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@ -254,13 +254,6 @@ public enum LootManager { |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { |
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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if (chanceRoll > bse.dropChance) |
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return; |
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//determine and add gold to mob inventory
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//determine and add gold to mob inventory
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int high = bse.highGold; |
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int high = bse.highGold; |
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