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@ -11,9 +11,7 @@ package engine.devcmd.cmds;
@@ -11,9 +11,7 @@ package engine.devcmd.cmds;
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import engine.Enum.GameObjectType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.BuildingManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.Building; |
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import engine.objects.Mob; |
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import engine.objects.PlayerCharacter; |
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@ -30,46 +28,31 @@ public class aiInfoCmd extends AbstractDevCmd {
@@ -30,46 +28,31 @@ public class aiInfoCmd extends AbstractDevCmd {
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |
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AbstractGameObject target) { |
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// Arg Count Check
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if (words.length != 1) { |
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this.sendUsage(pc); |
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this.sendUsage(playerCharacter); |
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return; |
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} |
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if (pc == null) { |
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if (playerCharacter == null) |
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return; |
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} |
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String newline = "\r\n "; |
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try { |
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int targetID = Integer.parseInt(words[0]); |
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Building b = BuildingManager.getBuilding(targetID); |
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if (b == null) |
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throwbackError(pc, "Building with ID " + targetID |
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+ " not found"); |
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else |
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target = b; |
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} catch (Exception e) { |
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} |
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if (target == null) { |
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throwbackError(pc, "Target is unknown or of an invalid type." |
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+ newline + "Type ID: 0x" |
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+ pc.getLastTargetType().toString() |
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+ " Table ID: " + pc.getLastTargetID()); |
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return; |
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} |
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GameObjectType objType = target.getObjectType(); |
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int objectUUID = target.getObjectUUID(); |
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String output; |
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if (objType != GameObjectType.Mob) { |
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output = "Please Select A Mob For AI Info" + newline; |
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} else { |
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throwbackInfo(playerCharacter, output); |
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return; |
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} |
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Mob mob = (Mob) target; |
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output = "Mob AI Information:" + newline; |
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output += mob.getName() + newline; |
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@ -100,8 +83,11 @@ public class aiInfoCmd extends AbstractDevCmd {
@@ -100,8 +83,11 @@ public class aiInfoCmd extends AbstractDevCmd {
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output += "Current Target: " + mob.getCombatTarget().getName() + newline; |
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else |
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output += "Current Target: NULL" + newline; |
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} |
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throwbackInfo(pc, output); |
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for (int token : mob.mobPowers.keySet()) |
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output += token + newline; |
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throwbackInfo(playerCharacter, output); |
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} |
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@Override |
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