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@ -15,12 +15,15 @@ import engine.powers.effectmodifiers.AbstractEffectModifier; |
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import engine.server.MBServerStatics; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import org.pmw.tinylog.Logger; |
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import java.util.EnumSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class FinalCombatManager { |
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public class FinalCombatManager { |
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) { |
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) { |
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//early exit checks
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//early exit checks
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if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive()) |
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if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive()) |
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return; |
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return; |
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@ -41,6 +44,7 @@ public class FinalCombatManager { |
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Item mainWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.RHELD); |
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Item mainWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.RHELD); |
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Item offWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD); |
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Item offWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD); |
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if (mainWeapon == null && offWeapon == null) { |
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if (mainWeapon == null && offWeapon == null) { |
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//no weapons equipped, punch with both fists
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//no weapons equipped, punch with both fists
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processAttack(attacker, target, Enum.EquipSlotType.RHELD); |
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processAttack(attacker, target, Enum.EquipSlotType.RHELD); |
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@ -62,64 +66,80 @@ public class FinalCombatManager { |
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} |
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} |
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, Enum.EquipSlotType slot) { |
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, Enum.EquipSlotType slot) { |
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//check if character can even attack yet
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// heck if character can even attack yet
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if (attacker.getTimestamps().containsKey("Attack" + slot.name())) |
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if (attacker.getTimestamps().containsKey("Attack" + slot.name())) |
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if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name())) |
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if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name())) |
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return; |
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return; |
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// check if character is in range to attack target
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// check if character is in range to attack target
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PlayerBonuses bonus = attacker.getBonuses(); |
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PlayerBonuses bonus = attacker.getBonuses(); |
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float rangeMod = 1.0f; |
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float rangeMod = 1.0f; |
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float attackRange = MBServerStatics.NO_WEAPON_RANGE; |
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float attackRange = MBServerStatics.NO_WEAPON_RANGE; |
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Item weapon = attacker.charItemManager.getEquipped(slot); |
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Item weapon = attacker.charItemManager.getEquipped(slot); |
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if (weapon != null) { |
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if (weapon != null) { |
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if (bonus != null) |
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if (bonus != null) |
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rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE); |
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rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE); |
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attackRange = weapon.template.item_weapon_max_range * rangeMod; |
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attackRange = weapon.template.item_weapon_max_range * rangeMod; |
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} |
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} |
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if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) |
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if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) |
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if (((Mob) attacker).isSiege()) |
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if (((Mob) attacker).isSiege()) |
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attackRange = 300; |
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attackRange = 300; |
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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if (distanceSquared > attackRange * attackRange) |
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if (distanceSquared > attackRange * attackRange) |
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return; |
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return; |
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// take stamina away from attacker
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// take stamina away from attacker
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if (weapon == null) |
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attacker.modifyStamina(-0.5f, attacker, true); |
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if (weapon != null) { |
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else { |
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float stam = weapon.template.item_wt / 3f; |
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float stam = weapon.template.item_wt / 3f; |
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stam = (stam < 1) ? 1 : stam; |
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stam = (stam < 1) ? 1 : stam; |
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attacker.modifyStamina(-(stam), attacker, true); |
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attacker.modifyStamina(-(stam), attacker, true); |
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} |
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} else |
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attacker.modifyStamina(-0.5f, attacker, true); |
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//cancel things that are cancelled by an attack
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//cancel things that are cancelled by an attack
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attacker.cancelOnAttackSwing(); |
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attacker.cancelOnAttackSwing(); |
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//declare relevant variables
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//declare relevant variables
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int min = attacker.minDamageHandOne; |
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int min = attacker.minDamageHandOne; |
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int max = attacker.maxDamageHandOne; |
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int max = attacker.maxDamageHandOne; |
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int atr = attacker.atrHandOne; |
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int atr = attacker.atrHandOne; |
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//get the proper stats based on which slot is attacking
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//get the proper stats based on which slot is attacking
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if (slot == Enum.EquipSlotType.LHELD) { |
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if (slot == Enum.EquipSlotType.LHELD) { |
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min = attacker.minDamageHandTwo; |
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min = attacker.minDamageHandTwo; |
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max = attacker.maxDamageHandTwo; |
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max = attacker.maxDamageHandTwo; |
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atr = attacker.atrHandTwo; |
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atr = attacker.atrHandTwo; |
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} |
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} |
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int def = 0; |
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int def = 0; |
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if (AbstractCharacter.IsAbstractCharacter(target)) |
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if (AbstractCharacter.IsAbstractCharacter(target)) |
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def = ((AbstractCharacter) target).defenseRating; |
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def = ((AbstractCharacter) target).defenseRating; |
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//calculate hit chance based off ATR and DEF
