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					@ -329,7 +329,6 @@ public class City extends AbstractWorldObject {
				@@ -329,7 +329,6 @@ public class City extends AbstractWorldObject {
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					                    } | 
				
			
			
		
	
		
			
				
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					                if (city.getGuild().getNation().equals(pc.guild.getNation())) { | 
				
			
			
		
	
		
			
				
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					                    cities.add(city);//can always teleport inside your own nation
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
	
		
			
				
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					@ -403,18 +402,18 @@ public class City extends AbstractWorldObject {
				@@ -403,18 +402,18 @@ public class City extends AbstractWorldObject {
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					        ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
				
			
			
		
	
		
			
				
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					        if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
				
			
			
		
	
		
			
				
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					            //handle compiling of cities able to be teleported to for lore rule-set
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					            //handle compiling of cities able to be repledged to for lore rule-set
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					            for (AbstractGameObject ago : worldCities.values()) { | 
				
			
			
		
	
		
			
				
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					                City city = (City) ago; | 
				
			
			
		
	
		
			
				
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					                if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { | 
				
			
			
		
	
		
			
				
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					                if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) { | 
				
			
			
		
	
		
			
				
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					                    cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                } else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { | 
				
			
			
		
	
		
			
				
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					                    cities.add(city); // everyone can go to noob island if they are under level 20
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                }else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) | 
				
			
			
		
	
		
			
				
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					                } else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter)) | 
				
			
			
		
	
		
			
				
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					                    if (!city.getTOL().reverseKOS) { | 
				
			
			
		
	
		
			
				
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					                        cities.add(city);//can teleport to any open ToL that shares  charter
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					                        cities.add(city);//can repledge to any open ToL that player can fit into charter
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        if (city.getTOL().getCondemned().contains(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { | 
				
			
			
		
	
	
		
			
				
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					@ -429,11 +428,10 @@ public class City extends AbstractWorldObject {
				@@ -429,11 +428,10 @@ public class City extends AbstractWorldObject {
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					                            cities.add(city);//this nation is allowed for the reverse KOS
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					                            continue; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) { | 
				
			
			
		
	
		
			
				
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					                            cities.add(city);//can always repledge inside your own nation
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					                            continue; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) { | 
				
			
			
		
	
		
			
				
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					                    cities.add(city);//can always teleport inside your own nation
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
		
			
				
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					            //add npc cities
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