forked from MagicBane/Server
handle retaliate even when missed
This commit is contained in:
@@ -763,9 +763,14 @@ public enum CombatManager {
|
||||
|
||||
//return if passive (Block, Parry, Dodge) fired
|
||||
|
||||
if (passiveFired)
|
||||
return;
|
||||
if (passiveFired) {
|
||||
try {
|
||||
handleRetaliate(tarAc, ac);
|
||||
}catch(Exception ignored){
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
errorTrack = 9;
|
||||
|
||||
//Hit and no passives
|
||||
|
||||
Reference in New Issue
Block a user