Browse Source

Merge remote-tracking branch 'origin/master' into feature-hotzone-rolls

master
MagicBot 1 year ago
parent
commit
1df78ec1fc
  1. 4
      src/engine/InterestManagement/InterestManager.java
  2. 888
      src/engine/ai/MobileFSM.java
  3. 128
      src/engine/ai/MobileFSMManager.java
  4. 14
      src/engine/ai/utilities/PowerUtilities.java
  5. 1
      src/engine/db/handlers/dbMobBaseHandler.java
  6. 9
      src/engine/devcmd/cmds/CombatMessageCmd.java
  7. 46
      src/engine/devcmd/cmds/HeartbeatCmd.java
  8. 1
      src/engine/gameManager/DevCmdManager.java
  9. 9
      src/engine/jobs/DoorCloseJob.java
  10. 1265
      src/engine/mobileAI/MobAI.java
  11. 46
      src/engine/mobileAI/Threads/MobAIThread.java
  12. 69
      src/engine/mobileAI/Threads/MobRespawnThread.java
  13. 2
      src/engine/mobileAI/utilities/CombatUtilities.java
  14. 8
      src/engine/mobileAI/utilities/MovementUtilities.java
  15. 9
      src/engine/net/Dispatch.java
  16. 9
      src/engine/net/ItemProductionManager.java
  17. 9
      src/engine/net/ItemQueue.java
  18. 9
      src/engine/net/MessageDispatcher.java
  19. 9
      src/engine/net/client/handlers/AcceptInviteToGuildHandler.java
  20. 9
      src/engine/net/client/handlers/ChangeRankHandler.java
  21. 9
      src/engine/net/client/handlers/GuildCreationFinalizeHandler.java
  22. 9
      src/engine/net/client/handlers/HirelingServiceMsgHandler.java
  23. 2
      src/engine/net/client/handlers/PlaceAssetMsgHandler.java
  24. 18
      src/engine/net/client/msg/DoorTryOpenMsg.java
  25. 9
      src/engine/net/client/msg/ObjectActionMsg.java
  26. 9
      src/engine/net/client/msg/TargetedActionMsg.java
  27. 9
      src/engine/net/client/msg/UpdateStateMsg.java
  28. 9
      src/engine/net/client/msg/WorldRealmMsg.java
  29. 18
      src/engine/net/client/msg/guild/AcceptSubInviteMsg.java
  30. 18
      src/engine/net/client/msg/guild/ChangeRankMsg.java
  31. 9
      src/engine/net/client/msg/guild/GuildInfoMsg.java
  32. 9
      src/engine/net/client/msg/login/CommitNewCharacterMsg.java
  33. 4
      src/engine/objects/AbstractIntelligenceAgent.java
  34. 9
      src/engine/objects/Corpse.java
  35. 9
      src/engine/objects/Guild.java
  36. 9
      src/engine/objects/ItemBase.java
  37. 9
      src/engine/objects/Mine.java
  38. 4
      src/engine/objects/Mob.java
  39. 3
      src/engine/objects/Zone.java
  40. 9
      src/engine/powers/EffectsBase.java
  41. 9
      src/engine/powers/effectmodifiers/ManaEffectModifier.java
  42. 9
      src/engine/powers/effectmodifiers/StaminaEffectModifier.java
  43. 9
      src/engine/powers/poweractions/ApplyEffectPowerAction.java
  44. 1
      src/engine/powers/poweractions/CreateMobPowerAction.java
  45. 2
      src/engine/powers/poweractions/MobRecallPowerAction.java
  46. 21
      src/engine/server/world/WorldServer.java