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//calculate hit chance based off ATR and DEF
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int hitChance; |
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int hitChance; |
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float dif = atr / def; |
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float dif = atr / def; |
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if (dif <= 0.8f) |
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if (dif <= 0.8f) |
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hitChance = 4; |
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hitChance = 4; |
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else |
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else |
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hitChance = ((int) (450 * (dif - 0.8f)) + 4); |
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hitChance = ((int) (450 * (dif - 0.8f)) + 4); |
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if (target.getObjectType() == Enum.GameObjectType.Building) |
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if (target.getObjectType() == Enum.GameObjectType.Building) |
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hitChance = 100; |
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hitChance = 100; |
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@ -137,13 +157,25 @@ public class FinalCombatManager { |
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} |
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} |
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//calculate passive chances only if target is AbstractCharacter
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//calculate passive chances only if target is AbstractCharacter
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if(AbstractCharacter.IsAbstractCharacter(target)){ |
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if (EnumSet.of(Enum.GameObjectType.PlayerCharacter, Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(target.getObjectType())) { |
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Enum.PassiveType passiveType = Enum.PassiveType.None; |
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int hitRoll = ThreadLocalRandom.current().nextInt(100); |
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int hitRoll = ThreadLocalRandom.current().nextInt(100); |
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float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true); |
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float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true); |
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float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); |
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float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); |
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float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); |
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float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); |
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if(hitRoll > dodgeChance || hitRoll > parryChance || hitRoll > blockChance){ |
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TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, MBServerStatics.COMBAT_SEND_BLOCK); |
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if (hitRoll < dodgeChance) |
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passiveType = Enum.PassiveType.Dodge; |
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else if (hitRoll < blockChance) |
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passiveType = Enum.PassiveType.Block; |
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else if (hitRoll < parryChance) |
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passiveType = Enum.PassiveType.Parry; |
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if (passiveType.equals(Enum.PassiveType.None) == false) { |
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TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); |
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter) |
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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@ -160,7 +192,9 @@ public class FinalCombatManager { |
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return; |
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return; |
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//get the damage type
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//get the damage type
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Enum.SourceType damageType; |
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Enum.SourceType damageType; |
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if (attacker.charItemManager.getEquipped().get(slot) == null) { |
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if (attacker.charItemManager.getEquipped().get(slot) == null) { |
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damageType = Enum.SourceType.CRUSHING; |
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damageType = Enum.SourceType.CRUSHING; |
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if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) |
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if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) |
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@ -171,18 +205,19 @@ public class FinalCombatManager { |
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} |
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} |
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//get resists
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//get resists
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Resists resists; |
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Resists resists; |
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if(AbstractCharacter.IsAbstractCharacter(target) == false){ |
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//this is a building
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if (AbstractCharacter.IsAbstractCharacter(target) == false) |
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resists = ((Building) target).getResists(); |
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resists = ((Building) target).getResists(); //this is a building
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}else{ |
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else |
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//this is a character
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resists = ((AbstractCharacter) target).getResists(); //this is a character
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resists = ((AbstractCharacter) target).getResists(); |
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} |
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if (AbstractCharacter.IsAbstractCharacter(target)) { |
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if (AbstractCharacter.IsAbstractCharacter(target)) { |
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AbstractCharacter absTarget = (AbstractCharacter) target; |
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AbstractCharacter absTarget = (AbstractCharacter) target; |
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//check damage shields
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//check damage shields
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PlayerBonuses bonuses = absTarget.getBonuses(); |
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PlayerBonuses bonuses = absTarget.getBonuses(); |
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if (bonuses != null) { |
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if (bonuses != null) { |
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@ -193,13 +228,16 @@ public class FinalCombatManager { |
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for (DamageShield ds : damageShields.values()) { |
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for (DamageShield ds : damageShields.values()) { |
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//get amount to damage back
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//get amount to damage back
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float amount; |
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float amount; |
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if (ds.usePercent()) |
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if (ds.usePercent()) |
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amount = damage * ds.getAmount() / 100; |
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amount = damage * ds.getAmount() / 100; |
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else |
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else |
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amount = ds.getAmount(); |
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amount = ds.getAmount(); |
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//get resisted damage for damagetype
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//get resisted damage for damagetype
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if (resists != null) |
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if (resists != null) |
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amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0); |
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amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0); |
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total += amount; |
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total += amount; |
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@ -212,29 +250,39 @@ public class FinalCombatManager { |
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DispatchMessage.sendToAllInRange(target, cmm); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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} |
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} |
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} |
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} |
