forked from MagicBane/Server
zone override
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@@ -129,7 +129,7 @@ public enum LootManager {
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break;
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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GenerateInventoryDrop(mob, bse, inHotzone);
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break;
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}
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}
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@@ -196,6 +196,9 @@ public enum LootManager {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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}
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}
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if(outItem.getName().toLowerCase().contains("of the gods") && inHotzone == false)
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return null;
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return outItem;
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}
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@@ -356,7 +359,7 @@ public enum LootManager {
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}
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}
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, boolean inHotzone) {
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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@@ -369,6 +372,12 @@ public enum LootManager {
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if (lootItem != null)
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mob.getCharItemManager().addItemToInventory(lootItem);
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if(inHotzone){
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MobLoot lootItem2 = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (lootItem != null)
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mob.getCharItemManager().addItemToInventory(lootItem2);
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}
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}
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public static void peddleFate(PlayerCharacter playerCharacter, Item gift) {
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@@ -171,7 +171,7 @@ public class Blueprint {
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maintCost = (9730 * rank) + 1890;
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return maintCost;
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return maintCost * 2;
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}
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public int getMaxRank() {
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@@ -784,7 +784,7 @@ public class Building extends AbstractWorldObject {
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// Add cost for building structure
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maintCost += this.getBlueprint().getMaintCost(rank);
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maintCost += this.getBlueprint().getMaintCost(rank) * 2;
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// Add costs associated with hirelings
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