4
src/engine/InterestManagement/InterestManager.java

@ -458,7 +458,7 @@ public enum InterestManager implements Runnable {
continue; continue;
awonpc.playerAgroMap.put(player.getObjectUUID(), false); awonpc.playerAgroMap.put(player.getObjectUUID(), false);
//MobileFSM.setAwake(awonpc, false); //MobAI.setAwake(awonpc, false);
((Mob) awonpc).setCombatTarget(null); ((Mob) awonpc).setCombatTarget(null);
// IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000)); // IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000));
// awonpc.enableIntelligence(); // awonpc.enableIntelligence();
@ -475,7 +475,7 @@ public enum InterestManager implements Runnable {
awonpc.playerAgroMap.put(player.getObjectUUID(), false); awonpc.playerAgroMap.put(player.getObjectUUID(), false);
if (awonpc.isMob()) if (awonpc.isMob())
//MobileFSM.setAwake(awonpc, false); //MobAI.setAwake(awonpc, false);
((Mob) awonpc).setCombatTarget(null); ((Mob) awonpc).setCombatTarget(null);
// IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000)); // IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000));
// awonpc.enableIntelligence(); // awonpc.enableIntelligence();

888
src/engine/ai/MobileFSM.java

@ -1,888 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid;
import engine.ai.utilities.CombatUtilities;
import engine.ai.utilities.MovementUtilities;
import engine.gameManager.*;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
if (mob == null)
return;
if (target == null || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
if (MobCast(mob)) {
mob.updateLocation();
return;
}
}
if (!CombatUtilities.inRangeToAttack(mob, target))
return;
switch (target.getObjectType()) {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
AttackPlayer(mob, targetPlayer);
break;
case Building:
Building targetBuilding = (Building) target;
AttackBuilding(mob, targetBuilding);
break;
case Mob:
Mob targetMob = (Mob) target;
AttackMob(mob, targetMob);
break;
}
mob.updateLocation();
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
if (!mob.canSee(target)) {
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
}
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
//no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getLastAttackTime())
return;
// ranged mobs cant attack while running. skip until they finally stop.
if (mob.isMoving() && mob.getRange() > 20)
return;
// add timer for last attack.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000;
if (mob.isSiege())
delay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
}
if(target.getPet() != null){
if(target.getPet().getCombatTarget() == null && target.getPet().assist() == true){
target.getPet().setCombatTarget(mob);
}
}
}
public static void AttackBuilding(Mob mob, Building target) {
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
if (mob.isSiege())
MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
ppm.setRange(50);
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
}
public static void AttackMob(Mob mob, Mob target) {
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
if(target.combatTarget == null){
target.combatTarget = mob;
}
}
}
private static void Patrol(Mob mob) {
//make sure mob is out of combat stance
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobileFSMManager.AI_PATROL_DIVISOR * 0.5f), MobileFSMManager.AI_PATROL_DIVISOR) + MobileFSMManager.AI_PATROL_DIVISOR;
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
//guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
mob.patrolPoints = barracks.patrolPoints;
} else {
randomGuardPatrolPoint(mob);
return;
}
}
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
mob.lastPatrolPointIndex = 0;
}
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
}
}
}
}
public static boolean canCast(Mob mob) {
// Performs validation to determine if a
// mobile in the proper state to cast.
if (mob == null)
return false;
if (mob.mobPowers.isEmpty())
return false;
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
mob.setCombatTarget(null);
return false;
}
int castRoll = ThreadLocalRandom.current().nextInt(101);
if(castRoll <= MobileFSMManager.AI_POWER_DIVISOR){
return false;
}
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis();
}
public static boolean MobCast(Mob mob) {
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
powerTokens.removeAll(purgeTokens);
// Sanity check
if (powerTokens.isEmpty())
return false;
// Pick random spell from our list of powers
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
int powerRank = mob.mobPowers.get(powerToken);
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
//check for hit-roll
if (mobPower.requiresHitRoll) {
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) {
return false;
}
if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) {
return false;
}
}
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg;