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if (resists != null) { |
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if (resists != null) { |
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//check for damage type immunities
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//check for damage type immunities
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if (resists.immuneTo(damageType)) |
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if (resists.immuneTo(damageType)) |
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return; |
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return; |
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//calculate resisted damage including fortitude
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//calculate resisted damage including fortitude
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damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); |
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damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); |
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} |
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} |
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} |
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} |
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//remove damage from target health
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//remove damage from target health
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if (damage > 0) { |
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if (damage > 0) { |
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if(AbstractCharacter.IsAbstractCharacter(target)){ |
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if (AbstractCharacter.IsAbstractCharacter(target)) |
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((AbstractCharacter) target).modifyHealth(-damage, attacker, true); |
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((AbstractCharacter) target).modifyHealth(-damage, attacker, true); |
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}else{ |
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else |
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((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage); |
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((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage); |
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} |
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, 0); |
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, 0); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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} |
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} |
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//calculate next allowed attack and update the timestamp
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//calculate next allowed attack and update the timestamp
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long delay = 20 * 100; |
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long delay = 20 * 100; |
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if (weapon != null) { |
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if (weapon != null) { |
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); |
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); |
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if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus
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if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus
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@ -248,9 +296,11 @@ public class FinalCombatManager { |
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delay = wepSpeed * 100; |
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delay = wepSpeed * 100; |
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} |
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} |
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); |
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//handle auto attack job creation
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); |
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if (timers != null) { |
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if (timers != null) { |
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@ -258,41 +308,46 @@ public class FinalCombatManager { |
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JobContainer job; |
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JobContainer job; |
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job = JobScheduler.getInstance().scheduleJob(aj, (delay + 1)); // offset 1 millisecond so no overlap issue
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job = JobScheduler.getInstance().scheduleJob(aj, (delay + 1)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job); |
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timers.put("Attack" + slot, job); |
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} else { |
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} else |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
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} |
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} |
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} |
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public static void toggleCombat(boolean toggle, ClientConnection origin) { |
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public static void toggleCombat(boolean toggle, ClientConnection origin) { |
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin); |
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PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
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if (pc == null) |
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if (playerCharacter == null) |
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return; |
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return; |
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pc.setCombat(toggle); |
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playerCharacter.setCombat(toggle); |
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if (!toggle) // toggle is move it to false so clear combat target
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if (!toggle) // toggle is move it to false so clear combat target
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pc.setCombatTarget(null); //clear last combat target
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playerCharacter.setCombatTarget(null); //clear last combat target
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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UpdateStateMsg rwss = new UpdateStateMsg(); |
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rwss.setPlayer(pc); |
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|
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rwss.setPlayer(playerCharacter); |
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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|
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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|
} |
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} |
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public static void toggleSit(boolean toggle, ClientConnection origin) { |
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public static void toggleSit(boolean toggle, ClientConnection origin) { |
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|
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin); |
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|
|
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
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|
|
if (pc == null) |
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|
if (playerCharacter == null) |
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|
|
return; |
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|
|
return; |
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|
|
pc.setSit(toggle); |
|
|
|
playerCharacter.setSit(toggle); |
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|
|
UpdateStateMsg rwss = new UpdateStateMsg(); |
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg(); |
|
|
|
rwss.setPlayer(pc); |
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|
|
rwss.setPlayer(playerCharacter); |
|
|
|
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
} |
|
|
|
} |
|
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|
|
//Called when character takes damage.
|
|
|
|
|
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|
|
public static void handleRetaliate(AbstractCharacter target, AbstractCharacter attacker) { |
|
|
|
public static void handleRetaliate(AbstractCharacter target, AbstractCharacter attacker) { |
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|
|
//Called when character takes damage.
|
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|
|
|
if (attacker == null || target == null) |
|
|
|
if (attacker == null || target == null) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
@ -308,11 +363,13 @@ public class FinalCombatManager { |
|
|
|
boolean isCombat = target.isCombat(); |
|
|
|
boolean isCombat = target.isCombat(); |
|
|
|
|
|
|
|
|
|
|
|
//If target in combat and has no target, then attack back
|
|
|
|
//If target in combat and has no target, then attack back
|
|
|
|
|
|
|
|
|
|
|
|
if (isCombat && target.combatTarget == null) |
|
|
|
if (isCombat && target.combatTarget == null) |
|
|
|
target.setCombatTarget(attacker); |
|
|
|
target.setCombatTarget(attacker); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { |
|
|
|
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { |
|
|
|
|
|
|
|
|
|
|
|
int token = 0; |
|
|
|
int token = 0; |
|
|
|
|
|
|
|
|
|
|
|
if (dpj != null) |
|
|
|
if (dpj != null) |
|
|
@ -356,6 +413,7 @@ public class FinalCombatManager { |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
} else { |
|
|
|
if (template.weapon_attack_anim_left.size() > 0) { |
|
|
|
if (template.weapon_attack_anim_left.size() > 0) { |
|
|
|
|
|
|
|
|
|
|
|
int animation; |
|
|
|
int animation; |
|
|
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size()); |
|
|
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size()); |
|
|
|
|
|
|
|
|
|
|
|