forked from MagicBane/Server
Uppercase enum.
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@@ -1013,7 +1013,7 @@ public class MobAI {
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if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
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if (mob.getHealth() < mob.getHealthMax()) {
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
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float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f);
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mob.setHealth(mob.getHealth() + recoveredHealth);
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mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
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@@ -126,7 +126,7 @@ public class CombatUtilities {
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}
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public static boolean canSwing(Mob agent) {
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE));
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}
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public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
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@@ -216,10 +216,10 @@ public class CombatUtilities {
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else
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speed = agent.getSpeedHandTwo();
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SourceType dt = SourceType.Crushing;
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SourceType dt = SourceType.CRUSHING;
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if (agent.isSiege())
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dt = SourceType.Siege;
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dt = SourceType.SIEGE;
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if (wb != null) {
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anim = CombatManager.getSwingAnimation(wb, null, mainHand);
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dt = wb.getDamageType();
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@@ -246,7 +246,7 @@ public class CombatUtilities {
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//must not be immune to all or immune to attack
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
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if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
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return;
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@@ -330,7 +330,7 @@ public class CombatUtilities {
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}
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public static SourceType getDamageType(Mob agent) {
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SourceType dt = SourceType.Crushing;
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SourceType dt = SourceType.CRUSHING;
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if (agent.getEquip().get(1) != null) {
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return agent.getEquip().get(1).getItemBase().getDamageType();
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}
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@@ -169,7 +169,7 @@ public class MovementUtilities {
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if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
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return false;
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.NONE));
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}
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public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
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