if (!mobPower.isHarmful() || mobPower.targetSelf)
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
else
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
// Default minimum seconds between cast = 10
float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f;
mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000)) * randomCooldown);
return true;
}
return false;
}
public static void MobCallForHelp(Mob mob) {
boolean callGotResponse = false;
if (mob.nextCallForHelp == 0) {
mob.nextCallForHelp = System.currentTimeMillis();
}
if (mob.nextCallForHelp < System.currentTimeMillis())
return;
//mob sends call for help message
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) {
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
helper.setCombatTarget(mob.getCombatTarget());
callGotResponse = true;
}
}
if (callGotResponse)
//wait 60 seconds to call for help again
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
}
public static void DetermineAction(Mob mob) {
//always check the respawn que, respawn 1 mob max per second to not flood the client
if (mob == null)
return;
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
//trebuchet spawn handler
CheckForRespawn(mob);
return;
}
if (mob.despawned && mob.isPlayerGuard) {
//override for guards
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
if (mob.isAlive() == false) {
mob.deathTime = System.currentTimeMillis();
return;
}
}
}
CheckForRespawn(mob);
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){
CheckToSendMobHome(mob);
}
return;
}
if (!mob.isAlive()) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
//no players loaded, no need to proceed
mob.setCombatTarget(null);
return;
}
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
CheckToSendMobHome(mob);
}
if (mob.combatTarget != null) {
if(mob.getCombatTarget().isAlive() == false){
mob.setCombatTarget(null);
return;
}
if(mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER){
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
mob.setCombatTarget(null);
return;
}
if(mob.canSee((PlayerCharacter)mob.getCombatTarget()) == false) {
mob.setCombatTarget(null);
return;
}
}
}
//if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
// mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
//}
switch (mob.BehaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
break;
case GuardMinion:
GuardMinionLogic(mob);
break;
case GuardWallArcher:
GuardWallArcherLogic(mob);
break;
case Pet1:
PetLogic(mob);
break;
case HamletGuard:
HamletGuardLogic(mob);
break;
default:
DefaultLogic(mob);
break;
}
}
private static void CheckForAggro(Mob aiAgent) {
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer))
continue;
// No aggro for this race type
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true)
continue;
//mob has enemies and this player race is not it
if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){
continue;
}
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer);
return;
}
}
if(aiAgent.combatTarget == null) {
//look for pets to aggro if no players found to aggro
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobileFSMManager.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
if (aiAgent.equals(awoMob))
continue;
Mob aggroMob = (Mob) awoMob;
aiAgent.setCombatTarget(aggroMob);
return;
}
}
}
private static void CheckMobMovement(Mob mob) {
if (!MovementUtilities.canMove(mob))
return;
mob.updateLocation();
switch (mob.BehaviourType) {
case Pet1:
if(mob.getOwner() == null){
return;
}
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
return;
}
if (mob.getCombatTarget() == null) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
return;
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else
chaseTarget(mob);
break;
case GuardMinion:
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
randomGuardPatrolPoint(mob);
else {
if (mob.getCombatTarget() != null) {
chaseTarget(mob);
}
}
break;
default:
if (mob.getCombatTarget() == null) {
if (!mob.isMoving()) {
Patrol(mob);
} else {
mob.stopPatrolTime = System.currentTimeMillis();
}
} else {
chaseTarget(mob);
}
break;
}
}
private static void CheckForRespawn(Mob aiAgent) {
if (aiAgent.deathTime == 0) {
aiAgent.setDeathTime(System.currentTimeMillis());
return;
}
//handles checking for respawn of dead mobs even when no players have mob loaded
//Despawn Timer with Loot currently in inventory.
if (!aiAgent.despawned) {
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//No items in inventory.
} else {
//Mob's Loot has been looted.
if (aiAgent.isHasLoot()) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//Mob never had Loot.
} else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
}
}
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
//aiAgent.respawn();
aiAgent.getParentZone().respawnQue.add(aiAgent);
}
}
public static void CheckForAttack(Mob mob) {
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
