forked from MagicBane/Server
Hamlet Guards Immune To All
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@@ -680,6 +680,12 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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public final Resists getResists() {
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if (this.resists == null)
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return Resists.getResists(0);
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if(Mob.disciplineDroppers.contains(this)){
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return new Resists("Dropper");
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}
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if(this.getObjectType().equals(GameObjectType.Mob) && ((Mob)this).behaviourType.equals(MobBehaviourType.HamletGuard))
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return new Resists("HamletGuard");
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return this.resists;
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}
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@@ -48,6 +48,8 @@ public class Resists {
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break;
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case "Dropper":
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setDropperResists();
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case "HamletGuard":
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setHamletGuardResists();
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default:
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setGenericResists();
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break;
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@@ -251,6 +253,26 @@ public class Resists {
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this.resists.put(DamageType.Siege, 0f);
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}
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/**
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* Create generic resists for mines
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*/
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public final void setHamletGuardResists() {
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this.immuneToAll = true;
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this.immuneTo.put(DamageType.Slash, true);
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this.immuneTo.put(DamageType.Crush, true);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
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this.immuneTo.put(DamageType.Fire, true);
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this.immuneTo.put(DamageType.Cold, true);
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this.immuneTo.put(DamageType.Siege, true);
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}
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/**
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* Create generic resists
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*/
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