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General Cleanup and drop rates

lakebane-new
FatBoy-DOTC 6 months ago
parent
commit
23e60b36b4
  1. 32
      src/engine/gameManager/LootManager.java
  2. 20
      src/engine/net/client/handlers/ObjectActionMsgHandler.java

32
src/engine/gameManager/LootManager.java

@ -85,6 +85,10 @@ public enum LootManager { @@ -85,6 +85,10 @@ public enum LootManager {
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
//check for special gifts 1/100 to drop present
if(ThreadLocalRandom.current().nextInt(1,101) == 50)
DropPresent(mob);
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) {
@ -429,7 +433,7 @@ public enum LootManager { @@ -429,7 +433,7 @@ public enum LootManager {
//check if player owns the gift he is trying to open
if (itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false)
if (!itemMan.doesCharOwnThisItem(gift.getObjectUUID()))
return;
//roll 1-100 for the gen table selection
@ -450,12 +454,22 @@ public enum LootManager { @@ -450,12 +454,22 @@ public enum LootManager {
//create the item from the table, quantity is always 1
MobLoot winnings = new MobLoot(playerCharacter, ItemBase.getItemBase(selectedItem.cacheID), 1, false);
ItemBase ib = ItemBase.getItemBase(selectedItem.cacheID);
if(ib.getUUID() == Warehouse.coalIB.getUUID()){
//no more coal, give gold instead
if (itemMan.getGoldInventory().getNumOfItems() + 250000 > 10000000) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
return;
}
itemMan.addGoldToInventory(250000,false);
itemMan.updateInventory();
}else {
MobLoot winnings = new MobLoot(playerCharacter, ib, 1, false);
if (winnings == null)
return;
//early exit if the inventory of the player will not old the item
//early exit if the inventory of the player will not hold the item
if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
@ -491,6 +505,7 @@ public enum LootManager { @@ -491,6 +505,7 @@ public enum LootManager {
itemMan.addItemToInventory(playerWinnings);
itemMan.updateInventory();
}
}
public static int rollRandomItem(int itemTable){
int returnedID = ItemTableEntry.getRandomItem(itemTable);
@ -585,4 +600,15 @@ public enum LootManager { @@ -585,4 +600,15 @@ public enum LootManager {
return null;
}
public static void DropPresent(Mob mob){
int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size());
int presentID = ItemBase.AnniverseryGifts.get(random);
ItemBase presentBase = ItemBase.getItemBase(presentID);
if(presentBase != null){
MobLoot lootItem = new MobLoot(mob, presentBase, true);
mob.getCharItemManager().addItemToInventory(lootItem);
}
}
}

20
src/engine/net/client/handlers/ObjectActionMsgHandler.java

@ -421,31 +421,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler { @@ -421,31 +421,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
itemMan.consume(item);
}
break;
//ANNIVERSERY GIFT
case 31:
// *** Disabled for now: Needs bootyset created
//if (ib.getUUID() == 971012) {
// int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size());
// int annyID = ItemBase.AnniverseryGifts.get(random);
// ItemBase annyIB = ItemBase.getItemBase(annyID);
// if (annyIB != null) {
// Item gift = MobLoot.createItemForPlayer(player, annyIB);
// if (gift != null) {
// itemMan.addItemToInventory(gift);
// itemMan.consume(item);
// }
// }
// break;
//}
LootManager.peddleFate(player,item);
break;
case 30: //water bucket
case 8: //potions, tears of saedron
case 5: //runes, petition, warrant, scrolls
if (uuid > 3000 && uuid < 3050) { //Discipline Runes
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
@ -528,7 +509,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler { @@ -528,7 +509,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
}
// Send piss bucket animation
VisualUpdateMessage vum = new VisualUpdateMessage(player, 16323);
vum.configure();
DispatchMessage.sendToAllInRange(player, vum);

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