return;
if (mob.getCombatTarget() == null) {
return;
}
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null);
if (mob.isCombat()) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
return;
}
if (!mob.isCombat()) {
mob.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if (System.currentTimeMillis() > mob.getLastAttackTime())
AttackTarget(mob, mob.getCombatTarget());
}
private static void CheckToSendMobHome(Mob mob) {
if (mob.BehaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
CheckForPlayerGuardAggro(mob);
}
} else {
CheckForAggro(mob);
}
}
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobileFSMManager.AI_BASE_AGGRO_RANGE * 0.5f)) {
return;
}
if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
//guard captain pulls his minions home with him
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
minion.getKey().setCombatTarget(null);
}
}
}
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
}
}
}
private static void chaseTarget(Mob mob) {
mob.updateMovementState();
mob.updateLocation();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
//check if building
switch (mob.getCombatTarget().getObjectType()) {
case PlayerCharacter:
case Mob:
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
break;
case Building:
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0);
break;
}
}
}
}
private static void SafeGuardAggro(Mob mob) {
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
if (mob.equals(awoMob) || mob.isGuard() == true)
continue;
Mob aggroMob = (Mob) awoMob;
//dont attack other guards
if (aggroMob.isGuard())
continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
continue;
mob.setCombatTarget(aggroMob);
}
}
public static void GuardCaptainLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
CheckForAttack(mob);
}
public static void GuardMinionLogic(Mob mob) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
}
if (mob.npcOwner.getCombatTarget() != null)
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
else
mob.setCombatTarget(null);
CheckMobMovement(mob);
CheckForAttack(mob);
}
public static void GuardWallArcherLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
else
CheckForAttack(mob);
}
private static void PetLogic(Mob mob) {
if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){
if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){
mob.killCharacter("no owner");
}
}
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob);
CheckForAttack(mob);
//recover health
if(mob.getTimestamps().containsKey("HEALTHRECOVERED") == false){
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
}
if(mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000){
if(mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None))* 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED",System.currentTimeMillis());
if(mob.getHealth() > mob.getHealthMax()){
mob.setHealth(mob.getHealthMax());
}
}
}
}
private static void HamletGuardLogic(Mob mob) {
if (mob.getCombatTarget() == null) {
//safehold guard
SafeGuardAggro(mob);
} else {
if (mob.combatTarget.isAlive() == false) {
SafeGuardAggro(mob);
}
}
CheckForAttack(mob);
}
private static void DefaultLogic(Mob mob) {
//check for players that can be aggroed if mob is agressive and has no target
if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
mob.setCombatTarget(null);
}
if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
mob.setCombatTarget(newTarget);
} else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard
SafeGuardAggro(mob);
else
//normal aggro
CheckForAggro(mob);
}
}
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam)
CheckMobMovement(mob);
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && mob.combatTarget != null)
CheckForAttack(mob);
}
public static void CheckForPlayerGuardAggro(Mob mob) {
//looks for and sets mobs combatTarget
if (!mob.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!mob.canSee(loadedPlayer))
continue;
// No aggro for this player
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
mob.setCombatTarget(loadedPlayer);
return;
}
}
}
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
//first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return false;
}
return true;
} else {
//allies button is not checked
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return true;
}
}
return false;
}
public static void randomGuardPatrolPoint(Mob mob) {
if (mob.isMoving() == true) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
//wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
}
}
}
}
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
float CurrentHateValue = 0;
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
}
AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget())) {
continue;
}
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = potentialTarget.getHateValue();
mostHatedTarget = potentialTarget;
}
}
return mostHatedTarget;
}
}

