rune and contract rate update

This commit is contained in:
2024-02-19 17:35:19 -06:00
parent 351437b46b
commit 2c7baaf2ac
+1 -1
View File
@@ -113,7 +113,7 @@ public enum LootManager {
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
if (_genTables.containsKey(bse.genTable + 1)) {
int roll = ThreadLocalRandom.current().nextInt(1, 101);
MobLoot extraLoot = null;