slot NPC fix

This commit is contained in:
2024-03-05 20:10:04 -06:00
parent af269d6b33
commit 2e5892ff32
@@ -100,6 +100,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
if (contractItem == null)
return false;
if (msg.getContractItem() == 850) {//runemaster
for (AbstractCharacter abs : building.getHirelings().keySet()) {
NPC npc = (NPC) abs;
@@ -143,8 +144,16 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
if (contract.getContractID() == 865)//siege engineer
override = true;
}
if(building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SIEGETENT)){
if(contract.getContractID() == 865)//siege engineer
if(building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHACK)){
if(contract.getContractID() == 830)//merchant
override = true;
}
if(building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE)){
if(contract.getContractID() == 252637)//votary
override = true;
}
if(building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BULWARK)){
if(contract.getContractID() == 839)//artillery captain
override = true;
}
if(override == false) {