128
src/engine/ai/MobileFSMManager.java

@ -1,128 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai;
import engine.gameManager.ConfigManager;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.util.ThreadUtils;
import org.pmw.tinylog.Logger;
import java.time.Duration;
import java.time.Instant;
public class MobileFSMManager {
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
public static Duration executionTime = Duration.ofNanos(1);
public static Duration executionMax = Duration.ofNanos(1);
//AI variables moved form mb_server_statics
public static int AI_BASE_AGGRO_RANGE = 60;
public static int AI_DROP_AGGRO_RANGE = 60;
public static int AI_RECALL_RANGE = 400;
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_THREAD_SLEEP = 1000;
public static int AI_PATROL_DIVISOR = 15;
public static int AI_POWER_DIVISOR = 20;
public static float AI_MAX_ANGLE = 10f;
private volatile boolean alive;
private long timeOfKill = -1;
private MobileFSMManager() {
Runnable worker = new Runnable() {
@Override
public void run() {
execution();
}
};
alive = true;
//assign the AI varibales base don difficulty scaling from config file:
float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue());
AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
Thread t = new Thread(worker, "MobileFSMManager");
t.start();
}
public static MobileFSMManager getInstance() {
return INSTANCE;
}
/**
* Stops the MobileFSMManager
*/
public void shutdown() {
if (alive) {
alive = false;
timeOfKill = System.currentTimeMillis();
}
}
public boolean isAlive() {
return this.alive;
}
private void execution() {
//Load zone threshold once.
long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD;
Instant startTime;
while (alive) {
ThreadUtils.sleep(1);
if (System.currentTimeMillis() > mobPulse) {
startTime = Instant.now();
for (Zone zone : ZoneManager.getAllZones()) {
if(zone.respawnQue.size() > 0 && zone.lastRespawn + 100 < System.currentTimeMillis()){
zone.respawnQue.get(0).respawn();
zone.respawnQue.remove(0);
zone.lastRespawn = System.currentTimeMillis();
}
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
MobileFSM.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
executionTime = Duration.between(startTime, Instant.now());
if (executionTime.compareTo(executionMax) > 0)
executionMax = executionTime;
mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD;
}
}
}
}

14
src/engine/ai/utilities/PowerUtilities.java

@ -1,14 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai.utilities;
public class PowerUtilities {
}

1
src/engine/db/handlers/dbMobBaseHandler.java

@ -10,7 +10,6 @@
package engine.db.handlers; package engine.db.handlers;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.ai.MobileFSMManager;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.objects.MobBase; import engine.objects.MobBase;
import engine.objects.MobBaseEffects; import engine.objects.MobBaseEffects;

9
src/engine/devcmd/cmds/CombatMessageCmd.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds; package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;

46
src/engine/devcmd/cmds/HeartbeatCmd.java

@ -1,46 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.ai.MobileFSMManager;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.SimulationManager;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
public class HeartbeatCmd extends AbstractDevCmd {
public HeartbeatCmd() {
super("heartbeat");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms");
this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms");
this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms");
this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms");
}
@Override
protected String _getHelpString() {
return "Displays simulation metrics";
}
@Override
protected String _getUsageString() {
return "' ./heartbeat";
}
}

1
src/engine/gameManager/DevCmdManager.java

@ -135,7 +135,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new SetNpcEquipSetCmd()); DevCmdManager.registerDevCmd(new SetNpcEquipSetCmd());
DevCmdManager.registerDevCmd(new SetBuildingAltitudeCmd()); DevCmdManager.registerDevCmd(new SetBuildingAltitudeCmd());
DevCmdManager.registerDevCmd(new ResetLevelCmd()); DevCmdManager.registerDevCmd(new ResetLevelCmd());
DevCmdManager.registerDevCmd(new HeartbeatCmd());
DevCmdManager.registerDevCmd(new SetNpcNameCmd()); DevCmdManager.registerDevCmd(new SetNpcNameCmd());
DevCmdManager.registerDevCmd(new SetNpcMobbaseCmd()); DevCmdManager.registerDevCmd(new SetNpcMobbaseCmd());
DevCmdManager.registerDevCmd(new DespawnCmd()); DevCmdManager.registerDevCmd(new DespawnCmd());

9
src/engine/jobs/DoorCloseJob.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs; package engine.jobs;
import engine.Enum.DoorState; import engine.Enum.DoorState;

1265
src/engine/mobileAI/MobAI.java

File diff suppressed because it is too large Load Diff

46
src/engine/mobileAI/Threads/MobAIThread.java

@ -0,0 +1,46 @@
package engine.mobileAI.Threads;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
public class MobAIThread implements Runnable{
public static int AI_BASE_AGGRO_RANGE = 60;
public static int AI_DROP_AGGRO_RANGE = 60;
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static int AI_POWER_DIVISOR = 20;
// Thread constructor
public MobAIThread() {
Logger.info(" MobAIThread thread has started!");
}
@Override
public void run() {
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
MobAI.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
}
}
public static void startAIThread() {
Thread aiThread;
aiThread = new Thread(new MobAIThread());
aiThread.setName("aiThread");
aiThread.start();
}
}

