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@ -223,7 +223,7 @@ public class CharacterSkill extends AbstractGameObject { |
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this.numTrains.set(0); |
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this.numTrains.set(0); |
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this.ownerUID = pc.getObjectUUID(); |
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this.ownerUID = pc.getObjectUUID(); |
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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} |
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} |
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@ -238,7 +238,7 @@ public class CharacterSkill extends AbstractGameObject { |
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this.ownerUID = pc.getObjectUUID(); |
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this.ownerUID = pc.getObjectUUID(); |
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this.trained = true; |
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this.trained = true; |
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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} |
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} |
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@ -254,7 +254,7 @@ public class CharacterSkill extends AbstractGameObject { |
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this.numTrains.set(rs.getShort("trains")); |
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this.numTrains.set(rs.getShort("trains")); |
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this.ownerUID = pc.getObjectUUID(); |
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this.ownerUID = pc.getObjectUUID(); |
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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} |
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} |
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@ -264,8 +264,9 @@ public class CharacterSkill extends AbstractGameObject { |
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this.numTrains.set(trains); |
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this.numTrains.set(trains); |
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this.ownerUID = mob.getObjectUUID(); |
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this.ownerUID = mob.getObjectUUID(); |
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this.isMobOwner = true; |
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this.isMobOwner = true; |
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calculateMobBaseAmount(); |
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boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION); |
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calculateModifiedAmount(); |
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calculateMobBaseAmount(isGuard); |
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calculateModifiedAmount(isGuard); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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} |
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} |
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@ -277,7 +278,7 @@ public class CharacterSkill extends AbstractGameObject { |
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this.ownerUID = rs.getInt("CharacterID"); |
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this.ownerUID = rs.getInt("CharacterID"); |
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// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
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// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken()); |
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} |
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} |
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@ -370,7 +371,7 @@ public class CharacterSkill extends AbstractGameObject { |
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String name = it.next(); |
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String name = it.next(); |
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CharacterSkill cs = skills.get(name); |
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CharacterSkill cs = skills.get(name); |
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if (cs != null) |
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if (cs != null) |
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cs.calculateModifiedAmount(); |
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cs.calculateModifiedAmount(false); |
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} |
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} |
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@ -756,7 +757,7 @@ public class CharacterSkill extends AbstractGameObject { |
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//recalculate this skill
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//recalculate this skill
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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//see if any new skills or powers granted
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//see if any new skills or powers granted
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pc.calculateSkills(); |
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pc.calculateSkills(); |
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@ -848,7 +849,7 @@ public class CharacterSkill extends AbstractGameObject { |
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if (recalculate) { |
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if (recalculate) { |
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//recalculate this skill
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//recalculate this skill
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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//see if any skills or powers removed
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//see if any skills or powers removed
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pc.calculateSkills(); |
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pc.calculateSkills(); |
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@ -887,7 +888,7 @@ public class CharacterSkill extends AbstractGameObject { |
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if (recalculate) { |
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if (recalculate) { |
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//recalculate this skill
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//recalculate this skill
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calculateBaseAmount(); |
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calculateBaseAmount(); |
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calculateModifiedAmount(); |
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calculateModifiedAmount(false); |
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//see if any skills or powers removed
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//see if any skills or powers removed
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pc.calculateSkills(); |
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pc.calculateSkills(); |
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@ -1016,7 +1017,8 @@ public class CharacterSkill extends AbstractGameObject { |
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this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains()); |
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this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains()); |
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} |
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} |
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public void calculateMobBaseAmount() { |
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public void calculateMobBaseAmount(boolean isGuard) { |
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if(!isGuard) { |
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if (CharacterSkill.GetOwner(this) == null) { |
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if (CharacterSkill.GetOwner(this) == null) { |
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Logger.error("owner not found for owner uuid : " + this.ownerUID); |
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Logger.error("owner not found for owner uuid : " + this.ownerUID); |
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this.baseAmount = 1; |
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this.baseAmount = 1; |
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@ -1030,7 +1032,7 @@ public class CharacterSkill extends AbstractGameObject { |
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this.modifiedAmount = 1; |
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this.modifiedAmount = 1; |
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return; |
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return; |
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} |
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} |
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} |
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//Get any rune bonus
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//Get any rune bonus
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float bonus = 0f; |
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float bonus = 0f; |
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//TODO SKILLS RUNES
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//TODO SKILLS RUNES
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@ -1066,14 +1068,15 @@ public class CharacterSkill extends AbstractGameObject { |
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this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains()); |
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this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains()); |
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} |
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} |
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public void calculateModifiedAmount() { |
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public void calculateModifiedAmount(boolean isGuard) { |
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if(!isGuard) { |
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if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) { |
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if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) { |
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Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID()); |
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Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID()); |
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this.baseAmount = 1; |
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this.baseAmount = 1; |
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this.modifiedAmount = 1; |
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this.modifiedAmount = 1; |
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return; |
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return; |
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} |
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} |
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} |
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//Get any rune bonus
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//Get any rune bonus
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float bonus = 0f; |
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float bonus = 0f; |
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if (CharacterSkill.GetOwner(this).getBonuses() != null) { |
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if (CharacterSkill.GetOwner(this).getBonuses() != null) { |
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