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final strongholds update

lakebane-strongholds
FatBoy-DOTC 6 months ago
parent
commit
33789adadc
  1. 6
      src/engine/objects/Mine.java

6
src/engine/objects/Mine.java

@ -681,12 +681,12 @@ public class Mine extends AbstractGameObject { @@ -681,12 +681,12 @@ public class Mine extends AbstractGameObject {
//update tower to become stronghold mesh
tower.setMeshUUID(423600);
tower.setMeshScale(new Vector3f(1.5f,1.5f,1.5f));
tower.setMeshScale(new Vector3f(1,1,1));
InterestManager.setObjectDirty(tower);
WorldGrid.updateObject(tower);
//create elite mobs
for(int i = 0; i < 15; i++){
for(int i = 0; i < 10; i++){
Mob guard = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Elite Guardian",65);
if(guard != null){
guard.setLevel((short)65);
@ -703,6 +703,8 @@ public class Mine extends AbstractGameObject { @@ -703,6 +703,8 @@ public class Mine extends AbstractGameObject {
this.strongholdMobs.add(guard);
LootManager.GenerateStrongholdLoot(guard,false);
}
if(guard!= null && guard.level < 60)
guard.despawn();
}
//create stronghold commander
Mob commander = Mob.createMob(14293, tower.loc,Guild.getErrantGuild(),true,mineZone,null,0, "Guardian Commander",75);

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