69
src/engine/mobileAI/Threads/MobRespawnThread.java

@ -0,0 +1,69 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.mobileAI.Threads;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
* <p>
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
public class MobRespawnThread implements Runnable {
// Instance variables
// Thread constructor
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
}
@Override
public void run() {
while (true) {
try {
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
Mob respawner = zone.respawnQue.iterator().next();
if (respawner == null)
continue;
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
}
}
} catch (Exception e) {
Logger.error(e);
}
}
}
public static void startRespawnThread() {
Thread respawnThread;
respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread");
respawnThread.start();
}
}

2
src/engine/ai/utilities/CombatUtilities.java → src/engine/mobileAI/utilities/CombatUtilities.java

@ -7,7 +7,7 @@
// www.magicbane.com // www.magicbane.com
package engine.ai.utilities; package engine.mobileAI.utilities;
import engine.Enum.*; import engine.Enum.*;
import engine.gameManager.ChatManager; import engine.gameManager.ChatManager;

8
src/engine/ai/utilities/MovementUtilities.java → src/engine/mobileAI/utilities/MovementUtilities.java

@ -7,13 +7,13 @@
// www.magicbane.com // www.magicbane.com
package engine.ai.utilities; package engine.mobileAI.utilities;
import engine.Enum; import engine.Enum;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.Enum.ModType; import engine.Enum.ModType;
import engine.Enum.SourceType; import engine.Enum.SourceType;
import engine.ai.MobileFSMManager; import engine.mobileAI.Threads.MobAIThread;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.MovementManager; import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
@ -79,7 +79,7 @@ public class MovementUtilities {
zoneRange = agent.getSpawnRadius(); zoneRange = agent.getSpawnRadius();
return distanceSquaredToTarget < sqr(MobileFSMManager.AI_DROP_AGGRO_RANGE + zoneRange); return distanceSquaredToTarget < sqr(MobAIThread.AI_DROP_AGGRO_RANGE + zoneRange);
} }
@ -89,7 +89,7 @@ public class MovementUtilities {
Vector3fImmutable tl = target.getLoc(); Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MobileFSMManager.AI_BASE_AGGRO_RANGE; float range = MobAIThread.AI_BASE_AGGRO_RANGE;
if (agent.isPlayerGuard()) if (agent.isPlayerGuard())
range = 150; range = 150;

9
src/engine/net/Dispatch.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net; package engine.net;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;

9
src/engine/net/ItemProductionManager.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net; package engine.net;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;

9
src/engine/net/ItemQueue.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net; package engine.net;
import engine.objects.ProducedItem; import engine.objects.ProducedItem;

9
src/engine/net/MessageDispatcher.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net; package engine.net;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;

9
src/engine/net/client/handlers/AcceptInviteToGuildHandler.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum; import engine.Enum;

9
src/engine/net/client/handlers/ChangeRankHandler.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum; import engine.Enum;

9
src/engine/net/client/handlers/GuildCreationFinalizeHandler.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum; import engine.Enum;

9
src/engine/net/client/handlers/HirelingServiceMsgHandler.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers; package engine.net.client.handlers;

2
src/engine/net/client/handlers/PlaceAssetMsgHandler.java

@ -190,7 +190,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false; return false;
} }
Realm serverRealm = RealmMap.getRealmAtLocation(player.getLoc()); Realm serverRealm = RealmMap.getRealmAtLocation(city.getLoc());
// Cannot place buildings on seafloor or other restricted realms // Cannot place buildings on seafloor or other restricted realms

18
src/engine/net/client/msg/DoorTryOpenMsg.java

@ -16,24 +16,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg; package engine.net.client.msg;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;

9
src/engine/net/client/msg/ObjectActionMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg; package engine.net.client.msg;

9
src/engine/net/client/msg/TargetedActionMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg; package engine.net.client.msg;

9
src/engine/net/client/msg/UpdateStateMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg; package engine.net.client.msg;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;

9
src/engine/net/client/msg/WorldRealmMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg; package engine.net.client.msg;
import engine.net.AbstractConnection; import engine.net.AbstractConnection;

