forked from MagicBane/Server
resource merchant work
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@@ -1389,7 +1389,15 @@ public class ClientMessagePump implements NetMsgHandler {
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return;
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Item buy = null;
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if(npc.getName().equals("Resource Merchant")) {
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MobLoot resource = new MobLoot(npc, ItemBase.getItemBase(msg.getItemID()), 1, true);
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resource.setValue(Warehouse.getCostForResource(msg.getItemID()));
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npc.getCharItemManager().addItemToInventory(resource);
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npc.getCharItemManager().updateInventory(resource, true);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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itemMan.updateInventory();
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}
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if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
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ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
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if (sellInventory == null)
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@@ -1583,15 +1591,9 @@ public class ClientMessagePump implements NetMsgHandler {
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// msg.setItemID(buy.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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itemMan.updateInventory();
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}
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itemMan.updateInventory();
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}
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if(npc.getName().equals("Resource Merchant")) {
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MobLoot resource = new MobLoot(npc, ItemBase.getItemBase(buy.getItemBaseID()), 1, true);
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resource.setValue(Warehouse.getCostForResource(buy.getItemBaseID()));
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npc.getCharItemManager().addItemToInventory(resource);
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npc.getCharItemManager().updateInventory(resource, true);
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}
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} finally {
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origin.buyLock.unlock();
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}
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