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repledge work

combat-2
FatBoy-DOTC 7 months ago
parent
commit
1f8c5495ab
  1. 14
      src/engine/objects/City.java

14
src/engine/objects/City.java

@ -329,7 +329,6 @@ public class City extends AbstractWorldObject { @@ -329,7 +329,6 @@ public class City extends AbstractWorldObject {
}
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
cities.add(city);//can always teleport inside your own nation
continue;
}
}
} else {
@ -403,18 +402,18 @@ public class City extends AbstractWorldObject { @@ -403,18 +402,18 @@ public class City extends AbstractWorldObject {
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
//handle compiling of cities able to be teleported to for lore rule-set
//handle compiling of cities able to be repledged to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) {
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
continue;
} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20
continue;
}else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter))
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter))
if (!city.getTOL().reverseKOS) {
cities.add(city);//can teleport to any open ToL that shares charter
cities.add(city);//can repledge to any open ToL that player can fit into charter
continue;
} else {
if (city.getTOL().getCondemned().contains(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) {
@ -429,10 +428,9 @@ public class City extends AbstractWorldObject { @@ -429,10 +428,9 @@ public class City extends AbstractWorldObject {
cities.add(city);//this nation is allowed for the reverse KOS
continue;
}
if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) {
cities.add(city);//can always repledge inside your own nation
continue;
}
if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) {
cities.add(city);//can always teleport inside your own nation
}
}
} else {

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