18
src/engine/net/client/msg/guild/AcceptSubInviteMsg.java

@ -16,24 +16,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.guild; package engine.net.client.msg.guild;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;

18
src/engine/net/client/msg/guild/ChangeRankMsg.java

@ -16,24 +16,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.guild; package engine.net.client.msg.guild;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;

9
src/engine/net/client/msg/guild/GuildInfoMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.guild; package engine.net.client.msg.guild;

9
src/engine/net/client/msg/login/CommitNewCharacterMsg.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.login; package engine.net.client.msg.login;

4
src/engine/objects/AbstractIntelligenceAgent.java

@ -14,7 +14,7 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType; import engine.Enum.ModType;
import engine.Enum.SourceType; import engine.Enum.SourceType;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSMManager; import engine.mobileAI.Threads.MobAIThread;
import engine.gameManager.ZoneManager; import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.net.Dispatch; import engine.net.Dispatch;
@ -190,7 +190,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
public abstract AbstractWorldObject getFearedObject(); public abstract AbstractWorldObject getFearedObject();
public float getAggroRange() { public float getAggroRange() {
float ret = MobileFSMManager.AI_BASE_AGGRO_RANGE; float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null) if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None)); ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret; return ret;

9
src/engine/objects/Corpse.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects; package engine.objects;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;

9
src/engine/objects/Guild.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects; package engine.objects;
import engine.Enum; import engine.Enum;

9
src/engine/objects/ItemBase.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects; package engine.objects;
import engine.Enum.DamageType; import engine.Enum.DamageType;

9
src/engine/objects/Mine.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects; package engine.objects;
import engine.Enum; import engine.Enum;

4
src/engine/objects/Mob.java

@ -13,7 +13,7 @@ import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum; import engine.Enum;
import engine.Enum.*; import engine.Enum.*;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSMManager; import engine.mobileAI.Threads.MobAIThread;
import engine.exception.SerializationException; import engine.exception.SerializationException;
import engine.gameManager.*; import engine.gameManager.*;
import engine.job.JobScheduler; import engine.job.JobScheduler;
@ -630,7 +630,7 @@ public class Mob extends AbstractIntelligenceAgent {
public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) { public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobileFSMManager.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB); HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobAIThread.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : mobsInRange) { for (AbstractWorldObject awo : mobsInRange) {
Mob mob = (Mob) awo; Mob mob = (Mob) awo;

3
src/engine/objects/Zone.java

@ -58,7 +58,8 @@ public class Zone extends AbstractGameObject {
private String hash; private String hash;
private float worldAltitude = 0; private float worldAltitude = 0;
private float seaLevel = 0; private float seaLevel = 0;
public static ArrayList<Mob> respawnQue = new ArrayList<>(); //public static ArrayList<Mob> respawnQue = new ArrayList<>();
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
public static long lastRespawn = 0; public static long lastRespawn = 0;
/** /**
* ResultSet Constructor * ResultSet Constructor

9
src/engine/powers/EffectsBase.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers; package engine.powers;
import engine.Enum; import engine.Enum;

9
src/engine/powers/effectmodifiers/ManaEffectModifier.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.effectmodifiers; package engine.powers.effectmodifiers;
import engine.Enum; import engine.Enum;

9
src/engine/powers/effectmodifiers/StaminaEffectModifier.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.effectmodifiers; package engine.powers.effectmodifiers;
import engine.Enum; import engine.Enum;

9
src/engine/powers/poweractions/ApplyEffectPowerAction.java

@ -7,15 +7,6 @@
// www.magicbane.com // www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions; package engine.powers.poweractions;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.Enum.ModType; import engine.Enum.ModType;

1
src/engine/powers/poweractions/CreateMobPowerAction.java

@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.Enum; import engine.Enum;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.ai.utilities.MovementUtilities;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.MovementManager; import engine.gameManager.MovementManager;
import engine.gameManager.NPCManager; import engine.gameManager.NPCManager;

