) wb.item_weapon_damage.values().toArray()[0];
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max = (float) wb.item_weapon_damage.values().toArray()[1];
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min = (int)wb.item_weapon_damage.values().toArray()[0];
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max = (int)wb.item_weapon_damage.values().toArray()[1];
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strBased = wb.item_primary_attr.equals(AttributeType.Strength);
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//
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