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					@ -48,6 +48,8 @@ public class Resists {
				@@ -48,6 +48,8 @@ public class Resists {
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					                break; | 
				
			
			
		
	
		
			
				
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					            case "Dropper": | 
				
			
			
		
	
		
			
				
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					                setDropperResists(); | 
				
			
			
		
	
		
			
				
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					            case "HamletGuard": | 
				
			
			
		
	
		
			
				
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					                setHamletGuardResists(); | 
				
			
			
		
	
		
			
				
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					            default: | 
				
			
			
		
	
		
			
				
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					                setGenericResists(); | 
				
			
			
		
	
		
			
				
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					                break; | 
				
			
			
		
	
	
		
			
				
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					@ -251,6 +253,26 @@ public class Resists {
				@@ -251,6 +253,26 @@ public class Resists {
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					        this.resists.put(DamageType.Siege, 0f); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * Create generic resists for mines | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    public final void setHamletGuardResists() { | 
				
			
			
		
	
		
			
				
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					        this.immuneToAll = true; | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Slash, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Crush, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Pierce, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Magic, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Bleed, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Poison, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Mental, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Holy, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Unholy, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Lightning, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Fire, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Cold, true); | 
				
			
			
		
	
		
			
				
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					        this.immuneTo.put(DamageType.Siege, true); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * Create generic resists | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
	
		
			
				
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