2
src/engine/powers/poweractions/MobRecallPowerAction.java

@ -40,7 +40,7 @@ public class MobRecallPowerAction extends AbstractPowerAction {
MovementManager.translocate(awoac, awoac.getBindLoc(), null); MovementManager.translocate(awoac, awoac.getBindLoc(), null);
if (awoac.getObjectType() == GameObjectType.Mob) { if (awoac.getObjectType() == GameObjectType.Mob) {
//MobileFSM.setAwake((Mob)awoac,true); //MobAI.setAwake((Mob)awoac,true);
((Mob) awoac).setCombatTarget(null); ((Mob) awoac).setCombatTarget(null);
} }

21
src/engine/server/world/WorldServer.java

@ -17,7 +17,8 @@ import engine.Enum.SupportMsgType;
import engine.InterestManagement.HeightMap; import engine.InterestManagement.HeightMap;
import engine.InterestManagement.RealmMap; import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSMManager; import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.MobRespawnThread;
import engine.db.archive.DataWarehouse; import engine.db.archive.DataWarehouse;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.*; import engine.gameManager.*;
@ -57,6 +58,7 @@ import java.net.InetAddress;
import java.net.URL; import java.net.URL;
import java.nio.file.Files; import java.nio.file.Files;
import java.nio.file.Paths; import java.nio.file.Paths;
import java.time.Duration;
import java.time.LocalDateTime; import java.time.LocalDateTime;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@ -457,8 +459,9 @@ public class WorldServer {
Logger.info("Running Heraldry Audit for Deleted Players"); Logger.info("Running Heraldry Audit for Deleted Players");
Heraldry.AuditHeraldry(); Heraldry.AuditHeraldry();
Logger.info("Starting Mobile AI FSM"); //intiate mob ai thread
MobileFSMManager.getInstance(); Logger.info("Starting Mob AI Thread");
MobAIThread.startAIThread();
for (Zone zone : ZoneManager.getAllZones()) { for (Zone zone : ZoneManager.getAllZones()) {
if (zone.getHeightMap() != null) { if (zone.getHeightMap() != null) {
@ -480,6 +483,10 @@ public class WorldServer {
Logger.info("Initializing Client Connection Manager"); Logger.info("Initializing Client Connection Manager");
initClientConnectionManager(); initClientConnectionManager();
//intiate mob respawn thread
Logger.info("Starting Mob Respawn Thread");
MobRespawnThread.startRespawnThread();
// Run maintenance // Run maintenance
MaintenanceManager.dailyMaintenance(); MaintenanceManager.dailyMaintenance();
@ -494,7 +501,7 @@ public class WorldServer {
// Calculate bootstrap time and rest boot time to current time. // Calculate bootstrap time and rest boot time to current time.
java.time.Duration bootDuration = java.time.Duration.between(LocalDateTime.now(), bootTime); Duration bootDuration = Duration.between(LocalDateTime.now(), bootTime);
long bootSeconds = Math.abs(bootDuration.getSeconds()); long bootSeconds = Math.abs(bootDuration.getSeconds());
String boottime = String.format("%d hours %02d minutes %02d seconds", bootSeconds / 3600, (bootSeconds % 3600) / 60, (bootSeconds % 60)); String boottime = String.format("%d hours %02d minutes %02d seconds", bootSeconds / 3600, (bootSeconds % 3600) / 60, (bootSeconds % 60));
Logger.info("Bootstrap time was " + boottime); Logger.info("Bootstrap time was " + boottime);
@ -697,7 +704,11 @@ public class WorldServer {
Logger.error("Unable to find PlayerCharacter to logout"); Logger.error("Unable to find PlayerCharacter to logout");
return; return;
} }
//remove player from loaded mobs agro maps
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(player.getLoc(),MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_MOB)) {
Mob loadedMob = (Mob) awo;
loadedMob.playerAgroMap.remove(player.getObjectUUID());
}
player.getTimestamps().put("logout", System.currentTimeMillis()); player.getTimestamps().put("logout", System.currentTimeMillis());
player.setEnteredWorld(false); player.setEnteredWorld(false);

Loading…
Cancel
Save